Parrying Dagger
This dagger is useful after parrying and is normally equipped in the left hand.
A favorite of the knights of Carim, who are famous for fighting without a shield.
Availability
New Londo Ruins treasure
Has a special parrying animation identical to the Buckler and Target Shield when used in the left hand.
The parry window is 8 frames instead of the regular 7.
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Frampt Souls |
|
Parrying Dagger |
54/0/0/0
(Slash/Thrust) |
131 |
200 |
0.5 |
51/14/0/0
E/B/-/- |
45/10/30/30 |
26 |
50 |
|
Move Set
1 Handed |
R1 — R1 |
Right-to-left swipe into left-to-right swipe. |
|
R2 — R2 |
Thrust into left-to-right swipe. |
|
Roll — R1 |
Forward stab. |
|
Backstep or Run — R1 |
Forward stab. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping thrust attack. |
|
L1 (left hand) |
Horizontal swipe. |
|
L2 (left hand) |
Parry. |
|
2 Handed |
|
R1 — R1 |
Downward slash into left-to-right slash. |
|
R2 |
Thrust. |
|
Roll — R1 |
Forward stab. |
|
Backstep or Run — R1 |
Downward slash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping thrust attack. |
|
L1 or L2 |
Guard. |
|
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Parrying Dagger +0 |
54/0/0/0 |
E/B/-/- |
|
|
|
|
|
Parrying Dagger +1 |
59/0/0/0 |
E/B/-/- |
1 |
|
|
|
100 |
Parrying Dagger +2 |
64/0/0/0 |
E/B/-/- |
1 |
|
|
|
100 |
Parrying Dagger +3 |
70/0/0/0 |
E/B/-/- |
2 |
|
|
|
100 |
Parrying Dagger +4 |
75/0/0/0 |
E/B/-/- |
2 |
|
|
|
100 |
Parrying Dagger +5 |
81/0/0/0 |
E/B/-/- |
3 |
|
|
|
100 |
Parrying Dagger +6 |
86/0/0/0 |
E/B/-/- |
|
1 |
|
|
100 |
Parrying Dagger +7 |
91/0/0/0 |
E/B/-/- |
|
1 |
|
|
100 |
Parrying Dagger +8 |
97/0/0/0 |
E/B/-/- |
|
2 |
|
|
100 |
Parrying Dagger +9 |
102/0/0/0 |
E/B/-/- |
|
2 |
|
|
100 |
Parrying Dagger +10 |
108/0/0/0 |
E/B/-/- |
|
3 |
|
|
100 |
Parrying Dagger +11 |
113/0/0/0 |
E/B/-/- |
|
|
1 |
|
100 |
Parrying Dagger +12 |
118/0/0/0 |
E/B/-/- |
|
|
1 |
|
100 |
Parrying Dagger +13 |
124/0/0/0 |
E/B/-/- |
|
|
2 |
|
100 |
Parrying Dagger +14 |
129/0/0/0 |
E/A/-/- |
|
|
3 |
|
100 |
Parrying Dagger +15 |
135/0/0/0 |
E/A/-/- |
|
|
|
1 |
100 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Parrying Dagger +5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Parrying Dagger +0 |
93/0/0/0 |
E/C/-/- |
1 |
100 |
Raw Parrying Dagger +1 |
99/0/0/0 |
E/C/-/- |
1 |
100 |
Raw Parrying Dagger +2 |
105/0/0/0 |
E/C/-/- |
1 |
100 |
Raw Parrying Dagger +3 |
111/0/0/0 |
E/C/-/- |
2 |
100 |
Raw Parrying Dagger +4 |
117/0/0/0 |
E/C/-/- |
2 |
100 |
Raw Parrying Dagger +5 |
124/0/0/0 |
E/C/-/- |
3 |
100 |
|
Crystal
Parrying Dagger durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Parrying Dagger +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Parrying Dagger +0 |
118/0/0/0 |
E/B/-/- |
1 |
|
100 |
Crystal Parrying Dagger +1 |
124/0/0/0 |
E/B/-/- |
1 |
|
100 |
Crystal Parrying Dagger +2 |
129/0/0/0 |
E/B/-/- |
1 |
|
100 |
Crystal Parrying Dagger +3 |
135/0/0/0 |
E/B/-/- |
2 |
|
100 |
Crystal Parrying Dagger +4 |
140/0/0/0 |
E/A/-/- |
3 |
|
100 |
Crystal Parrying Dagger +5 |
145/0/0/0 |
E/A/-/- |
|
1 |
100 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Parrying Dagger +10
- Titanite
Ascended by the Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Parrying Dagger +0 |
97/0/0/97 |
-/-/-/- |
45/10/30/30 |
1 |
|
100 |
Lightning Parrying Dagger +1 |
104/0/0/104 |
-/-/-/- |
45/10/30/32.4 |
1 |
|
100 |
Lightning Parrying Dagger +2 |
112/0/0/112 |
-/-/-/- |
45/10/30/34.8 |
1 |
|
100 |
Lightning Parrying Dagger +3 |
119/0/0/119 |
-/-/-/- |
45/10/30/37.2 |
2 |
|
100 |
Lightning Parrying Dagger +4 |
127/0/0/127 |
-/-/-/- |
45/10/30/39.6 |
3 |
|
100 |
Lightning Parrying Dagger +5 |
135/0/0/135 |
-/-/-/- |
45/10/30/42 |
|
1 |
100 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Parrying Dagger +10
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Parrying Dagger +0 |
61/66/0/0 |
E/D/C/- |
1 |
|
|
100 |
Magic Parrying Dagger +1 |
65/70/0/0 |
E/D/C/- |
1 |
|
|
100 |
Magic Parrying Dagger +2 |
69/74/0/0 |
E/D/C/- |
1 |
|
|
100 |
Magic Parrying Dagger +3 |
73/79/0/0 |
E/D/C/- |
2 |
|
|
100 |
Magic Parrying Dagger +4 |
77/83/0/0 |
E/D/C/- |
2 |
|
|
100 |
Magic Parrying Dagger +5 |
82/88/0/0 |
E/D/C/- |
3 |
|
|
100 |
