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Ricard's Rapier

A rapier with intricate decorations. Chosen weapon of the infamous Undead Prince Ricard.

Ricard"s exploits are told in a monomyth.

He was born into royalty, but wandered the lands in a fateful ill-conceived journey.

He became Undead, and disappeared up North.

Availability


Undead Prince Ricard drop in Sen's Fortress

General Information


While most rapiers deal moderate damage in one hit, the strong attack of this rapier will spread damage over six quick thrusts. A successful combo is capable of dealing massive damage and building up poison when buffed with Rotten Pine Resin. Upgrading this weapon through the Normal path is highly recommended, as its damage can be amplified via use of resins and spells.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Ricard's Rapier 70/0/0/0

(Thrust)
100 100 2.0 81/20/0/0

E/B/-/-
45/10/30/30 22 50

Move Set


1 Handed
R1 — R1 Piercing thrusts. Can be done with shield raised.
R2 — R2 Two thrusts into four thrusts.
Roll — R1 Low piercing thrust.
Backstep or Run — R1 Jumping piercing thrust.
Forward + R1 Backstep thrust. Useful as an evasive attack.
Forward + R2 Jumping thrust attack.
L1 (left hand) Piercing thrust.
L2 (left hand) Parry.

2 Handed
R1 — R1 Piercing thrusts.
R2 — R2 Two thrusts into four thrusts.
Roll — R1 Low piercing thrust.
Backstep or Run — R1 Jumping piercing thrust.
Forward + R1 Backstep thrust. Useful as an evasive attack.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.
  • Strong attack (1-handed & 2-handed) is replaced by a shortly-delayed double thrust followed by four more thrusts delivered at very high speed.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

6% STR, 85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Ricard's Rapier +1 77/0/0/0 E/B/-/- 1
Ricard's Rapier +2 84/0/0/0 E/B/-/- 1 200
Ricard's Rapier +3 91/0/0/0 E/B/-/- 2 200
Ricard's Rapier +4 98/0/0/0 E/B/-/- 2 200
Ricard's Rapier +5 105/0/0/0 E/B/-/- 3 200
Ricard's Rapier +6 112/0/0/0 E/B/-/- 1 200
Ricard's Rapier +7 119/0/0/0 E/B/-/- 1 200
Ricard's Rapier +8 126/0/0/0 E/B/-/- 2 200
Ricard's Rapier +9 133/0/0/0 E/B/-/- 2 200
Ricard's Rapier +10 140/0/0/0 E/B/-/- 3 200
Ricard's Rapier +11 147/0/0/0 E/B/-/- 1 200
Ricard's Rapier +12 154/0/0/0 E/B/-/- 1 200
Ricard's Rapier +13 161/0/0/0 E/B/-/- 2 200
Ricard's Rapier +14 168/0/0/0 E/A/-/- 3 200
Ricard's Rapier +15 175/0/0/0 E/A/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Ricard's Rapier +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

4% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Ricard's Rapier +0 121/0/0/0 E/C/-/- 1 200
Raw Ricard's Rapier +1 129/0/0/0 E/C/-/- 1 200
Raw Ricard's Rapier +2 137/0/0/0 E/C/-/- 1 200
Raw Ricard's Rapier +3 145/0/0/0 E/C/-/- 2 200
Raw Ricard's Rapier +4 153/0/0/0 E/C/-/- 2 200
Raw Ricard's Rapier +5 162/0/0/0 E/C/-/- 3 200

Crystal


Ricard's Rapier durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Ricard's Rapier +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

6% STR, 85% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Ricard's Rapier +0 154/0/0/0 E/B/-/- 1 200
Crystal Ricard's Rapier +1 161/0/0/0 E/B/-/- 1 200
Crystal Ricard's Rapier +2 168/0/0/0 E/B/-/- 1 200
Crystal Ricard's Rapier +3 175/0/0/0 E/B/-/- 2 200
Crystal Ricard's Rapier +4 182/0/0/0 E/A/-/- 3 200
Crystal Ricard's Rapier +5 189/0/0/0 E/A/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Ricard's Rapier + 10
  • Titanite Chunk

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Ricard's Rapier +0 126/0/0/126 -/-/-/- 45/10/30/30 1 200
Lightning Ricard's Rapier +1 135/0/0/135 -/-/-/- 45/10/30/32.4 1 200
Lightning Ricard's Rapier +2 145/0/0/145 -/-/-/- 45/10/30/34.8 1 200
Lightning Ricard's Rapier +3 155/0/0/155 -/-/-/- 45/10/30/37.2 2 200
Lightning Ricard's Rapier +4 165/0/0/165 -/-/-/- 45/10/30/39.6 3 200
Lightning Ricard's Rapier +5 175/0/0/175 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Ricard's Rapier +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

