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Demon's Great Hammer

Demon weapon built from the stone archtrees.

Used by lesser demons at North Undead Asylum.

This hammer is imbued with no special power,

but can merrily beat foes to a pulp,

providing you have the strength to wield it.

Availability


Asylum Demon drop, but only if killed the first time you encounter it, without using the escape door

Trade a Sack with Snuggly the Crow

To assist in the Asylum Demon fight, choose Black Firebombs as a Gift or wait until NG+ to be able to beat him easier.

General Information


Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Demon's Great Hammer 138/0/0/0

(Strike)
100 600 22 461/0/0/0

B/-/-/-
50/10/35/35 32 50

Move Set


1 Handed
R1 — R1 Right-to-left horizontal smashes.
R2 Heavy overhead smash.
Roll — R1 360 degree horizontal spin attack.
Backstep or Run — R1 Running overhead smash.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Leaping overhead smash.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal smash.

2 Handed
R1 — R1 Right-to-left horizontal smashes.
R2 Heavy overhead smash.
Roll — R1 Fast ground slam.
Backstep or Run — R1 Running overhead smash.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Leaping overhead smash.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

81% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Frampt Souls
Demon's Great Hammer +0 138/0/0/0 B/-/-/- 50
Demon's Great Hammer +1 151/0/0/0 B/-/-/- 1 50
Demon's Great Hammer +2 165/0/0/0 B/-/-/- 1 50
Demon's Great Hammer +3 179/0/0/0 B/-/-/- 2 50
Demon's Great Hammer +4 193/0/0/0 B/-/-/- 2 50
Demon's Great Hammer +5 207/0/0/0 B/-/-/- 3 50
Demon's Great Hammer +6 220/0/0/0 B/-/-/- 1 50
Demon's Great Hammer +7 234/0/0/0 B/-/-/- 1 50
Demon's Great Hammer +8 248/0/0/0 B/-/-/- 2 50
Demon's Great Hammer +9 262/0/0/0 B/-/-/- 2 50
Demon's Great Hammer +10 276/0/0/0 B/-/-/- 3 50
Demon's Great Hammer +11 289/0/0/0 B/-/-/- 1 50
Demon's Great Hammer +12 303/0/0/0 B/-/-/- 1 50
Demon's Great Hammer +13 317/0/0/0 B/-/-/- 2 50
Demon's Great Hammer +14 331/0/0/0 B/-/-/- 3 50
Demon's Great Hammer +15 345/0/0/0 B/-/-/- 1 50

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Demon's Great Hammer +5
  • Titanite.

Ascended by Andre of Astora with Large Ember.

60% STR scaling.

Name Damage Stat Bonuses L. Shard Frampt Souls
Raw Demon's Great Hammer +0 238/0/0/0 C/-/-/- 1 50
Raw Demon's Great Hammer +1 254/0/0/0 C/-/-/- 1 50
Raw Demon's Great Hammer +2 270/0/0/0 C/-/-/- 1 50
Raw Demon's Great Hammer +3 286/0/0/0 C/-/-/- 2 50
Raw Demon's Great Hammer +4 302/0/0/0 C/-/-/- 2 50
Raw Demon's Great Hammer +5 318/0/0/0 C/-/-/- 3 50

Crystal


Demon's Great Hammer durability reduced to 60. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Demon's Great Hammer +10
  • Titanite.

Ascended by the Giant Blacksmith with Crystal Ember.

81% STR scaling.

Name Damage Stat Bonuses Chunk Slab Frampt Souls
Cryst.Demon's Great Hammer +0 303/0/0/0 B/-/-/- 1 1
Cryst.Demon's Great Hammer +1 317/0/0/0 B/-/-/- 1 1
Cryst.Demon's Great Hammer +2 331/0/0/0 B/-/-/- 1 1
Cryst.Demon's Great Hammer +3 345/0/0/0 B/-/-/- 2 1
Cryst.Demon's Great Hammer +4 358/0/0/0 B/-/-/- 3 1
Cryst.Demon's Great Hammer +5 372/0/0/0 B/-/-/- 1 1

Lightning


Lighting Damage Added. All stat bonuses removed.
Requires

  • Demon's Great Hammer +10
  • Titanite.

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Frampt Souls
Ltng. Demon's Great Hammer +0 248/0/0/248 -/-/-/- 55/10/35/35 1 500
Ltng. Demon's Great Hammer +1 267/0/0/267 -/-/-/- 55/10/35/37.8 1 500
Ltng. Demon's Great Hammer +2 287/0/0/287 -/-/-/- 55/10/35/40.6 1 500
Ltng. Demon's Great Hammer +3 306/0/0/306 -/-/-/- 55/10/35/43.4 2 500
Ltng. Demon's Great Hammer +4 325/0/0/325 -/-/-/- 55/10/35/46.2 3 500
Ltng. Demon's Great Hammer +5 345/0/0/345 -/-/-/- 55/10/35/49 1 500

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Demon's Great Hammer +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

