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Lucerne

Halberd with a large, hard beak-like protrusion. Inflicts thrust damage.

Instead of thrusting like a spear, the wielder of the Lucerne aims to club the head with its hard beak.

Availability


Treasure from a corpse guarded by two skeletons in The Catacombs

General Information


Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Since all of this weapon's attacks count as thrust/piercing damage, it's much easier to score a Counter hit with this weapon. Equip Leo Ring for maximum efficiency.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Lucerne 110/0/0/0

(Thrust)
100 200 5.5 151/12/0/0

D/D/-/-
40/10/30/30 26 50

Move Set


1 Handed
R1 — R1 Overhead chop into left-to-right horizontal swing.
R2 — R2 Heavy left-to-right horizontal swing into right-to-left horizontal swing.
Roll — R1 Fast left-to-right horizontal swing.
Backstep or Run — R1 Overhead chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping left-to-right horizontal slash.
L1 (left hand) Guard.
L2 (left hand) Overhead chop.

2 Handed
R1 — R1 Overhead chop into left-to-right horizontal swing.
R2 720 degree clockwise spin attack. Hits twice.
Roll — R1 Fast left-to-right horizontal swing.
Backstep or Run — R1 Overhead chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping left-to-right horizontal slash.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Lucerne +0 110/0/0/0 D/D/-/- 1 - - - 200
Lucerne +1 121/0/0/0 D/C/-/- 1 - - - 200
Lucerne +2 132/0/0/0 D/C/-/- 1 - - - 200
Lucerne +3 143/0/0/0 D/C/-/- 2 - - - 200
Lucerne +4 154/0/0/0 D/C/-/- 2 - - - 200
Lucerne +5 165/0/0/0 D/C/-/- 3 - - - 200
Lucerne +6 176/0/0/0 D/C/-/- - 1 - - 200
Lucerne +7 187/0/0/0 D/C/-/- - 1 - - 200
Lucerne +8 198/0/0/0 D/C/-/- - 2 - - 200
Lucerne +9 209/0/0/0 D/C/-/- - 2 - - 200
Lucerne +10 220/0/0/0 D/C/-/- - 3 - - 200
Lucerne +11 230/0/0/0 D/C/-/- - - 1 - 200
Lucerne +12 242/0/0/0 D/C/-/- - - 1 - 200
Lucerne +13 253/0/0/0 D/C/-/- - - 2 - 200
Lucerne +14 264/0/0/0 D/C/-/- - - 3 - 200
Lucerne +15 275/0/0/0 D/C/-/- - - - 1 200

Crystal


Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Lucerne+10
  • Titanite

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Lucerne +0 242/0/0/0 D/C/-/- 1 200
Crystal Lucerne +1 253/0/0/0 D/C/-/- 1 200
Crystal Lucerne +2 264/0/0/0 D/C/-/- 1 200
Crystal Lucerne +3 275/0/0/0 D/C/-/- 2 200
Crystal Lucerne +4 286/0/0/0 D/C/-/- 3 200
Crystal Lucerne +5 297/0/0/0 D/C/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Lucerne+10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Lucerne +0 198/0/0/198 -/-/-/- 40/10/30/30 1 200
Lightning Lucerne +1 213/0/0/213 -/-/-/- 40/10/30/32.4 1 200
Lightning Lucerne +2 228/0/0/228 -/-/-/- 40/10/30/34.8 1 200
Lightning Lucerne +3 244/0/0/244 -/-/-/- 40/10/30/37.2 2 200
Lightning Lucerne +4 259/0/0/259 -/-/-/- 40/10/30/39.6 3 200
Lightning Lucerne +5 275/0/0/275 -/-/-/- 40/10/30/42 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Lucerne+5
  • Titanite

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Lucerne +0 190/0/0/0 D/D/-/- 1 200
Raw Lucerne +1 203/0/0/0 D/D/-/- 1 200
Raw Lucerne +2 215/0/0/0 D/D/-/- 1 200
Raw Lucerne +3 228/0/0/0 D/D/-/- 2 200
Raw Lucerne +4 241/0/0/0 D/D/-/- 2 200
Raw Lucerne +5 254/0/0/0 D/D/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Lucerne+5
  • Green Titanite
  • Blue Titanite

