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Caestus

The weapon augments one"s bare hands with thick, studded leather.

The Caestus has a short reach, but quick cool down. Amount of damage inflicted is dependent on its wearer"s strength.

Availability


Sold by Andre of Astora for 200 Souls

General Information


Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt Souls
Caestus 66/0/0/0

(Strike)
100 300 0.5 51/8/0/0

C/C/-/-
0/0/0/0 0 0/0/-/- 50

Move Set


+ Show Move Set - Hide Move Set
R1 — R1 Right hook punch into backhand blow.
R2 — R2 Straight punch into uppercut.
Roll — R1 Backhand blow.
Backstep or Run — R1 Running backhand blow.
Forward + R1 Knee kick. Same effect as a regular kick.
L1 (left hand) Very fast straight punch. Much lower damage.
L2 (left hand) Parry.

Upgrades


Basic


Standard upgrade path
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Caestus +0 66/0/0/0 C/C/-/-
Caestus +1 72/0/0/0 C/C/-/- 1 100
Caestus +2 79/0/0/0 C/C/-/- 1 100
Caestus +3 85/0/0/0 C/C/-/- 2 100
Caestus +4 92/0/0/0 C/C/-/- 2 100
Caestus +5 99/0/0/0 C/C/-/- 3 100
Caestus +6 105/0/0/0 C/C/-/- 1 100
Caestus +7 112/0/0/0 C/C/-/- 1 100
Caestus +8 118/0/0/0 C/C/-/- 2 100
Caestus +9 125/0/0/0 C/C/-/- 2 100
Caestus +10 132/0/0/0 C/C/-/- 3 100
Caestus +11 138/0/0/0 C/C/-/- 1 100
Caestus +12 145/0/0/0 C/C/-/- 1 100
Caestus +13 151/0/0/0 C/C/-/- 2 100
Caestus +14 158/0/0/0 C/C/-/- 3 100
Caestus +15 165/0/0/0 C/C/-/- 1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Caestus+5
  • Titanite

Ascended by Andre of Astora with Large Ember.

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Caestus +0 114/0/0/0 D/D/-/- 1 100
Raw Caestus +1 121/0/0/0 D/D/-/- 1 100
Raw Caestus +2 129/0/0/0 D/D/-/- 1 100
Raw Caestus +3 136/0/0/0 D/D/-/- 2 100
Raw Caestus +4 144/0/0/0 D/D/-/- 2 100
Raw Caestus +5 152/0/0/0 D/D/-/- 3 100

Crystal


Caestus durability reduced to 30. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Caestus+10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Caestus +0 145/0/0/0 C/C/-/- 1 100
Crystal Caestus +1 151/0/0/0 C/C/-/- 1 100
Crystal Caestus +2 158/0/0/0 C/C/-/- 1 100
Crystal Caestus +3 165/0/0/0 C/C/-/- 2 100
Crystal Caestus +4 171/0/0/0 C/C/-/- 3 100
Crystal Caestus +5 178/0/0/0 C/C/-/- 1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Caestus+10
  • Titanite

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Chunk Slab Souls
Lightning Caestus +0 118/0/0/118 -/-/-/- 1 100
Lightning Caestus +1 128/0/0/128 -/-/-/- 1 100
Lightning Caestus +2 137/0/0/137 -/-/-/- 1 100
Lightning Caestus +3 146/0/0/146 -/-/-/- 2 100
Lightning Caestus +4 155/0/0/155 -/-/-/- 3 100
Lightning Caestus +5 165/0/0/165 -/-/-/- 1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Caestus+5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

14% STR, 14% DEX, 73% INT scaling

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Caestus +0 75/81/0/0 E/E/C/- 1 100
Magic Caestus +1 80/86/0/0 E/E/C/- 1 100
Magic Caestus +2 85/91/0/0 E/E/C/- 1 100
Magic Caestus +3 90/97/0/0 E/E/C/- 2 100
Magic Caestus +4 95/102/0/0 E/E/C/- 2 100
Magic Caestus +5 100/108/0/0 E/E/C/- 3 100
Magic Caestus +6 104/113/0/0 E/E/B/- 1 100
Magic Caestus +7 110/118/0/0 E/E/B/- 1 100
Magic Caestus +8 115/124/0/0 E/E/B/- 2 100
Magic Caestus +9 120/129/0/0 E/E/B/- 3 100
Magic Caestus +10 125/135/0/0 E/E/B/- 1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Caestus+5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

