Broken Straight Sword
Half of the blade of this straight sword is broken off.
Only the completely Hollowed would even consider using this as a weapon.
Availability
Drop from Infested Ghouls (sword) (2% drop rate)
Drop from Hollows (sword) (2% drop rate)
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Aux Effects |
Frampt Souls |
|
Broken Straight Sword |
40/0/0/0
(Regular/Thrust) |
100 |
200 |
2.0 |
81/8/0/0
D/D/-/- |
20/5/15/15 |
16 |
0/0/-/- |
50 |
|
Move Set
1 Handed |
R1 — R1 |
Right-to-left swipe into left-to-right swipe. |
|
R2 — R2 |
Heavy piercing thrust into upwards slash. |
|
Roll — R1 |
Uppercut. |
|
Backstep or Run — R1 |
Fast running horizontal slash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping stab attack. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Heavy horizontal swipe. |
|
2 Handed |
|
R1 — R1 |
Alternating vertical swipes. |
|
R2 — R2 |
Heavy horizontal slash into horizontal slash. |
|
Roll — R1 |
Thrust. |
|
Backstep or Run — R1 |
Heavy running overhead vertical chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping stab attack. |
|
L1 or L2 |
Guard. |
|
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 50% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Broken Straight Sword +0 |
40/0/0/0 |
D/D/-/- |
|
|
|
|
|
Broken Straight Sword +1 |
44/0/0/0 |
D/D/-/- |
1 |
|
|
|
100 |
Broken Straight Sword +2 |
48/0/0/0 |
D/D/-/- |
1 |
|
|
|
100 |
Broken Straight Sword +3 |
52/0/0/0 |
D/D/-/- |
2 |
|
|
|
100 |
Broken Straight Sword +4 |
56/0/0/0 |
D/D/-/- |
2 |
|
|
|
100 |
Broken Straight Sword +5 |
60/0/0/0 |
D/D/-/- |
3 |
|
|
|
100 |
Broken Straight Sword +6 |
64/0/0/0 |
D/D/-/- |
|
1 |
|
|
100 |
Broken Straight Sword +7 |
68/0/0/0 |
D/D/-/- |
|
1 |
|
|
100 |
Broken Straight Sword +8 |
72/0/0/0 |
D/D/-/- |
|
2 |
|
|
100 |
Broken Straight Sword +9 |
76/0/0/0 |
D/D/-/- |
|
2 |
|
|
100 |
Broken Straight Sword +10 |
80/0/0/0 |
D/D/-/- |
|
3 |
|
|
100 |
Broken Straight Sword +11 |
84/0/0/0 |
D/D/-/- |
|
|
1 |
|
100 |
Broken Straight Sword +12 |
88/0/0/0 |
D/D/-/- |
|
|
1 |
|
100 |
Broken Straight Sword +13 |
92/0/0/0 |
D/D/-/- |
|
|
2 |
|
100 |
Broken Straight Sword +14 |
96/0/0/0 |
D/D/-/- |
|
|
3 |
|
100 |
Broken Straight Sword +15 |
100/0/0/0 |
D/D/-/- |
|
|
|
1 |
100 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Broken Straight Sword+5
- Titanite
Ascended by Andre of Astora with Large Ember.
29% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Broken Straight Sword +0 |
69/0/0/0 |
D/D/-/- |
1 |
100 |
Raw Broken Straight Sword +1 |
73/0/0/0 |
D/D/-/- |
1 |
100 |
Raw Broken Straight Sword +2 |
78/0/0/0 |
D/D/-/- |
1 |
100 |
Raw Broken Straight Sword +3 |
82/0/0/0 |
D/D/-/- |
2 |
100 |
Raw Broken Straight Sword +4 |
87/0/0/0 |
D/D/-/- |
2 |
100 |
Raw Broken Straight Sword +5 |
92/0/0/0 |
D/D/-/- |
3 |
100 |
|
Crystal
Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Broken Straight Sword+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
38% STR, 50% DEX scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Crystal Broken Straight Sword +0 |
88/0/0/0 |
D/C/-/- |
1 |
|
100 |
Crystal Broken Straight Sword +1 |
92/0/0/0 |
D/C/-/- |
1 |
|
100 |
Crystal Broken Straight Sword +2 |
96/0/0/0 |
D/C/-/- |
1 |
|
100 |
Crystal Broken Straight Sword +3 |
100/0/0/0 |
D/C/-/- |
2 |
|
100 |
Crystal Broken Straight Sword +4 |
104/0/0/0 |
D/C/-/- |
3 |
|
100 |
Crystal Broken Straight Sword +5 |
108/0/0/0 |
D/C/-/- |
|
1 |
100 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Broken Straight Sword+10
- Titanite
Ascended by the Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning Broken Straight Sword +0 |
72/0/0/72 |
-/-/-/- |
20/5/15/15 |
1 |
|
100 |
Lightning Broken Straight Sword +1 |
77/0/0/77 |
-/-/-/- |
20/5/15/16.2 |
1 |
|
100 |
Lightning Broken Straight Sword +2 |
83/0/0/83 |
-/-/-/- |
20/5/15/17.4 |
1 |
|
100 |
Lightning Broken Straight Sword +3 |
88/0/0/88 |
-/-/-/- |
20/5/15/18.6 |
2 |
|
100 |
Lightning Broken Straight Sword +4 |
94/0/0/94 |
-/-/-/- |
20/5/15/19.8 |
3 |
|
100 |
Lightning Broken Straight Sword +5 |
100/0/0/100 |
-/-/-/- |
20/5/15/21 |
|
1 |
100 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Broken Straight Sword+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
11% STR, 14% DEX, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Broken Straight Sword +0 |
45/49/0/0 |
E/E/C/- |
1 |
|
|
100 |
Magic Broken Straight Sword +1 |
48/52/0/0 |
E/E/C/- |
1 |
|
|
100 |
Magic Broken Straight Sword +2 |
51/56/0/0 |
E/E/C/- |
1 |
|
|
100 |
Magic Broken Straight Sword +3 |
54/59/0/0 |
E/E/C/- |
2 |
|
|
100 |
Magic Broken Straight Sword +4 |
57/62/0/0 |
E/E/C/- |
2 |
|
|
100 |
Magic Broken Straight Sword +5 |
60/66/0/0 |
E/E/C/- |
3 |
|
|
100 |
Magic Broken Straight Sword +6 |
62/69/0/0 |
E/E/C/- |
|
1 |
|
100 |
Magic Broken Straight Sword +7 |
66/72/0/0 |
E/E/C/- |
|
1 |
|
100 |
Magic Broken Straight Sword +8 |
69/75/0/0 |
E/E/C/- |
|
2 |
|
100 |
Magic Broken Straight Sword +9 |
72/79/0/0 |
E/E/C/- |
|
3 |
|
100 |
Magic Broken Straight Sword +10 |
75/82/0/0 |
E/E/C/- |
|
|
1 |
100 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Broken Straight Sword+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Broken Straight Sword +0 |
60/64/0/0 |
E/E/C/- |
1 |
|
100 |
Enchanted Broken Straight Sword +1 |
62/65/0/0 |
E/E/C/- |
1 |
|
100 |
Enchanted Broken Straight Sword +2 |
64/67/0/0 |
E/E/B/- |
1 |
|
100 |
Enchanted Broken Straight Sword +3 |
67/69/0/0 |
E/E/B/- |
2 |
|
100 |
Enchanted Broken Straight Sword +4 |
69/71/0/0 |
E/E/A/- |
3 |
|
100 |
Enchanted Broken Straight Sword +5 |
72/74/0/0 |
E/E/A/- |
|
1 |
100 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Broken Straight Sword+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Broken Straight Sword +0 |
