Flamberge
This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress.
This weapon is designed to flay the skin and causes heavy bleeding.
Availability
Drop from Serpent Mage in Sen's Fortress and The Duke's Archives' Prison Tower (2% drop rate)
Sold by Shiva of the East for 10,000 Souls
Bleed buildup is 36 per strike
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Aux Effects |
Frampt Souls |
 ![]() |
Flamberge |
100/0/0/0
(Slash) |
100 |
160 |
6.0 |
161/14/0/0
D/C/-/- |
60/10/40/40 |
38 |
300/0/-/- |
50 |
Move Set
Large Sword
1 Handed |
R1 — R1 |
Right-to-left slash. Follow up with left-to-right. |
|
R2 |
Overhead chop. |
|
R2 -> R1 |
Left-to-right slash. |
|
Backstep or Run — R1 |
Spinning left-to-right slash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jump attack (overhead smash). |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Heavy horizontal Swipe. |
|
2 Handed |
R1 — R1 |
Overhead smash into upward slash. |
|
R2 — R2 |
Right-to-left slash into left-to-right slash. |
|
Roll + R1 |
Overhead chop. |
|
Backstep or Run+ R1- Charge |
Spinning left-to-right slash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jump attack (overhead smash). |
|
L1 or L2 |
Guard. |
|
- Strong attacks (1-handed & 2-handed) are replaced by alternating right-to-left and left-to-right curving diagonal slashes (making up long travel paths for the blade).
Upgrades
Basic
Standard upgrade path.
Requires
22% STR, 70% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Flamberge +0 |
100/0/0/0 |
D/C/-/- |
- |
- |
- |
- |
- |
Flamberge +1 |
110/0/0/0 |
D/C/-/- |
1 |
- |
- |
- |
400 |
Flamberge +2 |
120/0/0/0 |
D/C/-/- |
1 |
- |
- |
- |
400 |
Flamberge +3 |
130/0/0/0 |
D/C/-/- |
2 |
- |
- |
- |
400 |
Flamberge +4 |
140/0/0/0 |
D/C/-/- |
2 |
- |
- |
- |
400 |
Flamberge +5 |
150/0/0/0 |
D/C/-/- |
3 |
- |
- |
- |
400 |
Flamberge +6 |
160/0/0/0 |
D/C/-/- |
- |
1 |
- |
- |
400 |
Flamberge +7 |
170/0/0/0 |
D/C/-/- |
- |
1 |
- |
- |
400 |
Flamberge +8 |
180/0/0/0 |
D/C/-/- |
- |
2 |
- |
- |
400 |
Flamberge +9 |
190/0/0/0 |
D/C/-/- |
- |
2 |
- |
- |
400 |
Flamberge +10 |
200/0/0/0 |
D/C/-/- |
- |
3 |
- |
- |
400 |
Flamberge +11 |
210/0/0/0 |
D/C/-/- |
- |
- |
1 |
- |
400 |
Flamberge +12 |
220/0/0/0 |
D/C/-/- |
- |
- |
1 |
- |
400 |
Flamberge +13 |
230/0/0/0 |
D/C/-/- |
- |
- |
2 |
- |
400 |
Flamberge +14 |
240/0/0/0 |
D/B/-/- |
- |
- |
3 |
- |
400 |
Flamberge +15 |
250/0/0/0 |
D/B/-/- |
- |
- |
- |
1 |
400 |
|
Crystal
Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
22% STR, 70% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Flamberge +0 |
220/0/0/0 |
D/C/-/- |
1 |
|
400 |
Crystal Flamberge +1 |
230/0/0/0 |
D/C/-/- |
1 |
|
400 |
Crystal Flamberge +2 |
240/0/0/0 |
D/C/-/- |
