Notched whip
Whip with sharp spikes.
Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin.
Also causes heavy bleeding.
Availability
Drop from Xanthous King, Jeremiah
A black phantom who invades you in the Painted World Of Ariamis if you are in human form
Bleed buildup is 33 points even if blocked by shield
General differences between whips and other weapons:
- Cannot be parried
- Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
- When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effects |
Frampt
Souls |
|
Notched Whip |
76/0/0/0
(Regular) |
100 |
200 |
2.0 |
81/16/0/0
-/B/-/- |
30/10/20/20 |
16 |
300/0/-/- |
50 |
|
Move Set
+ Show move-set
- Hide move-set
- Move set is identical to Whip's.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Notched Whip +0 |
76/0/0/0 |
-/B/-/- |
|
|
|
|
|
Notched Whip +1 |
83/0/0/0 |
-/B/-/- |
1 |
|
|
|
200 |
Notched Whip +2 |
91/0/0/0 |
-/B/-/- |
1 |
|
|
|
200 |
Notched Whip +3 |
98/0/0/0 |
-/B/-/- |
2 |
|
|
|
200 |
Notched Whip +4 |
106/0/0/0 |
-/B/-/- |
2 |
|
|
|
200 |
Notched Whip +5 |
114/0/0/0 |
-/B/-/- |
3 |
|
|
|
200 |
Notched Whip +6 |
121/0/0/0 |
-/B/-/- |
|
1 |
|
|
200 |
Notched Whip +7 |
129/0/0/0 |
-/B/-/- |
|
1 |
|
|
200 |
Notched Whip +8 |
136/0/0/0 |
-/B/-/- |
|
2 |
|
|
200 |
Notched Whip +9 |
144/0/0/0 |
-/B/-/- |
|
2 |
|
|
200 |
Notched Whip +10 |
152/0/0/0 |
-/B/-/- |
|
3 |
|
|
200 |
Notched Whip +11 |
159/0/0/0 |
-/B/-/- |
|
|
1 |
|
200 |
Notched Whip +12 |
167/0/0/0 |
-/B/-/- |
|
|
1 |
|
200 |
Notched Whip +13 |
174/0/0/0 |
-/B/-/- |
|
|
2 |
|
200 |
Notched Whip +14 |
182/0/0/0 |
-/A/-/- |
|
|
3 |
|
200 |
Notched Whip +15 |
190/0/0/0 |
-/A/-/- |
|
|
|
1 |
200 |
|
Crystal
Notched Whip durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Notched Whip +10
- Titanite
85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Notched Whip +0 |
167/0/0/0 |
-/B/-/- |
1 |
|
200 |
Crystal Notched Whip +1 |
174/0/0/0 |
-/B/-/- |
1 |
|
200 |
Crystal Notched Whip +2 |
182/0/0/0 |
-/B/-/- |
1 |
|
200 |
Crystal Notched Whip +3 |
190/0/0/0 |
-/B/-/- |
2 |
|
200 |
Crystal Notched Whip +4 |
197/0/0/0 |
-/A/-/- |
3 |
|
200 |
Crystal Notched Whip +5 |
205/0/0/0 |
-/A/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Notched Whip +10
- Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Notched Whip +0 |
136/0/0/136 |
-/-/-/- |
30/10/20/20 |
1 |
|
200 |
Lightning Notched Whip +1 |
147/0/0/147 |
-/-/-/- |
30/10/20/21.6 |
1 |
|
200 |
Lightning Notched Whip +2 |
158/0/0/158 |
-/-/-/- |
30/10/20/23.2 |
1 |
|
200 |
Lightning Notched Whip +3 |
168/0/0/168 |
-/-/-/- |
30/10/20/24.8 |
2 |
|
200 |
Lightning Notched Whip +4 |
179/0/0/179 |
-/-/-/- |
30/10/20/26.4 |
3 |
|
200 |
Lightning Notched Whip +5 |
190/0/0/190 |
-/-/-/- |
30/10/20/28 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
64% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Notched Whip +0 |
130/0/0/0 |
-/C/-/- |
1 |
200 |
Raw Notched Whip +1 |
139/0/0/0 |
-/C/-/- |
1 |
200 |
Raw Notched Whip +2 |
147/0/0/0 |
-/C/-/- |
1 |
200 |
Raw Notched Whip +3 |
156/0/0/0 |
-/C/-/- |
2 |
200 |
Raw Notched Whip +4 |
165/0/0/0 |
-/C/-/- |
2 |
200 |
Raw Notched Whip +5 |
174/0/0/0 |
-/C/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Notched Whip +5
- Green Titanite
- Blue Titanite
23% DEX, 61% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Notched Whip +0 |
85/93/0/0 |
-/D/C/- |
1 |
|
|
200 |
Magic Notched Whip +1 |
91/99/0/0 |
-/D/C/- |
1 |
|
|
200 |
Magic Notched Whip +2 |
96/105/0/0 |
-/D/C/- |
1 |
|
|
200 |
Magic Notched Whip +3 |
102/111/0/0 |
-/D/C/- |
2 |
|
|
200 |
Magic Notched Whip +4 |
108/117/0/0 |
-/D/C/- |
2 |
|
|
200 |
Magic Notched Whip +5 |
114/124/0/0 |
-/D/C/- |
3 |
|
|
200 |
Magic Notched Whip +6 |
119/130/0/0 |
-/D/C/- |
|
1 |
|
200 |
Magic Notched Whip +7 |
125/136/0/0 |
-/D/C/- |
|
1 |
|
200 |
Magic Notched Whip +8 |
131/142/0/0 |
-/D/C/- |
|
2 |
|
200 |
Magic Notched Whip +9 |
136/148/0/0 |
-/D/C/- |