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Lucerne +0 124/133/0/0 E/E/C/- 1 200
Magic Lucerne +1 132/142/0/0 E/E/C/- 1 200
Magic Lucerne +2 141/151/0/0 E/E/C/- 1 200
Magic Lucerne +3 149/160/0/0 E/E/C/- 2 200
Magic Lucerne +4 157/169/0/0 E/E/C/- 2 200
Magic Lucerne +5 166/178/0/0 E/E/C/- 3 200
Magic Lucerne +6 174/186/0/0 E/E/C/- 1 200
Magic Lucerne +7 182/195/0/0 E/E/C/- 1 200
Magic Lucerne +8 190/204/0/0 E/E/C/- 2 200
Magic Lucerne +9 199/213/0/0 E/E/C/- 3 200
Magic Lucerne +10 207/222/0/0 E/E/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Lucerne+5
  • Blue Titanite

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Lucerne +0 166/176/0/0 E/E/C/- 1 200
Enchanted Lucerne +1 172/181/0/0 E/E/C/- 1 200
Enchanted Lucerne +2 179/186/0/0 E/E/B/- 1 200
Enchanted Lucerne +3 185/191/0/0 E/E/B/- 2 200
Enchanted Lucerne +4 192/197/0/0 E/E/A/- 3 200
Enchanted Lucerne +5 199/204/0/0 E/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Lucerne+5
  • Green Titanite
  • White Titanite

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Lucerne +0 111/136/0/0 E/E/-/C 0/0/110/- 1 200
Divine Lucerne +1 118/145/0/0 E/E/-/C 0/0/110/- 1 200
Divine Lucerne +2 125/154/0/0 E/E/-/C 0/0/110/- 1 200
Divine Lucerne +3 133/163/0/0 E/E/-/C 0/0/110/- 2 200
Divine Lucerne +4 140/172/0/0 E/E/-/C 0/0/110/- 2 200
Divine Lucerne +5 148/182/0/0 E/E/-/C 0/0/110/- 3 200
Divine Lucerne +6 155/191/0/0 E/D/-/C 0/0/110/- 1 200
Divine Lucerne +7 162/200/0/0 E/D/-/C 0/0/110/- 1 200
Divine Lucerne +8 170/209/0/0 E/D/-/C 0/0/110/- 2 200
Divine Lucerne +9 177/218/0/0 E/D/-/C 0/0/110/- 3 200
Divine Lucerne+10 185/227/0/0 E/D/-/C 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Lucerne+5
  • White Titanite

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Lucerne +0 152/166/0/0 E/E/-/B 0/0/-/110 1 200
Occult Lucerne +1 161/174/0/0 E/E/-/B 0/0/-/110 1 200
Occult Lucerne +2 170/182/0/0 E/E/-/B 0/0/-/110 1 200
Occult Lucerne +3 179/190/0/0 E/E/-/B 0/0/-/110 2 200
Occult Lucerne +4 188/199/0/0 E/D/-/B 0/0/-/110 3 200
Occult Lucerne+5 197/207/0/0 E/D/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Lucerne+5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Lucerne +0 143/0/143/0 -/-/-/- 40/10/30/30 1 200
Fire Lucerne +1 154/0/154/0 -/-/-/- 40/10/30.3/30 1 200
Fire Lucerne +2 165/0/165/0 -/-/-/- 40/10/30.6/30 1 200
Fire Lucerne +3 176/0/176/0 -/-/-/- 40/10/30.9/30 2 200
Fire Lucerne +4 187/0/187/0 -/-/-/- 40/10/31.2/30 2 200
Fire Lucerne +5 198/0/198/0 -/-/-/- 40/10/31.5/30 3 200
Fire Lucerne +6 211/0/211/0 -/-/-/- 40/10/31.8/30 1 200
Fire Lucerne +7 224/0/224/0 -/-/-/- 40/10/32.1/30 1 200
Fire Lucerne +8 237/0/237/0 -/-/-/- 40/10/32.4/30 2 200
Fire Lucerne +9 250/0/250/0 -/-/-/- 40/10/32.7/30 3 200
Fire Lucerne +10 264/0/264/0 -/-/-/- 40/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Lucerne+5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Lucerne +0 172/0/198/0 -/-/-/- 40/10/30/30 1 200
Chaos Lucerne +1 182/0/209/0 -/-/-/- 40/10/30.6/30 1 200
Chaos Lucerne +2 192/0/220/0 -/-/-/- 40/10/31.2/30 1 200
Chaos Lucerne +3 201/0/230/0 -/-/-/- 40/10/31.8/30 2 200
Chaos Lucerne +4 211/0/242/0 -/-/-/- 40/10/32.4/30 3 200
Chaos Lucerne +5 220/0/253/0 -/-/-/- 40/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 10 Strength is required