10% STR, 10% DEX, 72% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Caestus +0 100/106/0/0 E/E/B/- 1 100
Enchanted Caestus +1 104/109/0/0 E/E/B/- 1 100
Enchanted Caestus +2 108/112/0/0 E/E/A/- 1 100
Enchanted Caestus +3 112/115/0/0 E/E/A/- 2 100
Enchanted Caestus +4 116/118/0/0 E/E/A/- 3 100
Enchanted Caestus +5 120/122/0/0 E/E/A/- 1 100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Caestus+5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

20% STR, 20% DEX, 73% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Caestus +0 67/82/0/0 D/D/-/C 0/0/110/- 1 100
Divine Caestus +1 72/88/0/0 D/D/-/C 0/0/110/- 1 100
Divine Caestus +2 76/93/0/0 D/D/-/C 0/0/110/- 1 100
Divine Caestus +3 81/99/0/0 D/D/-/C 0/0/110/- 2 100
Divine Caestus +4 85/104/0/0 D/D/-/C 0/0/110/- 2 100
Divine Caestus +5 90/110/0/0 D/D/-/C 0/0/110/- 3 100
Divine Caestus +6 94/115/0/0 D/D/-/B 0/0/110/- 1 100
Divine Caestus +7 99/121/0/0 D/D/-/B 0/0/110/- 1 100
Divine Caestus +8 103/126/0/0 D/D/-/B 0/0/110/- 2 100
Divine Caestus +9 108/132/0/0 D/D/-/B 0/0/110/- 3 100
Divine Caestus +10 112/137/0/0 D/D/-/B 0/0/110/- 1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Caestus+5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

18% STR, 18% DEX, 86% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Caestus +0 90/100/0/0 E/E/-/B 0/0/-/110 1 100
Occult Caestus +1 95/104/0/0 E/E/-/B 0/0/-/110 1 100
Occult Caestus +2 100/110/0/0 E/E/-/B 0/0/-/110 1 100
Occult Caestus +3 106/115/0/0 E/E/-/B 0/0/-/110 2 100
Occult Caestus +4 111/120/0/0 D/D/-/A 0/0/-/110 3 100
Occult Caestus +5 116/125/0/0 D/D/-/A 0/0/-/110 1 100

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Caestus+5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Caestus +0 85/0/85/0 -/-/-/- 1 100
Fire Caestus +1 92/0/92/0 -/-/-/- 1 100
Fire Caestus +2 99/0/99/0 -/-/-/- 1 100
Fire Caestus +3 105/0/105/0 -/-/-/- 2 100
Fire Caestus +4 112/0/112/0 -/-/-/- 2 100
Fire Caestus +5 118/0/118/0 -/-/-/- 3 100
Fire Caestus +6 126/0/126/0 -/-/-/- 1 100
Fire Caestus +7 134/0/134/0 -/-/-/- 1 100
Fire Caestus +8 142/0/142/0 -/-/-/- 2 100
Fire Caestus +9 150/0/150/0 -/-/-/- 3 100
Fire Caestus +10 158/0/158/0 -/-/-/- 1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Caestus+5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Red Titanite Chunk Red Titanite Slab Souls
Chaos Caestus +0 102/0/118/0 -/-/-/- 1 100
Chaos Caestus +1 108/0/125/0 -/-/-/- 1 100
Chaos Caestus +2 114/0/132/0 -/-/-/- 1 100
Chaos Caestus +3 119/0/138/0 -/-/-/- 2 100
Chaos Caestus +4 125/0/145/0 -/-/-/- 3 100
Chaos Caestus +5 131/0/151/0 -/-/-/- 1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. This weapon cannot be two-handed.