Demon's Great Hammer
Demon weapon built from the stone archtrees.
Used by lesser demons at North Undead Asylum.
This hammer is imbued with no special power,
but can merrily beat foes to a pulp,
providing you have the strength to wield it.
Availability
Asylum Demon drop, but only if killed the first time you encounter it, without using the escape door
Trade a Sack with Snuggly the Crow
To assist in the Asylum Demon fight, choose Black Firebombs as a Gift or wait until NG+ to be able to beat him easier.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
|
Demon's Great Hammer |
138/0/0/0
(Strike) |
100 |
600 |
22 |
461/0/0/0
B/-/-/- |
50/10/35/35 |
32 |
50 |
|
Move Set
1 Handed |
|
R1 — R1 |
Right-to-left horizontal smashes. |
|
R2 |
Heavy overhead smash. |
|
Roll — R1 |
360 degree horizontal spin attack. |
|
Backstep or Run — R1 |
Running overhead smash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Leaping overhead smash. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal smash. |
|
2 Handed |
|
R1 — R1 |
Right-to-left horizontal smashes. |
|
R2 |
Heavy overhead smash. |
|
Roll — R1 |
Fast ground slam. |
|
Backstep or Run — R1 |
Running overhead smash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Leaping overhead smash. |
|
L1 or L2 |
Guard. |
|
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
81% STR scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Frampt Souls |
Demon's Great Hammer +0 |
138/0/0/0 |
B/-/-/- |
|
|
|
|
50 |
Demon's Great Hammer +1 |
151/0/0/0 |
B/-/-/- |
1 |
|
|
|
50 |
Demon's Great Hammer +2 |
165/0/0/0 |
B/-/-/- |
1 |
|
|
|
50 |
Demon's Great Hammer +3 |
179/0/0/0 |
B/-/-/- |
2 |
|
|
|
50 |
Demon's Great Hammer +4 |
193/0/0/0 |
B/-/-/- |
2 |
|
|
|
50 |
Demon's Great Hammer +5 |
207/0/0/0 |
B/-/-/- |
3 |
|
|
|
50 |
Demon's Great Hammer +6 |
220/0/0/0 |
B/-/-/- |
|
1 |
|
|
50 |
Demon's Great Hammer +7 |
234/0/0/0 |
B/-/-/- |
|
1 |
|
|
50 |
Demon's Great Hammer +8 |
248/0/0/0 |
B/-/-/- |
|
2 |
|
|
50 |
Demon's Great Hammer +9 |
262/0/0/0 |
B/-/-/- |
|
2 |
|
|
50 |
Demon's Great Hammer +10 |
276/0/0/0 |
B/-/-/- |
|
3 |
|
|
50 |
Demon's Great Hammer +11 |
289/0/0/0 |
B/-/-/- |
|
|
1 |
|
50 |
Demon's Great Hammer +12 |
303/0/0/0 |
B/-/-/- |
|
|
1 |
|
50 |
Demon's Great Hammer +13 |
317/0/0/0 |
B/-/-/- |
|
|
2 |
|
50 |
Demon's Great Hammer +14 |
331/0/0/0 |
B/-/-/- |
|
|
3 |
|
50 |
Demon's Great Hammer +15 |
345/0/0/0 |
B/-/-/- |
|
|
|
1 |
50 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Demon's Great Hammer +5
- Titanite.
Ascended by Andre of Astora with Large Ember.
60% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Frampt Souls |
Raw Demon's Great Hammer +0 |
238/0/0/0 |
C/-/-/- |
1 |
50 |
Raw Demon's Great Hammer +1 |
254/0/0/0 |
C/-/-/- |
1 |
50 |
Raw Demon's Great Hammer +2 |
270/0/0/0 |
C/-/-/- |
1 |
50 |
Raw Demon's Great Hammer +3 |
286/0/0/0 |
C/-/-/- |
2 |
50 |
Raw Demon's Great Hammer +4 |
302/0/0/0 |
C/-/-/- |
2 |
50 |
Raw Demon's Great Hammer +5 |
318/0/0/0 |
C/-/-/- |
3 |
50 |
|
Crystal
Demon's Great Hammer durability reduced to 60. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Demon's Great Hammer +10
- Titanite.
Ascended by the Giant Blacksmith with Crystal Ember.
