Guardian Tail
Sliced tail of the Sanctuary Guardian.
This flexible, spiked, and highly poisonous tail would make a rather obnoxious weapon.
Availability
- Tail cut drop by Sanctuary Guardian in Sanctuary Garden
- Tail cut drop by Lesser Sanctuary Guardian in Sanctuary Garden
General differences between whips and other weapons:
- They cannot be parried.
- They cannot be used for critical attacks (backstab, riposte, or plunging attacks).
- Weapon buffs with particle effects will not appear until the player attacks. This applies to all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon. (Only the crystallization effect; the weapon's still colored blue)
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effects |
Frampt
Souls |
|
Guardian Tail |
84/0/0/0
(Regular) |
100 |
250 |
5.0 |
15/10/0/0
-/C/-/- |
30/10/20/20 |
16 |
-/180/-/- |
50 |
|
Move Set
+ Show move-set
- Hide move-set
- Move set is identical to Whip's.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
60% DEX scaling.
Name |
Damage |
Stat Bonuses |
Req. Material |
Guardian Tail +0 |
84/0/0/0 |
-/C/-/- |
- |
Guardian Tail +1 |
92/0/0/0 |
-/C/-/- |
1 x Titanite Shard |
Guardian Tail +2 |
100/0/0/0 |
-/C/-/- |
1 x Titanite Shard |
Guardian Tail +3 |
109/0/0/0 |
-/C/-/- |
2 x Titanite Shard |
Guardian Tail +4 |
117/0/0/0 |
-/C/-/- |
2 x Titanite Shard |
Guardian Tail +5 |
126/0/0/0 |
-/C/-/- |
3 x Titanite Shard |
Guardian Tail +6 |
134/0/0/0 |
-/C/-/- |
1 x Large Titanite Shard |
Guardian Tail +7 |
142/0/0/0 |
-/C/-/- |
1 x Large Titanite Shard |
Guardian Tail +8 |
151/0/0/0 |
-/C/-/- |
2 x Large Titanite Shard |
Guardian Tail +9 |
159/0/0/0 |
-/C/-/- |
2 x Large Titanite Shard |
Guardian Tail +10 |
168/0/0/0 |
-/C/-/- |
3 x Large Titanite Shard |
Guardian Tail +11 |
176/0/0/0 |
-/C/-/- |
1 x Titanite Chunk |
Guardian Tail +12 |
184/0/0/0 |
-/C/-/- |
1 x Titanite Chunk |
Guardian Tail +13 |
193/0/0/0 |
-/C/-/- |
2 x Titanite Chunk |
Guardian Tail +14 |
201/0/0/0 |
-/C/-/- |
3 x Titanite Chunk |
Guardian Tail +15 |
210/0/0/0 |
-/C/-/- |
1 x Titanite Slab |
|
Crystal
Base damage increased. Durability decreased to 25. Cannot repair.
Requires
- Guardian Tail +10
- Crystal Ember
- Titanite
60% DEX scaling.
Name |
Damage |
Stat Bonuses |
Req. Material |
Crystal Guardian Tail +0 |
184/0/0/0 |
-/C/-/- |
1 x Titanite Chunk |
Crystal Guardian Tail +1 |
193/0/0/0 |
-/C/-/- |
1 x Titanite Chunk |
Crystal Guardian Tail +2 |
201/0/0/0 |
-/C/-/- |
1 x Titanite Chunk |
Crystal Guardian Tail +3 |
210/0/0/0 |
-/C/-/- |
2 x Titanite Chunk |
Crystal Guardian Tail +4 |
218/0/0/0 |
-/C/-/- |
3 x Titanite Chunk |
Crystal Guardian Tail +5 |
226/0/0/0 |
-/C/-/- |
1 x Titanite Slab |
|
Lightning
Lightning damage added. All stat bonuses removed.
Requires
- Guardian Tail +10
- Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Req. Material |
Lightning Guardian Tail +0 |
151/0/0/151 |
-/-/-/- |
30/10/20/20 |
1 x Titanite Chunk |
Lightning Guardian Tail +1 |
162/0/0/162 |
-/-/-/- |
30/10/20/21.6 |
1 x Titanite Chunk |
Lightning Guardian Tail +2 |
174/0/0/174 |
-/-/-/- |
30/10/20/23.2 |
1 x Titanite Chunk |
Lightning Guardian Tail +3 |
186/0/0/186 |
-/-/-/- |
30/10/20/24.8 |
2 x Titanite Chunk |
Lightning Guardian Tail +4 |
198/0/0/198 |
-/-/-/- |
30/10/20/26.4 |
3 x Titanite Chunk |
Lightning Guardian Tail +5 |
210/0/0/210 |
-/-/-/- |
30/10/20/28 |
1 x Titanite Slab |
|
Raw
Base damage increased. Dexterity bonus reduced.
