Heavy Crossbow
Powerful large crossbow.
While bows require both hands, a crossbow is held in one, but arming each bolt takes time.
Equip bolts to use.
May change type of bolt.
Availability
Depths treasure
Two floors above the Gaping Dragon's boss fog, on a corpse hanging by the parapet overlooking the boss arena
Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Heavy Crossbow without moving the camera, then fire.
Has a Bow Dist Rate of 0.
Image |
Name |
Damage |
Range |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Frampt Souls |
|
Heavy Crossbow |
55/0/0/0 |
50 |
150 |
5 |
141/8/0/0
-/-/-/- |
50 |
|
Upgrades
Basic
Standard upgrade path.
Requires
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Heavy Crossbow +0 |
55/0/0/0 |
-/-/-/- |
|
|
|
|
200 |
Heavy Crossbow +1 |
93/0/0/0 |
-/-/-/- |
1 |
|
|
|
200 |
Heavy Crossbow +2 |
110/0/0/0 |
-/-/-/- |
1 |
|
|
|
200 |
Heavy Crossbow +3 |
126/0/0/0 |
-/-/-/- |
2 |
|
|
|
200 |
Heavy Crossbow +4 |
143/0/0/0 |
-/-/-/- |
2 |
|
|
|
200 |
Heavy Crossbow +5 |
159/0/0/0 |
-/-/-/- |
3 |
|
|
|
200 |
Heavy Crossbow +6 |
181/0/0/0 |
-/-/-/- |
|
1 |
|
|
200 |
Heavy Crossbow +7 |
198/0/0/0 |
-/-/-/- |
|
1 |
|
|
200 |
Heavy Crossbow +8 |
214/0/0/0 |
-/-/-/- |
|
2 |
|
|
200 |
Heavy Crossbow +9 |
230/0/0/0 |
-/-/-/- |
|
2 |
|
|
200 |
Heavy Crossbow +10 |
247/0/0/0 |
-/-/-/- |
|
3 |
|
|
200 |
Heavy Crossbow +11 |
269/0/0/0 |
-/-/-/- |
|
|
1 |
|
200 |
Heavy Crossbow +12 |
286/0/0/0 |
-/-/-/- |
|
|
1 |
|
200 |
Heavy Crossbow +13 |
302/0/0/0 |
-/-/-/- |
|
|
2 |
|
200 |
Heavy Crossbow +14 |
319/0/0/0 |
-/-/-/- |
|
|
3 |
|
200 |
Heavy Crossbow +15 |
341/0/0/0 |
-/-/-/- |
|
|
|
1 |
200 |
|
Crystal
Heavy Crossbow durability reduced to ++15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Heavy Crossbow +10
- Titanite
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Heavy Crossbow +0 |
286/0/0/0 |
-/-/-/- |
1 |
|
200 |
Crystal Heavy Crossbow +1 |
302/0/0/0 |
-/-/-/- |
1 |
|
200 |
Crystal Heavy Crossbow +2 |
319/0/0/0 |
-/-/-/- |
1 |
|
200 |
Crystal Heavy Crossbow +3 |
335/0/0/0 |
-/-/-/- |
2 |
|
200 |
Crystal Heavy Crossbow +4 |
352/0/0/0 |
-/-/-/- |
3 |
|
200 |
Crystal Heavy Crossbow +5 |
374/0/0/0 |
-/-/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Heavy Crossbow +10
- Titanite
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Heavy Crossbow +0 |
154/0/0/143 |
-/-/-/- |
1 |
|
200 |
Lightning Heavy Crossbow +1 |
165/0/0/154 |
-/-/-/- |
1 |
|
200 |
Lightning Heavy Crossbow +2 |
176/0/0/165 |
-/-/-/- |
1 |
|
200 |
Lightning Heavy Crossbow +3 |
187/0/0/176 |
-/-/-/- |
2 |
|
200 |
Lightning Heavy Crossbow +4 |
198/0/0/187 |
-/-/-/- |
3 |
|
200 |
Lightning Heavy Crossbow +5 |
209/0/0/198 |
-/-/-/- |
|
1 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Heavy Crossbow +5
- Green Titanite
- Blue Titanite
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Heavy Crossbow +0 |
