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Scimitar

Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.

The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.

Availability


Starting weapon of the Wanderer class

Purchased from the Undead Merchant (Male) for 600 Souls

Drop from the Scimitar-wielding skeletons in the Catacombs (2% drop rate)

General Information


When wielded by skeletons, the Scimitar will cause bleed build-up upon hit.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Scimitar 80/0/0/0

(Slash)
160 1.5 71/13/0/0

E/B/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Double overhead slash into horizontal slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Left-to-right horizontal slash.  
L2 (left hand) Parry.  


2 Handed
R1 — R1 Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Double over head slash into rising vertical slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

13% STR, 85% DEX scaling

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Scimitar +0 80/0/0/0 E/B/-/-         200
Scimitar +1 88/0/0/0 E/B/-/- 1       200
Scimitar +2 96/0/0/0 E/B/-/- 1       200
Scimitar +3 104/0/0/0 E/B/-/- 2       200
Scimitar +4 112/0/0/0 E/B/-/- 2       200
Scimitar +5 120/0/0/0 E/B/-/- 3       200
Scimitar +6 128/0/0/0 E/B/-/-   1     200
Scimitar +7 136/0/0/0 E/B/-/-   1     200
Scimitar +8 144/0/0/0 E/B/-/-   2     200
Scimitar +9 152/0/0/0 E/B/-/-   2     200
Scimitar +10 160/0/0/0 E/B/-/-   3     200
Scimitar +11 168/0/0/0 E/B/-/-     1   200
Scimitar +12 176/0/0/0 E/B/-/-     1   200
Scimitar +13 184/0/0/0 E/B/-/-     2   200
Scimitar +14 192/0/0/0 E/A/-/-     3   200
Scimitar +15 200/0/0/0 E/A/-/-       1 200

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Scimitar +10
  • Titanite

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Scimitar +0 176/0/0/0 E/B/-/- 1   200
Crystal Scimitar +1 184/0/0/0 E/B/-/- 1   200
Crystal Scimitar +2 192/0/0/0 E/B/-/- 1   200
Crystal Scimitar +3 200/0/0/0 E/B/-/- 2   200
Crystal Scimitar +4 208/0/0/0 E/A/-/- 3   200
Crystal Scimitar +5 216/0/0/0 E/A/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Scimitar +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Scimitar +0 144/0/0/144 -/-/-/- 45/10/30/30 1   200
Lightning Scimitar +1 155/0/0/155 -/-/-/- 45/10/30/32.4 1   200
Lightning Scimitar +2 166/0/0/166 -/-/-/- 45/10/30/34.8 1   200
Lightning Scimitar +3 177/0/0/177 -/-/-/- 45/10/30/37.2 2   200
Lightning Scimitar +4 188/0/0/188 -/-/-/- 45/10/30/39.6 3   200
Lightning Scimitar +5 200/0/0/200 -/-/-/- 45/10/30/42.0   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Scimitar +5
  • Titanite

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Scimitar +0 138/0/0/0 E/C/-/- 1 200
Raw Scimitar +1 147/0/0/0 E/C/-/- 1 200
Raw Scimitar +2 156/0/0/0 E/C/-/- 1 200
Raw Scimitar +3 165/0/0/0 E/C/-/- 2 200
Raw Scimitar +4 174/0/0/0 E/C/-/- 2 200
Raw Scimitar +5 184/0/0/0 E/C/-/- 3 200

Magic


Adds magic damage, reduces strength and dex bonuses to minimal, adds moderate intelligence bonus
Requires

  • Scimitar + 5
  • Green Titanite
  • Blue Titanite

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Scimitar +0 90/97/0/0 E/D/C/- 1     200
Magic Scimitar +1 96/104/0/0 E/D/C/- 1     200
Magic Scimitar +2 102/110/0/0 E/D/C/- 1     200
Magic Scimitar +3 108/117/0/0 E/D/C/- 2     200
Magic Scimitar +4 114/123/0/0 E/D/C/- 2     200
Magic Scimitar +5 120/130/0/0 E/D/C/- 3     200
Magic Scimitar +6 125/136/0/0 E/E/B/-   1   200
Magic Scimitar +7 132/143/0/0 E/E/B/-   1   200
Magic Scimitar +8 138/149/0/0 E/E/B/-   2   200
Magic Scimitar +9 144/156/0/0 E/E/B/-   3   200
Magic Scimitar +10 150/162/0/0 E/E/B/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Scimitar + 5
  • Blue Titanite

