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Broken Straight Sword

Half of the blade of this straight sword is broken off.

Only the completely Hollowed would even consider using this as a weapon.

Availability


Drop from Infested Ghouls (sword) (2% drop rate)

Drop from Hollows (sword) (2% drop rate)

General Information


Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Broken Straight Sword 40/0/0/0

(Regular/Thrust)
100 200 2.0 81/8/0/0

D/D/-/-
20/5/15/15 16 0/0/-/- 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Broken Straight Sword +0 40/0/0/0 D/D/-/-          
Broken Straight Sword +1 44/0/0/0 D/D/-/- 1       100
Broken Straight Sword +2 48/0/0/0 D/D/-/- 1       100
Broken Straight Sword +3 52/0/0/0 D/D/-/- 2       100
Broken Straight Sword +4 56/0/0/0 D/D/-/- 2       100
Broken Straight Sword +5 60/0/0/0 D/D/-/- 3       100
Broken Straight Sword +6 64/0/0/0 D/D/-/-   1     100
Broken Straight Sword +7 68/0/0/0 D/D/-/-   1     100
Broken Straight Sword +8 72/0/0/0 D/D/-/-   2     100
Broken Straight Sword +9 76/0/0/0 D/D/-/-   2     100
Broken Straight Sword +10 80/0/0/0 D/D/-/-   3     100
Broken Straight Sword +11 84/0/0/0 D/D/-/-     1   100
Broken Straight Sword +12 88/0/0/0 D/D/-/-     1   100
Broken Straight Sword +13 92/0/0/0 D/D/-/-     2   100
Broken Straight Sword +14 96/0/0/0 D/D/-/-     3   100
Broken Straight Sword +15 100/0/0/0 D/D/-/-       1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Broken Straight Sword+5
  • Titanite

Ascended by Andre of Astora with Large Ember.

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Broken Straight Sword +0 69/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +1 73/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +2 78/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +3 82/0/0/0 D/D/-/- 2 100
Raw Broken Straight Sword +4 87/0/0/0 D/D/-/- 2 100
Raw Broken Straight Sword +5 92/0/0/0 D/D/-/- 3 100

Crystal


Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Broken Straight Sword+10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Broken Straight Sword +0 88/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +1 92/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +2 96/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +3 100/0/0/0 D/C/-/- 2   100
Crystal Broken Straight Sword +4 104/0/0/0 D/C/-/- 3   100
Crystal Broken Straight Sword +5 108/0/0/0 D/C/-/-   1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Broken Straight Sword+10
  • Titanite

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Broken Straight Sword +0 72/0/0/72 -/-/-/- 20/5/15/15 1   100
Lightning Broken Straight Sword +1 77/0/0/77 -/-/-/- 20/5/15/16.2 1   100
Lightning Broken Straight Sword +2 83/0/0/83 -/-/-/- 20/5/15/17.4 1   100
Lightning Broken Straight Sword +3 88/0/0/88 -/-/-/- 20/5/15/18.6 2   100
Lightning Broken Straight Sword +4 94/0/0/94 -/-/-/- 20/5/15/19.8 3   100
Lightning Broken Straight Sword +5 100/0/0/100 -/-/-/- 20/5/15/21   1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Broken Straight Sword+5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

