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Rapier

Standard thrusting sword. Regular one-handed attack can be delivered with shield held up.

Can parry with use of left hand.

Thrusting attacks pierce and are effective against foes with hard exteriors, but the wielder is left open to damage after a swing.

Availability


Sold by the Undead Merchant (Male) in the Undead Burg for 600 Souls

Drop from rapier-wielding Balder Knights (2% drop rate)

General Information


Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Rapier 73/0/0/0

(Thrust)
110 150 1.5 71/12/0/0

D/C/-/-
45/10/30/30 22 50

Move Set


1 Handed
R1 — R1 Piercing thrusts. Can be done with shield raised.
R2 — R2 Lunging thrust into heavy thrust.
Roll — R1 Low piercing thrust.
Backstep or Run — R1 Jumping piercing thrust.
Forward + R1 Backstep thrust. Useful as an evasive attack.
Forward + R2 Jumping thrust attack.
L1 (left hand) Piercing thrust.
L2 (left hand) Parry.

2 Handed
R1 — R1 Piercing thrusts.
R2 Lunging thrust.
Roll — R1 Low piercing thrust.
Backstep or Run — R1 Jumping piercing thrust.
Forward + R1 Backstep thrust. Useful as an evasive attack.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Rapier +0 73/0/0/0 D/C/-/-
Rapier +1 80/0/0/0 D/C/-/- 1 200
Rapier +2 87/0/0/0 D/C/-/- 1 200
Rapier +3 94/0/0/0 D/C/-/- 2 200
Rapier +4 102/0/0/0 D/C/-/- 2 200
Rapier +5 109/0/0/0 D/C/-/- 3 200
Rapier +6 116/0/0/0 D/C/-/- 1 200
Rapier +7 124/0/0/0 D/C/-/- 1 200
Rapier +8 131/0/0/0 D/C/-/- 2 200
Rapier +9 138/0/0/0 D/C/-/- 2 200
Rapier +10 146/0/0/0 D/C/-/- 3 200
Rapier +11 153/0/0/0 D/C/-/- 1 200
Rapier +12 160/0/0/0 D/C/-/- 1 200
Rapier +13 167/0/0/0 D/C/-/- 2 200
Rapier +14 175/0/0/0 D/B/-/- 3 200
Rapier +15 182/0/0/0 D/B/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Rapier +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Rapier +0 126/0/0/0 E/C/-/- 1 200
Raw Rapier +1 134/0/0/0 E/C/-/- 1 200
Raw Rapier +2 142/0/0/0 E/C/-/- 1 200
Raw Rapier +3 151/0/0/0 E/C/-/- 2 200
Raw Rapier +4 159/0/0/0 E/C/-/- 2 200
Raw Rapier +5 168/0/0/0 E/C/-/- 3 200

Crystal


Rapier durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Rapier +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Rapier +0 160/0/0/0 D/C/-/- 1 200
Crystal Rapier +1 167/0/0/0 D/C/-/- 1 200
Crystal Rapier +2 175/0/0/0 D/B/-/- 1 200
Crystal Rapier +3 182/0/0/0 D/B/-/- 2 200
Crystal Rapier +4 189/0/0/0 D/B/-/- 3 200
Crystal Rapier +5 197/0/0/0 D/B/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Rapier +10
  • Titanite

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Rapier +0 131/0/0/131 -/-/-/- 45/10/30/30 1 200
Lightning Rapier +1 141/0/0/141 -/-/-/- 45/10/30/32.4 1 200
Lightning Rapier +2 151/0/0/151 -/-/-/- 45/10/30/34.8 1 200
Lightning Rapier +3 162/0/0/162 -/-/-/- 45/10/30/37.2 2 200
Lightning Rapier +4 172/0/0/172 -/-/-/- 45/10/30/39.6 3 200
Lightning Rapier +5 182/0/0/182 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Rapier +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Rapier +0 82/88/0/0 E/D/C/- 1 200
Magic Rapier +1 88/94/0/0 E/D/C/- 1 200
Magic Rapier +2 93/100/0/0 E/D/C/- 1 200
Magic Rapier +3 99/106/0/0 E/D/C/- 2 200
Magic Rapier +4 104/112/0/0 E/D/C/- 2 200
Magic Rapier +5 110/118/0/0 E/D/C/- 3 200
Magic Rapier +6 115/123/0/0 E/D/C/- 1 200
Magic Rapier +7 121/129/0/0 E/D/C/- 1 200
Magic Rapier +8 126/135/0/0 E/D/C/- 2 200
Magic Rapier +9 132/141/0/0 E/D/C/- 3 200
Magic Rapier +10 137/147/0/0 E/D/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Rapier +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Rapier +0 110/116/0/0 E/E/C/- 1 200
Enchanted Rapier +1 114/119/0/0 E/E/B/- 1 200
Enchanted Rapier +2 118/122/0/0 E/E/B/- 1 200
Enchanted Rapier +3 123/126/0/0 E/E/B/- 2 200
Enchanted Rapier +4 127/129/0/0 E/E/A/- 3 200
Enchanted Rapier +5 132/134/0/0 E/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Rapier +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Rapier +0 73/90/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +1 78/96/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +2 83/102/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +3 88/108/0/0 E/D/-/C 0/0/110/- 2 200
Divine Rapier +4 93/114/0/0 E/D/-/C 0/0/110/- 2 200
Divine Rapier +5 98/120/0/0 E/D/-/C 0/0/110/- 3 200
Divine Rapier +6 102/125/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +7 107/132/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +8 112/138/0/0 E/D/-/C 0/0/110/- 2 200
Divine Rapier +9 117/144/0/0 E/D/-/C 0/0/110/- 3 200
Divine Rapier +10 122/150/0/0 E/D/-/C 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Rapier +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Rapier +0 100/110/0/0 E/D/-/B 0/0/-/110 1 200
Occult Rapier +1 105/115/0/0 E/D/-/B 0/0/-/110 1 200
Occult Rapier +2 112/121/0/0 E/D/-/B 0/0/-/110 1 200
Occult Rapier +3 117/126/0/0 E/D/-/B 0/0/-/110 2 200
Occult Rapier +4 124/132/0/0 E/D/-/B 0/0/-/110 3 200
Occult Rapier +5 130/137/0/0 E/D/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Rapier +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Rapier +0 94/0/94/0 -/-/-/- 45/10/30/30 1 200
Fire Rapier +1 102/0/102/0 -/-/-/- 45/10/30.3/30 1 200
Fire Rapier +2 109/0/109/0 -/-/-/- 45/10/30.6/30 1 200
Fire Rapier +3 116/0/116/0 -/-/-/- 45/10/30.9/30 2 200
Fire Rapier +4 124/0/124/0 -/-/-/- 45/10/31.2/30 2 200
Fire Rapier +5 131/0/131/0 -/-/-/- 45/10/31.5/30 3 200
Fire Rapier +6 140/0/140/0 -/-/-/- 45/10/31.8/30 1 200
Fire Rapier +7 148/0/148/0 -/-/-/- 45/10/32.1/30 1 200
Fire Rapier +8 157/0/157/0 -/-/-/- 45/10/32.4/30 2 200
Fire Rapier +9 166/0/166/0 -/-/-/- 45/10/32.7/30 3 200
Fire Rapier +10 175/0/175/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Rapier +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Rapier +0 113/0/131/0 -/-/-/- 45/10/30/30 1 200
Chaos Rapier +1 119/0/138/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Rapier +2 126/0/146/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Rapier +3 132/0/153/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Rapier +4 138/0/160/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Rapier +5 144/0/167/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 5 Strength is required.