81% STR scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Frampt Souls |
Cryst.Demon's Great Hammer +0 |
303/0/0/0 |
B/-/-/- |
1 |
|
1 |
Cryst.Demon's Great Hammer +1 |
317/0/0/0 |
B/-/-/- |
1 |
|
1 |
Cryst.Demon's Great Hammer +2 |
331/0/0/0 |
B/-/-/- |
1 |
|
1 |
Cryst.Demon's Great Hammer +3 |
345/0/0/0 |
B/-/-/- |
2 |
|
1 |
Cryst.Demon's Great Hammer +4 |
358/0/0/0 |
B/-/-/- |
3 |
|
1 |
Cryst.Demon's Great Hammer +5 |
372/0/0/0 |
B/-/-/- |
|
1 |
1 |
|
Lightning
Lighting Damage Added. All stat bonuses removed.
Requires
- Demon's Great Hammer +10
- Titanite.
Ascended by the Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Frampt Souls |
Ltng. Demon's Great Hammer +0 |
248/0/0/248 |
-/-/-/- |
55/10/35/35 |
1 |
|
500 |
Ltng. Demon's Great Hammer +1 |
267/0/0/267 |
-/-/-/- |
55/10/35/37.8 |
1 |
|
500 |
Ltng. Demon's Great Hammer +2 |
287/0/0/287 |
-/-/-/- |
55/10/35/40.6 |
1 |
|
500 |
Ltng. Demon's Great Hammer +3 |
306/0/0/306 |
-/-/-/- |
55/10/35/43.4 |
2 |
|
500 |
Ltng. Demon's Great Hammer +4 |
325/0/0/325 |
-/-/-/- |
55/10/35/46.2 |
3 |
|
500 |
Ltng. Demon's Great Hammer +5 |
345/0/0/345 |
-/-/-/- |
55/10/35/49 |
|
1 |
500 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Demon's Great Hammer +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
23% STR, 58% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Frampt Souls |
Magic Demon's Great Hammer +0 |
156/168/0/0 |
D/-/C/- |
1 |
|
|
50 |
Magic Demon's Great Hammer +1 |
166/179/0/0 |
D/-/C/- |
1 |
|
|
50 |
Magic Demon's Great Hammer +2 |
176/190/0/0 |
D/-/C/- |
1 |
|
|
50 |
Magic Demon's Great Hammer +3 |
187/201/0/0 |
D/-/C/- |
2 |
|
|
50 |
Magic Demon's Great Hammer +4 |
197/212/0/0 |
D/-/C/- |
2 |
|
|
50 |
Magic Demon's Great Hammer +5 |
208/224/0/0 |
D/-/C/- |
3 |
|
|
50 |
Magic Demon's Great Hammer +6 |
218/235/0/0 |
D/-/C/- |
|
1 |
|
50 |
Magic Demon's Great Hammer +7 |
228/246/0/0 |
D/-/C/- |
|
1 |
|
50 |
Magic Demon's Great Hammer +8 |
239/257/0/0 |
D/-/C/- |
|
2 |
|
50 |
Magic Demon's Great Hammer +9 |
249/268/0/0 |
D/-/C/- |
|
3 |
|
50 |
Magic Demon's Great Hammer +10 |
260/280/0/0 |
D/-/C/- |
|
|
1 |
50 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Demon's Great Hammer +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
16% STR, 57% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Frampt Souls |
Ench. Demon's Great Hammer +0 |
208/220/0/0 |
E/-/C/- |
1 |
|
50 |
Ench. Demon's Great Hammer +1 |
216/226/0/0 |
E/-/C/- |
1 |
|
50 |
Ench. Demon's Great Hammer +2 |
224/233/0/0 |
E/-/C/- |
1 |
|
50 |
Ench. Demon's Great Hammer +3 |
232/239/0/0 |
E/-/B/- |
2 |
|
50 |
Ench. Demon's Great Hammer +4 |
241/246/0/0 |
E/-/B/- |
3 |
|
50 |
Ench. Demon's Great Hammer +5 |
249/255/0/0 |
E/-/A/- |
|
1 |
50 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Demon's Great Hammer +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
31% STR, 58% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Frampt Souls |
Divine Demon's Great Hammer +0 |
139/171/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
800 |
Divine Demon's Great Hammer +1 |
148/182/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
800 |
Divine Demon's Great Hammer +2 |
158/193/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
800 |
Divine Demon's Great Hammer +3 |
