Gargoyle's Halberd
Halberd of the gargoyle guarding the Bell of Awakening in the Undead Church.
Perfectly standard bronze halberd without any special power.
Availability
Drop from the Bell Gargoyles in Undead Parish and Gargoyles in Anor Londo (3% drop rate)
Boosts bleed and poison resistance by 25 when equipped
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt Souls |
|
Gargoyle's Halberd |
115/0/0/0
(Regular) |
100 |
200 |
6.0 |
161/12/0/0
D/D/-/- |
40/10/30/30 |
26 |
50 |
Move Set
1 Handed |
R1 — R1 |
Overhead chop into left-to-right horizontal swing. |
|
R2 — R2 |
Heavy left-to-right horizontal swing into right-to-left horizontal swing. |
|
Roll — R1 |
Fast left-to-right horizontal swing. |
|
Backstep or Run — R1 |
Overhead chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping left-to-right horizontal slash. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Overhead chop. |
|
2 Handed |
R1 — R1 |
Overhead chop into left-to-right horizontal swing. |
|
R2 |
720 degree clockwise spin attack. |
Hits twice. |
Roll — R1 |
Fast left-to-right horizontal swing. |
|
Backstep or Run — R1 |
Overhead chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping left-to-right horizontal slash. |
|
L1 or L2 |
Guard. |
|
- Like most other halberds, this weapon's R1s deal thrust damage, and therefore receive counter hit bonuses.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
39% STR, 40% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Gargoyle's Halberd +1 |
126/0/0/0 |
D/D/-/- |
1 |
- |
- |
- |
200 |
Gargoyle's Halberd +2 |
138/0/0/0 |
D/D/-/- |
1 |
- |
- |
- |
200 |
Gargoyle's Halberd +3 |
149/0/0/0 |
D/D/-/- |
2 |
- |
- |
- |
200 |
Gargoyle's Halberd +4 |
161/0/0/0 |
D/D/-/- |
2 |
- |
- |
- |
200 |
Gargoyle's Halberd +5 |
172/0/0/0 |
D/D/-/- |
3 |
- |
- |
- |
200 |
Gargoyle's Halberd +6 |
184/0/0/0 |
D/D/-/- |
- |
1 |
- |
- |
200 |
Gargoyle's Halberd +7 |
195/0/0/0 |
D/D/-/- |
- |
1 |
- |
- |
200 |
Gargoyle's Halberd +8 |
207/0/0/0 |
D/D/-/- |
- |
2 |
- |
- |
200 |
Gargoyle's Halberd +9 |
218/0/0/0 |
D/D/-/- |
- |
2 |
- |
- |
200 |
Gargoyle's Halberd +10 |
230/0/0/0 |
D/D/-/- |
- |
3 |
- |
- |
200 |
Gargoyle's Halberd +11 |
241/0/0/0 |
D/D/-/- |
- |
- |
1 |
- |
200 |
Gargoyle's Halberd +12 |
253/0/0/0 |
D/D/-/- |
- |
- |
1 |
- |
200 |
Gargoyle's Halberd +13 |
264/0/0/0 |
D/D/-/- |
- |
- |
2 |
- |
200 |
Gargoyle's Halberd +14 |
276/0/0/0 |
D/D/-/- |
- |
- |
3 |
- |
200 |
Gargoyle's Halberd +15 |
287/0/0/0 |
D/D/-/- |
- |
- |
- |
1 |
200 |
|
Crystal
Gargoyle's Halberd durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Gargoyle's Halberd +10
- Titanite
39% STR, 40% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Gargoyle's Halberd +0 |
253/0/0/0 |
D/D/-/- |
1 |
|
200 |
Crystal Gargoyle's Halberd +1 |
264/0/0/0 |
D/D/-/- |
1 |
|
200 |
Crystal Gargoyle's Halberd +2 |
276/0/0/0 |
D/D/-/- |
1 |
|
200 |
Crystal Gargoyle's Halberd +3 |
287/0/0/0 |
D/D/-/- |
2 |
|
200 |
Crystal Gargoyle's Halberd +4 |
299/0/0/0 |
D/D/-/- |
3 |
|
200 |
Crystal Gargoyle's Halberd +5 |
310/0/0/0 |
D/D/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Gargoyle's Halberd +10
- Titanite Chunk/Slab
Ascended by Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Lightning Gargoyle's Halberd +0 |
207/0/0/207 |
-/-/-/- |
1 |
- |
200 |
Lightning Gargoyle's Halberd +1 |
223/0/0/223 |
-/-/-/- |
1 |
- |
200 |
Lightning Gargoyle's Halberd +2 |
239/0/0/239 |
-/-/-/- |
1 |
- |
200 |
Lightning Gargoyle's Halberd +3 |
255/0/0/255 |
-/-/-/- |
2 |
- |
200 |
Lightning Gargoyle's Halberd +4 |
271/0/0/271 |
-/-/-/- |
3 |
- |
200 |
Lightning Gargoyle's Halberd +5 |
287/0/0/287 |
-/-/-/- |
- |
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Gargoyle's Halberd +5
- Titanite
30% STR, 30% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Gargoyle's Halberd +0 |
198/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Gargoyle's Halberd +1 |
211/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Gargoyle's Halberd +2 |
224/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Gargoyle's Halberd +3 |
237/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Gargoyle's Halberd +4 |
250/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Gargoyle's Halberd +5 |
264/0/0/0 |
D/D/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Gargoyle's Halberd +5
- Green Titanite
- Blue Titanite
11% STR, 11% DEX, 57% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Gargoyle's Halberd +0 |
129/139/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Gargoyle's Halberd +1 |
137/148/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Gargoyle's Halberd +2 |
146/158/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Gargoyle's Halberd +3 |
154/167/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Gargoyle's Halberd +4 |