Requires
- Guardian Tail +5
- Titanite
45% DEX scaling.
Name |
Damage |
Stat Bonuses |
Req. Material |
Raw Guardian Tail +0 |
145/0/0/0 |
-/D/-/- |
1 x Large Titanite Shard |
Raw Guardian Tail +1 |
155/0/0/0 |
-/D/-/- |
1 x Large Titanite Shard |
Raw Guardian Tail +2 |
164/0/0/0 |
-/D/-/- |
1 x Large Titanite Shard |
Raw Guardian Tail +3 |
174/0/0/0 |
-/D/-/- |
2 x Large Titanite Shard |
Raw Guardian Tail +4 |
184/0/0/0 |
-/D/-/- |
2 x Large Titanite Shard |
Raw Guardian Tail +5 |
194/0/0/0 |
-/D/-/- |
3 x Large Titanite Shard |
|
Magic
Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires
- Guardian Tail +5
- Large Magic Ember (+6 and up)
- Green Titanite
- Blue Titanite
17% DEX, 43% INT scaling.
Name |
Damage |
Stat Bonuses |
Req. Material |
Magic Guardian Tail +0 |
94/102/0/0 |
-/E/D/- |
1 x Green Titanite Shard |
Magic Guardian Tail +1 |
100/108/0/0 |
-/E/D/- |
1 x Green Titanite Shard |
Magic Guardian Tail +2 |
107/115/0/0 |
-/E/D/- |
1 x Green Titanite Shard |
Magic Guardian Tail +3 |
113/122/0/0 |
-/E/D/- |
2 x Green Titanite Shard |
Magic Guardian Tail +4 |
119/129/0/0 |
-/E/D/- |
2 x Green Titanite Shard |
Magic Guardian Tail +5 |
126/136/0/0 |
-/E/D/- |
3 x Green Titanite Shard |
Magic Guardian Tail +6 |
132/142/0/0 |
-/E/D/- |
1 x Blue Titanite Chunk |
Magic Guardian Tail +7 |
138/149/0/0 |
-/E/D/- |
1 x Blue Titanite Chunk |
Magic Guardian Tail +8 |
144/156/0/0 |
-/E/D/- |
2 x Blue Titanite Chunk |
Magic Guardian Tail +9 |
151/163/0/0 |
-/E/C/- |
3 x Blue Titanite Chunk |
Magic Guardian Tail +10 |
157/170/0/0 |
-/E/C/- |
1 x Blue Titanite Slab |
|
Enchanted
Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires
- Magic Guardian Tail +5
- Enchanted Ember
- Blue Titanite
12% DEX, 42% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Req. Material |
Enchanted Guardian Tail +0 |
126/134/0/0 |
-/E/D/- |
1 x Blue Titanite Chunk |
Enchanted Guardian Tail +1 |
131/138/0/0 |
-/E/C/- |
1 x Blue Titanite Chunk |
Enchanted Guardian Tail +2 |
136/142/0/0 |
-/E/C/- |
1 x Blue Titanite Chunk |
Enchanted Guardian Tail +3 |
141/146/0/0 |
-/E/C/- |
2 x Blue Titanite Chunk |
Enchanted Guardian Tail +4 |
146/150/0/0 |
-/E/C/- |
3 x Blue Titanite Chunk |
Enchanted Guardian Tail +5 |
151/155/0/0 |
-/E/C/- |
1 x Blue Titanite Slab |
|
Divine
Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added.
Requires
- Guardian Tail +5
- Divine Ember (+0 and up)
- Large Divine Ember (+6 and up)
- Green Titanite
- White Titanite
23% DEX, 43% FAI scaling.
