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Guardian Tail

Sliced tail of the Sanctuary Guardian.

This flexible, spiked, and highly poisonous tail would make a rather obnoxious weapon.


Availability


  • Tail cut drop by Sanctuary Guardian in Sanctuary Garden
  • Tail cut drop by Lesser Sanctuary Guardian in Sanctuary Garden

General Information


General differences between whips and other weapons:

  • They cannot be parried.
  • They cannot be used for critical attacks (backstab, riposte, or plunging attacks).
  • Weapon buffs with particle effects will not appear until the player attacks. This applies to all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon. (Only the crystallization effect; the weapon's still colored blue)
Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Guardian Tail 84/0/0/0

(Regular)
100 250 5.0 15/10/0/0

-/C/-/-
30/10/20/20 16 -/180/-/- 50

Move Set


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  • Move set is identical to Whip's.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

60% DEX scaling.

Name Damage Stat Bonuses Req. Material
Guardian Tail +0 84/0/0/0 -/C/-/- -
Guardian Tail +1 92/0/0/0 -/C/-/- 1 x Titanite Shard
Guardian Tail +2 100/0/0/0 -/C/-/- 1 x Titanite Shard
Guardian Tail +3 109/0/0/0 -/C/-/- 2 x Titanite Shard
Guardian Tail +4 117/0/0/0 -/C/-/- 2 x Titanite Shard
Guardian Tail +5 126/0/0/0 -/C/-/- 3 x Titanite Shard
Guardian Tail +6 134/0/0/0 -/C/-/- 1 x Large Titanite Shard
Guardian Tail +7 142/0/0/0 -/C/-/- 1 x Large Titanite Shard
Guardian Tail +8 151/0/0/0 -/C/-/- 2 x Large Titanite Shard
Guardian Tail +9 159/0/0/0 -/C/-/- 2 x Large Titanite Shard
Guardian Tail +10 168/0/0/0 -/C/-/- 3 x Large Titanite Shard
Guardian Tail +11 176/0/0/0 -/C/-/- 1 x Titanite Chunk
Guardian Tail +12 184/0/0/0 -/C/-/- 1 x Titanite Chunk
Guardian Tail +13 193/0/0/0 -/C/-/- 2 x Titanite Chunk
Guardian Tail +14 201/0/0/0 -/C/-/- 3 x Titanite Chunk
Guardian Tail +15 210/0/0/0 -/C/-/- 1 x Titanite Slab

Crystal


Base damage increased. Durability decreased to 25. Cannot repair.
Requires

  • Guardian Tail +10
  • Crystal Ember
  • Titanite

60% DEX scaling.

Name Damage Stat Bonuses Req. Material
Crystal Guardian Tail +0 184/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +1 193/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +2 201/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +3 210/0/0/0 -/C/-/- 2 x Titanite Chunk
Crystal Guardian Tail +4 218/0/0/0 -/C/-/- 3 x Titanite Chunk
Crystal Guardian Tail +5 226/0/0/0 -/C/-/- 1 x Titanite Slab

Lightning


Lightning damage added. All stat bonuses removed.
Requires

  • Guardian Tail +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Req. Material
Lightning Guardian Tail +0 151/0/0/151 -/-/-/- 30/10/20/20 1 x Titanite Chunk
Lightning Guardian Tail +1 162/0/0/162 -/-/-/- 30/10/20/21.6 1 x Titanite Chunk
Lightning Guardian Tail +2 174/0/0/174 -/-/-/- 30/10/20/23.2 1 x Titanite Chunk
Lightning Guardian Tail +3 186/0/0/186 -/-/-/- 30/10/20/24.8 2 x Titanite Chunk
Lightning Guardian Tail +4 198/0/0/198 -/-/-/- 30/10/20/26.4 3 x Titanite Chunk
Lightning Guardian Tail +5 210/0/0/210 -/-/-/- 30/10/20/28 1 x Titanite Slab

Raw


Base damage increased. Dexterity bonus reduced.
Requires

  • Guardian Tail +5
  • Titanite

45% DEX scaling.

Name Damage Stat Bonuses Req. Material
Raw Guardian Tail +0 145/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +1 155/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +2 164/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +3 174/0/0/0 -/D/-/- 2 x Large Titanite Shard
Raw Guardian Tail +4 184/0/0/0 -/D/-/- 2 x Large Titanite Shard
Raw Guardian Tail +5 194/0/0/0 -/D/-/- 3 x Large Titanite Shard

Magic


Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires

  • Guardian Tail +5
  • Large Magic Ember (+6 and up)
  • Green Titanite
  • Blue Titanite

17% DEX, 43% INT scaling.

