Gargoyle Tail Axe
Sliced tail of the gargoyle guarding the Bell of Awakening in the Undead Church or patrolling in Anor Londo. Can be used as a bronze battle axe.
Bends dramatically during large attacks, owing to its nature as a tail.
Availability
Dropped from cutting off the tail of the first Bell Gargoyle in the Undead Parish
Dropped from cutting off the tail of the first Gargoyle enemy in Anor Londo (Does not drop off the second Gargoyle)
Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Increases Bleed and Poison resistance.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Frampt Souls |
|
Gargoyle Tail Axe |
93/0/0/0
(Regular) |
100 |
150 |
5.0 |
141/14/0/0
D/C/-/- |
55/10/40/40 |
36 |
50 |
|
Move Set
+ Show move-set - Hide move-set
1 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 |
Heavy right-to-left swing. |
No stagger on miss. |
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal swing. |
|
2 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 |
Heavy uppercut swing. |
No stagger on miss. |
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 or L2 |
Guard. |
|
- Strong attack (1-handed) is replaced by a heavy right-to-left horizontal slash, where the tail bends dramatically, and does not cause staggering if it misses.
- Strong attack (2-handed) is replaced by a heavy uppercut slash, where the tail bends dramatically, and does not cause staggering if it misses.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Gargoyle Tail Axe +0 |
93/0/0/0 |
D/C/-/- |
|
|
|
|
|
Gargoyle Tail Axe +1 |
102/0/0/0 |
D/C/-/- |
1 |
|
|
|
200 |
Gargoyle Tail Axe +2 |
111/0/0/0 |
D/C/-/- |
1 |
|
|
|
200 |
Gargoyle Tail Axe +3 |
120/0/0/0 |
D/C/-/- |
2 |
|
|
|
200 |
Gargoyle Tail Axe +4 |
130/0/0/0 |
D/C/-/- |
2 |
|
|
|
200 |
Gargoyle Tail Axe +5 |
139/0/0/0 |
D/C/-/- |
3 |
|
|
|
200 |
Gargoyle Tail Axe +6 |
148/0/0/0 |
D/C/-/- |
|
1 |
|
|
200 |
Gargoyle Tail Axe +7 |
158/0/0/0 |
D/C/-/- |
|
1 |
|
|
200 |
Gargoyle Tail Axe +8 |
167/0/0/0 |
D/C/-/- |
|
2 |
|
|
200 |
Gargoyle Tail Axe +9 |
176/0/0/0 |
D/C/-/- |
|
2 |
|
|
200 |
Gargoyle Tail Axe +10 |
186/0/0/0 |
D/C/-/- |
|
3 |
|
|
200 |
Gargoyle Tail Axe +11 |
195/0/0/0 |
D/C/-/- |
|
|
1 |
|
200 |
Gargoyle Tail Axe +12 |
204/0/0/0 |
D/C/-/- |
|
|
1 |
|
200 |
Gargoyle Tail Axe +13 |
213/0/0/0 |
D/C/-/- |
|
|
2 |
|
200 |
Gargoyle Tail Axe +14 |
223/0/0/0 |
D/B/-/- |
|
|
3 |
|
200 |
Gargoyle Tail Axe +15 |
232/0/0/0 |
D/B/-/- |
|
|
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Gargoyle Tail Axe+5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Gargoyle Tail Axe +0 |
160/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Gargoyle Tail Axe +1 |
171/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Gargoyle Tail Axe +2 |
181/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Gargoyle Tail Axe +3 |
192/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Gargoyle Tail Axe +4 |
203/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Gargoyle Tail Axe +5 |
214/0/0/0 |
E/C/-/- |
3 |
200 |
|
Crystal
Gargoyle Tail Axe durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Gargoyle Tail Axe+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Crystal Gargoyle Tail Axe +0 |
204/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Gargoyle Tail Axe +1 |
213/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Gargoyle Tail Axe +2 |
223/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Gargoyle Tail Axe +3 |
232/0/0/0 |
D/C/-/- |
2 |
|
200 |
Crystal Gargoyle Tail Axe +4 |
241/0/0/0 |
D/B/-/- |
3 |
|
200 |
Crystal Gargoyle Tail Axe +5 |
251/0/0/0 |
D/B/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Gargoyle Tail Axe+10
- Titanite
Ascended by the Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning Gargoyle Tail Axe +0 |
167/0/0/167 |
-/-/-/- |
55/10/40/40 |
1 |
|
200 |
Lightning Gargoyle Tail Axe +1 |
180/0/0/180 |
-/-/-/- |
55/10/40/43.2 |
1 |
|
200 |
Lightning Gargoyle Tail Axe +2 |
193/0/0/193 |
-/-/-/- |
55/10/40/46.4 |
1 |
|
200 |
Lightning Gargoyle Tail Axe +3 |
206/0/0/206 |
-/-/-/- |
55/10/40/49.6 |
2 |
|
200 |
Lightning Gargoyle Tail Axe +4 |
219/0/0/219 |
-/-/-/- |
55/10/40/52.8 |
3 |
|
200 |
Lightning Gargoyle Tail Axe +5 |
232/0/0/232 |
-/-/-/- |
55/10/40/56 |
|
1 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Gargoyle Tail Axe+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
6% STR, 20% DEX, 66% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Gargoyle Tail Axe +0 |
105/114/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Gargoyle Tail Axe +1 |
