Longbow
Large bow. Projectile weapon for experienced hunters. Equip arrows to use.
Hold bow to aim.
Aim for heads of humanoid foes.
May change type of arrows.
Availability
Found on a ledge in Darkroot Basin on a dead body with the Hunter Armor Set and some arrows.
Dropped by Undead Crystal Soldier (Bow) (2% drop rate).
Dropped by Giant Skeleton Archer (Bow) (2% drop rate).
Has a Bow Dist Rate of 0.
Image |
Name |
Damage |
Critical Bonus |
Range |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Frampt Souls |
|
Longbow |
36/0/0/0 |
100 |
50 |
100 |
1.0 |
91/14/0/0
D/A/-/- |
50 |
|
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 140% DEX scaling.
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Longbow +0 |
36/0/0/0 |
D/A/-/- |
|
|
Longbow +1 |
39/0/0/0 |
D/S/-/- |
x1 Titanite Shard |
200 |
Longbow +2 |
43/0/0/0 |
D/S/-/- |
x1 Titanite Shard |
200 |
Longbow +3 |
46/0/0/0 |
D/S/-/- |
x2 Titanite Shard |
200 |
Longbow +4 |
50/0/0/0 |
D/S/-/- |
x2 Titanite Shard |
200 |
Longbow +5 |
54/0/0/0 |
D/S/-/- |
x3 Titanite Shard |
200 |
Longbow +6 |
57/0/0/0 |
D/S/-/- |
x1 Lg. Titanite Shard |
200 |
Longbow +7 |
61/0/0/0 |
D/S/-/- |
x1 Lg. Titanite Shard |
200 |
Longbow +8 |
64/0/0/0 |
D/S/-/- |
x2 Lg. Titanite Shard |
200 |
Longbow +9 |
68/0/0/0 |
D/S/-/- |
x2 Lg. Titanite Shard |
200 |
Longbow +10 |
72/0/0/0 |
D/S/-/- |
x3 Lg. Titanite Shard |
200 |
Longbow +11 |
75/0/0/0 |
D/S/-/- |
x1 Titanite Chunk |
200 |
Longbow +12 |
79/0/0/0 |
D/S/-/- |
x1 Titanite Chunk |
200 |
Longbow +13 |
82/0/0/0 |
D/S/-/- |
x2 Titanite Chunk |
200 |
Longbow +14 |
86/0/0/0 |
D/S/-/- |
x3 Titanite Chunk |
200 |
Longbow +15 |
90/0/0/0 |
D/S/-/- |
x1 Titanite Slab |
200 |
|
Crystal
Longbow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
38% STR, 140% DEX scaling.
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Crystal Longbow +0 |
79/0/0/0 |
D/S/-/- |
1x Titanite Chunk |
200 |
Crystal Longbow +1 |
82/0/0/0 |
D/S/-/- |
1x Titanite Chunk |
200 |
Crystal Longbow +2 |
86/0/0/0 |
D/S/-/- |
1x Titanite Chunk |
200 |
Crystal Longbow +3 |
90/0/0/0 |
D/S/-/- |
2x Titanite Chunk |
200 |
Crystal Longbow +4 |
93/0/0/0 |
D/S/-/- |
3x Titanite Chunk |
200 |
Crystal Longbow +5 |
97/0/0/0 |
D/S/-/- |
1x Titanite Slab |
200 |
|
Lightning
Lighting Damage Added.
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Lightning Longbow +0 |
133/0/0/147 |
-/-/-/- |
1x Titanite Chunk |
200 |
Lightning Longbow +1 |
139/0/0/154 |
-/-/-/- |
1x Titanite Chunk |
200 |
Lightning Longbow +2 |
146/0/0/160 |
-/-/-/- |
1x Titanite Chunk |
200 |
Lightning Longbow +3 |
152/0/0/167 |
-/-/-/- |
2x Titanite Chunk |
200 |
Lightning Longbow +4 |
159/0/0/173 |
-/-/-/- |
3x Titanite Chunk |
200 |
Lightning Longbow +5 |
165/0/0/180 |
-/-/-/- |
1x Titanite Slab |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
29% STR, 105% DEX scaling.