Magic Parrying Dagger +6 |
86/92/0/0 |
E/D/B/- |
|
1 |
|
100 |
Magic Parrying Dagger +7 |
90/96/0/0 |
E/D/B/- |
|
1 |
|
100 |
Magic Parrying Dagger +8 |
94/101/0/0 |
E/D/B/- |
|
2 |
|
100 |
Magic Parrying Dagger +9 |
98/105/0/0 |
E/D/B/- |
|
3 |
|
100 |
Magic Parrying Dagger +10 |
102/110/0/0 |
E/D/B/- |
|
|
1 |
100 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Parrying Dagger +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Parrying Dagger +0 |
82/86/0/0 |
E/E/B/- |
1 |
|
100 |
Enchanted Parrying Dagger +1 |
85/88/0/0 |
E/E/B/- |
1 |
|
100 |
Enchanted Parrying Dagger +2 |
88/91/0/0 |
E/E/B/- |
1 |
|
100 |
Enchanted Parrying Dagger +3 |
91/93/0/0 |
E/E/A/- |
2 |
|
100 |
Enchanted Parrying Dagger +4 |
95/96/0/0 |
E/E/A/- |
3 |
|
100 |
Enchanted Parrying Dagger +5 |
98/99/0/0 |
E/E/A/- |
|
1 |
100 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Parrying Dagger +10
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Parrying Dagger +0 |
54/67/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Parrying Dagger +1 |
57/72/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Parrying Dagger +2 |
61/76/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Parrying Dagger +3 |
64/81/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
100 |
Divine Parrying Dagger +4 |
68/85/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
100 |
Divine Parrying Dagger +5 |
72/90/0/0 |
E/D/-/C |
0/0/110/- |
3 |
|
|
100 |
Divine Parrying Dagger +6 |
75/94/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
100 |
Divine Parrying Dagger +7 |
79/99/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
100 |
Divine Parrying Dagger +8 |
82/103/0/0 |
E/D/-/C |
0/0/110/- |
|
2 |
|
100 |
Divine Parrying Dagger +9 |
86/108/0/0 |
E/D/-/B |
0/0/110/- |
|
3 |
|
100 |
Divine Parrying Dagger +10 |
90/112/0/0 |
E/D/-/B |
0/0/110/- |
|
|
1 |
100 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Parrying Dagger +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Parrying Dagger +0 |
74/82/0/0 |
E/D/-/B |
0/0/-/110 |
|
1 |
100 |
Occult Parrying Dagger +1 |
78/86/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
100 |
Occult Parrying Dagger +2 |
82/90/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
100 |
Occult Parrying Dagger +3 |
87/94/0/0 |
E/D/-/B |
0/0/-/110 |
2 |
|
100 |
Occult Parrying Dagger +4 |
91/98/0/0 |
E/D/-/B |
0/0/-/110 |
3 |
|
100 |
Occult Parrying Dagger +5 |
96/102/0/0 |
E/D/-/B |
0/0/-/110 |
|
1 |
100 |
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Parrying Dagger +10
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Parrying Dagger +0 |
70/0/70/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
|
100 |
Fire Parrying Dagger +1 |
75/0/75/0 |
-/-/-/- |
45/10/30.3/30 |
1 |
|
|
100 |
Fire Parrying Dagger +2 |
81/0/81/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
|
100 |
Fire Parrying Dagger +3 |
86/0/86/0 |
-/-/-/- |
45/10/30.9/30 |
2 |
|
|
100 |
Fire Parrying Dagger +4 |
91/0/91/0 |
-/-/-/- |
45/10/31.2/30 |
2 |
|
|
100 |
Fire Parrying Dagger +5 |
97/0/97/0 |
-/-/-/- |
45/10/31.5/30 |
3 |
|
|
100 |
Fire Parrying Dagger +6 |
103/0/103/0 |
-/-/-/- |
45/10/31.8/30 |
|
1 |
|
100 |
Fire Parrying Dagger +7 |
110/0/110/0 |
-/-/-/- |
45/10/32.1/30 |
|
1 |
|
100 |
Fire Parrying Dagger +8 |
116/0/116/0 |
-/-/-/- |
45/10/32.4/30 |
|
2 |
|
100 |
Fire Parrying Dagger +9 |
123/0/123/0 |
-/-/-/- |
45/10/32.7/30 |
|
3 |
|
100 |
Fire Parrying Dagger +10 |
129/0/129/0 |
-/-/-/- |
45/10/33/30 |
|
|
1 |
100 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Parrying Dagger +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Parrying Dagger +0 |
84/0/99/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
100 |
Chaos Parrying Dagger +1 |
89/0/104/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
100 |
Chaos Parrying Dagger +2 |
94/0/110/0 |
-/-/-/- |
45/10/31.2/30 |
1 |
|
100 |
Chaos Parrying Dagger +3 |
98/0/115/0 |
-/-/-/- |
45/10/31.8/30 |
2 |
|
100 |
Chaos Parrying Dagger +4 |
103/0/121/0 |
-/-/-/- |
45/10/32.4/30 |
3 |
|
100 |
Chaos Parrying Dagger +5 |
108/0/126/0 |
-/-/-/- |
45/10/33/30 |
|
1 |
100 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 4 Strength is required.
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