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Butcher Knife

Giant butcher knife wielded by the Undead man-eating cook lurking in the Depths.

More a tool for subduing and preparing live catches than an actual weapon. Those who have faced this deadly blade have a deeper sense of how helpless prey must feel.

Availability


Maneater Mildred drop in Blighttown

General Information


Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Restores 5 HP each time an enemy is hit.

It can sometimes restore more health (up to 40 HP) when hitting certain dying enemies just as the players absorb their Souls (tested with Undead Soldiers and Undead Assassins). This also works on bosses and NPCs (such as those of the Clan of Forest Protectors) multiple times during their dying animation to recover more health.

This item will restore health even if used to hit an enemy's shield and deal no damage (tested with Royal Sentinels).

If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.

This healing effect will stack with the Ring of the Evil Eye.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Butcher Knife 90/0/0/0

(Regular)
100 250 10.0 241/0/0/0

B/-/-/-
55/10/40/40 36 50

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 Dashing vertical chop. No stagger on miss.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Guillotine chop into guillotine chop. No stagger on miss.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.
  • Strong attack (1-handed) is replaced by a run up to a vertical chop that does not cause staggering if it misses.
  • Strong attack (2-handed) is replaced by a heavy guillotine chop attack that does not cause staggering if it misses.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

88% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Butcher Knife +0 90/0/0/0 B/-/-/-
Butcher Knife +1 99/0/0/0 B/-/-/- 1 200
Butcher Knife +2 108/0/0/0 B/-/-/- 1 200
Butcher Knife +3 116/0/0/0 B/-/-/- 2 200
Butcher Knife +4 126/0/0/0 B/-/-/- 2 200
Butcher Knife +5 135/0/0/0 B/-/-/- 3 200
Butcher Knife +6 144/0/0/0 B/-/-/- 1 200
Butcher Knife +7 153/0/0/0 B/-/-/- 1 200
Butcher Knife +8 162/0/0/0 B/-/-/- 2 200
Butcher Knife +9 171/0/0/0 B/-/-/- 2 200
Butcher Knife +10 180/0/0/0 B/-/-/- 3 200
Butcher Knife +11 188/0/0/0 A/-/-/- 1 200
Butcher Knife +12 198/0/0/0 A/-/-/- 1 200
Butcher Knife +13 207/0/0/0 A/-/-/- 2 200
Butcher Knife +14 216/0/0/0 A/-/-/- 3 200
Butcher Knife +15 225/0/0/0 A/-/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Butcher Knife+5
  • Titanite

Ascended by Andre of Astora with Large Ember.

66% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Butcher Knife +0 156/0/0/0 C/-/-/- 1 200
Raw Butcher Knife +1 166/0/0/0 C/-/-/- 1 200
Raw Butcher Knife +2 176/0/0/0 C/-/-/- 1 200
Raw Butcher Knife +3 187/0/0/0 C/-/-/- 2 200
Raw Butcher Knife +4 197/0/0/0 C/-/-/- 2 200
Raw Butcher Knife +5 208/0/0/0 C/-/-/- 3 200

Crystal


Butcher Knife durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Butcher Knife+10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

88% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Butcher Knife +0 198/0/0/0 A/-/-/- 1 200
Crystal Butcher Knife +1 207/0/0/0 A/-/-/- 1 200
Crystal Butcher Knife +2 216/0/0/0 A/-/-/- 1 200
Crystal Butcher Knife +3 225/0/0/0 A/-/-/- 2 200
Crystal Butcher Knife +4 233/0/0/0 A/-/-/- 3 200
Crystal Butcher Knife +5 243/0/0/0 A/-/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Butcher Knife+10
  • Titanite

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Butcher Knife +0 162/0/0/162 -/-/-/- 55/10/40/40 1 200
Lightning Butcher Knife +1 174/0/0/174 -/-/-/- 55/10/40/43.2 1 200
Lightning Butcher Knife +2 187/0/0/187 -/-/-/- 55/10/40/46.4 1 200
Lightning Butcher Knife +3 199/0/0/199 -/-/-/- 55/10/40/49.6 2 200
Lightning Butcher Knife +4 212/0/0/212 -/-/-/- 55/10/40/52.8 3 200
Lightning Butcher Knife +5 225/0/0/225 -/-/-/- 55/10/40/56 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Butcher Knife+5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