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Raw Longbow +0 |
61/0/0/0 |
D/A/-/- |
1x Lg. Titanite Shard |
200 |
Raw Longbow +1 |
65/0/0/0 |
D/A/-/- |
1x Lg. Titanite Shard |
200 |
Raw Longbow +2 |
69/0/0/0 |
D/A/-/- |
1x Lg. Titanite Shard |
200 |
Raw Longbow +3 |
73/0/0/0 |
D/A/-/- |
2x Lg. Titanite Shard |
200 |
Raw Longbow +4 |
77/0/0/0 |
D/A/-/- |
2x Lg. Titanite Shard |
200 |
Raw Longbow +5 |
82/0/0/0 |
D/A/-/- |
3x Lg. Titanite Shard |
200 |
|
Magic
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Longbow +5
- Green Titanite
- Blue Titanite
11% STR, 39% DEX, 128% INT scaling.
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Magic Longbow +0 |
40/43/0/0 |
E/D/A/- |
1x Green Titanite Shard |
200 |
Magic Longbow +1 |
43/46/0/0 |
E/D/A/- |
1x Green Titanite Shard |
200 |
Magic Longbow +2 |
45/49/0/0 |
E/D/A/- |
1x Green Titanite Shard |
200 |
Magic Longbow +3 |
48/52/0/0 |
E/D/A/- |
2x Green Titanite Shard |
200 |
Magic Longbow +4 |
51/55/0/0 |
E/D/A/- |
2x Green Titanite Shard |
200 |
Magic Longbow +5 |
54/58/0/0 |
E/D/A/- |
3x Green Titanite Shard |
200 |
Magic Longbow +6 |
56/60/0/0 |
E/D/S/- |
1x Blue Titanite Chunk |
200 |
Magic Longbow +7 |
59/63/0/0 |
E/D/S/- |
1x Blue Titanite Chunk |
200 |
Magic Longbow +8 |
62/66/0/0 |
E/D/S/- |
2x Blue Titanite Chunk |
200 |
Magic Longbow +9 |
64/69/0/0 |
E/D/S/- |
3x Blue Titanite Chunk |
200 |
Magic Longbow +10 |
67/72/0/0 |
E/D/S/- |
1x Blue Titanite Slab |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Longbow +5
- Blue Titanite
8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Enchanted Longbow +0 |
54/58/0/0 |
E/D/A/- |
1x Blue Titanite Chunk |
200 |
Enchanted Longbow +1 |
56/59/0/0 |
E/D/A/- |
1x Blue Titanite Chunk |
200 |
Enchanted Longbow +2 |
58/61/0/0 |
E/D/S/- |
1x Blue Titanite Chunk |
200 |
Enchanted Longbow +3 |
60/63/0/0 |
E/D/S/- |
2x Blue Titanite Chunk |
200 |
Enchanted Longbow +4 |
62/64/0/0 |
E/D/S/- |
3x Blue Titanite Chunk |
200 |
Enchanted Longbow +5 |
64/67/0/0 |
E/D/S/- |
1x Blue Titanite Slab |
200 |
|
Divine
Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires
- Longbow +5
- Green Titanite
- White Titanite
15% STR, 54% DEX, 127% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Souls |
Divine Longbow +0 |
36/45/0/0 |
E/C/-/A |
0/0/110/- |
1x Green Titanite Shard |
200 |
Divine Longbow +1 |
38/48/0/0 |
E/C/-/A |
0/0/110/- |
1x Green Titanite Shard |
200 |
Divine Longbow +2 |
40/51/0/0 |
E/C/-/A |
0/0/110/- |
1x Green Titanite Shard |
200 |
Divine Longbow +3 |
43/54/0/0 |
E/C/-/A |
0/0/110/- |
2x Green Titanite Shard |
200 |
Divine Longbow +4 |
45/57/0/0 |
E/C/-/A |
0/0/110/- |
2x Green Titanite Shard |
200 |
Divine Longbow +5 |
48/60/0/0 |
E/C/-/A |
0/0/110/- |
3x Green Titanite Shard |
200 |
Divine Longbow +6 |
50/62/0/0 |
E/C/-/S |
0/0/110/- |
1x White Titanite Chunk |
200 |
Divine Longbow +7 |
52/66/0/0 |
E/C/-/S |
