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Server

A curved greatsword used in a mysterious ancient rite.

Imbued with a frightful occult energy which restores HP with each hit.

Availability


Treasure in the swamp at the bottom of Blighttown in the area with many Giant Leeches — Video Guide

General Information


Restores 7 HP each time an enemy is hit

It can sometimes restore more health (up to 44 HP) when swiped certain dying enemies just as absorbing their souls (tested with Undead Soldiers). Works with bosses and NPCs as well. Works when using to hit an enemy's shield, even if dealing no damage.

If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.

Despite this item's text referencing "occult magic", upgrading it into an Occult Weapon does not increase the HP gained per hit.

This item will stack with the Ring of the Evil Eye.

Although there is no real-life weapon called the Server, it is based on a traditional Nepalese weapon called the ram-dao, used for beheading animal sacrifices during rituals.

Upon ascending the weapon along the Fire or Chaos path, its description changes to "Imbued with a frightful heretical energy, this swords restores HP with each hit"

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Server 107/0/0/0

(Slash)
100 140 10 241/13/0/0

E/C/-/-
60/10/40/40 36 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Heavy alternating horizontal slashes.  
Roll — R1 360 degree horizontal spin attack.  
Backstep or Run — R1 Jumping right-to-left horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Heavy jumping left-to-right horizontal slash.  
L1 (left hand) Guard.  
L2 (left hand) Fast left-to-right horizontal slash.  


2 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Heavy overhead chop into a second overhead chop.  
Roll — R1 360 degree horizontal spin attack.  
Backstep or Run — R1 Jumping overhead chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Heavy jumping left-to-right horizontal slash.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

15% STR, 72% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Server +0 107/0/0/0 E/C/-/-        
Server +1 117/0/0/0 E/C/-/- 1      
Server +2 128/0/0/0 E/C/-/- 1      
Server +3 139/0/0/0 E/C/-/- 2      
Server +4 149/0/0/0 E/C/-/- 2      
Server +5 160/0/0/0 E/C/-/- 3      
Server +6 171/0/0/0 E/C/-/-   1    
Server +7 181/0/0/0 E/C/-/-   1    
Server +8 192/0/0/0 E/C/-/-   2    
Server +9 203/0/0/0 E/C/-/-   2    
Server +10 214/0/0/0 E/C/-/-   3    
Server +11 224/0/0/0 E/B/-/-     1  
Server +12 235/0/0/0 E/B/-/-     1  
Server +13 246/0/0/0 E/B/-/-     2  
Server +14 256/0/0/0 E/B/-/-     3  
Server +15 267/0/0/0 E/B/-/-       1

Crystal


Server durability reduced to 14. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Server +10
  • Titanite

15% STR, 72% DEX scaling.

Name Damage Stat Bonuses Chunk Slab
Crystal Server +0 235/0/0/0 E/B/-/- 1  
Crystal Server +1 246/0/0/0 E/B/-/- 1  
Crystal Server +2 256/0/0/0 E/B/-/- 1  
Crystal Server +3 267/0/0/0 E/B/-/- 2  
Crystal Server +4 278/0/0/0 E/B/-/- 3  
Crystal Server +5 288/0/0/0 E/B/-/-   1

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Server +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Chunk Slab
Lightning Server +0 192/0/0/192 -/-/-/- 60/10/40/40 1  
Lightning Server +1 207/0/0/207 -/-/-/- 60/10/40/43.2 1  
Lightning Server +2 222/0/0/222 -/-/-/- 60/10/40/46.4 1  
Lightning Server +3 237/0/0/237 -/-/-/- 60/10/40/49.6 2  
Lightning Server +4 252/0/0/252 -/-/-/- 60/10/40/52.8 3  
Lightning Server +5 267/0/0/267 -/-/-/- 60/10/40/56   1

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Server +5
  • Titanite

11% STR, 55% DEX scaling.