112/121/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Gargoyle Tail Axe +2 |
119/129/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Gargoyle Tail Axe +3 |
126/136/0/0 |
E/D/C/- |
2 |
|
|
200 |
Magic Gargoyle Tail Axe +4 |
133/144/0/0 |
E/D/C/- |
2 |
|
|
200 |
Magic Gargoyle Tail Axe +5 |
140/152/0/0 |
E/D/C/- |
3 |
|
|
200 |
Magic Gargoyle Tail Axe +6 |
147/159/0/0 |
E/D/C/- |
|
1 |
|
200 |
Magic Gargoyle Tail Axe +7 |
154/167/0/0 |
E/D/C/- |
|
1 |
|
200 |
Magic Gargoyle Tail Axe +8 |
161/174/0/0 |
E/D/C/- |
|
2 |
|
200 |
Magic Gargoyle Tail Axe +9 |
168/182/0/0 |
E/D/C/- |
|
3 |
|
200 |
Magic Gargoyle Tail Axe +10 |
175/190/0/0 |
E/D/C/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Gargoyle Tail Axe+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Gargoyle Tail Axe +0 |
140/148/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Gargoyle Tail Axe +1 |
145/152/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Gargoyle Tail Axe +2 |
151/156/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Gargoyle Tail Axe +3 |
156/161/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Gargoyle Tail Axe +4 |
162/165/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Gargoyle Tail Axe +5 |
168/171/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Gargoyle Tail Axe+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Gargoyle Tail Axe +0 |
94/115/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle Tail Axe +1 |
100/123/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle Tail Axe +2 |
107/130/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle Tail Axe +3 |
113/138/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Gargoyle Tail Axe +4 |
119/146/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Gargoyle Tail Axe +5 |
126/154/0/0 |
E/D/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Gargoyle Tail Axe +6 |
132/161/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Gargoyle Tail Axe +7 |
138/169/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Gargoyle Tail Axe +8 |
144/177/0/0 |
E/D/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Gargoyle Tail Axe +9 |
151/184/0/0 |
E/D/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Gargoyle Tail Axe +10 |
157/192/0/0 |
E/D/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Gargoyle Tail Axe+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Gargoyle Tail Axe +0 |
128/140/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle Tail Axe +1 |
135/147/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle Tail Axe +2 |
143/154/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle Tail Axe +3 |
151/161/0/0 |
E/D/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Gargoyle Tail Axe +4 |
158/168/0/0 |
E/D/-/B |
0/0/-/110 |
3 |
|
200 |
Occult Gargoyle Tail Axe +5 |
166/175/0/0 |
E/D/-/B |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Gargoyle Tail Axe+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Gargoyle Tail Axe +0 |
120/0/120/0 |
-/-/-/- |
55/10/40/40 |
1 |
|
|
200 |
Fire Gargoyle Tail Axe +1 |
130/0/130/0 |
-/-/-/- |
55/10/40.4/40 |
1 |
|
|
200 |
Fire Gargoyle Tail Axe +2 |
139/0/139/0 |
-/-/-/- |
55/10/40.8/40 |
1 |
|
|
200 |
Fire Gargoyle Tail Axe +3 |
148/0/148/0 |
-/-/-/- |
55/10/41.2/40 |
2 |
|
|
200 |
Fire Gargoyle Tail Axe +4 |
158/0/158/0 |
-/-/-/- |
55/10/41.6/40 |
2 |
|
|
200 |
Fire Gargoyle Tail Axe +5 |
167/0/167/0 |
-/-/-/- |
55/10/42/40 |
3 |
|
|
200 |
Fire Gargoyle Tail Axe +6 |
178/0/178/0 |
-/-/-/- |
55/10/42.4/40 |
|
1 |
|
200 |
Fire Gargoyle Tail Axe +7 |
189/0/189/0 |
-/-/-/- |
55/10/42.8/40 |
|
1 |
|
200 |
Fire Gargoyle Tail Axe +8 |
200/0/200/0 |
-/-/-/- |
55/10/43.2/40 |
|
2 |
|
200 |
Fire Gargoyle Tail Axe +9 |
212/0/212/0 |
-/-/-/- |
55/10/43.6/40 |
|
3 |
|
200 |
Fire Gargoyle Tail Axe +10 |
223/0/223/0 |
-/-/-/- |
55/10/44/40 |
|
|
1 |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Gargoyle Tail Axe+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Gargoyle Tail Axe +0 |
145/0/167/0 |
-/-/-/- |
55/10/40/40 |
1 |
|
200 |
Chaos Gargoyle Tail Axe +1 |
153/0/176/0 |
-/-/-/- |
55/10/40.8/40 |
1 |
|
200 |
Chaos Gargoyle Tail Axe +2 |
162/0/186/0 |
-/-/-/- |
55/10/41.6/40 |
1 |
|
200 |
Chaos Gargoyle Tail Axe +3 |
170/0/195/0 |
-/-/-/- |
55/10/42.4/40 |
2 |
|
200 |
Chaos Gargoyle Tail Axe +4 |
178/0/204/0 |
-/-/-/- |
55/10/43.2/40 |
3 |
|
200 |
Chaos Gargoyle Tail Axe +5 |
186/0/213/0 |
-/-/-/- |
55/10/44/40 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 10 Strength is required.
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