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Scimitar +0 120/128/0/0 E/E/C/- 1   200
Enchanted Scimitar +1 124/131/0/0 E/E/C/- 1   200
Enchanted Scimitar +2 129/135/0/0 E/E/C/- 1   200
Enchanted Scimitar +3 134/139/0/0 E/E/B/- 2   200
Enchanted Scimitar +4 139/143/0/0 E/E/B/- 3   200
Enchanted Scimitar +5 144/148/0/0 E/E/A/-   1 200

Divine


  • Divine weapon upgrade path.

Requires:
Green Titanite
White Titanite

5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Scimitar +0 81/99/0/0 E/D/-/C 0/0/110/0 1     200
Divine Scimitar +1 86/105/0/0 E/D/-/C 0/0/110/0 1     200
Divine Scimitar +2 91/112/0/0 E/D/-/C 0/0/110/0 1     200
Divine Scimitar +3 97/118/0/0 E/D/-/C 0/0/110/0 2     200
Divine Scimitar +4 102/125/0/0 E/D/-/C 0/0/110/0 2     200
Divine Scimitar +5 108/132/0/0 E/D/-/C 0/0/110/0 3     200
Divine Scimitar +6 113/138/0/0 E/D/-/C 0/0/110/0   1   200
Divine Scimitar +7 118/145/0/0 E/D/-/C 0/0/110/0   1   200
Divine Scimitar +8 124/151/0/0 E/D/-/C 0/0/110/0   2   200
Divine Scimitar +9 129/158/0/0 E/D/-/B 0/0/110/0   3   200
Divine Scimitar +10 135/165/0/0 E/D/-/B 0/0/110/0     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Scimitar +5
  • White Titanite

5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Scimitar +0 110/120/0/0 E/D/-/B 0/0/0/110 1   200
Occult Scimitar +1 116/125/0/0 E/D/-/B 0/0/0/110 1   200
Occult Scimitar +2 123/132/0/0 E/D/-/B 0/0/0/110 1   200
Occult Scimitar +3 129/138/0/0 E/D/-/B 0/0/0/110 2   200
Occult Scimitar +4 136/144/0/0 E/D/-/B 0/0/0/110 3   200
Occult Scimitar +5 143/150/0/0 E/D/-/B 0/0/0/110   1 200

Fire


Adds fire damage, removes strength and dex bonuses, increases Fire Damage Reduction 1.5%
Requires

  • Scimitar + 5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Scimitar +0 104/0/104/0 -/-/-/- 45/10/30/30 1     200
Fire Scimitar +1 112/0/112/0 -/-/-/- 45/10/30.3/30 1     200
Fire Scimitar +2 120/0/120/0 -/-/-/- 45/10/30.6/30 1     200
Fire Scimitar +3 128/0/128/0 -/-/-/- 45/10/30.9/30 2     200
Fire Scimitar +4 136/0/136/0 -/-/-/- 45/10/31.2/30 2     200
Fire Scimitar +5 144/0/144/0 -/-/-/- 45/10/31.5/30 3     200
Fire Scimitar +6 153/0/153/0 -/-/-/- 45/10/31.8/30   1   200
Fire Scimitar +7 163/0/163/0 -/-/-/- 45/10/32.1/30   1   200
Fire Scimitar +8 172/0/172/0 -/-/-/- 45/10/32.4/30   2   200
Fire Scimitar +9 182/0/182/0 -/-/-/- 45/10/32.7/30   3   200
Fire Scimitar +10 192/0/192/0 -/-/-/- 45/10/33.0/30     1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Scimitar +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Scimitar +0 126/0/144/0 -/-/-/- 45/10/30/30 1   200
Chaos Scimitar +1 133/0/152/0 -/-/-/- 45/10/30.6/30 1   200
Chaos Scimitar +2 140/0/160/0 -/-/-/- 45/10/31.2/30 1   200
Chaos Scimitar +3 147/0/168/0 -/-/-/- 45/10/31.8/30 2   200
Chaos Scimitar +4 154/0/176/0 -/-/-/- 45/10/32.4/30 3   200
Chaos Scimitar +5 161/0/184/0 -/-/-/- 45/10/33.0/30   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 5 Strength is required