0/0/110/- |
1x White Titanite Chunk |
200 |
Divine Longbow +8 |
55/69/0/0 |
E/C/-/S |
0/0/110/- |
2x White Titanite Chunk |
200 |
Divine Longbow +9 |
57/72/0/0 |
E/C/-/S |
0/0/110/- |
3x White Titanite Chunk |
200 |
Divine Longbow +10 |
60/75/0/0 |
E/C/-/S |
0/0/110/- |
1x White Titanite Slab |
200 |
|
Occult
Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires
- Divine Longbow +5
- White Titanite
14% STR, 50% DEX, 150% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Souls |
Occult Longbow +0 |
50/54/0/0 |
E/C/-/S |
0/0/-/110 |
1x White Titanite Chunk |
200 |
Occult Longbow +1 |
52/56/0/0 |
E/C/-/S |
0/0/-/110 |
1x White Titanite Chunk |
200 |
Occult Longbow +2 |
56/59/0/0 |
E/C/-/S |
0/0/-/110 |
1x White Titanite Chunk |
200 |
Occult Longbow +3 |
58/62/0/0 |
E/C/-/S |
0/0/-/110 |
2x White Titanite Chunk |
200 |
Occult Longbow +4 |
62/64/0/0 |
E/C/-/S |
0/0/-/110 |
3x White Titanite Chunk |
200 |
Occult Longbow +5 |
65/67/0/0 |
E/C/-/S |
0/0/-/110 |
1x White Titanite Slab |
200 |
|
Fire
Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires
- Longbow +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Fire Longbow +0 |
64/0/64/0 |
-/-/-/- |
1x Green Titanite Shard |
200 |
Fire Longbow +1 |
74/0/74/0 |
-/-/-/- |
1x Green Titanite Shard |
200 |
Fire Longbow +2 |
84/0/84/0 |
-/-/-/- |
1x Green Titanite Shard |
200 |
Fire Longbow +3 |
93/0/93/0 |
-/-/-/- |
2x Green Titanite Shard |
200 |
Fire Longbow +4 |
103/0/103/0 |
-/-/-/- |
2x Green Titanite Shard |
200 |
Fire Longbow +5 |
113/0/113/0 |
-/-/-/- |
3x Green Titanite Shard |
200 |
Fire Longbow +6 |
123/0/123/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Fire Longbow +7 |
132/0/132/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Fire Longbow +8 |
142/0/142/0 |
-/-/-/- |
2x Red Titanite Chunk |
200 |
Fire Longbow +9 |
152/0/152/0 |
-/-/-/- |
3x Red Titanite Chunk |
200 |
Fire Longbow +10 |
162/0/162/0 |
-/-/-/- |
1x Red Titanite Slab |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Longbow +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Chaos Longbow +0 |
80/0/97/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Chaos Longbow +1 |
89/0/109/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Chaos Longbow +2 |
99/0/121/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Chaos Longbow +3 |
108/0/133/0 |
-/-/-/- |
2x Red Titanite Chunk |
200 |
Chaos Longbow +4 |
118/0/146/0 |
-/-/-/- |
3x Red Titanite Chunk |
200 |
Chaos Longbow +5 |
128/0/158/0 |
-/-/-/- |
1x Red Titanite Slab |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
Range: |
The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
Durability: |
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Requirements: |
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
- because bows are always two handed, only 6 strength is required
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