25% STR scaling, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Butcher Knife +0 102/109/0/0 D/-/C/- 1 200
Magic Butcher Knife +1 108/116/0/0 D/-/C/- 1 200
Magic Butcher Knife +2 115/124/0/0 D/-/C/- 1 200
Magic Butcher Knife +3 122/131/0/0 D/-/C/- 2 200
Magic Butcher Knife +4 129/138/0/0 D/-/C/- 2 200
Magic Butcher Knife +5 136/146/0/0 D/-/C/- 3 200
Magic Butcher Knife +6 142/153/0/0 D/-/C/- 1 200
Magic Butcher Knife +7 149/160/0/0 D/-/C/- 1 200
Magic Butcher Knife +8 156/167/0/0 D/-/C/- 2 200
Magic Butcher Knife +9 163/175/0/0 D/-/C/- 3 200
Magic Butcher Knife +10 170/182/0/0 D/-/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Butcher Knife+5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Butcher Knife +0 136/144/0/0 E/-/C/- 1 200
Enchanted Butcher Knife +1 141/148/0/0 E/-/C/- 1 200
Enchanted Butcher Knife +2 146/152/0/0 E/-/B/- 1 200
Enchanted Butcher Knife +3 152/156/0/0 E/-/B/- 2 200
Enchanted Butcher Knife +4 157/161/0/0 D/-/A/- 3 200
Enchanted Butcher Knife +5 163/167/0/0 D/-/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Butcher Knife+5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

34% STR scaling, 63% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Butcher Knife +0 91/111/0/0 D/-/-/C 0/0/110/- 1 200
Divine Butcher Knife +1 97/118/0/0 D/-/-/C 0/0/110/- 1 200
Divine Butcher Knife +2 103/125/0/0 D/-/-/C 0/0/110/- 1 200
Divine Butcher Knife +3 109/133/0/0 D/-/-/C 0/0/110/- 2 200
Divine Butcher Knife +4 115/140/0/0 D/-/-/C 0/0/110/- 2 200
Divine Butcher Knife +5 122/148/0/0 D/-/-/C 0/0/110/- 3 200
Divine Butcher Knife +6 128/155/0/0 D/-/-/C 0/0/110/- 1 200
Divine Butcher Knife +7 134/162/0/0 D/-/-/C 0/0/110/- 1 200
Divine Butcher Knife +8 140/170/0/0 D/-/-/C 0/0/110/- 2 200
Divine Butcher Knife +9 146/177/0/0 D/-/-/C 0/0/110/- 3 200
Divine Butcher Knife +10 152/185/0/0 D/-/-/C 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Butcher Knife+5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

32% STR, 74% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Butcher Knife +0 124/136/0/0 D/-/-/B 0/0/-/110 1 200
Occult Butcher Knife +1 131/142/0/0 D/-/-/B 0/0/-/110 1 200
Occult Butcher Knife +2 138/149/0/0 D/-/-/B 0/0/-/110 1 200
Occult Butcher Knife +3 146/156/0/0 D/-/-/B 0/0/-/110 2 200
Occult Butcher Knife +4 153/163/0/0 D/-/-/B 0/0/-/110 3 200
Occult Butcher Knife +5 161/170/0/0 D/-/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Butcher Knife+5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Butcher Knife +0 116/0/116/0 -/-/-/- 55/10/40/40 1 200
Fire Butcher Knife +1 126/0/126/0 -/-/-/- 55/10/40.4/40 1 200
Fire Butcher Knife +2 135/0/135/0 -/-/-/- 55/10/40.8/40 1 200
Fire Butcher Knife +3 144/0/144/0 -/-/-/- 55/10/41.2/40 2 200
Fire Butcher Knife +4 153/0/153/0 -/-/-/- 55/10/41.6/40 2 200
Fire Butcher Knife +5 162/0/162/0 -/-/-/- 55/10/44/40 3 200
Fire Butcher Knife +6 172/0/172/0 -/-/-/- 55/10/42.4/40 1 200
Fire Butcher Knife +7 183/0/183/0 -/-/-/- 55/10/42.8/40 1 200
Fire Butcher Knife +8 194/0/194/0 -/-/-/- 55/10/43.2/40 2 200
Fire Butcher Knife +9 205/0/205/0 -/-/-/- 55/10/43.6/40 3 200
Fire Butcher Knife +10 216/0/216/0 -/-/-/- 55/10/44/40 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Butcher Knife+5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Butcher Knife +0 140/0/162/0 -/-/-/- 55/10/40/40 1 200
Chaos Butcher Knife +1 148/0/171/0 -/-/-/- 55/10/40.8/40 1 200
Chaos Butcher Knife +2 156/0/180/0 -/-/-/- 55/10/41.60/40 1 200
Chaos Butcher Knife +3 163/0/188/0 -/-/-/- 55/10/42.4/40 2 200
Chaos Butcher Knife +4 171/0/198/0 -/-/-/- 55/10/43.2/40 3 200
Chaos Butcher Knife +5 179/0/207/0 -/-/-/- 55/10/44/40 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 16 Strength is required.