11% STR, 14% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Broken Straight Sword +0 45/49/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +1 48/52/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +2 51/56/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +3 54/59/0/0 E/E/C/- 2     100
Magic Broken Straight Sword +4 57/62/0/0 E/E/C/- 2     100
Magic Broken Straight Sword +5 60/66/0/0 E/E/C/- 3     100
Magic Broken Straight Sword +6 62/69/0/0 E/E/C/-   1   100
Magic Broken Straight Sword +7 66/72/0/0 E/E/C/-   1   100
Magic Broken Straight Sword +8 69/75/0/0 E/E/C/-   2   100
Magic Broken Straight Sword +9 72/79/0/0 E/E/C/-   3   100
Magic Broken Straight Sword +10 75/82/0/0 E/E/C/-     1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Broken Straight Sword+5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Broken Straight Sword +0 60/64/0/0 E/E/C/- 1   100
Enchanted Broken Straight Sword +1 62/65/0/0 E/E/C/- 1   100
Enchanted Broken Straight Sword +2 64/67/0/0 E/E/B/- 1   100
Enchanted Broken Straight Sword +3 67/69/0/0 E/E/B/- 2   100
Enchanted Broken Straight Sword +4 69/71/0/0 E/E/A/- 3   100
Enchanted Broken Straight Sword +5 72/74/0/0 E/E/A/-   1 100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Broken Straight Sword+5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Broken Straight Sword +0 40/49/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +1 43/52/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +2 45/56/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +3 48/59/0/0 E/E/-/C 0/0/110/- 2     100
Divine Broken Straight Sword +4 51/62/0/0 E/E/-/C 0/0/110/- 2     100
Divine Broken Straight Sword +5 54/66/0/0 E/E/-/C 0/0/110/- 3     100
Divine Broken Straight Sword +6 56/69/0/0 E/D/-/C 0/0/110/-   1   100
Divine Broken Straight Sword +7 59/72/0/0 E/D/-/C 0/0/110/-   1   100
Divine Broken Straight Sword +8 62/75/0/0 E/D/-/C 0/0/110/-   2   100
Divine Broken Straight Sword +9 64/79/0/0 E/D/-/C 0/0/110/-   3   100
Divine Broken Straight Sword +10 67/82/0/0 E/D/-/C 0/0/110/-     1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Broken Straight Sword+5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Broken Straight Sword +0 54/60/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +1 57/62/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +2 60/66/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +3 63/69/0/0 E/E/-/B 0/0/-/110 2   100
Occult Broken Straight Sword +4 66/72/0/0 E/D/-/B 0/0/-/110 3   100
Occult Broken Straight Sword +5 70/75/0/0 E/D/-/B 0/0/-/110   1 100

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Broken Straight Sword+5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Broken Straight Sword +0 52/0/52/0 -/-/-/- 20/5/15/15 1     100
Fire Broken Straight Sword +1 56/0/56/0 -/-/-/- 20/5/15.2/15 1     100
Fire Broken Straight Sword +2 60/0/60/0 -/-/-/- 20/5/15.3/15 1     100
Fire Broken Straight Sword +3 64/0/64/0 -/-/-/- 20/5/15.5/15 2     100
Fire Broken Straight Sword +4 68/0/68/0 -/-/-/- 20/5/15.6/15 2     100
Fire Broken Straight Sword +5 72/0/72/0 -/-/-/- 20/5/15.8/15 3     100
Fire Broken Straight Sword +6 76/0/76/0 -/-/-/- 20/5/15.9/15   1   100
Fire Broken Straight Sword +7 81/0/81/0 -/-/-/- 20/5/16.1/15   1   100
Fire Broken Straight Sword +8 86/0/86/0 -/-/-/- 20/5/16.2/15   2   100
Fire Broken Straight Sword +9 91/0/91/0 -/-/-/- 20/5/16.4/15   3   100
Fire Broken Straight Sword +10 96/0/96/0 -/-/-/- 20/5/16.5/15     1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Broken Straight Sword+5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Broken Straight Sword +0 63/0/73/0 -/-/-/- 20/5/15/15 1   100
Chaos Broken Straight Sword +1 66/0/77/0 -/-/-/- 20/5/15.3/15 1   100
Chaos Broken Straight Sword +2 70/0/82/0 -/-/-/- 20/5/15.6/15 1   100
Chaos Broken Straight Sword +3 73/0/86/0 -/-/-/- 20/5/15.9/15 2   100
Chaos Broken Straight Sword +4 77/0/90/0 -/-/-/- 20/5/16.2/15 3   100
Chaos Broken Straight Sword +5 80/0/94/0 -/-/-/- 20/5/16.5/15   1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 6 Strength is required.