Light Crossbow
Standard crossbow issued to soldiers.
While bows require both hands, a crossbow is held in one, but arming each bolt takes time.
Equip bolts to use.
May change type of bolt.
Image |
Name |
Damage |
Range |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Frampt Souls |
|
Light Crossbow |
50/0/0/0 |
50 |
150 |
3 |
101/8/0/0
-/-/-/- |
50 |
|
Upgrades
Basic
Standard upgrade path.
Requires
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Light Crossbow +0 |
50/0/0/0 |
-/-/-/- |
|
|
|
|
200 |
Light Crossbow +1 |
85/0/0/0 |
-/-/-/- |
1 |
|
|
|
200 |
Light Crossbow +2 |
100/0/0/0 |
-/-/-/- |
1 |
|
|
|
200 |
Light Crossbow +3 |
115/0/0/0 |
-/-/-/- |
2 |
|
|
|
200 |
Light Crossbow +4 |
130/0/0/0 |
-/-/-/- |
2 |
|
|
|
200 |
Light Crossbow +5 |
145/0/0/0 |
-/-/-/- |
3 |
|
|
|
200 |
Light Crossbow +6 |
165/0/0/0 |
-/-/-/- |
|
1 |
|
|
200 |
Light Crossbow +7 |
180/0/0/0 |
-/-/-/- |
|
1 |
|
|
200 |
Light Crossbow +8 |
195/0/0/0 |
-/-/-/- |
|
2 |
|
|
200 |
Light Crossbow +9 |
209/0/0/0 |
-/-/-/- |
|
2 |
|
|
200 |
Light Crossbow +10 |
225/0/0/0 |
-/-/-/- |
|
3 |
|
|
200 |
Light Crossbow +11 |
245/0/0/0 |
-/-/-/- |
|
|
1 |
|
200 |
Light Crossbow +12 |
260/0/0/0 |
-/-/-/- |
|
|
1 |
|
200 |
Light Crossbow +13 |
275/0/0/0 |
-/-/-/- |
|
|
2 |
|
200 |
Light Crossbow +14 |
290/0/0/0 |
-/-/-/- |
|
|
3 |
|
200 |
Light Crossbow +15 |
310/0/0/0 |
-/-/-/- |
|
|
|
1 |
200 |
|
Crystal
Light Crossbow durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Light Crossbow +10
- Titanite
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Light Crossbow +0 |
260/0/0/0 |
-/-/-/- |
1 |
|
200 |
Crystal Light Crossbow +1 |
275/0/0/0 |
-/-/-/- |
1 |
|
200 |
Crystal Light Crossbow +2 |
290/0/0/0 |
-/-/-/- |
1 |
|
200 |
Crystal Light Crossbow +3 |
305/0/0/0 |
-/-/-/- |
2 |
|
200 |
Crystal Light Crossbow +4 |
320/0/0/0 |
-/-/-/- |
3 |
|
200 |
Crystal Light Crossbow +5 |
340/0/0/0 |
-/-/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Light Crossbow +10
- Titanite
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Light Crossbow +0 |
140/0/0/130 |
-/-/-/- |
1 |
|
200 |
Lightning Light Crossbow +1 |
150/0/0/140 |
-/-/-/- |
1 |
|
200 |
Lightning Light Crossbow +2 |
160/0/0/150 |
-/-/-/- |
1 |
|
200 |
Lightning Light Crossbow +3 |
170/0/0/160 |
-/-/-/- |
2 |
|
200 |
Lightning Light Crossbow +4 |
180/0/0/170 |
-/-/-/- |
3 |
|
200 |
Lightning Light Crossbow +5 |
190/0/0/180 |
-/-/-/- |
|
1 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Light Crossbow +5
- Green Titanite
- Blue Titanite
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Light Crossbow +0 |
95/94/0/0 |
-/-/-/- |
1 |
|
|
200 |
Magic Light Crossbow +1 |
106/105/0/0 |
-/-/-/- |
1 |
|
|
200 |
