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Flamberge

This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress.

This weapon is designed to flay the skin and causes heavy bleeding.

Availability


Drop from Serpent Mage in Sen's Fortress and The Duke's Archives' Prison Tower (2% drop rate)

Sold by Shiva of the East for 10,000 Souls

General Information


Bleed buildup is 36 per strike

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Flamberge 100/0/0/0

(Slash)
100 160 6.0 161/14/0/0

D/C/-/-
60/10/40/40 38 300/0/-/- 50

Move Set


Large Sword


1 Handed
R1 — R1 Right-to-left slash. Follow up with left-to-right.  
R2 Overhead chop.  
R2 -> R1 Left-to-right slash.  
Backstep or Run — R1 Spinning left-to-right slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal Swipe.  


2 Handed
R1 — R1 Overhead smash into upward slash.  
R2 — R2 Right-to-left slash into left-to-right slash.  
Roll + R1 Overhead chop.  
Backstep or Run+ R1- Charge Spinning left-to-right slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 or L2 Guard.  
  • Strong attacks (1-handed & 2-handed) are replaced by alternating right-to-left and left-to-right curving diagonal slashes (making up long travel paths for the blade).

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Flamberge +0 100/0/0/0 D/C/-/- - - - - -
Flamberge +1 110/0/0/0 D/C/-/- 1 - - - 400
Flamberge +2 120/0/0/0 D/C/-/- 1 - - - 400
Flamberge +3 130/0/0/0 D/C/-/- 2 - - - 400
Flamberge +4 140/0/0/0 D/C/-/- 2 - - - 400
Flamberge +5 150/0/0/0 D/C/-/- 3 - - - 400
Flamberge +6 160/0/0/0 D/C/-/- - 1 - - 400
Flamberge +7 170/0/0/0 D/C/-/- - 1 - - 400
Flamberge +8 180/0/0/0 D/C/-/- - 2 - - 400
Flamberge +9 190/0/0/0 D/C/-/- - 2 - - 400
Flamberge +10 200/0/0/0 D/C/-/- - 3 - - 400
Flamberge +11 210/0/0/0 D/C/-/- - - 1 - 400
Flamberge +12 220/0/0/0 D/C/-/- - - 1 - 400
Flamberge +13 230/0/0/0 D/C/-/- - - 2 - 400
Flamberge +14 240/0/0/0 D/B/-/- - - 3 - 400
Flamberge +15 250/0/0/0 D/B/-/- - - - 1 400

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Flamberge+10
  • Titanite

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Flamberge +0 220/0/0/0 D/C/-/- 1   400
Crystal Flamberge +1 230/0/0/0 D/C/-/- 1   400
Crystal Flamberge +2 240/0/0/0 D/C/-/- 1   400
Crystal Flamberge +3 250/0/0/0 D/C/-/- 2   400
Crystal Flamberge +4 260/0/0/0 D/B/-/- 3   400
Crystal Flamberge +5 270/0/0/0 D/B/-/-   1 400

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Flamberge+10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Flamberge +0 180/0/0/180 -/-/-/- 60/10/40/40 1   400
Lightning Flamberge +1 194/0/0/194 -/-/-/- 60/10/40/43.2 1   400
Lightning Flamberge +2 208/0/0/208 -/-/-/- 60/10/40/46.4 1   400
Lightning Flamberge +3 222/0/0/222 -/-/-/- 60/10/40/49.6 2   400
Lightning Flamberge +4 235/0/0/235 -/-/-/- 60/10/40/52.8 3   400
Lightning Flamberge +5 250/0/0/250 -/-/-/- 60/10/40/56   1 400

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Flamberge+5
  • Titanite

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Flamberge +0 172/0/0/0 E/C/-/- 1 400
Raw Flamberge +1 184/0/0/0 E/C/-/- 1 400
Raw Flamberge +2 195/0/0/0 E/C/-/- 1 400
Raw Flamberge +3 207/0/0/0 E/C/-/- 2 400
Raw Flamberge +4 218/0/0/0 E/C/-/- 2 400
Raw Flamberge +5 230/0/0/0 E/C/-/- 3 400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Flamberge+5
  • Green Titanite
  • Blue Titanite