167/205/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
800 |
Divine Demon's Great Hammer +4 |
176/216/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
800 |
Divine Demon's Great Hammer +5 |
186/228/0/0 |
D/-/-/C |
0/0/110/- |
3 |
|
|
800 |
Divine Demon's Great Hammer +6 |
195/239/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
800 |
Divine Demon's Great Hammer +7 |
204/250/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
800 |
Divine Demon's Great Hammer +8 |
213/262/0/0 |
D/-/-/C |
0/0/110/- |
|
2 |
|
800 |
Divine Demon's Great Hammer +9 |
223/273/0/0 |
D/-/-/C |
0/0/110/- |
|
3 |
|
800 |
Divine Demon's Great Hammer +10 |
232/285/0/0 |
D/-/-/C |
0/0/110/- |
|
|
1 |
800 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Demon's Great Hammer +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
29% STR, 68% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Frampt Souls |
Occult Demon's Great Hammer +0 |
190/208/0/0 |
D/-/-/C |
0/0/-/110 |
1 |
|
800 |
Occult Demon's Great Hammer +1 |
201/218/0/0 |
D/-/-/C |
0/0/-/110 |
1 |
|
800 |
Occult Demon's Great Hammer +2 |
212/228/0/0 |
D/-/-/C |
0/0/-/110 |
1 |
|
800 |
Occult Demon's Great Hammer +3 |
224/239/0/0 |
D/-/-/C |
0/0/-/110 |
2 |
|
800 |
Occult Demon's Great Hammer +4 |
235/249/0/0 |
D/-/-/B |
0/0/-/110 |
3 |
|
800 |
Occult Demon's Great Hammer +5 |
246/260/0/0 |
D/-/-/B |
0/0/-/110 |
|
1 |
800 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Demon's Great Hammer +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Frampt Souls |
Fire Demon's Great Hammer +0 |
179/0/179/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
|
800 |
Fire Demon's Great Hammer +1 |
193/0/193/0 |
-/-/-/- |
50/10/35.4/35 |
1 |
|
|
800 |
Fire Demon's Great Hammer +2 |
207/0/207/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
|
800 |
Fire Demon's Great Hammer +3 |
220/0/220/0 |
-/-/-/- |
50/10/36/35 |
2 |
|
|
800 |
Fire Demon's Great Hammer +4 |
234/0/234/0 |
-/-/-/- |
50/10/36.4/35 |
2 |
|
|
800 |
Fire Demon's Great Hammer +5 |
248/0/248/0 |
-/-/-/- |
50/10/36.7/35 |
3 |
|
|
800 |
Fire Demon's Great Hammer +6 |
264/0/264/0 |
-/-/-/- |
50/10/37.1/35 |
|
1 |
|
800 |
Fire Demon's Great Hammer +7 |
281/0/281/0 |
-/-/-/- |
50/10/37.5/35 |
|
1 |
|
800 |
Fire Demon's Great Hammer +8 |
298/0/298/0 |
-/-/-/- |
50/10/37.8/35 |
|
2 |
|
800 |
Fire Demon's Great Hammer +9 |
314/0/314/0 |
-/-/-/- |
50/10/38.2/35 |
|
3 |
|
800 |
Fire Demon's Great Hammer +10 |
331/0/331/0 |
-/-/-/- |
50/10/38.5/35 |
|
|
1 |
800 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Demon's Great Hammer +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Frampt Souls |
Chaos Demon's Great Hammer +0 |
216/0/248/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
800 |
Chaos Demon's Great Hammer +1 |
228/0/262/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
800 |
Chaos Demon's Great Hammer +2 |
240/0/276/0 |
-/-/-/- |
50/10/36.4/35 |
1 |
|
800 |
Chaos Demon's Great Hammer +3 |
251/0/289/0 |
-/-/-/- |
50/10/37.1/35 |
2 |
|
800 |
Chaos Demon's Great Hammer +4 |
264/0/303/0 |
-/-/-/- |
50/10/37.8/35 |
3 |
|
800 |
Chaos Demon's Great Hammer +5 |
276/0/317/0 |
-/-/-/- |
50/10/38.5/35 |
|
1 |
800 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 31 Strength is required.
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