1 |
|
400 |
Crystal Flamberge +3 |
250/0/0/0 |
D/C/-/- |
2 |
|
400 |
Crystal Flamberge +4 |
260/0/0/0 |
D/B/-/- |
3 |
|
400 |
Crystal Flamberge +5 |
270/0/0/0 |
D/B/-/- |
|
1 |
400 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Flamberge +0 |
180/0/0/180 |
-/-/-/- |
60/10/40/40 |
1 |
|
400 |
Lightning Flamberge +1 |
194/0/0/194 |
-/-/-/- |
60/10/40/43.2 |
1 |
|
400 |
Lightning Flamberge +2 |
208/0/0/208 |
-/-/-/- |
60/10/40/46.4 |
1 |
|
400 |
Lightning Flamberge +3 |
222/0/0/222 |
-/-/-/- |
60/10/40/49.6 |
2 |
|
400 |
Lightning Flamberge +4 |
235/0/0/235 |
-/-/-/- |
60/10/40/52.8 |
3 |
|
400 |
Lightning Flamberge +5 |
250/0/0/250 |
-/-/-/- |
60/10/40/56 |
|
1 |
400 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
17% STR, 53% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Flamberge +0 |
172/0/0/0 |
E/C/-/- |
1 |
400 |
Raw Flamberge +1 |
184/0/0/0 |
E/C/-/- |
1 |
400 |
Raw Flamberge +2 |
195/0/0/0 |
E/C/-/- |
1 |
400 |
Raw Flamberge +3 |
207/0/0/0 |
E/C/-/- |
2 |
400 |
Raw Flamberge +4 |
218/0/0/0 |
E/C/-/- |
2 |
400 |
Raw Flamberge +5 |
230/0/0/0 |
E/C/-/- |
3 |
400 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Flamberge+5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Flamberge +0 |
112/121/0/0 |
E/D/C/- |
1 |
|
|
400 |
Magic Flamberge +1 |
120/129/0/0 |
E/D/C/- |
1 |
|
|
400 |
Magic Flamberge +2 |
127/137/0/0 |
E/D/C/- |
1 |
|
|
400 |
Magic Flamberge +3 |
135/145/0/0 |
E/D/C/- |
2 |
|
|
400 |
Magic Flamberge +4 |
142/153/0/0 |
E/D/C/- |
2 |
|
|
400 |
Magic Flamberge +5 |
150/162/0/0 |
E/D/C/- |
3 |
|
|
400 |
Magic Flamberge +6 |
157/170/0/0 |
E/D/C/- |
|
1 |
|
400 |
Magic Flamberge +7 |
165/178/0/0 |
E/D/C/- |
|
1 |
|
400 |
Magic Flamberge +8 |
172/186/0/0 |
E/D/C/- |
|
2 |
|
400 |
Magic Flamberge +9 |
180/194/0/0 |
E/D/C/- |
|
3 |
|
400 |
Magic Flamberge +10 |
187/202/0/0 |
E/D/C/- |
|
|
1 |
400 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Flamberge+5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Flamberge +0 |
150/160/0/0 |
E/E/C/- |
1 |
|
400 |
Enchanted Flamberge +1 |
156/164/0/0 |
E/E/B/- |
1 |
|
400 |
Enchanted Flamberge +2 |
162/169/0/0 |
E/E/B/- |
1 |
|
400 |
Enchanted Flamberge +3 |
168/174/0/0 |
E/E/B/- |
2 |
|
400 |
Enchanted Flamberge +4 |
174/179/0/0 |
E/E/A/- |
3 |
|
400 |
Enchanted Flamberge +5 |
180/185/0/0 |
E/E/A/- |
|
1 |
400 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Flamberge+5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Flamberge +0 |
102/124/0/0 |
E/D/-/C |
300/0/110/- |
1 |
|
|
400 |
Divine Flamberge +1 |
108/132/0/0 |
E/D/-/C |
300/0/110/- |
1 |
|
|
400 |
Divine Flamberge +2 |
115/141/0/0 |
E/D/-/C |
300/0/110/- |
1 |
|
|
400 |
Divine Flamberge +3 |
122/149/0/0 |
E/D/-/C |
300/0/110/- |
