Pike
Long spear with a very long red hilt.
Traditionally used by groups of soldiers.
Specially designed for distance thrusting.
Has the longest range of the non-projectile weapons, but its very length makes it somewhat difficult to handle.
Availability
Sold by Andre of Astora for 2,000 Souls
General Information
Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.
Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.
Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer.
On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow.
Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Pike | 86/0/0/0 (Thrust) |
100 | 180 | 10.0 | 241/10/0/0 D/C/-/- |
40/10/30/30 | 26 | 50 |
Move Set
One-handed |
---|
R1 - R1 | Basic thrusts |
R2 | Delayed strong thrust |
Backstep/Run - R1 | Charging thrust. Hits up to 3 times |
Forward + R1 | Kick |
Forward + R2 | Jumping thrust |
Roll - R1 | Overhead chop |
L1 (left hand) | Guard |
L2 (left hand) | Basic thrust |
Two-handed |
---|
R1 - R1 | Basic thrusts |
R2 | Delayed strong thrust |
Backstep/Run - R1 | Charging thrust. Hits up to 3 times |
Forward + R1 | Kick |
Forward + R2 | Jumping thrust |
Roll - R1 | Uppercut |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
|
Crystal
Pike durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Pike +10
- Titanite
22% STR, 70% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Pike +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Pike +5
- Titanite
17% STR, 53% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Pike +5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Pike +5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Pike +5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Pike +5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Pike +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Pike +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 16 Strength is required
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