23% STR, 58% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Frampt Souls
Magic Demon's Great Hammer +0 156/168/0/0 D/-/C/- 1 50
Magic Demon's Great Hammer +1 166/179/0/0 D/-/C/- 1 50
Magic Demon's Great Hammer +2 176/190/0/0 D/-/C/- 1 50
Magic Demon's Great Hammer +3 187/201/0/0 D/-/C/- 2 50
Magic Demon's Great Hammer +4 197/212/0/0 D/-/C/- 2 50
Magic Demon's Great Hammer +5 208/224/0/0 D/-/C/- 3 50
Magic Demon's Great Hammer +6 218/235/0/0 D/-/C/- 1 50
Magic Demon's Great Hammer +7 228/246/0/0 D/-/C/- 1 50
Magic Demon's Great Hammer +8 239/257/0/0 D/-/C/- 2 50
Magic Demon's Great Hammer +9 249/268/0/0 D/-/C/- 3 50
Magic Demon's Great Hammer +10 260/280/0/0 D/-/C/- 1 50

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Demon's Great Hammer +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

16% STR, 57% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Chunk Slab Frampt Souls
Ench. Demon's Great Hammer +0 208/220/0/0 E/-/C/- 1 50
Ench. Demon's Great Hammer +1 216/226/0/0 E/-/C/- 1 50
Ench. Demon's Great Hammer +2 224/233/0/0 E/-/C/- 1 50
Ench. Demon's Great Hammer +3 232/239/0/0 E/-/B/- 2 50
Ench. Demon's Great Hammer +4 241/246/0/0 E/-/B/- 3 50
Ench. Demon's Great Hammer +5 249/255/0/0 E/-/A/- 1 50

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Demon's Great Hammer +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

31% STR, 58% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Frampt Souls
Divine Demon's Great Hammer +0 139/171/0/0 D/-/-/C 0/0/110/- 1 800
Divine Demon's Great Hammer +1 148/182/0/0 D/-/-/C 0/0/110/- 1 800
Divine Demon's Great Hammer +2 158/193/0/0 D/-/-/C 0/0/110/- 1 800
Divine Demon's Great Hammer +3 167/205/0/0 D/-/-/C 0/0/110/- 2 800
Divine Demon's Great Hammer +4 176/216/0/0 D/-/-/C 0/0/110/- 2 800
Divine Demon's Great Hammer +5 186/228/0/0 D/-/-/C 0/0/110/- 3 800
Divine Demon's Great Hammer +6 195/239/0/0 D/-/-/C 0/0/110/- 1 800
Divine Demon's Great Hammer +7 204/250/0/0 D/-/-/C 0/0/110/- 1 800
Divine Demon's Great Hammer +8 213/262/0/0 D/-/-/C 0/0/110/- 2 800
Divine Demon's Great Hammer +9 223/273/0/0 D/-/-/C 0/0/110/- 3 800
Divine Demon's Great Hammer +10 232/285/0/0 D/-/-/C 0/0/110/- 1 800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Demon's Great Hammer +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

29% STR, 68% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Frampt Souls
Occult Demon's Great Hammer +0 190/208/0/0 D/-/-/C 0/0/-/110 1 800
Occult Demon's Great Hammer +1 201/218/0/0 D/-/-/C 0/0/-/110 1 800
Occult Demon's Great Hammer +2 212/228/0/0 D/-/-/C 0/0/-/110 1 800
Occult Demon's Great Hammer +3 224/239/0/0 D/-/-/C 0/0/-/110 2 800
Occult Demon's Great Hammer +4 235/249/0/0 D/-/-/B 0/0/-/110 3 800
Occult Demon's Great Hammer +5 246/260/0/0 D/-/-/B 0/0/-/110 1 800

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Demon's Great Hammer +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Frampt Souls
Fire Demon's Great Hammer +0 179/0/179/0 -/-/-/- 50/10/35/35 1 800
Fire Demon's Great Hammer +1 193/0/193/0 -/-/-/- 50/10/35.4/35 1 800
Fire Demon's Great Hammer +2 207/0/207/0 -/-/-/- 50/10/35.7/35 1 800
Fire Demon's Great Hammer +3 220/0/220/0 -/-/-/- 50/10/36/35 2 800
Fire Demon's Great Hammer +4 234/0/234/0 -/-/-/- 50/10/36.4/35 2 800
Fire Demon's Great Hammer +5 248/0/248/0 -/-/-/- 50/10/36.7/35 3 800
Fire Demon's Great Hammer +6 264/0/264/0 -/-/-/- 50/10/37.1/35 1 800
Fire Demon's Great Hammer +7 281/0/281/0 -/-/-/- 50/10/37.5/35 1 800
Fire Demon's Great Hammer +8 298/0/298/0 -/-/-/- 50/10/37.8/35 2 800
Fire Demon's Great Hammer +9 314/0/314/0 -/-/-/- 50/10/38.2/35 3 800
Fire Demon's Great Hammer +10 331/0/331/0 -/-/-/- 50/10/38.5/35 1 800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Demon's Great Hammer +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Frampt Souls
Chaos Demon's Great Hammer +0 216/0/248/0 -/-/-/- 50/10/35/35 1 800
Chaos Demon's Great Hammer +1 228/0/262/0 -/-/-/- 50/10/35.7/35 1 800
Chaos Demon's Great Hammer +2 240/0/276/0 -/-/-/- 50/10/36.4/35 1 800
Chaos Demon's Great Hammer +3 251/0/289/0 -/-/-/- 50/10/37.1/35 2 800
Chaos Demon's Great Hammer +4 264/0/303/0 -/-/-/- 50/10/37.8/35 3 800
Chaos Demon's Great Hammer +5 276/0/317/0 -/-/-/- 50/10/38.5/35 1 800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 31 Strength is required.