Ricard's Rapier
A rapier with intricate decorations. Chosen weapon of the infamous Undead Prince Ricard.
Ricard"s exploits are told in a monomyth.
He was born into royalty, but wandered the lands in a fateful ill-conceived journey.
He became Undead, and disappeared up North.
Availability
Undead Prince Ricard drop in Sen's Fortress
General Information
While most rapiers deal moderate damage in one hit, the strong attack of this rapier will spread damage over six quick thrusts. A successful combo is capable of dealing massive damage and building up poison when buffed with Rotten Pine Resin. Upgrading this weapon through the Normal path is highly recommended, as its damage can be amplified via use of resins and spells.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Ricard's Rapier | 70/0/0/0 (Thrust) |
100 | 100 | 2.0 | 81/20/0/0 E/B/-/- |
45/10/30/30 | 22 | 50 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | Can be done with shield raised. |
R2 — R2 | Two thrusts into four thrusts. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Piercing thrust. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | |
R2 — R2 | Two thrusts into four thrusts. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- Strong attack (1-handed & 2-handed) is replaced by a shortly-delayed double thrust followed by four more thrusts delivered at very high speed.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
6% STR, 85% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Ricard's Rapier +5
- Titanite
Ascended by Andre of Astora with Large Ember.
4% STR, 64% DEX scaling.
|
Crystal
Ricard's Rapier durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Ricard's Rapier +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
6% STR, 85% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Ricard's Rapier + 10
- Titanite Chunk
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Ricard's Rapier +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
2% STR, 23% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Ricard's Rapier +5
- Blue Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
1% STR, 17% DEX, 64% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Ricard's Rapier +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Dark Ember.
2% STR, 33% DEX, 65% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Ricard's Rapier +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
2% STR, 31% DEX, 76% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Ricard's Rapier +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Ricard's Rapier +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 6 Strength is required.
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