40/49/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Broken Straight Sword +1 |
43/52/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Broken Straight Sword +2 |
45/56/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Broken Straight Sword +3 |
48/59/0/0 |
E/E/-/C |
0/0/110/- |
2 |
|
|
100 |
Divine Broken Straight Sword +4 |
51/62/0/0 |
E/E/-/C |
0/0/110/- |
2 |
|
|
100 |
Divine Broken Straight Sword +5 |
54/66/0/0 |
E/E/-/C |
0/0/110/- |
3 |
|
|
100 |
Divine Broken Straight Sword +6 |
56/69/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
100 |
Divine Broken Straight Sword +7 |
59/72/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
100 |
Divine Broken Straight Sword +8 |
62/75/0/0 |
E/D/-/C |
0/0/110/- |
|
2 |
|
100 |
Divine Broken Straight Sword +9 |
64/79/0/0 |
E/D/-/C |
0/0/110/- |
|
3 |
|
100 |
Divine Broken Straight Sword +10 |
67/82/0/0 |
E/D/-/C |
0/0/110/- |
|
|
1 |
100 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Broken Straight Sword+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Broken Straight Sword +0 |
54/60/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
100 |
Occult Broken Straight Sword +1 |
57/62/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
100 |
Occult Broken Straight Sword +2 |
60/66/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
100 |
Occult Broken Straight Sword +3 |
63/69/0/0 |
E/E/-/B |
0/0/-/110 |
2 |
|
100 |
Occult Broken Straight Sword +4 |
66/72/0/0 |
E/D/-/B |
0/0/-/110 |
3 |
|
100 |
Occult Broken Straight Sword +5 |
70/75/0/0 |
E/D/-/B |
0/0/-/110 |
|
1 |
100 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Broken Straight Sword+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Broken Straight Sword +0 |
52/0/52/0 |
-/-/-/- |
20/5/15/15 |
1 |
|
|
100 |
Fire Broken Straight Sword +1 |
56/0/56/0 |
-/-/-/- |
20/5/15.2/15 |
1 |
|
|
100 |
Fire Broken Straight Sword +2 |
60/0/60/0 |
-/-/-/- |
20/5/15.3/15 |
1 |
|
|
100 |
Fire Broken Straight Sword +3 |
64/0/64/0 |
-/-/-/- |
20/5/15.5/15 |
2 |
|
|
100 |
Fire Broken Straight Sword +4 |
68/0/68/0 |
-/-/-/- |
20/5/15.6/15 |
2 |
|
|
100 |
Fire Broken Straight Sword +5 |
72/0/72/0 |
-/-/-/- |
20/5/15.8/15 |
3 |
|
|
100 |
Fire Broken Straight Sword +6 |
76/0/76/0 |
-/-/-/- |
20/5/15.9/15 |
|
1 |
|
100 |
Fire Broken Straight Sword +7 |
81/0/81/0 |
-/-/-/- |
20/5/16.1/15 |
|
1 |
|
100 |
Fire Broken Straight Sword +8 |
86/0/86/0 |
-/-/-/- |
20/5/16.2/15 |
|
2 |
|
100 |
Fire Broken Straight Sword +9 |
91/0/91/0 |
-/-/-/- |
20/5/16.4/15 |
|
3 |
|
100 |
Fire Broken Straight Sword +10 |
96/0/96/0 |
-/-/-/- |
20/5/16.5/15 |
|
|
1 |
100 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Broken Straight Sword+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Broken Straight Sword +0 |
63/0/73/0 |
-/-/-/- |
20/5/15/15 |
1 |
|
100 |
Chaos Broken Straight Sword +1 |
66/0/77/0 |
-/-/-/- |
20/5/15.3/15 |
1 |
|
100 |
Chaos Broken Straight Sword +2 |
70/0/82/0 |
-/-/-/- |
20/5/15.6/15 |
1 |
|
100 |
Chaos Broken Straight Sword +3 |
73/0/86/0 |
-/-/-/- |
20/5/15.9/15 |
2 |
|
100 |
Chaos Broken Straight Sword +4 |
77/0/90/0 |
-/-/-/- |
20/5/16.2/15 |
3 |
|
100 |
Chaos Broken Straight Sword +5 |
80/0/94/0 |
-/-/-/- |
20/5/16.5/15 |
|
1 |
100 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 6 Strength is required.
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