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Composite Bow

Composite bow emphasizing power.

Requires more strength than standard bows.

However, its range is shorter, making it unfit for sniping.

Availability


Treasure from a corpse in New Londo Ruins. At the topmost level of the tower with the floodgate control.

General Information


Has shortened range compared to other bows with a Bow Dist Rate of -24.

Image Name Damage Critical Bonus Range Durability Weight Stats Needed
Stat Bonuses
Frampt Souls
Composite Bow 55/0/0/0 100 38 100 1.0 11/12/0/01

C/C/-/-
50

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

60% STR, 60% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Composite Bow +0 55/0/0/0 C/C/-/-
Composite Bow +1 60/0/0/0 C/C/-/- x1 Titanite Shard 200
Composite Bow +2 66/0/0/0 C/C/-/- x1 Titanite Shard 200
Composite Bow +3 71/0/0/0 C/C/-/- x2 Titanite Shard 200
Composite Bow +4 77/0/0/0 C/C/-/- x2 Titanite Shard 200
Composite Bow +5 82/0/0/0 C/C/-/- x3 Titanite Shard 200
Composite Bow +6 88/0/0/0 C/C/-/- x1 Lg. Titanite Shard 200
Composite Bow +7 93/0/0/0 C/C/-/- x1 Lg. Titanite Shard 200
Composite Bow +8 99/0/0/0 C/C/-/- x2 Lg. Titanite Shard 200
Composite Bow +9 104/0/0/0 C/C/-/- x2 Lg. Titanite Shard 200
Composite Bow +10 110/0/0/0 C/C/-/- x3 Lg. Titanite Shard 200
Composite Bow +11 115/0/0/0 C/C/-/- x1 Titanite Chunk 200
Composite Bow +12 121/0/0/0 C/C/-/- x1 Titanite Chunk 200
Composite Bow +13 126/0/0/0 C/C/-/- x2 Titanite Chunk 200
Composite Bow +14 132/0/0/0 C/C/-/- x3 Titanite Chunk 200
Composite Bow +15 137/0/0/0 C/C/-/- x1 Titanite Slab 200

Crystal


Composite Bow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Composite Bow +10
  • Titanite

60% STR, 60% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Crystal Composite Bow +0 121/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +1 126/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +2 132/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +3 137/0/0/0 C/C/-/- 2x Titanite Chunk 200
Crystal Composite Bow +4 143/0/0/0 C/C/-/- 3x Titanite Chunk 200
Crystal Composite Bow +5 148/0/0/0 C/C/-/- 1x Titanite Slab 200

Lightning


Lighting Damage Added.
Requires

  • Composite Bow +10
  • Titanite
Name Damage Stat Bonuses Upgrade Requirements Souls
Lightning Composite Bow +0 132/0/0/154 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +1 141/0/0/163 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +2 151/0/0/173 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +3 161/0/0/183 -/-/-/- 2x Titanite Chunk 200
Lightning Composite Bow +4 171/0/0/193 -/-/-/- 3x Titanite Chunk 200
Lightning Composite Bow +5 181/0/0/203 -/-/-/- 1x Titanite Slab 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Composite Bow +5
  • Titanite

45% STR, 45% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Raw Composite Bow +0 94/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +1 100/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +2 107/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +3 113/0/0/0 D/D/-/- 2x Lg. Titanite Shard 200
Raw Composite Bow +4 119/0/0/0 D/D/-/- 2x Lg. Titanite Shard 200
Raw Composite Bow +5 126/0/0/0 D/D/-/- 3x Lg. Titanite Shard 200

Magic


Adds magic damage. Increased damage bonus from intelligence.
Requires

  • Composite Bow +5
  • Green Titanite
  • Blue Titanite

17% STR, 17% DEX, 86% INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Magic Composite Bow +0 61/67/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +1 65/72/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +2 69/76/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +3 73/81/0/0 E/E/B/- x2 Green Titanite Shard 200
Magic Composite Bow +4 77/85/0/0 E/E/B/- x2 Green Titanite Shard 200
Magic Composite Bow +5 82/90/0/0 E/E/B/- x3 Green Titanite Shard 200
Magic Composite Bow +6 86/94/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Magic Composite Bow +7 90/99/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Magic Composite Bow +8 94/103/0/0 E/E/B/- x2 Blue Titanite Chunk 200
Magic Composite Bow +9 98/108/0/0 E/E/A/- x1 Blue Titanite Chunk 200
Magic Composite Bow +10 102/112/0/0 E/E/A/- x1 Blue Titanite Slab 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Composite Bow +5
  • Blue Titanite