Magic Light Crossbow +2 |
117/117/0/0 |
-/-/-/- |
1 |
|
|
200 |
Magic Light Crossbow +3 |
128/128/0/0 |
-/-/-/- |
2 |
|
|
200 |
Magic Light Crossbow +4 |
139/140/0/0 |
-/-/-/- |
2 |
|
|
200 |
Magic Light Crossbow +5 |
150/151/0/0 |
-/-/-/- |
3 |
|
|
200 |
Magic Light Crossbow +6 |
161/163/0/0 |
-/-/-/- |
|
1 |
|
200 |
Magic Light Crossbow +7 |
172/174/0/0 |
-/-/-/- |
|
1 |
|
200 |
Magic Light Crossbow +8 |
183/186/0/0 |
-/-/-/- |
|
2 |
|
200 |
Magic Light Crossbow +9 |
194/197/0/0 |
-/-/-/- |
|
3 |
|
200 |
Magic Light Crossbow +10 |
205/210/0/0 |
-/-/-/- |
|
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Light Crossbow +5
- Green Titanite
- White Titanite
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Light Crossbow +0 |
85/102/0/0 |
-/-/-/- |
0/0/110/- |
1 |
|
|
200 |
Divine Light Crossbow +1 |
95/114/0/0 |
-/-/-/- |
0/0/110/- |
1 |
|
|
200 |
Divine Light Crossbow +2 |
105/127/0/0 |
-/-/-/- |
0/0/110/- |
1 |
|
|
200 |
Divine Light Crossbow +3 |
115/139/0/0 |
-/-/-/- |
0/0/110/- |
2 |
|
|
200 |
Divine Light Crossbow +4 |
125/151/0/0 |
-/-/-/- |
0/0/110/- |
2 |
|
|
200 |
Divine Light Crossbow +5 |
136/164/0/0 |
-/-/-/- |
0/0/110/- |
3 |
|
|
200 |
Divine Light Crossbow +6 |
146/176/0/0 |
-/-/-/- |
0/0/110/- |
|
1 |
|
200 |
Divine Light Crossbow +7 |
156/188/0/0 |
-/-/-/- |
0/0/110/- |
|
1 |
|
200 |
Divine Light Crossbow +8 |
166/200/0/0 |
-/-/-/- |
0/0/110/- |
|
2 |
|
200 |
Divine Light Crossbow +9 |
176/213/0/0 |
-/-/-/- |
0/0/110/- |
|
3 |
|
200 |
Divine Light Crossbow +10 |
187/225/0/0 |
-/-/-/- |
0/0/110/- |
|
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Light Crossbow +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Light Crossbow +0 |
90/0/90/0 |
-/-/-/- |
1 |
|
|
200 |
Fire Light Crossbow +1 |
101/0/101/0 |
-/-/-/- |
1 |
|
|
200 |
Fire Light Crossbow +2 |
113/0/113/0 |
-/-/-/- |
1 |
|
|
200 |
Fire Light Crossbow +3 |
124/0/124/0 |
-/-/-/- |
2 |
|
|
200 |
Fire Light Crossbow +4 |
136/0/136/0 |
-/-/-/- |
2 |
|
|
200 |
Fire Light Crossbow +5 |
147/0/147/0 |
-/-/-/- |
3 |
|
|
200 |
Fire Light Crossbow +6 |
160/0/160/0 |
-/-/-/- |
|
1 |
|
200 |
Fire Light Crossbow +7 |
171/0/171/0 |
-/-/-/- |
|
1 |
|
200 |
Fire Light Crossbow +8 |
183/0/183/0 |
-/-/-/- |
|
2 |
|
200 |
Fire Light Crossbow +9 |
194/0/194/0 |
-/-/-/- |
|
3 |
|
200 |
Fire Light Crossbow +10 |
207/0/207/0 |
-/-/-/- |
|
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
Range: |
The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
Durability: |
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Requirements: |
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
- When two handing this weapon, only 7 Strength is required
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