Caestus
The weapon augments one"s bare hands with thick, studded leather.
The Caestus has a short reach, but quick cool down. Amount of damage inflicted is dependent on its wearer"s strength.
Availability
Sold by Andre of Astora for 200 Souls
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effects |
Frampt Souls |
|
Caestus |
66/0/0/0
(Strike) |
100 |
300 |
0.5 |
51/8/0/0
C/C/-/- |
0/0/0/0 |
0 |
0/0/-/- |
50 |
|
Move Set
+ Show Move Set
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R1 — R1 |
Right hook punch into backhand blow. |
|
R2 — R2 |
Straight punch into uppercut. |
|
Roll — R1 |
Backhand blow. |
|
Backstep or Run — R1 |
Running backhand blow. |
|
Forward + R1 |
Knee kick. |
Same effect as a regular kick. |
L1 (left hand) |
Very fast straight punch. |
Much lower damage. |
L2 (left hand) |
Parry. |
|
Upgrades
Basic
Standard upgrade path
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Caestus +0 |
66/0/0/0 |
C/C/-/- |
|
|
|
|
|
Caestus +1 |
72/0/0/0 |
C/C/-/- |
1 |
|
|
|
100 |
Caestus +2 |
79/0/0/0 |
C/C/-/- |
1 |
|
|
|
100 |
Caestus +3 |
85/0/0/0 |
C/C/-/- |
2 |
|
|
|
100 |
Caestus +4 |
92/0/0/0 |
C/C/-/- |
2 |
|
|
|
100 |
Caestus +5 |
99/0/0/0 |
C/C/-/- |
3 |
|
|
|
100 |
Caestus +6 |
105/0/0/0 |
C/C/-/- |
|
1 |
|
|
100 |
Caestus +7 |
112/0/0/0 |
C/C/-/- |
|
1 |
|
|
100 |
Caestus +8 |
118/0/0/0 |
C/C/-/- |
|
2 |
|
|
100 |
Caestus +9 |
125/0/0/0 |
C/C/-/- |
|
2 |
|
|
100 |
Caestus +10 |
132/0/0/0 |
C/C/-/- |
|
3 |
|
|
100 |
Caestus +11 |
138/0/0/0 |
C/C/-/- |
|
|
1 |
|
100 |
Caestus +12 |
145/0/0/0 |
C/C/-/- |
|
|
1 |
|
100 |
Caestus +13 |
151/0/0/0 |
C/C/-/- |
|
|
2 |
|
100 |
Caestus +14 |
158/0/0/0 |
C/C/-/- |
|
|
3 |
|
100 |
Caestus +15 |
165/0/0/0 |
C/C/-/- |
|
|
|
1 |
100 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
Ascended by Andre of Astora with Large Ember.
38% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Caestus +0 |
114/0/0/0 |
D/D/-/- |
1 |
100 |
Raw Caestus +1 |
121/0/0/0 |
D/D/-/- |
1 |
100 |
Raw Caestus +2 |
129/0/0/0 |
D/D/-/- |
1 |
100 |
Raw Caestus +3 |
136/0/0/0 |
D/D/-/- |
2 |
100 |
Raw Caestus +4 |
144/0/0/0 |
D/D/-/- |
2 |
100 |
Raw Caestus +5 |
152/0/0/0 |
D/D/-/- |
3 |
100 |
|
Crystal
Caestus durability reduced to 30. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
Ascended by the Giant Blacksmith with Crystal Ember.
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Crystal Caestus +0 |
145/0/0/0 |
C/C/-/- |
1 |
|
100 |
Crystal Caestus +1 |
151/0/0/0 |
C/C/-/- |
1 |
|
100 |
Crystal Caestus +2 |
158/0/0/0 |
C/C/-/- |
1 |
|
100 |
Crystal Caestus +3 |
165/0/0/0 |
C/C/-/- |
2 |
|
100 |
Crystal Caestus +4 |
171/0/0/0 |
C/C/-/- |
3 |
|
100 |
Crystal Caestus +5 |
178/0/0/0 |
C/C/-/- |
|
1 |
100 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Ascended by the Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Lightning Caestus +0 |
118/0/0/118 |
-/-/-/- |
1 |
|
100 |
Lightning Caestus +1 |
128/0/0/128 |
-/-/-/- |
1 |
|
100 |
Lightning Caestus +2 |
137/0/0/137 |
-/-/-/- |
1 |
|
100 |
Lightning Caestus +3 |
146/0/0/146 |
-/-/-/- |
2 |
|
100 |
Lightning Caestus +4 |
155/0/0/155 |
-/-/-/- |
3 |
|
100 |
Lightning Caestus +5 |
165/0/0/165 |
-/-/-/- |
|
1 |
100 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Caestus+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
14% STR, 14% DEX, 73% INT scaling
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Caestus +0 |
75/81/0/0 |
E/E/C/- |
1 |
|
|
100 |
Magic Caestus +1 |
80/86/0/0 |
E/E/C/- |
1 |
|
|
100 |
Magic Caestus +2 |
85/91/0/0 |
E/E/C/- |
1 |
|
|
100 |
Magic Caestus +3 |
90/97/0/0 |
E/E/C/- |
2 |
|
|
100 |
Magic Caestus +4 |
95/102/0/0 |
E/E/C/- |
2 |
|
|
100 |
Magic Caestus +5 |
100/108/0/0 |
E/E/C/- |
3 |
|
|
100 |
Magic Caestus +6 |
104/113/0/0 |
E/E/B/- |
|
1 |
|
100 |
Magic Caestus +7 |
