Spear
Standard spear used commonly by soldiers.
Long reach, and can be used with shield up.
Effective against hard exteriors, and can hit for high damage at the right moment of an enemy"s swing. But the hit radius is small,
and it is easily blocked by shields.
Availability
Drop from spear-wielding Undead Soldiers in Undead Burg (2% drop rate)
Drop from Phalanxes in the Painted World of Ariamis (1% drop rate)
A Lightning Spear can be found in a Mimic chest in the Sen's Fortress
Sold by Undead Merchant (Male) in Undead Burg for 600 Souls
Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.
Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.
Acquiring the Lightning Spear from Sen's Fortress is a viable option when trying to do the Knight's Honor achievement/trophy. After getting the spear, downgrade it to a Spear +10, then craft the weapon needed.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
|
Spear |
80/0/0/0
(Thrust) |
100 |
180 |
3.5 |
111/10/0/0
D/C/-/- |
40/10/30/30 |
26 |
50 |
|
Move Set
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1 Handed |
R1 |
Quick thrust attack. |
Can be done with shield raised. |
R2 |
Strong thrust attack. |
|
Roll — R1 |
Overhead chop. |
|
Backstep or Run — R1 |
Running thrust attack. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping thrust attack. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Quick thrust attack. |
|
2 Handed |
R1 |
Quick thrust attack. |
Can be done with shield raised. |
R2 |
Strong thrust attack. |
|
Roll — R1 |
Overhead chop. |
|
Backstep or Run — R1 |
Running thrust attack. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping thrust attack. |
|
L1 or L2 |
Guard. |
|
Upgrades
Basic
Standard upgrade path.
Requires
22% STR, 70% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Spear +0 |
80/0/0/0 |
D/C/-/- |
- |
- |
- |
- |
- |
Spear +1 |
88/0/0/0 |
D/C/-/- |
1 |
- |
- |
- |
200 |
Spear +2 |
96/0/0/0 |
D/C/-/- |
1 |
- |
- |
- |
200 |
Spear +3 |
104/0/0/0 |
D/C/-/- |
2 |
- |
- |
- |
200 |
Spear +4 |
112/0/0/0 |
D/C/-/- |
2 |
- |
- |
- |
200 |
Spear +5 |
120/0/0/0 |
D/C/-/- |
3 |
- |
- |
- |
200 |
Spear +6 |
128/0/0/0 |
D/C/-/- |
- |
1 |
- |
- |
200 |
Spear +7 |
136/0/0/0 |
D/C/-/- |
- |
1 |
- |
- |
200 |
Spear +8 |
144/0/0/0 |
D/C/-/- |
- |
2 |
- |
- |
200 |
Spear +9 |
152/0/0/0 |
D/C/-/- |
- |
2 |
- |
- |
200 |
Spear +10 |
160/0/0/0 |
D/C/-/- |
- |
3 |
- |
- |
200 |
Spear +11 |
168/0/0/0 |
D/C/-/- |
- |
- |
1 |
- |
200 |
Spear +12 |
176/0/0/0 |
D/C/-/- |
- |
- |
1 |
- |
200 |
Spear +13 |
184/0/0/0 |
D/C/-/- |
- |
- |
2 |
- |
200 |
Spear +14 |
192/0/0/0 |
D/B/-/- |
- |
- |
3 |
- |
200 |
Spear +15 |
200/0/0/0 |
D/B/-/- |
- |
- |
- |
1 |
200 |
|
Crystal
Weapon durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
22% STR, 70% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Spear +0 |
176/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Spear +1 |
184/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Spear +2 |
192/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Spear +3 |
200/0/0/0 |
D/C/-/- |
2 |
|
200 |
Crystal Spear +4 |
208/0/0/0 |
D/B/-/- |
3 |
|
200 |
Crystal Spear +5 |
216/0/0/0 |
D/B/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning Spear +0 |
144/0/0/144 |
-/-/-/- |
40/10/30/30 |
1 |
- |
200 |
Lightning Spear +1 |
155/0/0/155 |
-/-/-/- |
40/10/30/32.4 |
1 |
- |
200 |
Lightning Spear +2 |
166/0/0/166 |
-/-/-/- |
40/10/30/34.8 |
1 |
- |
200 |
Lightning Spear +3 |
177/0/0/177 |
-/-/-/- |
40/10/30/37.2 |
2 |
- |
200 |
Lightning Spear +4 |
188/0/0/188 |
-/-/-/- |
40/10/30/39.6 |
3 |
- |
200 |
Lightning Spear +5 |
200/0/0/200 |
-/-/-/- |
40/10/30/42 |
- |
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
17% STR, 53% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Spear +0 |
138/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Spear +1 |
147/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Spear +2 |
156/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Spear +3 |
165/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Spear +4 |
174/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Spear +5 |
184/0/0/0 |
E/C/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Spear+5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Spear +0 |
