Shortsword
This small straight sword is widely used, to an extent only matched by the longsword.
An accessible sword which inflicts consistent regular damage and high thrust damage, making it applicable to a variety of situations.
Availability
Starting weapon of the Hunter class
Sold by Undead Merchant Male for 600 Souls
Drop from Undead Soldier (Sword) (2% drop rate)
Its main early advantage is a quick and efficient thrust R2 attack, and its short range makes it useful in hallways and at corners
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Frampt Souls |
|
Shortsword |
78/0/0/0
(Regular/Thrust) |
100 |
200 |
2.0 |
81/10/0/0
C/C/-/- |
50/10/35/35 |
32 |
50 |
|
Move Set
1 Handed |
R1 — R1 |
Right-to-left swipe into left-to-right swipe. |
|
R2 — R2 |
Heavy piercing thrust into upwards slash. |
|
Roll — R1 |
Uppercut. |
|
Backstep or Run — R1 |
Fast running horizontal slash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping stab attack. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Heavy horizontal swipe. |
|
2 Handed |
|
R1 — R1 |
Alternating vertical swipes. |
|
R2 — R2 |
Heavy horizontal slash into horizontal slash. |
|
Roll — R1 |
Thrust. |
|
Backstep or Run — R1 |
Heavy running overhead vertical chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping stab attack. |
|
L1 or L2 |
Guard. |
|
- Rolling two-handed attack is a thrust similar to a thrusting sword's
Upgrades
Basic
Standard upgrade path.
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Shortsword +0 |
78/0/0/0 |
C/C/-/- |
|
|
|
|
200 |
Shortsword +1 |
85/0/0/0 |
C/C/-/- |
1 |
|
|
|
200 |
Shortsword +2 |
93/0/0/0 |
C/C/-/- |
1 |
|
|
|
200 |
Shortsword +3 |
101/0/0/0 |
C/C/-/- |
2 |
|
|
|
200 |
Shortsword +4 |
109/0/0/0 |
C/C/-/- |
2 |
|
|
|
200 |
Shortsword +5 |
117/0/0/0 |
C/C/-/- |
3 |
|
|
|
200 |
Shortsword +6 |
124/0/0/0 |
C/C/-/- |
|
1 |
|
|
200 |
Shortsword +7 |
132/0/0/0 |
C/C/-/- |
|
1 |
|
|
200 |
Shortsword +8 |
140/0/0/0 |
C/C/-/- |
|
2 |
|
|
200 |
Shortsword +9 |
148/0/0/0 |
C/C/-/- |
|
2 |
|
|
200 |
Shortsword +10 |
156/0/0/0 |
C/C/-/- |
|
3 |
|
|
200 |
Shortsword +11 |
163/0/0/0 |
C/C/-/- |
|
|
1 |
|
200 |
Shortsword +12 |
171/0/0/0 |
C/C/-/- |
|
|
1 |
|
200 |
Shortsword +13 |
179/0/0/0 |
C/C/-/- |
|
|
2 |
|
200 |
Shortsword +14 |
187/0/0/0 |
C/C/-/- |
|
|
3 |
|
200 |
Shortsword +15 |
195/0/0/0 |
C/C/-/- |
|
|
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
38% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Shortsword +0 |
135/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Shortsword +1 |
144/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Shortsword +2 |
153/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Shortsword +3 |
162/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Shortsword +4 |
171/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Shortsword +5 |
180/0/0/0 |
D/D/-/- |
3 |
200 |
|
Crystal
Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Shortsword +0 |
171/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Shortsword +1 |
179/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Shortsword +2 |
187/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Shortsword +3 |
195/0/0/0 |
C/C/-/- |
2 |
|
200 |
Crystal Shortsword +4 |
202/0/0/0 |
C/C/-/- |
3 |
|
200 |
Crystal Shortsword +5 |
210/0/0/0 |
C/C/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Shortsword +0 |
140/0/0/140 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Lightning Shortsword +1 |
151/0/0/151 |
-/-/-/- |
50/10/35/37.8 |
1 |
|
200 |
Lightning Shortsword +2 |
162/0/0/162 |
-/-/-/- |
50/10/35/40.6 |
1 |
|
200 |
Lightning Shortsword +3 |
173/0/0/173 |
-/-/-/- |
50/10/35/43.4 |
2 |
|
200 |
Lightning Shortsword +4 |
184/0/0/184 |
-/-/-/- |
50/10/35/46.2 |
3 |
|
200 |
Lightning Shortsword +5 |
195/0/0/195 |
-/-/-/- |
50/10/35/49.0 |
|
1 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Shortsword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Shortsword +0 |
88/94/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Shortsword +1 |
94/100/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Shortsword +2 |
100/107/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Shortsword +3 |
