# Server > *A curved greatsword used in a mysterious ancient rite.* > > *Imbued with a frightful occult energy which restores HP with each hit.* ### Availability --- Treasure in the swamp at the bottom of Blighttown in the area with many Giant Leeches — Video Guide ### General Information --- Restores 7 HP each time an enemy is hit It can sometimes restore more health (up to 44 HP) when swiped certain dying enemies just as absorbing their souls (tested with Undead Soldiers). Works with bosses and NPCs as well. Works when using to hit an enemy's shield, even if dealing no damage. If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health. Despite this item's text referencing "occult magic", upgrading it into an Occult Weapon does not increase the HP gained per hit. This item will stack with the Ring of the Evil Eye. Although there is no real-life weapon called the Server, it is based on a traditional Nepalese weapon called the ram-dao, used for beheading animal sacrifices during rituals. Upon ascending the weapon along the Fire or Chaos path, its description changes to *"Imbued with a frightful heretical energy, this swords restores HP with each hit"*
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/server.webp)![]()Server107/0/0/0 (Slash)10014010241/13/0/0 E/C/-/-60/10/40/403650
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Heavy alternating horizontal slashes.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Jumping right-to-left horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Heavy jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Fast left-to-right horizontal slash.
**2 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Heavy overhead chop into a second overhead chop.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Jumping overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Heavy jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Server +0107/0/0/0E/C/-/-
Server +1117/0/0/0E/C/-/-1
Server +2128/0/0/0E/C/-/-1
Server +3139/0/0/0E/C/-/-2
Server +4149/0/0/0E/C/-/-2
Server +5160/0/0/0E/C/-/-3
Server +6171/0/0/0E/C/-/- 1
Server +7181/0/0/0E/C/-/- 1
Server +8192/0/0/0E/C/-/- 2
Server +9203/0/0/0E/C/-/- 2
Server +10214/0/0/0E/C/-/- 3
Server +11224/0/0/0E/B/-/- 1
Server +12235/0/0/0E/B/-/- 1
Server +13246/0/0/0E/B/-/- 2
Server +14256/0/0/0E/B/-/- 3
Server +15267/0/0/0E/B/-/- 1
#### Crystal --- Server durability reduced to **14**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Server +10 - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesChunkSlab
Crystal Server +0235/0/0/0E/B/-/-1
Crystal Server +1246/0/0/0E/B/-/-1
Crystal Server +2256/0/0/0E/B/-/-1
Crystal Server +3267/0/0/0E/B/-/-2
Crystal Server +4278/0/0/0E/B/-/-3
Crystal Server +5288/0/0/0E/B/-/- 1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Server +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlab
Lightning Server +0192/0/0/192-/-/-/-60/10/40/401
Lightning Server +1207/0/0/207-/-/-/-60/10/40/43.21
Lightning Server +2222/0/0/222-/-/-/-60/10/40/46.41
Lightning Server +3237/0/0/237-/-/-/-60/10/40/49.62
Lightning Server +4252/0/0/252-/-/-/-60/10/40/52.83
Lightning Server +5267/0/0/267-/-/-/-60/10/40/56 1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Server +5 - Titanite 11% STR, 55% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Server +0184/0/0/0E/C/-/-1
Raw Server +1196/0/0/0E/C/-/-1
Raw Server +2209/0/0/0E/C/-/-1
Raw Server +3221/0/0/0E/C/-/-2
Raw Server +4233/0/0/0E/C/-/-2
Raw Server +5246/0/0/0E/C/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Server +5 - Green Titanite - Blue Titanite 4% STR, 21% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Server +0120/130/0/0E/D/C/-1
Magic Server +1128/139/0/0E/D/C/-1
Magic Server +2136/147/0/0E/D/C/-1
Magic Server +3144/156/0/0E/D/C/-2
Magic Server +4152/165/0/0E/D/C/-2
Magic Server +5160/174/0/0E/D/C/-3
Magic Server +6168/182/0/0E/D/C/- 1
Magic Server +7176/191/0/0E/D/C/- 1
Magic Server +8184/200/0/0E/D/C/- 2
Magic Server +9192/208/0/0E/D/C/- 3
Magic Server +10200/217/0/0E/D/C/- 1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Server +5 - Blue Titanite 3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Server +0160/172/0/0E/E/C/-1
Enchanted Server +1166/177/0/0E/E/C/-1
Enchanted Server +2172/182/0/0E/E/B/-1
Enchanted Server +3179/187/0/0E/E/B/-2
Enchanted Server +4185/192/0/0E/E/A/-3
Enchanted Server +5192/199/0/0E/E/A/- 1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Server +5 - Green Titanite - White Titanite 6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Server +0108/132/0/0E/D/-/C0/0/110/-1
Divine Server +1115/140/0/0E/D/-/C0/0/110/-1
Divine Server +2122/149/0/0E/D/-/C0/0/110/-1
Divine Server +3129/158/0/0E/D/-/C0/0/110/-2
Divine Server +4136/167/0/0E/D/-/C0/0/110/-2
Divine Server +5144/176/0/0E/D/-/C0/0/110/-3
Divine Server +6151/184/0/0E/D/-/C0/0/110/- 1
Divine Server +7158/193/0/0E/D/-/C0/0/110/- 1
Divine Server +8165/202/0/0E/D/-/C0/0/110/- 2
Divine Server +9172/211/0/0E/D/-/C0/0/110/- 3
Divine Server +10180/220/0/0E/D/-/C0/0/110/- 1
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Server +5 - White Titanite 5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Server +0148/160/0/0E/D/-/B0/0/-/1101
Occult Server +1156/168/0/0E/D/-/B0/0/-/1101
Occult Server +2165/176/0/0E/D/-/B0/0/-/1101
Occult Server +3174/184/0/0E/D/-/B0/0/-/1102
Occult Server +4183/192/0/0E/D/-/B0/0/-/1103
Occult Server +5192/200/0/0E/D/-/B0/0/-/110 1
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Server +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Server +0139/0/139/0-/-/-/-60/10/40/401
Fire Server +1149/0/149/0-/-/-/-60/10/40.4/401
Fire Server +2160/0/160/0-/-/-/-60/10/40.8/401
Fire Server +3171/0/171/0-/-/-/-60/10/41.2/402
Fire Server +4181/0/181/0-/-/-/-60/10/41.6/402
Fire Server +5192/0/192/0-/-/-/-60/10/42/403
Fire Server +6205/0/205/0-/-/-/-60/10/42.4/40 1
Fire Server +7218/0/218/0-/-/-/-60/10/42.8/40 1
Fire Server +8231/0/231/0-/-/-/-60/10/43.2/40 2
Fire Server +9243/0/243/0-/-/-/-60/10/43.6/40 3
Fire Server +10256/0/256/0-/-/-/-60/10/44/40 1
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Server +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Server +0167/0/192/0-/-/-/-60/10/40/401
Chaos Server +1176/0/203/0-/-/-/-60/10/40.8/401
Chaos Server +2186/0/214/0-/-/-/-60/10/41.6/401
Chaos Server +3195/0/224/0-/-/-/-60/10/42.4/402
Chaos Server +4204/0/235/0-/-/-/-60/10/43.2/403
Chaos Server +5213/0/246/0-/-/-/-60/10/44/40 1
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required