102/103/0/0 |
-/-/-/- |
1 |
|
|
200 |
Magic Heavy Crossbow +1 |
114/116/0/0 |
-/-/-/- |
1 |
|
|
200 |
Magic Heavy Crossbow +2 |
126/128/0/0 |
-/-/-/- |
1 |
|
|
200 |
Magic Heavy Crossbow +3 |
138/141/0/0 |
-/-/-/- |
2 |
|
|
200 |
Magic Heavy Crossbow +4 |
150/153/0/0 |
-/-/-/- |
2 |
|
|
200 |
Magic Heavy Crossbow +5 |
161/166/0/0 |
-/-/-/- |
3 |
|
|
200 |
Magic Heavy Crossbow +6 |
173/179/0/0 |
-/-/-/- |
|
1 |
|
200 |
Magic Heavy Crossbow +7 |
185/191/0/0 |
-/-/-/- |
|
1 |
|
200 |
Magic Heavy Crossbow +8 |
197/204/0/0 |
-/-/-/- |
|
2 |
|
200 |
Magic Heavy Crossbow +9 |
209/216/0/0 |
-/-/-/- |
|
3 |
|
200 |
Magic Heavy Crossbow +10 |
221/231/0/0 |
-/-/-/- |
|
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Heavy Crossbow +5
- Green Titanite
- White Titanite
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Heavy Crossbow +0 |
92/112/0/0 |
-/-/-/- |
0/0/110/- |
1 |
|
|
200 |
Divine Heavy Crossbow +1 |
103/126/0/0 |
-/-/-/- |
0/0/110/- |
1 |
|
|
200 |
Divine Heavy Crossbow +2 |
114/139/0/0 |
-/-/-/- |
0/0/110/- |
1 |
|
|
200 |
Divine Heavy Crossbow +3 |
125/153/0/0 |
-/-/-/- |
0/0/110/- |
2 |
|
|
200 |
Divine Heavy Crossbow +4 |
136/166/0/0 |
-/-/-/- |
0/0/110/- |
2 |
|
|
200 |
Divine Heavy Crossbow +5 |
148/180/0/0 |
-/-/-/- |
0/0/110/- |
3 |
|
|
200 |
Divine Heavy Crossbow +6 |
159/193/0/0 |
-/-/-/- |
0/0/110/- |
|
1 |
|
200 |
Divine Heavy Crossbow +7 |
170/207/0/0 |
-/-/-/- |
0/0/110/- |
|
1 |
|
200 |
Divine Heavy Crossbow +8 |
181/220/0/0 |
-/-/-/- |
0/0/110/- |
|
2 |
|
200 |
Divine Heavy Crossbow +9 |
192/233/0/0 |
-/-/-/- |
0/0/110/- |
|
3 |
|
200 |
Divine Heavy Crossbow +10 |
203/247/0/0 |
-/-/-/- |
0/0/110/- |
|
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Heavy Crossbow +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Heavy Crossbow +0 |
99/0/99/0 |
-/-/-/- |
1 |
|
|
200 |
Fire Heavy Crossbow +1 |
111/0/111/0 |
-/-/-/- |
1 |
|
|
200 |
Fire Heavy Crossbow +2 |
124/0/124/0 |
-/-/-/- |
1 |
|
|
200 |
Fire Heavy Crossbow +3 |
136/0/136/0 |
-/-/-/- |
2 |
|
|
200 |
Fire Heavy Crossbow +4 |
149/0/149/0 |
-/-/-/- |
2 |
|
|
200 |
Fire Heavy Crossbow +5 |
162/0/162/0 |
-/-/-/- |
3 |
|
|
200 |
Fire Heavy Crossbow +6 |
176/0/176/0 |
-/-/-/- |
|
1 |
|
200 |
Fire Heavy Crossbow +7 |
188/0/188/0 |
-/-/-/- |
|
1 |
|
200 |
Fire Heavy Crossbow +8 |
201/0/201/0 |
-/-/-/- |
|
2 |
|
200 |
Fire Heavy Crossbow +9 |
213/0/213/0 |
-/-/-/- |
|
3 |
|
200 |
Fire Heavy Crossbow +10 |
228/0/228/0 |
-/-/-/- |
|
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
Range: |
The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
Durability: |
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Requirements: |
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
- When using two handed, only 10 strength is required
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