12% STR, 12% DEX, 84% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Enchanted Composite Bow +0 82/88/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +1 85/90/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +2 88/93/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +3 91/95/0/0 E/E/A/- x2 Blue Titanite Chunk 200
Enchanted Composite Bow +4 95/98/0/0 E/E/A/- x3 Blue Titanite Chunk 200
Enchanted Composite Bow +5 98/102/0/0 E/E/A/- x1 Blue Titanite Slab 200

Divine


Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires

  • Composite Bow +5
  • Green Titanite
  • White Titanite

23% STR, 23% DEX, 86% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Divine Composite Bow +0 55/67/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +1 59/72/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +2 62/76/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +3 66/81/0/0 D/D/-/B 0/0/110/- 2x Green Titanite Shard 200
Divine Composite Bow +4 70/85/0/0 D/D/-/B 0/0/110/- 2x Green Titanite Shard 200
Divine Composite Bow +5 74/90/0/0 D/D/-/B 0/0/110/- 3x Green Titanite Shard 200
Divine Composite Bow +6 77/94/0/0 D/D/-/B 0/0/110/- 1x White Titanite Chunk 200
Divine Composite Bow +7 81/99/0/0 D/D/-/B 0/0/110/- 1x White Titanite Chunk 200
Divine Composite Bow +8 85/103/0/0 D/D/-/B 0/0/110/- 2x White Titanite Chunk 200
Divine Composite Bow +9 88/108/0/0 D/D/-/A 0/0/110/- 3x White Titanite Chunk 200
Divine Composite Bow +10 92/112/0/0 D/D/-/A 0/0/110/- 1x White Titanite Slab 200

Occult


Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires

  • Divine Composite Bow +5
  • White Titanite

22% STR, 22% DEX, 101% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Occult Composite Bow +0 76/82/0/0 D/D/-/A 0/0/-/110 1x White Titanite Chunk 200
Occult Composite Bow +1 80/86/0/0 D/D/-/A 0/0/-/110 1x White Titanite Chunk 200
Occult Composite Bow +2 85/90/0/0 D/D/-/A 0/0/-/110 1x White Titanite Chunk 200
Occult Composite Bow +3 89/94/0/0 D/D/-/A 0/0/-/110 2x White Titanite Chunk 200
Occult Composite Bow +4 94/98/0/0 D/D/-/A 0/0/-/110 3x White Titanite Chunk 200
Occult Composite Bow +5 98/102/0/0 D/D/-/A 0/0/-/110 1x White Titanite Slab 200

Fire


Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires

  • Composite Bow +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Upgrade Requirements Souls
Fire Composite Bow +0 82/0/82/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +1 92/0/92/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +2 102/0/102/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +3 112/0/112/0 -/-/-/- 2x Green Titanite Shard 200
Fire Composite Bow +4 122/0/122/0 -/-/-/- 2x Green Titanite Shard 200
Fire Composite Bow +5 132/0/132/0 -/-/-/- 3x Green Titanite Shard 200
Fire Composite Bow +6 141/0/141/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Composite Bow +7 151/0/151/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Composite Bow +8 161/0/161/0 -/-/-/- 2x Red Titanite Chunk 200
Fire Composite Bow +9 171/0/171/0 -/-/-/- 3x Red Titanite Chunk 200
Fire Composite Bow +10 181/0/181/0 -/-/-/- 1x Red Titanite Slab 200

Chaos


Base damage increased. Stat bonuses reduced.
Requires

  • Fire Composite Bow +5
  • Red Titanite
Name Damage Stat Bonuses Upgrade Requirements Souls
Chaos Composite Bow +0 91/0/117/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +1 98/0/128/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +2 105/0/138/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +3 112/0/149/0 -/-/-/- 2x Red Titanite Chunk 200
Chaos Composite Bow +4 120/0/160/0 -/-/-/- 3x Red Titanite Chunk 200
Chaos Composite Bow +5 127/0/170/0 -/-/-/- 1x Red Titanite Slab 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Footnotes

  1. Even though bows are always two handed, 11 strength is required to use effectively