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Gargoyle's Halberd

Halberd of the gargoyle guarding the Bell of Awakening in the Undead Church.

Perfectly standard bronze halberd without any special power.

Availability


Drop from the Bell Gargoyles in Undead Parish and Gargoyles in Anor Londo (3% drop rate)

General Information


Boosts bleed and poison resistance by 25 when equipped

Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Gargoyle's Halberd 115/0/0/0

(Regular)
100 200 6.0 161/12/0/0

D/D/-/-
40/10/30/30 26 50

Move Set


1 Handed
R1 — R1 Overhead chop into left-to-right horizontal swing.
R2 — R2 Heavy left-to-right horizontal swing into right-to-left horizontal swing.
Roll — R1 Fast left-to-right horizontal swing.
Backstep or Run — R1 Overhead chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping left-to-right horizontal slash.
L1 (left hand) Guard.
L2 (left hand) Overhead chop.

2 Handed
R1 — R1 Overhead chop into left-to-right horizontal swing.
R2 720 degree clockwise spin attack. Hits twice.
Roll — R1 Fast left-to-right horizontal swing.
Backstep or Run — R1 Overhead chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping left-to-right horizontal slash.
L1 or L2 Guard.
  • Like most other halberds, this weapon's R1s deal thrust damage, and therefore receive counter hit bonuses.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

39% STR, 40% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Gargoyle's Halberd +1 126/0/0/0 D/D/-/- 1 - - - 200
Gargoyle's Halberd +2 138/0/0/0 D/D/-/- 1 - - - 200
Gargoyle's Halberd +3 149/0/0/0 D/D/-/- 2 - - - 200
Gargoyle's Halberd +4 161/0/0/0 D/D/-/- 2 - - - 200
Gargoyle's Halberd +5 172/0/0/0 D/D/-/- 3 - - - 200
Gargoyle's Halberd +6 184/0/0/0 D/D/-/- - 1 - - 200
Gargoyle's Halberd +7 195/0/0/0 D/D/-/- - 1 - - 200
Gargoyle's Halberd +8 207/0/0/0 D/D/-/- - 2 - - 200
Gargoyle's Halberd +9 218/0/0/0 D/D/-/- - 2 - - 200
Gargoyle's Halberd +10 230/0/0/0 D/D/-/- - 3 - - 200
Gargoyle's Halberd +11 241/0/0/0 D/D/-/- - - 1 - 200
Gargoyle's Halberd +12 253/0/0/0 D/D/-/- - - 1 - 200
Gargoyle's Halberd +13 264/0/0/0 D/D/-/- - - 2 - 200
Gargoyle's Halberd +14 276/0/0/0 D/D/-/- - - 3 - 200
Gargoyle's Halberd +15 287/0/0/0 D/D/-/- - - - 1 200

Crystal


Gargoyle's Halberd durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Gargoyle's Halberd +10
  • Titanite

39% STR, 40% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Gargoyle's Halberd +0 253/0/0/0 D/D/-/- 1 200
Crystal Gargoyle's Halberd +1 264/0/0/0 D/D/-/- 1 200
Crystal Gargoyle's Halberd +2 276/0/0/0 D/D/-/- 1 200
Crystal Gargoyle's Halberd +3 287/0/0/0 D/D/-/- 2 200
Crystal Gargoyle's Halberd +4 299/0/0/0 D/D/-/- 3 200
Crystal Gargoyle's Halberd +5 310/0/0/0 D/D/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Gargoyle's Halberd +10
  • Titanite Chunk/Slab

Ascended by Giant Blacksmith.

Name Damage Stat Bonuses Chunk Slab Souls
Lightning Gargoyle's Halberd +0 207/0/0/207 -/-/-/- 1 - 200
Lightning Gargoyle's Halberd +1 223/0/0/223 -/-/-/- 1 - 200
Lightning Gargoyle's Halberd +2 239/0/0/239 -/-/-/- 1 - 200
Lightning Gargoyle's Halberd +3 255/0/0/255 -/-/-/- 2 - 200
Lightning Gargoyle's Halberd +4 271/0/0/271 -/-/-/- 3 - 200
Lightning Gargoyle's Halberd +5 287/0/0/287 -/-/-/- - 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Gargoyle's Halberd +5
  • Titanite

30% STR, 30% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Gargoyle's Halberd +0 198/0/0/0 D/D/-/- 1 200
Raw Gargoyle's Halberd +1 211/0/0/0 D/D/-/- 1 200
Raw Gargoyle's Halberd +2 224/0/0/0 D/D/-/- 1 200
Raw Gargoyle's Halberd +3 237/0/0/0 D/D/-/- 2 200
Raw Gargoyle's Halberd +4 250/0/0/0 D/D/-/- 2 200
Raw Gargoyle's Halberd +5 264/0/0/0 D/D/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Gargoyle's Halberd +5
  • Green Titanite
  • Blue Titanite

11% STR, 11% DEX, 57% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Gargoyle's Halberd +0 129/139/0/0 E/E/C/- 1 200
Magic Gargoyle's Halberd +1 137/148/0/0 E/E/C/- 1 200
Magic Gargoyle's Halberd +2 146/158/0/0 E/E/C/- 1 200
Magic Gargoyle's Halberd +3 154/167/0/0 E/E/C/- 2 200
Magic Gargoyle's Halberd +4 163/176/0/0 E/E/C/- 2 200
Magic Gargoyle's Halberd +5 172/186/0/0 E/E/C/- 3 200
Magic Gargoyle's Halberd +6 180/195/0/0 E/E/C/- 1 200
Magic Gargoyle's Halberd +7 189/204/0/0 E/E/C/- 1 200
Magic Gargoyle's Halberd +8 197/213/0/0 E/E/C/- 2 200
Magic Gargoyle's Halberd +9 206/223/0/0 E/E/C/- 3 200
Magic Gargoyle's Halberd +10 215/232/0/0 E/E/C/- 1 200

