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Bandit's Knife

This wide single-edged shortsword is the favorite of lowly thieves and bandits.

Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind.

Availability


Starting weapon of the Thief class

Drop from Undead Assassins (2% drop rate)

General Information


Bleed buildup is 33 per strike and it deals 30% HP.

This weapon had the highest Critical Modifier before the release of the DLC, with the DLC, the Dark Silver Tracer has the highest Critical Modifier at 400.

The weapon's name changes to "X Knife" after any non-normal upgrade. ("X" is replaced with the weapon's upgrade path)

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Bandit's Knife 56/0/0/0

Bleed 300

(Slash)
147 200 1.0 61/12/0/0

E/B/-/-
45/10/30/30 26 300/0/-/- 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy right-to-left swipe into heavy left-to-right swipe.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Forward stab.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 (left hand) Horizontal swipe.  
L2 (left hand) Parry.  


2 Handed  
R1 — R1 Downward slash into left-to-right slash.  
R2 — R2 Heavy right-to-left swipe into heavy left-to-right swipe.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Downward slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 or L2 Guard.  
  • Strong attacks (1-handed & 2-handed) are replaced by a heavy right-to-left swipe into a heavy left-to-right swipe.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Bandit's Knife +0 56/0/0/0 E/B/-/-          
Bandit's Knife +1 61/0/0/0 E/B/-/- 1       100
Bandit's Knife +2 67/0/0/0 E/B/-/- 1       100
Bandit's Knife +3 72/0/0/0 E/B/-/- 2       100
Bandit's Knife +4 78/0/0/0 E/B/-/- 2       100
Bandit's Knife +5 84/0/0/0 E/B/-/- 3       100
Bandit's Knife +6 89/0/0/0 E/B/-/-   1     100
Bandit's Knife +7 95/0/0/0 E/B/-/-   1     100
Bandit's Knife +8 100/0/0/0 E/B/-/-   2     100
Bandit's Knife +9 106/0/0/0 E/B/-/-   2     100
Bandit's Knife +10 112/0/0/0 E/B/-/-   3     100
Bandit's Knife +11 117/0/0/0 E/B/-/-     1   100
Bandit's Knife +12 123/0/0/0 E/B/-/-     1   100
Bandit's Knife +13 128/0/0/0 E/B/-/-     2   100
Bandit's Knife +14 134/0/0/0 E/A/-/-     3   100
Bandit's Knife +15 140/0/0/0 E/A/-/-       1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires:

  • Bandit's Knife +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Knife +0 96/0/0/0 E/C/-/- 1 100
Raw Knife +1 102/0/0/0 E/C/-/- 1 100
Raw Knife +2 108/0/0/0 E/C/-/- 1 100
Raw Knife +3 115/0/0/0 E/C/-/- 2 100
Raw Knife +4 121/0/0/0 E/C/-/- 2 100
Raw Knife +5 128/0/0/0 E/C/-/- 3 100

Crystal


Bandit's Knife durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires:

  • Bandit's Knife +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Knife +0 123/0/0/0 E/B/-/- 1   100
Crystal Knife +1 128/0/0/0 E/B/-/- 1   100
Crystal Knife +2 134/0/0/0 E/B/-/- 1   100
Crystal Knife +3 140/0/0/0 E/B/-/- 2   100
Crystal Knife +4 145/0/0/0 E/A/-/- 3   100
Crystal Knife +5 151/0/0/0 E/A/-/-   1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires:

  • Bandit's Knife +10
  • Titanite

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Knife +0 100/0/0/100 -/-/-/- 45/10/30/30 1   100
Lightning Knife +1 108/0/0/108 -/-/-/- 45/10/30/32.4 1   100
Lightning Knife +2 116/0/0/116 -/-/-/- 45/10/30/34.8 1   100
Lightning Knife +3 124/0/0/124 -/-/-/- 45/10/30/37.2 2   100
Lightning Knife +4 132/0/0/132 -/-/-/- 45/10/30/39.6 3   100
Lightning Knife +5 140/0/0/140 -/-/-/- 45/10/30/42   1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires:

