# Scimitar > *Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.* > > *The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.* ### Availability --- Starting weapon of the Wanderer class Purchased from the Undead Merchant (Male) for 600 Souls Drop from the Scimitar-wielding skeletons in the Catacombs (2% drop rate) ### General Information --- When wielded by skeletons, the Scimitar will cause bleed build-up upon hit.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/scimitar.webp)![]()Scimitar80/0/0/0 (Slash)1601.571/13/0/0 E/B/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Double overhead slash into horizontal slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Left-to-right horizontal slash.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Double over head slash into rising vertical slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 13% STR, 85% DEX scaling
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Scimitar +080/0/0/0E/B/-/- 200
Scimitar +188/0/0/0E/B/-/-1 200
Scimitar +296/0/0/0E/B/-/-1 200
Scimitar +3104/0/0/0E/B/-/-2 200
Scimitar +4112/0/0/0E/B/-/-2 200
Scimitar +5120/0/0/0E/B/-/-3 200
Scimitar +6128/0/0/0E/B/-/- 1 200
Scimitar +7136/0/0/0E/B/-/- 1 200
Scimitar +8144/0/0/0E/B/-/- 2 200
Scimitar +9152/0/0/0E/B/-/- 2 200
Scimitar +10160/0/0/0E/B/-/- 3 200
Scimitar +11168/0/0/0E/B/-/- 1 200
Scimitar +12176/0/0/0E/B/-/- 1 200
Scimitar +13184/0/0/0E/B/-/- 2 200
Scimitar +14192/0/0/0E/A/-/- 3 200
Scimitar +15200/0/0/0E/A/-/- 1200
#### Crystal --- Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Scimitar +10 - Titanite 13% STR, 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Scimitar +0176/0/0/0E/B/-/-1 200
Crystal Scimitar +1184/0/0/0E/B/-/-1 200
Crystal Scimitar +2192/0/0/0E/B/-/-1 200
Crystal Scimitar +3200/0/0/0E/B/-/-2 200
Crystal Scimitar +4208/0/0/0E/A/-/-3 200
Crystal Scimitar +5216/0/0/0E/A/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Scimitar +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Scimitar +0144/0/0/144-/-/-/-45/10/30/301 200
Lightning Scimitar +1155/0/0/155-/-/-/-45/10/30/32.41 200
Lightning Scimitar +2166/0/0/166-/-/-/-45/10/30/34.81 200
Lightning Scimitar +3177/0/0/177-/-/-/-45/10/30/37.22 200
Lightning Scimitar +4188/0/0/188-/-/-/-45/10/30/39.63 200
Lightning Scimitar +5200/0/0/200-/-/-/-45/10/30/42.0 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Scimitar +5 - Titanite 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Scimitar +0138/0/0/0E/C/-/-1200
Raw Scimitar +1147/0/0/0E/C/-/-1200
Raw Scimitar +2156/0/0/0E/C/-/-1200
Raw Scimitar +3165/0/0/0E/C/-/-2200
Raw Scimitar +4174/0/0/0E/C/-/-2200
Raw Scimitar +5184/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage, reduces strength and dex bonuses to minimal, adds moderate intelligence bonus Requires - Scimitar + 5 - Green Titanite - Blue Titanite 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Scimitar +090/97/0/0E/D/C/-1 200
Magic Scimitar +196/104/0/0E/D/C/-1 200
Magic Scimitar +2102/110/0/0E/D/C/-1 200
Magic Scimitar +3108/117/0/0E/D/C/-2 200