110/118/0/0 |
E/E/B/- |
|
1 |
|
100 |
Magic Caestus +8 |
115/124/0/0 |
E/E/B/- |
|
2 |
|
100 |
Magic Caestus +9 |
120/129/0/0 |
E/E/B/- |
|
3 |
|
100 |
Magic Caestus +10 |
125/135/0/0 |
E/E/B/- |
|
|
1 |
100 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Caestus+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
10% STR, 10% DEX, 72% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Caestus +0 |
100/106/0/0 |
E/E/B/- |
1 |
|
100 |
Enchanted Caestus +1 |
104/109/0/0 |
E/E/B/- |
1 |
|
100 |
Enchanted Caestus +2 |
108/112/0/0 |
E/E/A/- |
1 |
|
100 |
Enchanted Caestus +3 |
112/115/0/0 |
E/E/A/- |
2 |
|
100 |
Enchanted Caestus +4 |
116/118/0/0 |
E/E/A/- |
3 |
|
100 |
Enchanted Caestus +5 |
120/122/0/0 |
E/E/A/- |
|
1 |
100 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Caestus+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
20% STR, 20% DEX, 73% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Caestus +0 |
67/82/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Caestus +1 |
72/88/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Caestus +2 |
76/93/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
100 |
Divine Caestus +3 |
81/99/0/0 |
D/D/-/C |
0/0/110/- |
2 |
|
|
100 |
Divine Caestus +4 |
85/104/0/0 |
D/D/-/C |
0/0/110/- |
2 |
|
|
100 |
Divine Caestus +5 |
90/110/0/0 |
D/D/-/C |
0/0/110/- |
3 |
|
|
100 |
Divine Caestus +6 |
94/115/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
100 |
Divine Caestus +7 |
99/121/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
100 |
Divine Caestus +8 |
103/126/0/0 |
D/D/-/B |
0/0/110/- |
|
2 |
|
100 |
Divine Caestus +9 |
108/132/0/0 |
D/D/-/B |
0/0/110/- |
|
3 |
|
100 |
Divine Caestus +10 |
112/137/0/0 |
D/D/-/B |
0/0/110/- |
|
|
1 |
100 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Caestus+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
18% STR, 18% DEX, 86% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Caestus +0 |
90/100/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
100 |
Occult Caestus +1 |
95/104/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
100 |
Occult Caestus +2 |
100/110/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
100 |
Occult Caestus +3 |
106/115/0/0 |
E/E/-/B |
0/0/-/110 |
2 |
|
100 |
Occult Caestus +4 |
111/120/0/0 |
D/D/-/A |
0/0/-/110 |
3 |
|
100 |
Occult Caestus +5 |
116/125/0/0 |
D/D/-/A |
0/0/-/110 |
|
1 |
100 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Caestus+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Caestus +0 |
85/0/85/0 |
-/-/-/- |
1 |
|
|
100 |
Fire Caestus +1 |
92/0/92/0 |
-/-/-/- |
1 |
|
|
100 |
Fire Caestus +2 |
99/0/99/0 |
-/-/-/- |
1 |
|
|
100 |
Fire Caestus +3 |
105/0/105/0 |
-/-/-/- |
2 |
|
|
100 |
Fire Caestus +4 |
112/0/112/0 |
-/-/-/- |
2 |
|
|
100 |
Fire Caestus +5 |
118/0/118/0 |
-/-/-/- |
3 |
|
|
100 |
Fire Caestus +6 |
126/0/126/0 |
-/-/-/- |
|
1 |
|
100 |
Fire Caestus +7 |
134/0/134/0 |
-/-/-/- |
|
1 |
|
100 |
Fire Caestus +8 |
142/0/142/0 |
-/-/-/- |
|
2 |
|
100 |
Fire Caestus +9 |
150/0/150/0 |
-/-/-/- |
|
3 |
|
100 |
Fire Caestus +10 |
158/0/158/0 |
-/-/-/- |
|
|
1 |
100 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Caestus+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name |
Damage |
Stat Bonuses |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Caestus +0 |
102/0/118/0 |
-/-/-/- |
1 |
|
100 |
Chaos Caestus +1 |
108/0/125/0 |
-/-/-/- |
1 |
|
100 |
Chaos Caestus +2 |
114/0/132/0 |
-/-/-/- |
1 |
|
100 |
Chaos Caestus +3 |
119/0/138/0 |
-/-/-/- |
2 |
|
100 |
Chaos Caestus +4 |
125/0/145/0 |
-/-/-/- |
3 |
|
100 |
Chaos Caestus +5 |
131/0/151/0 |
-/-/-/- |
|
1 |
100 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- This weapon cannot be two-handed.
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