2 |
|
|
400 |
Divine Flamberge +4 |
129/157/0/0 |
E/D/-/C |
300/0/110/- |
2 |
|
|
400 |
Divine Flamberge +5 |
136/166/0/0 |
E/D/-/C |
300/0/110/- |
3 |
|
|
400 |
Divine Flamberge +6 |
142/174/0/0 |
E/D/-/C |
300/0/110/- |
|
1 |
|
400 |
Divine Flamberge +7 |
149/182/0/0 |
E/D/-/C |
300/0/110/- |
|
1 |
|
400 |
Divine Flamberge +8 |
156/190/0/0 |
E/D/-/C |
300/0/110/- |
|
2 |
|
400 |
Divine Flamberge +9 |
163/199/0/0 |
E/D/-/C |
300/0/110/- |
|
3 |
|
400 |
Divine Flamberge +10 |
170/207/0/0 |
E/D/-/C |
300/0/110/- |
|
|
1 |
400 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Flamberge+5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Flamberge +0 |
138/150/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
400 |
Occult Flamberge +1 |
146/157/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
400 |
Occult Flamberge +2 |
154/165/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
400 |
Occult Flamberge +3 |
162/172/0/0 |
E/D/-/B |
300/0/-/110 |
2 |
|
400 |
Occult Flamberge +4 |
171/180/0/0 |
E/D/-/B |
300/0/-/110 |
3 |
|
400 |
Occult Flamberge +5 |
179/187/0/0 |
E/D/-/B |
300/0/-/110 |
|
1 |
400 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Flamberge+5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Flamberge +0 |
130/0/130/0 |
-/-/-/- |
60/10/40/40 |
1 |
|
|
400 |
Fire Flamberge +1 |
140/0/140/0 |
-/-/-/- |
60/10/40.4/40 |
1 |
|
|
400 |
Fire Flamberge +2 |
150/0/150/0 |
-/-/-/- |
60/10/40.8/40 |
1 |
|
|
400 |
Fire Flamberge +3 |
160/0/160/0 |
-/-/-/- |
60/10/41.2/40 |
2 |
|
|
400 |
Fire Flamberge +4 |
170/0/170/0 |
-/-/-/- |
60/10/41.6/40 |
2 |
|
|
400 |
Fire Flamberge +5 |
180/0/180/0 |
-/-/-/- |
60/10/42/40 |
3 |
|
|
400 |
Fire Flamberge +6 |
192/0/192/0 |
-/-/-/- |
60/10/42.4/40 |
|
1 |
|
400 |
Fire Flamberge +7 |
204/0/204/0 |
-/-/-/- |
60/10/42.8/40 |
|
1 |
|
400 |
Fire Flamberge +8 |
216/0/216/0 |
-/-/-/- |
60/10/43.2/40 |
|
2 |
|
400 |
Fire Flamberge +9 |
228/0/228/0 |
-/-/-/- |
60/10/43.6/40 |
|
3 |
|
400 |
Fire Flamberge +10 |
240/0/240/0 |
-/-/-/- |
60/10/44/40 |
|
|
1 |
400 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Flamberge+5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Flamberge +0 |
156/0/181/0 |
-/-/-/- |
60/10/40/40 |
1 |
|
400 |
Chaos Flamberge +1 |
165/0/191/0 |
-/-/-/- |
60/10/40.8/40 |
1 |
|
400 |
Chaos Flamberge +2 |
174/0/202/0 |
-/-/-/- |
60/10/41.6/40 |
1 |
|
400 |
Chaos Flamberge +3 |
182/0/212/0 |
-/-/-/- |
60/10/42.4/40 |
2 |
|
400 |
Chaos Flamberge +4 |
191/0/222/0 |
-/-/-/- |
60/10/43.2/40 |
3 |
|
400 |
Chaos Flamberge +5 |
200/0/232/0 |
-/-/-/- |
60/10/44/40 |
|
1 |
400 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 11 Strength is required.
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