Name Damage Stat Bonuses L. Shard
Raw Server +0 184/0/0/0 E/C/-/- 1
Raw Server +1 196/0/0/0 E/C/-/- 1
Raw Server +2 209/0/0/0 E/C/-/- 1
Raw Server +3 221/0/0/0 E/C/-/- 2
Raw Server +4 233/0/0/0 E/C/-/- 2
Raw Server +5 246/0/0/0 E/C/-/- 3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Server +5
  • Green Titanite
  • Blue Titanite

4% STR, 21% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Server +0 120/130/0/0 E/D/C/- 1    
Magic Server +1 128/139/0/0 E/D/C/- 1    
Magic Server +2 136/147/0/0 E/D/C/- 1    
Magic Server +3 144/156/0/0 E/D/C/- 2    
Magic Server +4 152/165/0/0 E/D/C/- 2    
Magic Server +5 160/174/0/0 E/D/C/- 3    
Magic Server +6 168/182/0/0 E/D/C/-   1  
Magic Server +7 176/191/0/0 E/D/C/-   1  
Magic Server +8 184/200/0/0 E/D/C/-   2  
Magic Server +9 192/208/0/0 E/D/C/-   3  
Magic Server +10 200/217/0/0 E/D/C/-     1

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Server +5
  • Blue Titanite

3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Server +0 160/172/0/0 E/E/C/- 1  
Enchanted Server +1 166/177/0/0 E/E/C/- 1  
Enchanted Server +2 172/182/0/0 E/E/B/- 1  
Enchanted Server +3 179/187/0/0 E/E/B/- 2  
Enchanted Server +4 185/192/0/0 E/E/A/- 3  
Enchanted Server +5 192/199/0/0 E/E/A/-   1

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Server +5
  • Green Titanite
  • White Titanite

6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Server +0 108/132/0/0 E/D/-/C 0/0/110/- 1    
Divine Server +1 115/140/0/0 E/D/-/C 0/0/110/- 1    
Divine Server +2 122/149/0/0 E/D/-/C 0/0/110/- 1    
Divine Server +3 129/158/0/0 E/D/-/C 0/0/110/- 2    
Divine Server +4 136/167/0/0 E/D/-/C 0/0/110/- 2    
Divine Server +5 144/176/0/0 E/D/-/C 0/0/110/- 3    
Divine Server +6 151/184/0/0 E/D/-/C 0/0/110/-   1  
Divine Server +7 158/193/0/0 E/D/-/C 0/0/110/-   1  
Divine Server +8 165/202/0/0 E/D/-/C 0/0/110/-   2  
Divine Server +9 172/211/0/0 E/D/-/C 0/0/110/-   3  
Divine Server +10 180/220/0/0 E/D/-/C 0/0/110/-     1

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Server +5
  • White Titanite

5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Server +0 148/160/0/0 E/D/-/B 0/0/-/110 1  
Occult Server +1 156/168/0/0 E/D/-/B 0/0/-/110 1  
Occult Server +2 165/176/0/0 E/D/-/B 0/0/-/110 1  
Occult Server +3 174/184/0/0 E/D/-/B 0/0/-/110 2  
Occult Server +4 183/192/0/0 E/D/-/B 0/0/-/110 3  
Occult Server +5 192/200/0/0 E/D/-/B 0/0/-/110   1

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Server +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Server +0 139/0/139/0 -/-/-/- 60/10/40/40 1    
Fire Server +1 149/0/149/0 -/-/-/- 60/10/40.4/40 1    
Fire Server +2 160/0/160/0 -/-/-/- 60/10/40.8/40 1    
Fire Server +3 171/0/171/0 -/-/-/- 60/10/41.2/40 2    
Fire Server +4 181/0/181/0 -/-/-/- 60/10/41.6/40 2    
Fire Server +5 192/0/192/0 -/-/-/- 60/10/42/40 3    
Fire Server +6 205/0/205/0 -/-/-/- 60/10/42.4/40   1  
Fire Server +7 218/0/218/0 -/-/-/- 60/10/42.8/40   1  
Fire Server +8 231/0/231/0 -/-/-/- 60/10/43.2/40   2  
Fire Server +9 243/0/243/0 -/-/-/- 60/10/43.6/40   3  
Fire Server +10 256/0/256/0 -/-/-/- 60/10/44/40     1

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Server +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Server +0 167/0/192/0 -/-/-/- 60/10/40/40 1  
Chaos Server +1 176/0/203/0 -/-/-/- 60/10/40.8/40 1  
Chaos Server +2 186/0/214/0 -/-/-/- 60/10/41.6/40 1  
Chaos Server +3 195/0/224/0 -/-/-/- 60/10/42.4/40 2  
Chaos Server +4 204/0/235/0 -/-/-/- 60/10/43.2/40 3  
Chaos Server +5 213/0/246/0 -/-/-/- 60/10/44/40   1

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required