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Shotel

Curved sword with sharply curved blade. Created by Arstor, Earl of Carim.

Requires great skill to wield, but evades shield defense to sneak in damage.

In Game Description


Curved sword with sharply curved blade.

Created by Arstor, Earl of Carim.
Requires great skill to wield, but evades
shield defense to sneak in damage.

Availability


Sen's Fortress treasure
Drop off near the top of the long slope (next to the Serpent Mage) near the first encounter of the huge rolling iron balls, just before the room where the Ring of Steel Protection is found.

Sold by Shiva of the East for 10,000 Souls.

General Information


This weapon's strong attacks can stunlock another player infinitely if not toggle-escaped

This weapon's strong attacks go through shields.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Shotel 82/0/0/0
(Slash)
120 2.5 91/14/0/0
E/C/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Double overhead slash into horizontal slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Left-to-right horizontal slash.  
L2 (left hand) Parry.  


2 Handed
R1 — R1 Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Double over head slash into rising vertical slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard.  


Strong attacks are replaced by heavy slashes that ignore opponent's guard

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

15% STR, 72% DEX scaling

Name Damage Stat Bonuses Shard Large Shard Chunk Slab Souls
Shotel +0 82/0/0/0 E/C/-/-          
Shotel +1 90/0/0/0 E/C/-/- 1       200
Shotel +2 98/0/0/0 E/C/-/- 1       200
Shotel +3 106/0/0/0 E/C/-/- 2       200
Shotel +4 114/0/0/0 E/C/-/- 2       200
Shotel +5 123/0/0/0 E/C/-/- 3       200
Shotel +6 131/0/0/0 E/C/-/-   1     200
Shotel +7 139/0/0/0 E/C/-/-   1     200
Shotel +8 147/0/0/0 E/C/-/-   2     200
Shotel +9 155/0/0/0 E/C/-/-   2     200
Shotel +10 164/0/0/0 E/C/-/-   3     200
Shotel +11 172/0/0/0 E/B/-/-     1   200
Shotel +12 180/0/0/0 E/B/-/-     1   200
Shotel +13 188/0/0/0 E/B/-/-     2   200
Shotel +14 196/0/0/0 E/B/-/-     3   200
Shotel +15 205/0/0/0 E/B/-/-       1 200

Crystal


Weapon durability reduced to 12. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Shotel +10
  • Titanite

15% STR, 72% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Shotel +0 180/0/0/0 E/B/-/- 1   200
Crystal Shotel +1 188/0/0/0 E/B/-/- 1   200
Crystal Shotel +2 196/0/0/0 E/B/-/- 2   200
Crystal Shotel +3 205/0/0/0 E/B/-/- 2   200
Crystal Shotel +4 213/0/0/0 E/B/-/- 3   200
Crystal Shotel +5 221/0/0/0 E/B/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.

  • Shotel +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Shotel +0 147/0/0/147 -/-/-/- 45/10/30/30 1   200
Lightning Shotel +1 159/0/0/159 -/-/-/- 45/10/30/32.4 1   200
Lightning Shotel +2 170/0/0/170 -/-/-/- 45/10/30/34.8 2   200
Lightning Shotel +3 182/0/0/182 -/-/-/- 45/10/30/37.2 2   200
Lightning Shotel +4 193/0/0/193 -/-/-/- 45/10/30/39.6 3   200
Lightning Shotel +5 205/0/0/205 -/-/-/- 45/10/30/42.0   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Shotel +5
  • Titanite

11% STR, 55% DEX scaling.

Name Damage Stat Bonuses Large Titanite Shard Souls
Raw Shotel +0 141/0/0/0 E/C/-/- 1 200
Raw Shotel +1 150/0/0/0 E/C/-/- 1 200
Raw Shotel +2 159/0/0/0 E/C/-/- 1 200
Raw Shotel +3 169/0/0/0 E/C/-/- 2 200
Raw Shotel +4 178/0/0/0 E/C/-/- 2 200
Raw Shotel +5 188/0/0/0 E/C/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Shotel +5
  • Green Titanite
  • Blue Titanite

4% STR, 21% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Shotel +0 93/100/0/0 E/D/C/- 1     200
Magic Shotel +1 99/107/0/0 E/D/C/- 1     200
Magic Shotel +2 105/113/0/0 E/D/C/- 1     200
Magic Shotel +3 111/120/0/0 E/D/C/- 2     200
Magic Shotel +4 117/127/0/0 E/D/C/- 2     200
Magic Shotel +5 124/134/0/0 E/D/C/- 3     200
Magic Shotel +6 130/140/0/0 E/D/C/-   1   200
Magic Shotel +7 136/147/0/0 E/D/C/-   1   200
Magic Shotel +8 142/154/0/0 E/D/C/-   2   200
Magic Shotel +9 148/160/0/0 E/D/C/-   3   200
Magic Shotel +10 155/167/0/0 E/D/C/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Shotel +5
  • Blue Titanite