106/113/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Shortsword +4 |
112/119/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Shortsword +5 |
118/126/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Shortsword +6 |
123/132/0/0 |
E/E/B/- |
|
1 |
|
200 |
Magic Shortsword +7 |
129/138/0/0 |
E/E/B/- |
|
1 |
|
200 |
Magic Shortsword +8 |
135/144/0/0 |
E/E/B/- |
|
2 |
|
200 |
Magic Shortsword +9 |
141/151/0/0 |
E/E/B/- |
|
3 |
|
200 |
Magic Shortsword +10 |
147/157/0/0 |
E/E/B/- |
|
|
1 |
200 |
|
Enchanted
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Shortsword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Shortsword +0 |
118/124/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Shortsword +1 |
122/127/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Shortsword +2 |
127/131/0/0 |
E/E/A/- |
1 |
|
200 |
Enchanted Shortsword +3 |
132/135/0/0 |
E/E/A/- |
2 |
|
200 |
Enchanted Shortsword +4 |
136/138/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Shortsword +5 |
141/143/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Shortsword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Shortsword +0 |
79/96/0/0 |
D/D/-/C |
0/0/110/0 |
1 |
|
|
200 |
Divine Shortsword +1 |
84/102/0/0 |
D/D/-/C |
0/0/110/0 |
1 |
|
|
200 |
Divine Shortsword +2 |
90/108/0/0 |
D/D/-/C |
0/0/110/0 |
1 |
|
|
200 |
Divine Shortsword +3 |
95/115/0/0 |
D/D/-/C |
0/0/110/0 |
2 |
|
|
200 |
Divine Shortsword +4 |
100/121/0/0 |
D/D/-/C |
0/0/110/0 |
2 |
|
|
200 |
Divine Shortsword +5 |
106/128/0/0 |
D/D/-/C |
0/0/110/0 |
3 |
|
|
200 |
Divine Shortsword +6 |
111/134/0/0 |
D/D/-/B |
0/0/110/0 |
|
1 |
|
200 |
Divine Shortsword +7 |
116/140/0/0 |
D/D/-/B |
0/0/110/0 |
|
1 |
|
200 |
Divine Shortsword +8 |
121/147/0/0 |
D/D/-/B |
0/0/110/0 |
|
2 |
|
200 |
Divine Shortsword +9 |
127/153/0/0 |
D/D/-/B |
0/0/110/0 |
|
3 |
|
200 |
Divine Shortsword +10 |
132/160/0/0 |
D/D/-/B |
0/0/110/0 |
|
|
1 |
200 |
|
Occult
Occult damage added. All stat bonuses removed.
Requires
- Divine Shortsword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Shortsword +0 |
108/118/0/0 |
E/E/-/B |
0/0/0/110 |
1 |
|
200 |
Occult Shortsword +1 |
114/123/0/0 |
E/E/-/B |
0/0/0/110 |
1 |
|
200 |
Occult Shortsword +2 |
120/129/0/0 |
E/E/-/B |
0/0/0/110 |
1 |
|
200 |
Occult Shortsword +3 |
127/135/0/0 |
E/E/-/B |
0/0/0/110 |
2 |
|
200 |
Occult Shortsword +4 |
133/141/0/0 |
D/D/-/A |
0/0/0/110 |
3 |
|
200 |
Occult Shortsword +5 |
140/147/0/0 |
D/D/-/B |
0/0/0/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Shortsword +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Shortsword +0 |
101/0/101/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
|
200 |
Fire Shortsword +1 |
109/0/109/0 |
-/-/-/- |
50/10/35.4/35 |
1 |
|
|
200 |
Fire Shortsword +2 |
117/0/117/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
|
200 |
Fire Shortsword +3 |
124/0/124/0 |
-/-/-/- |
50/10/36.0/35 |
2 |
|
|
200 |
Fire Shortsword +4 |
132/0/132/0 |
-/-/-/- |
50/10/36.4/35 |
2 |
|
|
200 |
Fire Shortsword +5 |
140/0/140/0 |
-/-/-/- |
50/10/36.7/35 |
3 |
|
|
200 |
Fire Shortsword +6 |
149/0/149/0 |
-/-/-/- |
50/10/37.1/35 |
|
1 |
|
200 |
Fire Shortsword +7 |
159/0/159/0 |
-/-/-/- |
50/10/37.5/35 |
|
1 |
|
200 |
Fire Shortsword +8 |
168/0/168/0 |
-/-/-/- |
50/10/37.8/35 |
|
2 |
|
200 |
Fire Shortsword +9 |
177/0/177/0 |
-/-/-/- |
50/10/38.2/35 |
|
3 |
|
200 |
Fire Shortsword +10 |
187/0/187/0 |
-/-/-/- |
50/10/38.5/35 |
|
|
1 |
200 |
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Shortsword +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Shortsword +0 |
122/0/140/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Chaos Shortsword +1 |
129/0/148/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
200 |
Chaos Shortsword +2 |
136/0/156/0 |
-/-/-/- |
50/10/36.4/35 |
1 |
|
200 |
Chaos Shortsword +3 |
142/0/163/0 |
-/-/-/- |
50/10/37.1/35 |
2 |
|
200 |
Chaos Shortsword +4 |
149/0/171/0 |
-/-/-/- |
50/10/37.8/35 |
3 |
|
200 |
Chaos Shortsword +5 |
156/0/179/0 |
-/-/-/- |
50/10/38.5/35 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 6 Strength is required
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