Name |
Damage |
Stat Bonuses |
Req. Material |
Divine Guardian Tail +0 |
85/103/0/0 |
-/D/-/D |
1 x Green Titanite Shard |
Divine Guardian Tail +1 |
91/110/0/0 |
-/D/-/D |
1 x Green Titanite Shard |
Divine Guardian Tail +2 |
96/117/0/0 |
-/D/-/D |
1 x Green Titanite Shard |
Divine Guardian Tail +3 |
102/124/0/0 |
-/D/-/D |
2 x Green Titanite Shard |
Divine Guardian Tail +4 |
108/131/0/0 |
-/D/-/D |
2 x Green Titanite Shard |
Divine Guardian Tail +5 |
114/138/0/0 |
-/D/-/D |
3 x Green Titanite Shard |
Divine Guardian Tail +6 |
119/144/0/0 |
-/D/-/D |
1 x White Titanite Chunk |
Divine Guardian Tail +7 |
125/151/0/0 |
-/D/-/D |
1 x White Titanite Chunk |
Divine Guardian Tail +8 |
131/158/0/0 |
-/D/-/D |
2 x White Titanite Chunk |
Divine Guardian Tail +9 |
136/165/0/0 |
-/D/-/C |
3 x White Titanite Chunk |
Divine Guardian Tail +10 |
142/172/0/0 |
-/D/-/C |
1 x White Titanite Slab |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires
- Divine Guardian Tail +5
- Dark Ember
- White Titanite
22% DEX, 50% FAI scaling.
Name |
Damage |
Stat Bonuses |
Req. Material |
Occult Guardian Tail +0 |
116/126/0/0 |
-/D/-/C |
1 x White Titanite Chunk |
Occult Guardian Tail +1 |
122/132/0/0 |
-/D/-/C |
1 x White Titanite Chunk |
Occult Guardian Tail +2 |
129/138/0/0 |
-/D/-/C |
1 x White Titanite Chunk |
Occult Guardian Tail +3 |
136/144/0/0 |
-/D/-/C |
2 x White Titanite Chunk |
Occult Guardian Tail +4 |
143/151/0/0 |
-/D/-/C |
3 x White Titanite Chunk |
Occult Guardian Tail +5 |
150/157/0/0 |
-/D/-/C |
1 x White Titanite Slab |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Guardian Tail +5
- Large Flame Ember (+6 and up)
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Req. Material |
Fire Guardian Tail +0 |
109/0/109/0 |
-/-/-/- |
30/10/20/20 |
1 x Green Titanite Shard |
Fire Guardian Tail +1 |
117/0/117/0 |
-/-/-/- |
30/10/20.2/20 |
1 x Green Titanite Shard |
Fire Guardian Tail +2 |
126/0/126/0 |
-/-/-/- |
30/10/20.4/20 |
1 x Green Titanite Shard |
Fire Guardian Tail +3 |
134/0/134/0 |
-/-/-/- |
30/10/20.6/20 |
2 x Green Titanite Shard |
Fire Guardian Tail +4 |
142/0/142/0 |
-/-/-/- |
30/10/20.8/20 |
2 x Green Titanite Shard |
Fire Guardian Tail +5 |
151/0/151/0 |
-/-/-/- |
30/10/21/20 |
3 x Green Titanite Shard |
Fire Guardian Tail +6 |
161/0/161/0 |
-/-/-/- |
30/10/21.2/20 |
1 x Red Titanite Chunk |
Fire Guardian Tail +7 |
171/0/171/0 |
-/-/-/- |
30/10/21.4/20 |
1 x Red Titanite Chunk |
Fire Guardian Tail +8 |
181/0/181/0 |
-/-/-/- |
30/10/21.6/20 |
2 x Red Titanite Chunk |
Fire Guardian Tail +9 |
191/0/191/0 |
-/-/-/- |
30/10/21.8/20 |
3 x Red Titanite Chunk |
Fire Guardian Tail +10 |
201/0/201/0 |
-/-/-/- |
30/10/22/20 |
1 x Red Titanite Slab |
|
Chaos
Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires
- Fire Guardian Tail +5
- Chaos Flame Ember
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Req. Material |
Chaos Guardian Tail +0 |
133/0/151/0 |
-/-/-/- |
30/10/20/20 |
1 x Red Titanite Chunk |
Chaos Guardian Tail +1 |
140/0/159/0 |
-/-/-/- |
30/10/20.4/20 |
1 x Red Titanite Chunk |
Chaos Guardian Tail +2 |
148/0/168/0 |
-/-/-/- |
30/10/20.8/20 |
1 x Red Titanite Chunk |
Chaos Guardian Tail +3 |
155/0/176/0 |
-/-/-/- |
30/10/21.2/20 |
2 x Red Titanite Chunk |
Chaos Guardian Tail +4 |
162/0/184/0 |
-/-/-/- |
30/10/21.6/20 |
3 x Red Titanite Chunk |
Chaos Guardian Tail +5 |
170/0/193/0 |
-/-/-/- |
30/10/22/20 |
1 x Red Titanite Slab |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
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