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Partizan

Spear with blade attached to broad point.

Boasts long reach, and can slice.

The wide range of this spear makes it adaptable to many situations. Its strength lies in its length, but in cramped quarters,

this backfires, and slices ricochet off walls.

Availability


Darkroot Garden treasure, in a small opening, guarded by a Tree Lizard.
Hug the left wall upon entering the first fog gate to locate it.

General Information


Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Partizan 80/0/0/0

(Regular / Thrust)
100 160 4.5 131/12/0/0

D/C/-/-
40/10/30/30 26 50

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.
  • 1-handed strong attack is replaced with a 270° forward sweep
  • 2-handed strong attack is replaced with a 270° forward sweep

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Partizan +0 80/0/0/0 D/C/-/- 200
Partizan +1 88/0/0/0 D/C/-/- 1 200
Partizan +2 96/0/0/0 D/C/-/- 1 200
Partizan +3 104/0/0/0 D/C/-/- 2 200
Partizan +4 112/0/0/0 D/C/-/- 2 200
Partizan +5 120/0/0/0 D/C/-/- 3 200
Partizan +6 128/0/0/0 D/C/-/- 1 200
Partizan +7 136/0/0/0 D/C/-/- 1 200
Partizan +8 144/0/0/0 D/C/-/- 2 200
Partizan +9 152/0/0/0 D/C/-/- 2 200
Partizan +10 160/0/0/0 D/C/-/- 3 200
Partizan +11 168/0/0/0 D/C/-/- 1 200
Partizan +12 176/0/0/0 D/C/-/- 1 200
Partizan +13 184/0/0/0 D/C/-/- 2 200
Partizan +14 192/0/0/0 D/B/-/- 3 200
Partizan +15 200/0/0/0 D/B/-/- 1 200

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Partizan+10
  • Titanite

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Chunk Slab
Crystal Partizan +0 176/0/0/0 D/C/-/- 1
Crystal Partizan +1 184/0/0/0 D/C/-/- 1
Crystal Partizan +2 192/0/0/0 D/C/-/- 1
Crystal Partizan +3 200/0/0/0 D/C/-/- 2
Crystal Partizan +4 208/0/0/0 D/B/-/- 3
Crystal Partizan +5 216/0/0/0 D/B/-/- 1

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Partizan+10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Partizan +0 144/0/0/144 -/-/-/- 40/10/30/30 1 200
Lightning Partizan +1 155/0/0/155 -/-/-/- 40/10/30/32.4 1 200
Lightning Partizan +2 166/0/0/166 -/-/-/- 40/10/30/34.8 4 200
Lightning Partizan +3 177/0/0/177 -/-/-/- 40/10/30/37.2 2 200
Lightning Partizan +4 188/0/0/188 -/-/-/- 40/10/30/39.6 3 200
Lightning Partizan +5 200/0/0/200 -/-/-/- 40/10/30/42 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Partizan+5
  • Titanite

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard
Raw Partizan +0 138/0/0/0 E/C/-/- 1
Raw Partizan +1 147/0/0/0 E/C/-/- 1
Raw Partizan +2 156/0/0/0 E/C/-/- 1
Raw Partizan +3 165/0/0/0 E/C/-/- 2
Raw Partizan +4 174/0/0/0 E/C/-/- 2
Raw Partizan +5 184/0/0/0 E/C/-/- 3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Partizan+5
  • Green Titanite
  • Blue Titanite

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Partizan +0 90/97/0/0 E/D/C/- 1
Magic Partizan +1 96/104/0/0 E/D/C/- 1
Magic Partizan +2 102/110/0/0 E/D/C/- 1
Magic Partizan +3 108/117/0/0 E/D/C/- 2
Magic Partizan +4 114/123/0/0 E/D/C/- 2
Magic Partizan +5 120/130/0/0 E/D/C/- 3
Magic Partizan +6 125/136/0/0 E/D/C/- 1
Magic Partizan +7 132/143/0/0 E/D/C/- 1
Magic Partizan +8 138/149/0/0 E/D/C/- 2
Magic Partizan +9 144/156/0/0 E/D/C/- 3
Magic Partizan +10 150/162/0/0 E/D/C/- 1

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Partizan+5
  • Blue Titanite

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Partizan +0 120/128/0/0 E/E/C/- 1
Enchanted Partizan +1 124/131/0/0 E/E/B/- 1
Enchanted Partizan +2 129/135/0/0 E/E/B/- 1
Enchanted Partizan +3 134/139/0/0 E/E/B/- 2
Enchanted Partizan +4 139/143/0/0 E/E/A/- 3
Enchanted Partizan +5 144/148/0/0 E/E/A/- 1

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Partizan+5
  • Green Titanite
  • White Titanite

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Partizan +0 81/99/0/0 E/D/-/C 0/0/110/- 1 - - 200
Divine Partizan +1 86/105/0/0 E/D/-/C 0/0/110/- 1 - - 200
Divine Partizan +2 91/112/0/0 E/D/-/C 0/0/110/- 1 - - 200
Divine Partizan +3 97/118/0/0 E/D/-/C 0/0/110/- 2 - - 200
Divine Partizan +4 102/125/0/0 E/D/-/C 0/0/110/- 2 - - 200
Divine Partizan +5 108/132/0/0 E/D/-/C 0/0/110/- 3 - - 200
Divine Partizan +6 113/138/0/0 E/D/-/C 0/0/110/- - 1 - 200
Divine Partizan +7 118/145/0/0 E/D/-/C 0/0/110/- - 1 - 200
Divine Partizan +8 124/151/0/0 E/D/-/C 0/0/110/- - 2 - 200
Divine Partizan +9 129/158/0/0 E/D/-/C 0/0/110/- - 3 - 200
Divine Partizan +10 135/165/0/0 E/D/-/C 0/0/110/- - - 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Partizan+5
  • White Titanite

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Partizan +0 110/120/0/0 E/D/-/B 0/0/-/110 1
Occult Partizan +1 116/125/0/0 E/D/-/B 0/0/-/110 1
Occult Partizan +2 123/132/0/0 E/D/-/B 0/0/-/110 1
Occult Partizan +3 129/138/0/0 E/D/-/B 0/0/-/110 2
Occult Partizan +4 136/144/0/0 E/D/-/B 0/0/-/110 3
Occult Partizan +5 143/150/0/0 E/D/-/B 0/0/-/110 1

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Partizan+5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Partizan +0 104/0/104/0 -/-/-/- 40/10/30/30 1 200
Fire Partizan +1 112/0/112/0 -/-/-/- 40/10/30.3/30 1 200
Fire Partizan +2 120/0/120/0 -/-/-/- 40/10/30.6/30 1 200
Fire Partizan +3 128/0/128/0 -/-/-/- 40/10/30.9/30 2 200
Fire Partizan +4 136/0/136/0 -/-/-/- 40/10/31.2/30 2 200
Fire Partizan +5 144/0/144/0 -/-/-/- 40/10/31.5/30 3 200
Fire Partizan +6 153/0/153/0 -/-/-/- 40/10/31.8/30 1 200
Fire Partizan +7 163/0/163/0 -/-/-/- 40/10/32.1/30 1 200
Fire Partizan +8 172/0/172/0 -/-/-/- 40/10/32.4/30 2 200
Fire Partizan +9 182/0/182/0 -/-/-/- 40/10/32.7/30 3 200
Fire Partizan +10 192/0/192/0 -/-/-/- 40/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Partizan+5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Partizan +0 126/0/144/0 -/-/-/- 40/10/30/30 1
Chaos Partizan +1 133/0/152/0 -/-/-/- 40/10/30.6/30 1
Chaos Partizan +2 140/0/160/0 -/-/-/- 40/10/31.2/30 1
Chaos Partizan +3 147/0/168/0 -/-/-/- 40/10/31.8/30 2
Chaos Partizan +4 154/0/176/0 -/-/-/- 40/10/32.4/30 3
Chaos Partizan +5 161/0/184/0 -/-/-/- 40/10/33/30 1

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only ? Strength is required