# Shortsword > *This small straight sword is widely used, to an extent only matched by the longsword.* > > *An accessible sword which inflicts consistent regular damage and high thrust damage, making it applicable to a variety of situations.* ### Availability --- Starting weapon of the Hunter class Sold by Undead Merchant Male for 600 Souls Drop from Undead Soldier (Sword) (2% drop rate) ### General Information --- Its main early advantage is a quick and efficient thrust R2 attack, and its short range makes it useful in hallways and at corners
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/shortsword.webp)![]()Shortsword78/0/0/0 (Regular/Thrust)1002002.081/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Rolling two-handed attack is a thrust similar to a thrusting sword's ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Shortsword +078/0/0/0C/C/-/- 200
Shortsword +185/0/0/0C/C/-/-1 200
Shortsword +293/0/0/0C/C/-/-1 200
Shortsword +3101/0/0/0C/C/-/-2 200
Shortsword +4109/0/0/0C/C/-/-2 200
Shortsword +5117/0/0/0C/C/-/-3 200
Shortsword +6124/0/0/0C/C/-/- 1 200
Shortsword +7132/0/0/0C/C/-/- 1 200
Shortsword +8140/0/0/0C/C/-/- 2 200
Shortsword +9148/0/0/0C/C/-/- 2 200
Shortsword +10156/0/0/0C/C/-/- 3 200
Shortsword +11163/0/0/0C/C/-/- 1 200
Shortsword +12171/0/0/0C/C/-/- 1 200
Shortsword +13179/0/0/0C/C/-/- 2 200
Shortsword +14187/0/0/0C/C/-/- 3 200
Shortsword +15195/0/0/0C/C/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Shortsword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Shortsword +0135/0/0/0D/D/-/-1200
Raw Shortsword +1144/0/0/0D/D/-/-1200
Raw Shortsword +2153/0/0/0D/D/-/-1200
Raw Shortsword +3162/0/0/0D/D/-/-2200
Raw Shortsword +4171/0/0/0D/D/-/-2200
Raw Shortsword +5180/0/0/0D/D/-/-3200
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Shortsword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Shortsword +0171/0/0/0C/C/-/-1 200
Crystal Shortsword +1179/0/0/0C/C/-/-1 200
Crystal Shortsword +2187/0/0/0C/C/-/-1 200
Crystal Shortsword +3195/0/0/0C/C/-/-2 200
Crystal Shortsword +4202/0/0/0C/C/-/-3 200
Crystal Shortsword +5210/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Shortsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Shortsword +0140/0/0/140-/-/-/-50/10/35/351 200
Lightning Shortsword +1151/0/0/151-/-/-/-50/10/35/37.81 200
Lightning Shortsword +2162/0/0/162-/-/-/-50/10/35/40.61 200
Lightning Shortsword +3173/0/0/173-/-/-/-50/10/35/43.42 200
Lightning Shortsword +4184/0/0/184-/-/-/-50/10/35/46.23 200
Lightning Shortsword +5195/0/0/195-/-/-/-50/10/35/49.0 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Shortsword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Shortsword +088/94/0/0E/E/C/-1 200
Magic Shortsword +194/100/0/0E/E/C/-1 200
Magic Shortsword +2100/107/0/0E/E/C/-1 200
Magic Shortsword +3106/113/0/0E/E/C/-2 200
Magic Shortsword +4112/119/0/0E/E/C/-2 200
Magic Shortsword +5118/126/0/0E/E/C/-3 200
Magic Shortsword +6123/132/0/0E/E/B/- 1 200
Magic Shortsword +7129/138/0/0E/E/B/- 1 200
Magic Shortsword +8135/144/0/0E/E/B/- 2 200
Magic Shortsword +9141/151/0/0E/E/B/- 3 200
Magic Shortsword +10147/157/0/0E/E/B/- 1200
#### Enchanted --- Enchanted damage added. All stat bonuses removed. Requires - Magic Shortsword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Shortsword +0118/124/0/0E/E/B/-1 200
Enchanted Shortsword +1122/127/0/0E/E/B/-1 200
Enchanted Shortsword +2127/131/0/0E/E/A/-1 200
Enchanted Shortsword +3132/135/0/0E/E/A/-2 200
Enchanted Shortsword +4136/138/0/0E/E/A/-3 200
Enchanted Shortsword +5141/143/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Shortsword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Shortsword +079/96/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +184/102/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +290/108/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +395/115/0/0D/D/-/C0/0/110/02 200
Divine Shortsword +4100/121/0/0D/D/-/C0/0/110/02 200
Divine Shortsword +5106/128/0/0D/D/-/C0/0/110/03 200
Divine Shortsword +6111/134/0/0D/D/-/B0/0/110/0 1 200
Divine Shortsword +7116/140/0/0D/D/-/B0/0/110/0 1 200
Divine Shortsword +8121/147/0/0D/D/-/B0/0/110/0 2 200
Divine Shortsword +9127/153/0/0D/D/-/B0/0/110/0 3 200
Divine Shortsword +10132/160/0/0D/D/-/B0/0/110/0 1200
#### Occult --- Occult damage added. All stat bonuses removed. Requires - Divine Shortsword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Shortsword +0108/118/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +1114/123/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +2120/129/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +3127/135/0/0E/E/-/B0/0/0/1102 200
Occult Shortsword +4133/141/0/0D/D/-/A0/0/0/1103 200
Occult Shortsword +5140/147/0/0D/D/-/B0/0/0/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Shortsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Shortsword +0101/0/101/0-/-/-/-50/10/35/351 200
Fire Shortsword +1109/0/109/0-/-/-/-50/10/35.4/351 200
Fire Shortsword +2117/0/117/0-/-/-/-50/10/35.7/351 200
Fire Shortsword +3124/0/124/0-/-/-/-50/10/36.0/352 200
Fire Shortsword +4132/0/132/0-/-/-/-50/10/36.4/352 200
Fire Shortsword +5140/0/140/0-/-/-/-50/10/36.7/353 200
Fire Shortsword +6149/0/149/0-/-/-/-50/10/37.1/35 1 200
Fire Shortsword +7159/0/159/0-/-/-/-50/10/37.5/35 1 200
Fire Shortsword +8168/0/168/0-/-/-/-50/10/37.8/35 2 200
Fire Shortsword +9177/0/177/0-/-/-/-50/10/38.2/35 3 200
Fire Shortsword +10187/0/187/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Shortsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Shortsword +0122/0/140/0-/-/-/-50/10/35/351 200
Chaos Shortsword +1129/0/148/0-/-/-/-50/10/35.7/351 200
Chaos Shortsword +2136/0/156/0-/-/-/-50/10/36.4/351 200
Chaos Shortsword +3142/0/163/0-/-/-/-50/10/37.1/352 200
Chaos Shortsword +4149/0/171/0-/-/-/-50/10/37.8/353 200
Chaos Shortsword +5156/0/179/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 6 Strength is required