Enchanted


Enchanted damage added. All stat bonuses removed.
Requires

  • Magic Gargoyle's Halberd +5
  • Blue Titanite

8% STR, 8% DEX, 55% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Gargoyle's Halberd +0 172/184/0/0 E/E/C/- 1 200
Enchanted Gargoyle's Halberd +1 178/189/0/0 E/E/C/- 1 200
Enchanted Gargoyle's Halberd +2 185/195/0/0 E/E/C/- 1 200
Enchanted Gargoyle's Halberd +3 192/200/0/0 E/E/B/- 2 200
Enchanted Gargoyle's Halberd +4 199/206/0/0 E/E/B/- 3 200
Enchanted Gargoyle's Halberd +5 206/213/0/0 E/E/B/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Gargoyle's Halberd +5
  • Green Titanite
  • White Titanite
  • Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6)

15% STR, 15% DEX, 56% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Gargoyle's Halberd +0 117/142/0/0 E/E/-/C 0/0/110/- 1 200
Divine Gargoyle's Halberd +1 124/152/0/0 E/E/-/C 0/0/110/- 1 200
Divine Gargoyle's Halberd +2 132/161/0/0 E/E/-/C 0/0/110/- 1 200
Divine Gargoyle's Halberd +3 140/171/0/0 E/E/-/C 0/0/110/- 2 200
Divine Gargoyle's Halberd +4 148/180/0/0 E/E/-/C 0/0/110/- 2 200
Divine Gargoyle's Halberd +5 156/190/0/0 E/E/-/C 0/0/110/- 3 200
Divine Gargoyle's Halberd +6 163/199/0/0 E/E/-/C 0/0/110/- 1 200
Divine Gargoyle's Halberd +7 171/209/0/0 E/E/-/C 0/0/110/- 1 200
Divine Gargoyle's Halberd +8 179/218/0/0 E/E/-/C 0/0/110/- 2 200
Divine Gargoyle's Halberd +9 187/228/0/0 E/E/-/C 0/0/110/- 3 200
Divine Gargoyle's Halberd +10 195/237/0/0 E/E/-/C 0/0/110/- 1 200

Occult


Occult damage added. All stat bonuses removed.
Requires

  • Divine Gargoyle's Halberd +5
  • White Titanite

14% STR, 14% DEX, 66% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Gargoyle's Halberd +0 158/172/0/0 E/E/-/C 0/0/-/110 1 200
Occult Gargoyle's Halberd +1 167/180/0/0 E/E/-/C 0/0/-/110 1 200
Occult Gargoyle's Halberd +2 176/189/0/0 E/E/-/C 0/0/-/110 1 200
Occult Gargoyle's Halberd +3 186/197/0/0 E/E/-/C 0/0/-/110 2 200
Occult Gargoyle's Halberd +4 195/206/0/0 E/E/-/C 0/0/-/110 3 200
Occult Gargoyle's Halberd +5 205/215/0/0 E/E/-/C 0/0/-/110 1 200

Fire


Adds fire damage. All stat bonuses removed.
Requires

  • Gargoyle's Halberd +5
  • Green Titanite
  • Red Titanite
  • Ascended by Vamos with Large Flame Ember (+6)
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Gargoyle's Halberd +0 149/0/149/0 -/-/-/- 40.0/10.0/30.0/30.0 1 200
Fire Gargoyle's Halberd +1 161/0/161/0 -/-/-/- 40.0/10.0/30.3/30.0 1 200
Fire Gargoyle's Halberd +2 172/0/172/0 -/-/-/- 40.0/10.0/30.6/30.0 1 200
Fire Gargoyle's Halberd +3 184/0/184/0 -/-/-/- 40.0/10.0/30.9/30.0 2 200
Fire Gargoyle's Halberd +4 195/0/195/0 -/-/-/- 40.0/10.0/31.2/30.0 2 200
Fire Gargoyle's Halberd +5 207/0/207/0 -/-/-/- 40.0/10.0/31.5/30.0 3 200
Fire Gargoyle's Halberd +6 220/0/220/0 -/-/-/- 40.0/10.0/31.8/30.0 1 200
Fire Gargoyle's Halberd +7 234/0/234/0 -/-/-/- 40.0/10.0/32.1/30.0 1 200
Fire Gargoyle's Halberd +8 248/0/248/0 -/-/-/- 40.0/10.0/32.4/30.0 2 200
Fire Gargoyle's Halberd +9 262/0/262/0 -/-/-/- 40.0/10.0/32.7/30.0 3 200
Fire Gargoyle's Halberd +10 276/0/276/0 -/-/-/- 40.0/10.0/33.0/30.0 1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Gargoyle's Halberd +5
  • Red Titanite
Name Damage Stat Bonuses Red Titanite Chunk Red Titanite Slab Souls
Chaos Gargoyle's Halberd +0 180/0/208/0 -/-/-/- 1 200
Chaos Gargoyle's Halberd +1 190/0/220/0 -/-/-/- 1 200
Chaos Gargoyle's Halberd +2 200/0/232/0 -/-/-/- 1 200
Chaos Gargoyle's Halberd +3 209/0/243/0 -/-/-/- 2 200
Chaos Gargoyle's Halberd +4 220/0/255/0 -/-/-/- 3 200
Chaos Gargoyle's Halberd +5 230/0/266/0 -/-/-/- 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required