Magic Scimitar +4114/123/0/0E/D/C/-2 200
Magic Scimitar +5120/130/0/0E/D/C/-3 200
Magic Scimitar +6125/136/0/0E/E/B/- 1 200
Magic Scimitar +7132/143/0/0E/E/B/- 1 200
Magic Scimitar +8138/149/0/0E/E/B/- 2 200
Magic Scimitar +9144/156/0/0E/E/B/- 3 200
Magic Scimitar +10150/162/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Scimitar + 5 - Blue Titanite 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Scimitar +0120/128/0/0E/E/C/-1 200
Enchanted Scimitar +1124/131/0/0E/E/C/-1 200
Enchanted Scimitar +2129/135/0/0E/E/C/-1 200
Enchanted Scimitar +3134/139/0/0E/E/B/-2 200
Enchanted Scimitar +4139/143/0/0E/E/B/-3 200
Enchanted Scimitar +5144/148/0/0E/E/A/- 1200
#### Divine --- - Divine weapon upgrade path. Requires: Green Titanite White Titanite 5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Scimitar +081/99/0/0E/D/-/C0/0/110/01 200
Divine Scimitar +186/105/0/0E/D/-/C0/0/110/01 200
Divine Scimitar +291/112/0/0E/D/-/C0/0/110/01 200
Divine Scimitar +397/118/0/0E/D/-/C0/0/110/02 200
Divine Scimitar +4102/125/0/0E/D/-/C0/0/110/02 200
Divine Scimitar +5108/132/0/0E/D/-/C0/0/110/03 200
Divine Scimitar +6113/138/0/0E/D/-/C0/0/110/0 1 200
Divine Scimitar +7118/145/0/0E/D/-/C0/0/110/0 1 200
Divine Scimitar +8124/151/0/0E/D/-/C0/0/110/0 2 200
Divine Scimitar +9129/158/0/0E/D/-/B0/0/110/0 3 200
Divine Scimitar +10135/165/0/0E/D/-/B0/0/110/0 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Scimitar +5 - White Titanite 5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Scimitar +0110/120/0/0E/D/-/B0/0/0/1101 200
Occult Scimitar +1116/125/0/0E/D/-/B0/0/0/1101 200
Occult Scimitar +2123/132/0/0E/D/-/B0/0/0/1101 200
Occult Scimitar +3129/138/0/0E/D/-/B0/0/0/1102 200
Occult Scimitar +4136/144/0/0E/D/-/B0/0/0/1103 200
Occult Scimitar +5143/150/0/0E/D/-/B0/0/0/110 1200
#### Fire --- Adds fire damage, removes strength and dex bonuses, increases Fire Damage Reduction 1.5% Requires - Scimitar + 5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Scimitar +0104/0/104/0-/-/-/-45/10/30/301 200
Fire Scimitar +1112/0/112/0-/-/-/-45/10/30.3/301 200
Fire Scimitar +2120/0/120/0-/-/-/-45/10/30.6/301 200
Fire Scimitar +3128/0/128/0-/-/-/-45/10/30.9/302 200
Fire Scimitar +4136/0/136/0-/-/-/-45/10/31.2/302 200
Fire Scimitar +5144/0/144/0-/-/-/-45/10/31.5/303 200
Fire Scimitar +6153/0/153/0-/-/-/-45/10/31.8/30 1 200
Fire Scimitar +7163/0/163/0-/-/-/-45/10/32.1/30 1 200
Fire Scimitar +8172/0/172/0-/-/-/-45/10/32.4/30 2 200
Fire Scimitar +9182/0/182/0-/-/-/-45/10/32.7/30 3 200
Fire Scimitar +10192/0/192/0-/-/-/-45/10/33.0/30 1200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Scimitar +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Scimitar +0126/0/144/0-/-/-/-45/10/30/301 200
Chaos Scimitar +1133/0/152/0-/-/-/-45/10/30.6/301 200
Chaos Scimitar +2140/0/160/0-/-/-/-45/10/31.2/301 200
Chaos Scimitar +3147/0/168/0-/-/-/-45/10/31.8/302 200
Chaos Scimitar +4154/0/176/0-/-/-/-45/10/32.4/303 200
Chaos Scimitar +5161/0/184/0-/-/-/-45/10/33.0/30 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 5 Strength is required