90/97/0/0 |
E/D/C/- |
1 |
- |
- |
200 |
Magic Spear +1 |
96/104/0/0 |
E/D/C/- |
1 |
- |
- |
200 |
Magic Spear +2 |
102/110/0/0 |
E/D/C/- |
1 |
- |
- |
200 |
Magic Spear +3 |
108/117/0/0 |
E/D/C/- |
2 |
- |
- |
200 |
Magic Spear +4 |
114/123/0/0 |
E/D/C/- |
2 |
- |
- |
200 |
Magic Spear +5 |
120/130/0/0 |
E/D/C/- |
3 |
- |
- |
200 |
Magic Spear +6 |
125/136/0/0 |
E/D/C/- |
- |
1 |
- |
200 |
Magic Spear +7 |
132/143/0/0 |
E/D/C/- |
- |
1 |
- |
200 |
Magic Spear +8 |
138/149/0/0 |
E/D/C/- |
- |
2 |
- |
200 |
Magic Spear +9 |
144/156/0/0 |
E/D/C/- |
- |
3 |
- |
200 |
Magic Spear +10 |
150/162/0/0 |
E/D/C/- |
- |
- |
1 |
200 |
|
Enchanted
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
- Magic Spear +5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Spear +0 |
120/128/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Spear +1 |
124/131/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Spear +2 |
129/135/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Spear +3 |
134/139/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Spear +4 |
139/143/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Spear +5 |
144/148/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Spear+5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Spear +0 |
81/99/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Spear +1 |
86/105/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Spear +2 |
91/112/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Spear +3 |
97/118/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Spear +4 |
102/125/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Spear +5 |
108/132/0/0 |
E/D/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Spear +6 |
113/138/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Spear +7 |
118/145/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Spear +8 |
124/151/0/0 |
E/D/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Spear +9 |
129/158/0/0 |
E/D/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Spear +10 |
135/165/0/0 |
E/D/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
- Divine Spear +5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Spear +0 |
110/120/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Spear +1 |
116/125/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Spear +2 |
123/132/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Spear +3 |
129/138/0/0 |
E/D/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Spear +4 |
136/144/0/0 |
E/D/-/B |
0/0/-/110 |
3 |
|
200 |
Occult Spear +5 |
143/150/0/0 |
E/D/-/B |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Spear+5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Spear +0 |
104/0/104/0 |
-/-/-/- |
40/10/30/30 |
1 |
- |
- |
200 |
Fire Spear +1 |
112/0/112/0 |
-/-/-/- |
40/10/30.3/30 |
1 |
- |
- |
200 |
Fire Spear +2 |
120/0/120/0 |
-/-/-/- |
40/10/30.6/30 |
1 |
- |
- |
200 |
Fire Spear +3 |
128/0/128/0 |
-/-/-/- |
40/10/30.9/30 |
2 |
- |
- |
200 |
Fire Spear +4 |
136/0/136/0 |
-/-/-/- |
40/10/31.2/30 |
2 |
- |
- |
200 |
Fire Spear +5 |
144/0/144/0 |
-/-/-/- |
40/10/31.5/30 |
3 |
- |
- |
200 |
Fire Spear +6 |
153/0/153/0 |
-/-/-/- |
40/10/31.8/30 |
- |
1 |
- |
200 |
Fire Spear +7 |
163/0/163/0 |
-/-/-/- |
40/10/32.1/30 |
- |
1 |
- |
200 |
Fire Spear +8 |
172/0/172/0 |
-/-/-/- |
40/10/32.4/30 |
- |
2 |
- |
200 |
Fire Spear +9 |
182/0/182/0 |
-/-/-/- |
40/10/32.7/30 |
- |
3 |
- |
200 |
Fire Spear +10 |
192/0/192/0 |
-/-/-/- |
40/10/33/30 |
- |
- |
1 |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Spear+5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Spear +0 |
126/0/144/0 |
-/-/-/- |
40/10/30/30 |
1 |
|
200 |
Chaos Spear +1 |
133/0/152/0 |
-/-/-/- |
40/10/30.6/30 |
1 |
|
200 |
Chaos Spear +2 |
140/0/160/0 |
-/-/-/- |
40/10/31.2/30 |
1 |
|
200 |
Chaos Spear +3 |
147/0/168/0 |
-/-/-/- |
40/10/31.8/30 |
2 |
|
200 |
Chaos Spear +4 |
154/0/176/0 |
-/-/-/- |
40/10/32.4/30 |
3 |
|
200 |
Chaos Spear +5 |
161/0/184/0 |
-/-/-/- |
40/10/33/30 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two handing this weapon, only 8 Strength is required
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