|
3 |
|
200 |
Magic Notched Whip +10 |
142/155/0/0 |
-/D/C/- |
|
|
1 |
200 |
|
Enchanted
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Notched Whip +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Notched Whip +0 |
114/122/0/0 |
-/E/C/- |
1 |
|
200 |
Enchanted Notched Whip +1 |
118/125/0/0 |
-/E/C/- |
1 |
|
200 |
Enchanted Notched Whip +2 |
123/129/0/0 |
-/E/B/- |
1 |
|
200 |
Enchanted Notched Whip +3 |
127/132/0/0 |
-/E/B/- |
2 |
|
200 |
Enchanted Notched Whip +4 |
132/136/0/0 |
-/E/B/- |
3 |
|
200 |
Enchanted Notched Whip +5 |
136/141/0/0 |
-/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Notched Whip +5
- Green Titanite
- White Titanite
32% DEX, 61% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Notched Whip +0 |
76/94/0/0 |
-/D/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Notched Whip +1 |
81/100/0/0 |
-/D/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Notched Whip +2 |
86/107/0/0 |
-/D/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Notched Whip +3 |
91/113/0/0 |
-/D/-/C |
300/0/110/- |
2 |
|
|
200 |
Divine Notched Whip +4 |
96/119/0/0 |
-/D/-/C |
300/0/110/- |
2 |
|
|
200 |
Divine Notched Whip +5 |
102/126/0/0 |
-/D/-/C |
300/0/110/- |
3 |
|
|
200 |
Divine Notched Whip +6 |
107/132/0/0 |
-/D/-/C |
300/0/110/- |
|
1 |
|
200 |
Divine Notched Whip +7 |
112/138/0/0 |
-/D/-/C |
300/0/110/- |
|
1 |
|
200 |
Divine Notched Whip +8 |
117/144/0/0 |
-/D/-/C |
300/0/110/- |
|
2 |
|
200 |
Divine Notched Whip +9 |
122/151/0/0 |
-/D/-/C |
300/0/110/- |
|
3 |
|
200 |
Divine Notched Whip +10 |
127/157/0/0 |
-/D/-/C |
300/0/110/- |
|
|
1 |
200 |
|
Occult
Occult damage added. All stat bonuses removed.
Requires
- Divine Notched Whip +5
- White Titanite
30% DEX, 71% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Notched Whip +0 |
104/114/0/0 |
-/D/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Notched Whip +1 |
110/119/0/0 |
-/D/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Notched Whip +2 |
116/125/0/0 |
-/D/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Notched Whip +3 |
122/131/0/0 |
-/D/-/B |
300/0/-/110 |
2 |
|
200 |
Occult Notched Whip +4 |
128/136/0/0 |
-/D/-/B |
300/0/-/110 |
3 |
|
200 |
Occult Notched Whip +5 |
135/142/0/0 |
-/D/-/B |
300/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Notched Whip +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Notched Whip +0 |
98/0/98/0 |
-/-/-/- |
30/10/20/20 |
1 |
|
|
200 |
Fire Notched Whip +1 |
106/0/106/0 |
-/-/-/- |
30/10/20.2/20 |
1 |
|
|
200 |
Fire Notched Whip +2 |
114/0/114/0 |
-/-/-/- |
30/10/20.4/20 |
1 |
|
|
200 |
Fire Notched Whip +3 |
121/0/121/0 |
-/-/-/- |
30/10/20.6/20 |
2 |
|
|
200 |
Fire Notched Whip +4 |
129/0/129/0 |
-/-/-/- |
30/10/20.8/20 |
2 |
|
|
200 |
Fire Notched Whip +5 |
136/0/136/0 |
-/-/-/- |
30/10/21/20 |
3 |
|
|
200 |
Fire Notched Whip +6 |
145/0/145/0 |
-/-/-/- |
30/10/21.2/20 |
|
1 |
|
200 |
Fire Notched Whip +7 |
155/0/155/0 |
-/-/-/- |
30/10/21.4/20 |
|
1 |
|
200 |
Fire Notched Whip +8 |
164/0/164/0 |
-/-/-/- |
30/10/21.6/20 |
|
2 |
|
200 |
Fire Notched Whip +9 |
173/0/173/0 |
-/-/-/- |
30/10/21.8/20 |
|
3 |
|
200 |
Fire Notched Whip +10 |
182/0/182/0 |
-/-/-/- |
30/10/22/20 |
|
|
1 |
200 |
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Notched Whip +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Notched Whip +0 |
118/0/136/0 |
-/-/-/- |
30/10/20/20 |
1 |
|
200 |
Chaos Notched Whip +1 |
125/0/144/0 |
-/-/-/- |
30/10/20.4/20 |
1 |
|
200 |
Chaos Notched Whip +2 |
132/0/152/0 |
-/-/-/- |
30/10/20.8/20 |
1 |
|
200 |
Chaos Notched Whip +3 |
138/0/159/0 |
-/-/-/- |
30/10/21.2/20 |
2 |
|
200 |
Chaos Notched Whip +4 |
145/0/167/0 |
-/-/-/- |
30/10/21.6/20 |
3 |
|
200 |
Chaos Notched Whip +5 |
151/0/174/0 |
-/-/-/- |
30/10/22/20 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two handing this weapon, only 6 Strength is required
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