163/176/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Gargoyle's Halberd +5 |
172/186/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Gargoyle's Halberd +6 |
180/195/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Gargoyle's Halberd +7 |
189/204/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Gargoyle's Halberd +8 |
197/213/0/0 |
E/E/C/- |
|
2 |
|
200 |
Magic Gargoyle's Halberd +9 |
206/223/0/0 |
E/E/C/- |
|
3 |
|
200 |
Magic Gargoyle's Halberd +10 |
215/232/0/0 |
E/E/C/- |
|
|
1 |
200 |
|
Enchanted
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Gargoyle's Halberd +5
- Blue Titanite
8% STR, 8% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Gargoyle's Halberd +0 |
172/184/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Gargoyle's Halberd +1 |
178/189/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Gargoyle's Halberd +2 |
185/195/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Gargoyle's Halberd +3 |
192/200/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Gargoyle's Halberd +4 |
199/206/0/0 |
E/E/B/- |
3 |
|
200 |
Enchanted Gargoyle's Halberd +5 |
206/213/0/0 |
E/E/B/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Gargoyle's Halberd +5
- Green Titanite
- White Titanite
- Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6)
15% STR, 15% DEX, 56% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Gargoyle's Halberd +0 |
117/142/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle's Halberd +1 |
124/152/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle's Halberd +2 |
132/161/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle's Halberd +3 |
140/171/0/0 |
E/E/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Gargoyle's Halberd +4 |
148/180/0/0 |
E/E/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Gargoyle's Halberd +5 |
156/190/0/0 |
E/E/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Gargoyle's Halberd +6 |
163/199/0/0 |
E/E/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Gargoyle's Halberd +7 |
171/209/0/0 |
E/E/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Gargoyle's Halberd +8 |
179/218/0/0 |
E/E/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Gargoyle's Halberd +9 |
187/228/0/0 |
E/E/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Gargoyle's Halberd +10 |
195/237/0/0 |
E/E/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Occult damage added. All stat bonuses removed.
Requires
- Divine Gargoyle's Halberd +5
- White Titanite
14% STR, 14% DEX, 66% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Gargoyle's Halberd +0 |
158/172/0/0 |
E/E/-/C |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle's Halberd +1 |
167/180/0/0 |
E/E/-/C |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle's Halberd +2 |
176/189/0/0 |
E/E/-/C |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle's Halberd +3 |
186/197/0/0 |
E/E/-/C |
0/0/-/110 |
2 |
|
200 |
Occult Gargoyle's Halberd +4 |
195/206/0/0 |
E/E/-/C |
0/0/-/110 |
3 |
|
200 |
Occult Gargoyle's Halberd +5 |
205/215/0/0 |
E/E/-/C |
0/0/-/110 |
|
1 |
200 |
|
Fire
Adds fire damage. All stat bonuses removed.
Requires
- Gargoyle's Halberd +5
- Green Titanite
- Red Titanite
- Ascended by Vamos with Large Flame Ember (+6)
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Gargoyle's Halberd +0 |
149/0/149/0 |
-/-/-/- |
40.0/10.0/30.0/30.0 |
1 |
|
|
200 |
Fire Gargoyle's Halberd +1 |
161/0/161/0 |
-/-/-/- |
40.0/10.0/30.3/30.0 |
1 |
|
|
200 |
Fire Gargoyle's Halberd +2 |
172/0/172/0 |
-/-/-/- |
40.0/10.0/30.6/30.0 |
1 |
|
|
200 |
Fire Gargoyle's Halberd +3 |
184/0/184/0 |
-/-/-/- |
40.0/10.0/30.9/30.0 |
2 |
|
|
200 |
Fire Gargoyle's Halberd +4 |
195/0/195/0 |
-/-/-/- |
40.0/10.0/31.2/30.0 |
2 |
|
|
200 |
Fire Gargoyle's Halberd +5 |
207/0/207/0 |
-/-/-/- |
40.0/10.0/31.5/30.0 |
3 |
|
|
200 |
Fire Gargoyle's Halberd +6 |
220/0/220/0 |
-/-/-/- |
40.0/10.0/31.8/30.0 |
|
1 |
|
200 |
Fire Gargoyle's Halberd +7 |
234/0/234/0 |
-/-/-/- |
40.0/10.0/32.1/30.0 |
|
1 |
|
200 |
Fire Gargoyle's Halberd +8 |
248/0/248/0 |
-/-/-/- |
40.0/10.0/32.4/30.0 |
|
2 |
|
200 |
Fire Gargoyle's Halberd +9 |
262/0/262/0 |
-/-/-/- |
40.0/10.0/32.7/30.0 |
|
3 |
|
200 |
Fire Gargoyle's Halberd +10 |
276/0/276/0 |
-/-/-/- |
40.0/10.0/33.0/30.0 |
|
|
1 |
200 |
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Gargoyle's Halberd +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Gargoyle's Halberd +0 |
180/0/208/0 |
-/-/-/- |
1 |
|
200 |
Chaos Gargoyle's Halberd +1 |
190/0/220/0 |
-/-/-/- |
1 |
|
200 |
Chaos Gargoyle's Halberd +2 |
200/0/232/0 |
-/-/-/- |
1 |
|
200 |
Chaos Gargoyle's Halberd +3 |
209/0/243/0 |
-/-/-/- |
2 |
|
200 |
Chaos Gargoyle's Halberd +4 |
220/0/255/0 |
-/-/-/- |
3 |
|
200 |
Chaos Gargoyle's Halberd +5 |
230/0/266/0 |
-/-/-/- |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 11 Strength is required
No Comments