3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Shotel +0 124/132/0/0 E/E/C/- 1   200
Enchanted Shotel +1 128/135/0/0 E/E/C/- 1   200
Enchanted Shotel +2 133/139/0/0 E/E/B/- 2   200
Enchanted Shotel +3 138/143/0/0 E/E/B/- 2   200
Enchanted Shotel +4 143/147/0/0 E/E/A/- 3   200
Enchanted Shotel +5 148/153/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Shotel +5
  • Green Titanite
  • White Titanite

6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Shotel +0 82/102/0/0 E/D/-/C 0/0/110/- 1     200
Divine Shotel +1 88/108/0/0 E/D/-/C 0/0/110/- 1     200
Divine Shotel +2 93/115/0/0 E/D/-/C 0/0/110/- 1     200
Divine Shotel +3 99/122/0/0 E/D/-/C 0/0/110/- 2     200
Divine Shotel +4 104/129/0/0 E/D/-/C 0/0/110/- 2     200
Divine Shotel +5 110/136/0/0 E/D/-/C 0/0/110/- 3     200
Divine Shotel +6 115/142/0/0 E/D/-/C 0/0/110/-   1   200
Divine Shotel +7 121/149/0/0 E/D/-/C 0/0/110/-   1   200
Divine Shotel +8 126/156/0/0 E/D/-/C 0/0/110/-   2   200
Divine Shotel +9 132/163/0/0 E/D/-/C 0/0/110/-   3   200
Divine Shotel +10 137/170/0/0 E/D/-/C 0/0/110/-     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Shotel +5
  • White Titanite

5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Shotel +0 112/124/0/0 E/D/-/B 0/0/-/110 1   200
Occult Shotel +1 118/130/0/0 E/D/-/B 0/0/-/110 1   200
Occult Shotel +2 125/136/0/0 E/D/-/B 0/0/-/110 2   200
Occult Shotel +3 132/142/0/0 E/D/-/B 0/0/-/110 2   200
Occult Shotel +4 138/148/0/0 E/D/-/B 0/0/-/110 3   200
Occult Shotel +5 145/155/0/0 E/D/-/B 0/0/-/110   1 200

Fire


Adds fire damage. All stat bonuses removed.
Requires

  • Shotel +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Shotel +0 106/0/106/0 -/-/-/- 45/10/30/30 1     200
Fire Shotel +1 114/0/114/0 -/-/-/- 45/10/30.3/30 1     200
Fire Shotel +2 123/0/123/0 -/-/-/- 45/10/30.6/30 1     200
Fire Shotel +3 131/0/131/0 -/-/-/- 45/10/30.9/30 2     200
Fire Shotel +4 139/0/139/0 -/-/-/- 45/10/31.2/30 2     200
Fire Shotel +5 147/0/147/0 -/-/-/- 45/10/31.5/30 3     200
Fire Shotel +6 157/0/157/0 -/-/-/- 45/10/31.8/30   1   200
Fire Shotel +7 167/0/167/0 -/-/-/- 45/10/32.1/30   1   200
Fire Shotel +8 177/0/177/0 -/-/-/- 45/10/32.4/30   2   200
Fire Shotel +9 186/0/186/0 -/-/-/- 45/10/32.7/30   3   200
Fire Shotel +10 196/0/196/0 -/-/-/- 45/10/33.0/30     1 200

Chaos


Base damage reduced from fire upgrade path. Increased damage bonus from humanity.
Requires

  • Fire Shotel +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Shotel +0 129/0/147/0 -/-/-/- 45/10/30/30 1   200
Chaos Shotel +1 136/0/155/0 -/-/-/- 45/10/30.6/30 1   200
Chaos Shotel +2 144/0/164/0 -/-/-/- 45/10/31.2/30 1   200
Chaos Shotel +3 151/0/172/0 -/-/-/- 45/10/31.8/30 2   200
Chaos Shotel +4 158/0/180/0 -/-/-/- 45/10/32.4/30 3   200
Chaos Shotel +5 165/0/188/0 -/-/-/- 45/10/33.0/30 0 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 6 Strength is required