# Caestus > *The weapon augments one"s bare hands with thick, studded leather.* > > *The Caestus has a short reach, but quick cool down. Amount of damage inflicted is dependent on its wearer"s strength.* ### Availability --- Sold by Andre of Astora for 200 Souls ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/caestus.webp)![]()Caestus66/0/0/0 (Strike)1003000.551/8/0/0 C/C/-/-0/0/0/000/0/-/-50
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2 — R2**Straight punch into uppercut.
**Roll — R1**Backhand blow.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Very fast straight punch.Much lower damage.
**L2** (left hand)Parry.
### Upgrades --- #### Basic --- Standard upgrade path Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Caestus +066/0/0/0C/C/-/-
Caestus +172/0/0/0C/C/-/-1100
Caestus +279/0/0/0C/C/-/-1100
Caestus +385/0/0/0C/C/-/-2100
Caestus +492/0/0/0C/C/-/-2100
Caestus +599/0/0/0C/C/-/-3100
Caestus +6105/0/0/0C/C/-/-1100
Caestus +7112/0/0/0C/C/-/-1100
Caestus +8118/0/0/0C/C/-/-2100
Caestus +9125/0/0/0C/C/-/-2100
Caestus +10132/0/0/0C/C/-/-3100
Caestus +11138/0/0/0C/C/-/-1100
Caestus +12145/0/0/0C/C/-/-1100
Caestus +13151/0/0/0C/C/-/-2100
Caestus +14158/0/0/0C/C/-/-3100
Caestus +15165/0/0/0C/C/-/-1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Caestus+5 - Titanite Ascended by Andre of Astora with Large Ember. 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Caestus +0114/0/0/0D/D/-/-1100
Raw Caestus +1121/0/0/0D/D/-/-1100
Raw Caestus +2129/0/0/0D/D/-/-1100
Raw Caestus +3136/0/0/0D/D/-/-2100
Raw Caestus +4144/0/0/0D/D/-/-2100
Raw Caestus +5152/0/0/0D/D/-/-3100
#### Crystal --- Caestus durability reduced to **30**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Caestus+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 51% STR, 51% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Caestus +0145/0/0/0C/C/-/-1100
Crystal Caestus +1151/0/0/0C/C/-/-1100
Crystal Caestus +2158/0/0/0C/C/-/-1100
Crystal Caestus +3165/0/0/0C/C/-/-2100
Crystal Caestus +4171/0/0/0C/C/-/-3100
Crystal Caestus +5178/0/0/0C/C/-/-1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Caestus+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesChunkSlabSouls
Lightning Caestus +0118/0/0/118-/-/-/-1100
Lightning Caestus +1128/0/0/128-/-/-/-1100
Lightning Caestus +2137/0/0/137-/-/-/-1100
Lightning Caestus +3146/0/0/146-/-/-/-2100
Lightning Caestus +4155/0/0/155-/-/-/-3100
Lightning Caestus +5165/0/0/165-/-/-/-1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Caestus+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 14% STR, 14% DEX, 73% INT scaling
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Caestus +075/81/0/0E/E/C/-1100
Magic Caestus +180/86/0/0E/E/C/-1100
Magic Caestus +285/91/0/0E/E/C/-1100
Magic Caestus +390/97/0/0E/E/C/-2100
Magic Caestus +495/102/0/0E/E/C/-2100
Magic Caestus +5100/108/0/0E/E/C/-3100
Magic Caestus +6104/113/0/0E/E/B/-1100
Magic Caestus +7110/118/0/0E/E/B/-1100
Magic Caestus +8115/124/0/0E/E/B/-2100
Magic Caestus +9120/129/0/0E/E/B/-3100
Magic Caestus +10125/135/0/0E/E/B/-1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Caestus+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 10% STR, 10% DEX, 72% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Caestus +0100/106/0/0E/E/B/-1100
Enchanted Caestus +1104/109/0/0E/E/B/-1100
Enchanted Caestus +2108/112/0/0E/E/A/-1100
Enchanted Caestus +3112/115/0/0E/E/A/-2100
Enchanted Caestus +4116/118/0/0E/E/A/-3100
Enchanted Caestus +5120/122/0/0E/E/A/-1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Caestus+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 20% STR, 20% DEX, 73% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Caestus +067/82/0/0D/D/-/C0/0/110/-1100
Divine Caestus +172/88/0/0D/D/-/C0/0/110/-1100
Divine Caestus +276/93/0/0D/D/-/C0/0/110/-1100
Divine Caestus +381/99/0/0D/D/-/C0/0/110/-2100
Divine Caestus +485/104/0/0D/D/-/C0/0/110/-2100
Divine Caestus +590/110/0/0D/D/-/C0/0/110/-3100
Divine Caestus +694/115/0/0D/D/-/B0/0/110/-1100
Divine Caestus +799/121/0/0D/D/-/B0/0/110/-1100
Divine Caestus +8103/126/0/0D/D/-/B0/0/110/-2100
Divine Caestus +9108/132/0/0D/D/-/B0/0/110/-3100
Divine Caestus +10112/137/0/0D/D/-/B0/0/110/-1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Caestus+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 18% STR, 18% DEX, 86% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Caestus +090/100/0/0E/E/-/B0/0/-/1101100
Occult Caestus +195/104/0/0E/E/-/B0/0/-/1101100
Occult Caestus +2100/110/0/0E/E/-/B0/0/-/1101100
Occult Caestus +3106/115/0/0E/E/-/B0/0/-/1102100
Occult Caestus +4111/120/0/0D/D/-/A0/0/-/1103100
Occult Caestus +5116/125/0/0D/D/-/A0/0/-/1101100
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Caestus+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Caestus +085/0/85/0-/-/-/-1100
Fire Caestus +192/0/92/0-/-/-/-1100
Fire Caestus +299/0/99/0-/-/-/-1100
Fire Caestus +3105/0/105/0-/-/-/-2100
Fire Caestus +4112/0/112/0-/-/-/-2100
Fire Caestus +5118/0/118/0-/-/-/-3100
Fire Caestus +6126/0/126/0-/-/-/-1100
Fire Caestus +7134/0/134/0-/-/-/-1100
Fire Caestus +8142/0/142/0-/-/-/-2100
Fire Caestus +9150/0/150/0-/-/-/-3100
Fire Caestus +10158/0/158/0-/-/-/-1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Caestus+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Caestus +0102/0/118/0-/-/-/-1100
Chaos Caestus +1108/0/125/0-/-/-/-1100
Chaos Caestus +2114/0/132/0-/-/-/-1100
Chaos Caestus +3119/0/138/0-/-/-/-2100
Chaos Caestus +4125/0/145/0-/-/-/-3100
Chaos Caestus +5131/0/151/0-/-/-/-1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed.