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Hand Axe

Small hand axe. Appears identical to a lumberjack's tool, but has an ideal weight and strength, and is easy to handle.

One wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully.

Availability


Starting weapon of the Pyromancer class

Sold by the Undead Merchant (Male) for 450 Souls

General Information


Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Hand Axe 80/0/0/0

(Normal)
100 250 2 81/8/0/0

C/D/-/-
55/10/40/40 36 50

Move Set


1 Handed  
R1 — R1 Right-to-left swing into left-to-right swing. No stagger on miss.
R2 Right-to-left horizontal swing.  
Roll — R1 Fast overhead chop.  
Backstep or Run — R1 Fast running chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.  
L1 (left hand) Guard.  
L2 (left hand) Left-to-right horizontal swing.  


2 Handed  
R1 — R1 Right-to-left swing into left-to-right swing. No stagger on miss.
R2 Right-to-left horizontal swing.  
Roll — R1 Fast overhead chop.  
Backstep or Run — R1 Fast running chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.  
L1 or L2 Guard.  
  • Light attacks (1-handed & 2-handed) are replaced by fast, alternating horizontal slashes that do not cause staggering if they miss.
  • Strong attacks (1-handed & 2-handed) are replaced by the normal weak attack of axes.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

60% STR, 30% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Hand Axe +0 80/0/0/0 C/D/-/-          
Hand Axe +1 88/0/0/0 C/D/-/- 1       200
Hand Axe +2 96/0/0/0 C/D/-/- 1       200
Hand Axe +3 104/0/0/0 C/D/-/- 2       200
Hand Axe +4 112/0/0/0 C/D/-/- 2       200
Hand Axe +5 120/0/0/0 C/D/-/- 3       200
Hand Axe +6 128/0/0/0 C/D/-/-   1     200
Hand Axe +7 136/0/0/0 C/D/-/-   1     200
Hand Axe +8 144/0/0/0 C/D/-/-   2     200
Hand Axe +9 152/0/0/0 C/D/-/-   2     200
Hand Axe +10 160/0/0/0 C/D/-/-   3     200
Hand Axe +11 168/0/0/0 C/D/-/-     1   200
Hand Axe +12 176/0/0/0 C/D/-/-     1   200
Hand Axe +13 184/0/0/0 C/D/-/-     2   200
Hand Axe +14 192/0/0/0 C/D/-/-     3   200
Hand Axe +15 200/0/0/0 C/D/-/-       1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Hand Axe +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

45% STR, 23% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Hand Axe +0 138/0/0/0 D/D/-/- 1 200
Raw Hand Axe +1 147/0/0/0 D/D/-/- 1 200
Raw Hand Axe +2 156/0/0/0 D/D/-/- 1 200
Raw Hand Axe +3 165/0/0/0 D/D/-/- 2 200
Raw Hand Axe +4 174/0/0/0 D/D/-/- 2 200
Raw Hand Axe +5 184/0/0/0 D/D/-/- 3 200

Crystal


Hand Axe durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).

  • Hand Axe +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

60% STR, 30% DEX scaling.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Crystal Hand Axe +0 176/0/0/0 C/D/-/- 55/10/40/40 1   200
Crystal Hand Axe +1 184/0/0/0 C/D/-/- 55/10/40/40 1   200
Crystal Hand Axe +2 192/0/0/0 C/D/-/- 55/10/40/40 1   200
Crystal Hand Axe +3 200/0/0/0 C/D/-/- 55/10/40/40 2   200
Crystal Hand Axe +4 208/0/0/0 C/D/-/- 55/10/40/40 3   200
Crystal Hand Axe +5 216/0/0/0 C/D/-/- 55/10/40/40   1 200

Lightning


  • Hand Axe +10
  • Titanite Chunk.

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Hand Axe +0 144/0/0/144 -/-/-/- 55/10/40/40 1   200
Lightning Hand Axe +1 155/0/0/155 -/-/-/- 55/10/40/43.2 1   200
Lightning Hand Axe +2 166/0/0/166 -/-/-/- 55/10/40/46.4 1   200
Lightning Hand Axe +3 177/0/0/177 -/-/-/- 55/10/40/49.6 2   200
Lightning Hand Axe +4 188/0/0/188 -/-/-/- 55/10/40/52.8 3   200
Lightning Hand Axe +5 200/0/0/200 -/-/-/- 55/10/40/56   1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Hand Axe +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

17% STR, 8% DEX, 65% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Hand Axe +0 90/97/0/0 E/E/C/- 1     200
Magic Hand Axe +1 96/104/0/0 E/E/C/- 1     200
Magic Hand Axe +2 102/110/0/0 E/E/C/- 1     200
Magic Hand Axe +3 108/117/0/0 E/E/C/- 2     200
Magic Hand Axe +4 114/123/0/0 E/E/C/- 2     200
Magic Hand Axe +5 120/130/0/0 E/E/C/- 3     200
Magic Hand Axe +6 125/136/0/0 E/E/C/-   1   200
Magic Hand Axe +7 132/143/0/0 E/E/C/-   1   200
Magic Hand Axe +8 138/149/0/0 E/E/C/-   2   200
Magic Hand Axe +9 144/156/0/0 E/E/C/-   3   200
Magic Hand Axe +10 150/162/0/0 E/E/C/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Hand Axe +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Hand Axe +0 120/128/0/0 E/E/C/- 1   200
Enchanted Hand Axe +1 124/131/0/0 E/E/C/- 1   200
Enchanted Hand Axe +2 129/135/0/0 E/E/B/- 1   200
Enchanted Hand Axe +3 134/139/0/0 E/E/B/- 2   200
Enchanted Hand Axe +4 139/143/0/0 E/E/A/- 3   200
Enchanted Hand Axe +5 144/148/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Hand Axe +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

23% STR, 12% DEX, 64% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Hand Axe +0 81/99/0/0 D/E/-/C 0/0/110/- 1     200
Divine Hand Axe +1 86/105/0/0 D/E/-/C 0/0/110/- 1     200
Divine Hand Axe +2 91/112/0/0 D/E/-/C 0/0/110/- 1     200
Divine Hand Axe +3 97/118/0/0 D/E/-/C 0/0/110/- 2     200
Divine Hand Axe +4 102/125/0/0 D/E/-/C 0/0/110/- 2     200
Divine Hand Axe +5 108/132/0/0 D/E/-/C 0/0/110/- 3     200
Divine Hand Axe +6 113/138/0/0 D/E/-/C 0/0/110/-   1   200
Divine Hand Axe +7 118/145/0/0 D/E/-/C 0/0/110/-   1   200
Divine Hand Axe +8 124/151/0/0 D/E/-/C 0/0/110/-   2   200
Divine Hand Axe +9 129/158/0/0 D/E/-/C 0/0/110/-   3   200
Divine Hand Axe +10 135/165/0/0 D/E/-/C 0/0/110/-     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Hand Axe +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

22% STR, 11% DEX, 76% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Hand Axe +0 110/120/0/0 D/E/-/B 0/0/-/110 1   200
Occult Hand Axe +1 116/125/0/0 D/E/-/B 0/0/-/110 1   200
Occult Hand Axe +2 123/132/0/0 D/E/-/B 0/0/-/110 1   200
Occult Hand Axe +3 129/138/0/0 D/E/-/B 0/0/-/110 2   200
Occult Hand Axe +4 136/144/0/0 D/E/-/B 0/0/-/110 3   200
Occult Hand Axe +5 143/150/0/0 D/E/-/B 0/0/-/110   1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Hand Axe +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Hand Axe +0 104/0/104/0 -/-/-/- 55/10/40/40/36 1     200
Fire Hand Axe +1 112/0/112/0 -/-/-/- 55/10/40.4/40/36 1     200
Fire Hand Axe +2 120/0/120/0 -/-/-/- 55/10/40.8/40/36 1     200
Fire Hand Axe +3 128/0/128/0 -/-/-/- 55/10/41.2/40/36 2     200
Fire Hand Axe +4 136/0/136/0 -/-/-/- 55/10/41.6/40/36 2     200
Fire Hand Axe +5 144/0/144/0 -/-/-/- 55/10/42/40/36 3     200
Fire Hand Axe +6 153/0/153/0 -/-/-/- 55/10/42.4/40/36   1   200
Fire Hand Axe +7 163/0/163/0 -/-/-/- 55/10/42.8/40/36   1   200
Fire Hand Axe +8 172/0/172/0 -/-/-/- 55/10/43.2/40/36   2   200
Fire Hand Axe +9 182/0/182/0 -/-/-/- 55/10/43.6/40/36   3   200
Fire Hand Axe +10 192/0/192/0 -/-/-/- 55/10/44/40/36     1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Hand Axe +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Hand Axe +0 126/0/144/0 -/-/-/- 55/10/40/40/36 1   200
Chaos Hand Axe +1 133/0/152/0 -/-/-/- 55/10/40.8/40/36 1   200
Chaos Hand Axe +2 140/0/160/0 -/-/-/- 55/10/44.6/40/36 1   200
Chaos Hand Axe +3 147/0/168/0 -/-/-/- 55/10/42.4/40/36 2   200
Chaos Hand Axe +4 154/0/176/0 -/-/-/- 55/10/43.2/40/36 3   200
Chaos Hand Axe +5 161/0/184/0 -/-/-/- 55/10/44/40/36   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 6 Strength is required.