  • Bandit's Knife +5
  • Green Titanite

Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Knife +0 63/69/0/0 E/D/C/- 1     100
Magic Knife +1 67/73/0/0 E/D/C/- 1     100
Magic Knife +2 71/78/0/0 E/D/C/- 1     100
Magic Knife +3 75/82/0/0 E/D/C/- 2     100
Magic Knife +4 79/87/0/0 E/D/C/- 2     100
Magic Knife +5 84/92/0/0 E/D/B/- 3     100
Magic Knife +6 88/96/0/0 E/D/B/-   1   100
Magic Knife +7 92/101/0/0 E/D/B/-   1   100
Magic Knife +8 96/105/0/0 E/D/B/-   2   100
Magic Knife +9 100/110/0/0 E/D/B/-   2   100
Magic Knife +10 105/115/0/0 E/D/B/-     1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:

  • Magic Knife +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Knife +0 84/90/0/0 E/E/C/- 1   100
Enchanted Knife +1 87/92/0/0 E/E/C/- 1   100
Enchanted Knife +2 90/95/0/0 E/E/C/- 1   100
Enchanted Knife +3 94/98/0/0 E/E/C/- 2   100
Enchanted Knife +4 97/100/0/0 E/E/B/- 3   100
Enchanted Knife +5 100/104/0/0 E/E/B/-   1 100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires:

  • Bandit's Knife +10
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

5% STR, 33% DEX, 70% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Knife +0 57/69/0/0 E/D/-/C 0/0/110/- 1     100
Divine Knife +1 60/73/0/0 E/D/-/C 0/0/110/- 1     100
Divine Knife +2 64/78/0/0 E/D/-/C 0/0/110/- 1     100
Divine Knife +3 68/82/0/0 E/D/-/C 0/0/110/- 2     100
Divine Knife +4 72/87/0/0 E/D/-/C 0/0/110/- 2     100
Divine Knife +5 76/92/0/0 E/D/-/C 0/0/110/- 3     100
Divine Knife +6 79/96/0/0 E/D/-/B 0/0/110/-   1   100
Divine Knife +7 83/101/0/0 E/D/-/B 0/0/110/-   1   100
Divine Knife +8 87/105/0/0 E/D/-/B 0/0/110/-   2   100
Divine Knife +9 91/110/0/0 E/D/-/B 0/0/110/-   3   100
Divine Knife +10 95/115/0/0 E/D/-/B 0/0/110/-     1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires:

  • Divine Knife +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

5% STR, 31% DEX, 82% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Knife +0 76/84/0/30 E/D/-/B 0/0/-/110 1   100
Occult Knife +1 80/88/0/30 E/D/-/B 0/0/-/110 1   100
Occult Knife +2 85/92/0/30 E/D/-/B 0/0/-/110 1   100
Occult Knife +3 89/96/0/30 E/D/-/B 0/0/-/110 2   100
Occult Knife +4 94/100/0/30 E/D/-/B 0/0/-/110 3   100
Occult Knife +5 98/105/0/30 E/D/-/B 0/0/-/110   1 100

Fire


Fire damage added. All stat bonuses removed.
Requires:

  • Bandit's Knife +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Knife +0 72/0/72/0 -/-/-/- 45/10/30/30 1     100
Fire Knife +1 78/0/78/0 -/-/-/- 45/10/30.3/30 1     100
Fire Knife +2 84/0/84/0 -/-/-/- 45/10/30.6/30 1     100
Fire Knife +3 89/0/89/0 -/-/-/- 45/10/30.9/30 2     100
Fire Knife +4 95/0/95/0 -/-/-/- 45/10/31.2/30 2     100
Fire Knife +5 100/0/100/0 -/-/-/- 45/10/31.5/30 3     100
Fire Knife +6 107/0/107/0 -/-/-/- 45/10/31.8/30   1   100
Fire Knife +7 114/0/114/0 -/-/-/- 45/10/32.1/30   1   100
Fire Knife +8 120/0/120/0 -/-/-/- 45/10/32.4/30   2   100
Fire Knife +9 127/0/127/0 -/-/-/- 45/10/32.7/30   3   100
Fire Knife +10 134/0/134/0 -/-/-/- 45/10/33/30     1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires:

  • Fire Knife +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Knife +0 88/0/102/0 -/-/-/- 45/10/30/30 1   100
Chaos Knife +1 93/0/108/0 -/-/-/- 45/10/30.6/30 1   100
Chaos Knife +2 98/0/114/0 -/-/-/- 45/10/31.2/30 1   100
Chaos Knife +3 102/0/119/0 -/-/-/- 45/10/31.8/30 2   100
Chaos Knife +4 107/0/125/0 -/-/-/- 45/10/32.4/30 3   100
Chaos Knife +5 112/0/131/0 -/-/-/- 45/10/33/30   1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 4 Strength is required.