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Flamberge +0 112/121/0/0 E/D/C/- 1     400
Magic Flamberge +1 120/129/0/0 E/D/C/- 1     400
Magic Flamberge +2 127/137/0/0 E/D/C/- 1     400
Magic Flamberge +3 135/145/0/0 E/D/C/- 2     400
Magic Flamberge +4 142/153/0/0 E/D/C/- 2     400
Magic Flamberge +5 150/162/0/0 E/D/C/- 3     400
Magic Flamberge +6 157/170/0/0 E/D/C/-   1   400
Magic Flamberge +7 165/178/0/0 E/D/C/-   1   400
Magic Flamberge +8 172/186/0/0 E/D/C/-   2   400
Magic Flamberge +9 180/194/0/0 E/D/C/-   3   400
Magic Flamberge +10 187/202/0/0 E/D/C/-     1 400

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Flamberge+5
  • Blue Titanite

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Flamberge +0 150/160/0/0 E/E/C/- 1   400
Enchanted Flamberge +1 156/164/0/0 E/E/B/- 1   400
Enchanted Flamberge +2 162/169/0/0 E/E/B/- 1   400
Enchanted Flamberge +3 168/174/0/0 E/E/B/- 2   400
Enchanted Flamberge +4 174/179/0/0 E/E/A/- 3   400
Enchanted Flamberge +5 180/185/0/0 E/E/A/-   1 400

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Flamberge+5
  • Green Titanite
  • White Titanite

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Flamberge +0 102/124/0/0 E/D/-/C 300/0/110/- 1     400
Divine Flamberge +1 108/132/0/0 E/D/-/C 300/0/110/- 1     400
Divine Flamberge +2 115/141/0/0 E/D/-/C 300/0/110/- 1     400
Divine Flamberge +3 122/149/0/0 E/D/-/C 300/0/110/- 2     400
Divine Flamberge +4 129/157/0/0 E/D/-/C 300/0/110/- 2     400
Divine Flamberge +5 136/166/0/0 E/D/-/C 300/0/110/- 3     400
Divine Flamberge +6 142/174/0/0 E/D/-/C 300/0/110/-   1   400
Divine Flamberge +7 149/182/0/0 E/D/-/C 300/0/110/-   1   400
Divine Flamberge +8 156/190/0/0 E/D/-/C 300/0/110/-   2   400
Divine Flamberge +9 163/199/0/0 E/D/-/C 300/0/110/-   3   400
Divine Flamberge +10 170/207/0/0 E/D/-/C 300/0/110/-     1 400

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Flamberge+5
  • White Titanite

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Flamberge +0 138/150/0/0 E/D/-/B 300/0/-/110 1   400
Occult Flamberge +1 146/157/0/0 E/D/-/B 300/0/-/110 1   400
Occult Flamberge +2 154/165/0/0 E/D/-/B 300/0/-/110 1   400
Occult Flamberge +3 162/172/0/0 E/D/-/B 300/0/-/110 2   400
Occult Flamberge +4 171/180/0/0 E/D/-/B 300/0/-/110 3   400
Occult Flamberge +5 179/187/0/0 E/D/-/B 300/0/-/110   1 400

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Flamberge+5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Flamberge +0 130/0/130/0 -/-/-/- 60/10/40/40 1     400
Fire Flamberge +1 140/0/140/0 -/-/-/- 60/10/40.4/40 1     400
Fire Flamberge +2 150/0/150/0 -/-/-/- 60/10/40.8/40 1     400
Fire Flamberge +3 160/0/160/0 -/-/-/- 60/10/41.2/40 2     400
Fire Flamberge +4 170/0/170/0 -/-/-/- 60/10/41.6/40 2     400
Fire Flamberge +5 180/0/180/0 -/-/-/- 60/10/42/40 3     400
Fire Flamberge +6 192/0/192/0 -/-/-/- 60/10/42.4/40   1   400
Fire Flamberge +7 204/0/204/0 -/-/-/- 60/10/42.8/40   1   400
Fire Flamberge +8 216/0/216/0 -/-/-/- 60/10/43.2/40   2   400
Fire Flamberge +9 228/0/228/0 -/-/-/- 60/10/43.6/40   3   400
Fire Flamberge +10 240/0/240/0 -/-/-/- 60/10/44/40     1 400

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Flamberge+5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Flamberge +0 156/0/181/0 -/-/-/- 60/10/40/40 1   400
Chaos Flamberge +1 165/0/191/0 -/-/-/- 60/10/40.8/40 1   400
Chaos Flamberge +2 174/0/202/0 -/-/-/- 60/10/41.6/40 1   400
Chaos Flamberge +3 182/0/212/0 -/-/-/- 60/10/42.4/40 2   400
Chaos Flamberge +4 191/0/222/0 -/-/-/- 60/10/43.2/40 3   400
Chaos Flamberge +5 200/0/232/0 -/-/-/- 60/10/44/40   1 400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 11 Strength is required.