2% STR, 23% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Ricard's Rapier +0 79/85/0/0 E/D/C/- 1 200
Magic Ricard's Rapier +1 84/91/0/0 E/D/C/- 1 200
Magic Ricard's Rapier +2 90/96/0/0 E/D/C/- 1 200
Magic Ricard's Rapier +3 95/102/0/0 E/D/C/- 2 200
Magic Ricard's Rapier +4 100/108/0/0 E/D/C/- 2 200
Magic Ricard's Rapier +5 106/114/0/0 E/D/C/- 3 200
Magic Ricard's Rapier +6 111/119/0/0 E/D/C/- 1 200
Magic Ricard's Rapier +7 116/125/0/0 E/D/C/- 1 200
Magic Ricard's Rapier +8 121/131/0/0 E/D/C/- 2 200
Magic Ricard's Rapier +9 127/136/0/0 E/D/C/- 3 200
Magic Ricard's Rapier +10 132/142/0/0 E/D/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Ricard's Rapier +5
  • Blue Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

1% STR, 17% DEX, 64% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Ricard's Rapier +0 106/112/0/0 E/E/C/- 1 200
Enchanted Ricard's Rapier +1 110/115/0/0 E/E/B/- 1 200
Enchanted Ricard's Rapier +2 114/118/0/0 E/E/B/- 1 200
Enchanted Ricard's Rapier +3 118/122/0/0 E/E/B/- 2 200
Enchanted Ricard's Rapier +4 122/125/0/0 E/E/A/- 3 200
Enchanted Ricard's Rapier +5 127/129/0/0 E/E/A/- 1 200

Divine


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Ricard's Rapier +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

2% STR, 33% DEX, 65% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Ricard's Rapier +0 70/87/0/0 E/D/-/C 0/0/110/- 1 200
Divine Ricard's Rapier +1 75/92/0/0 E/D/-/C 0/0/110/- 1 200
Divine Ricard's Rapier +2 79/98/0/0 E/D/-/C 0/0/110/- 1 200
Divine Ricard's Rapier +3 84/104/0/0 E/D/-/C 0/0/110/- 2 200
Divine Ricard's Rapier +4 89/110/0/0 E/D/-/C 0/0/110/- 2 200
Divine Ricard's Rapier +5 94/116/0/0 E/D/-/C 0/0/110/- 3 200
Divine Ricard's Rapier +6 98/121/0/0 E/D/-/C 0/0/110/- 1 200
Divine Ricard's Rapier +7 103/127/0/0 E/D/-/C 0/0/110/- 1 200
Divine Ricard's Rapier +8 108/133/0/0 E/D/-/C 0/0/110/- 2 200
Divine Ricard's Rapier +9 112/139/0/0 E/D/-/C 0/0/110/- 3 200
Divine Ricard's Rapier +10 117/145/0/0 E/D/-/C 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Ricard's Rapier +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

2% STR, 31% DEX, 76% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Ricard's Rapier +0 96/106/0/0 E/D/-/B 0/0/-/110 1 200
Occult Ricard's Rapier +1 101/111/0/0 E/D/-/B 0/0/-/110 1 200
Occult Ricard's Rapier +2 107/116/0/0 E/D/-/B 0/0/-/110 1 200
Occult Ricard's Rapier +3 113/121/0/0 E/D/-/B 0/0/-/110 2 200
Occult Ricard's Rapier +4 119/127/0/0 E/D/-/B 0/0/-/110 3 200
Occult Ricard's Rapier +5 124/132/0/0 E/D/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Ricard's Rapier +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Ricard's Rapier +0 91/0/91/0 -/-/-/- 45/10/30/30 1 200
Fire Ricard's Rapier +1 98/0/98/0 -/-/-/- 45/10/30.3/30 1 200
Fire Ricard's Rapier +2 105/0/105/0 -/-/-/- 45/10/30.6/30 1 200
Fire Ricard's Rapier +3 112/0/112/0 -/-/-/- 45/10/30.9/30 2 200
Fire Ricard's Rapier +4 119/0/119/0 -/-/-/- 45/10/31.2/30 2 200
Fire Ricard's Rapier +5 126/0/126/0 -/-/-/- 45/10/31.5/30 3 200
Fire Ricard's Rapier +6 134/0/134/0 -/-/-/- 45/10/31.8/30 1 200
Fire Ricard's Rapier +7 142/0/142/0 -/-/-/- 45/10/32.1/30 1 200
Fire Ricard's Rapier +8 151/0/151/0 -/-/-/- 45/10/32.4/30 2 200
Fire Ricard's Rapier +9 159/0/159/0 -/-/-/- 45/10/32.7/30 3 200
Fire Ricard's Rapier +10 168/0/168/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Ricard's Rapier +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Ricard's Rapier +0 109/0/127/0 -/-/-/- 45/10/30/30 1 200
Chaos Ricard's Rapier +1 115/0/134/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Ricard's Rapier +2 122/0/142/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Ricard's Rapier +3 128/0/149/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Ricard's Rapier +4 134/0/156/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Ricard's Rapier +5 140/0/163/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 6 Strength is required.