Name Damage Stat Bonuses Req. Material
Magic Guardian Tail +0 94/102/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +1 100/108/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +2 107/115/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +3 113/122/0/0 -/E/D/- 2 x Green Titanite Shard
Magic Guardian Tail +4 119/129/0/0 -/E/D/- 2 x Green Titanite Shard
Magic Guardian Tail +5 126/136/0/0 -/E/D/- 3 x Green Titanite Shard
Magic Guardian Tail +6 132/142/0/0 -/E/D/- 1 x Blue Titanite Chunk
Magic Guardian Tail +7 138/149/0/0 -/E/D/- 1 x Blue Titanite Chunk
Magic Guardian Tail +8 144/156/0/0 -/E/D/- 2 x Blue Titanite Chunk
Magic Guardian Tail +9 151/163/0/0 -/E/C/- 3 x Blue Titanite Chunk
Magic Guardian Tail +10 157/170/0/0 -/E/C/- 1 x Blue Titanite Slab

Enchanted


Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires

  • Magic Guardian Tail +5
  • Enchanted Ember
  • Blue Titanite

12% DEX, 42% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Req. Material
Enchanted Guardian Tail +0 126/134/0/0 -/E/D/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +1 131/138/0/0 -/E/C/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +2 136/142/0/0 -/E/C/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +3 141/146/0/0 -/E/C/- 2 x Blue Titanite Chunk
Enchanted Guardian Tail +4 146/150/0/0 -/E/C/- 3 x Blue Titanite Chunk
Enchanted Guardian Tail +5 151/155/0/0 -/E/C/- 1 x Blue Titanite Slab

Divine


Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added.
Requires

  • Guardian Tail +5
  • Divine Ember (+0 and up)
  • Large Divine Ember (+6 and up)
  • Green Titanite
  • White Titanite

23% DEX, 43% FAI scaling.

Name Damage Stat Bonuses Req. Material
Divine Guardian Tail +0 85/103/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +1 91/110/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +2 96/117/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +3 102/124/0/0 -/D/-/D 2 x Green Titanite Shard
Divine Guardian Tail +4 108/131/0/0 -/D/-/D 2 x Green Titanite Shard
Divine Guardian Tail +5 114/138/0/0 -/D/-/D 3 x Green Titanite Shard
Divine Guardian Tail +6 119/144/0/0 -/D/-/D 1 x White Titanite Chunk
Divine Guardian Tail +7 125/151/0/0 -/D/-/D 1 x White Titanite Chunk
Divine Guardian Tail +8 131/158/0/0 -/D/-/D 2 x White Titanite Chunk
Divine Guardian Tail +9 136/165/0/0 -/D/-/C 3 x White Titanite Chunk
Divine Guardian Tail +10 142/172/0/0 -/D/-/C 1 x White Titanite Slab

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires

  • Divine Guardian Tail +5
  • Dark Ember
  • White Titanite

22% DEX, 50% FAI scaling.

Name Damage Stat Bonuses Req. Material
Occult Guardian Tail +0 116/126/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +1 122/132/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +2 129/138/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +3 136/144/0/0 -/D/-/C 2 x White Titanite Chunk
Occult Guardian Tail +4 143/151/0/0 -/D/-/C 3 x White Titanite Chunk
Occult Guardian Tail +5 150/157/0/0 -/D/-/C 1 x White Titanite Slab

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Guardian Tail +5
  • Large Flame Ember (+6 and up)
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Req. Material
Fire Guardian Tail +0 109/0/109/0 -/-/-/- 30/10/20/20 1 x Green Titanite Shard
Fire Guardian Tail +1 117/0/117/0 -/-/-/- 30/10/20.2/20 1 x Green Titanite Shard
Fire Guardian Tail +2 126/0/126/0 -/-/-/- 30/10/20.4/20 1 x Green Titanite Shard
Fire Guardian Tail +3 134/0/134/0 -/-/-/- 30/10/20.6/20 2 x Green Titanite Shard
Fire Guardian Tail +4 142/0/142/0 -/-/-/- 30/10/20.8/20 2 x Green Titanite Shard
Fire Guardian Tail +5 151/0/151/0 -/-/-/- 30/10/21/20 3 x Green Titanite Shard
Fire Guardian Tail +6 161/0/161/0 -/-/-/- 30/10/21.2/20 1 x Red Titanite Chunk
Fire Guardian Tail +7 171/0/171/0 -/-/-/- 30/10/21.4/20 1 x Red Titanite Chunk
Fire Guardian Tail +8 181/0/181/0 -/-/-/- 30/10/21.6/20 2 x Red Titanite Chunk
Fire Guardian Tail +9 191/0/191/0 -/-/-/- 30/10/21.8/20 3 x Red Titanite Chunk
Fire Guardian Tail +10 201/0/201/0 -/-/-/- 30/10/22/20 1 x Red Titanite Slab

Chaos


Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires

  • Fire Guardian Tail +5
  • Chaos Flame Ember
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Req. Material
Chaos Guardian Tail +0 133/0/151/0 -/-/-/- 30/10/20/20 1 x Red Titanite Chunk
Chaos Guardian Tail +1 140/0/159/0 -/-/-/- 30/10/20.4/20 1 x Red Titanite Chunk
Chaos Guardian Tail +2 148/0/168/0 -/-/-/- 30/10/20.8/20 1 x Red Titanite Chunk
Chaos Guardian Tail +3 155/0/176/0 -/-/-/- 30/10/21.2/20 2 x Red Titanite Chunk
Chaos Guardian Tail +4 162/0/184/0 -/-/-/- 30/10/21.6/20 3 x Red Titanite Chunk
Chaos Guardian Tail +5 170/0/193/0 -/-/-/- 30/10/22/20 1 x Red Titanite Slab

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.