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Notched whip

Whip with sharp spikes.

Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin.

Also causes heavy bleeding.

Availability


Drop from Xanthous King, Jeremiah

A black phantom who invades you in the Painted World Of Ariamis if you are in human form

General Information


Bleed buildup is 33 points even if blocked by shield


General differences between whips and other weapons:

  • Cannot be parried
  • Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
  • When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Notched Whip 76/0/0/0

(Regular)
100 200 2.0 81/16/0/0

-/B/-/-
30/10/20/20 16 300/0/-/- 50

Move Set


+ Show move-set - Hide move-set
  • Move set is identical to Whip's.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Notched Whip +0 76/0/0/0 -/B/-/-
Notched Whip +1 83/0/0/0 -/B/-/- 1 200
Notched Whip +2 91/0/0/0 -/B/-/- 1 200
Notched Whip +3 98/0/0/0 -/B/-/- 2 200
Notched Whip +4 106/0/0/0 -/B/-/- 2 200
Notched Whip +5 114/0/0/0 -/B/-/- 3 200
Notched Whip +6 121/0/0/0 -/B/-/- 1 200
Notched Whip +7 129/0/0/0 -/B/-/- 1 200
Notched Whip +8 136/0/0/0 -/B/-/- 2 200
Notched Whip +9 144/0/0/0 -/B/-/- 2 200
Notched Whip +10 152/0/0/0 -/B/-/- 3 200
Notched Whip +11 159/0/0/0 -/B/-/- 1 200
Notched Whip +12 167/0/0/0 -/B/-/- 1 200
Notched Whip +13 174/0/0/0 -/B/-/- 2 200
Notched Whip +14 182/0/0/0 -/A/-/- 3 200
Notched Whip +15 190/0/0/0 -/A/-/- 1 200

Crystal


Notched Whip durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Notched Whip +10
  • Titanite

85% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Notched Whip +0 167/0/0/0 -/B/-/- 1 200
Crystal Notched Whip +1 174/0/0/0 -/B/-/- 1 200
Crystal Notched Whip +2 182/0/0/0 -/B/-/- 1 200
Crystal Notched Whip +3 190/0/0/0 -/B/-/- 2 200
Crystal Notched Whip +4 197/0/0/0 -/A/-/- 3 200
Crystal Notched Whip +5 205/0/0/0 -/A/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Notched Whip +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Notched Whip +0 136/0/0/136 -/-/-/- 30/10/20/20 1 200
Lightning Notched Whip +1 147/0/0/147 -/-/-/- 30/10/20/21.6 1 200
Lightning Notched Whip +2 158/0/0/158 -/-/-/- 30/10/20/23.2 1 200
Lightning Notched Whip +3 168/0/0/168 -/-/-/- 30/10/20/24.8 2 200
Lightning Notched Whip +4 179/0/0/179 -/-/-/- 30/10/20/26.4 3 200
Lightning Notched Whip +5 190/0/0/190 -/-/-/- 30/10/20/28 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Notched Whip +5
  • Titanite

64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Notched Whip +0 130/0/0/0 -/C/-/- 1 200
Raw Notched Whip +1 139/0/0/0 -/C/-/- 1 200
Raw Notched Whip +2 147/0/0/0 -/C/-/- 1 200
Raw Notched Whip +3 156/0/0/0 -/C/-/- 2 200
Raw Notched Whip +4 165/0/0/0 -/C/-/- 2 200
Raw Notched Whip +5 174/0/0/0 -/C/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Notched Whip +5
  • Green Titanite
  • Blue Titanite

23% DEX, 61% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Notched Whip +0 85/93/0/0 -/D/C/- 1 200
Magic Notched Whip +1 91/99/0/0 -/D/C/- 1 200
Magic Notched Whip +2 96/105/0/0 -/D/C/- 1 200
Magic Notched Whip +3 102/111/0/0 -/D/C/- 2 200
Magic Notched Whip +4 108/117/0/0 -/D/C/- 2 200
Magic Notched Whip +5 114/124/0/0 -/D/C/- 3 200
Magic Notched Whip +6 119/130/0/0 -/D/C/- 1 200
Magic Notched Whip +7 125/136/0/0 -/D/C/- 1 200
Magic Notched Whip +8 131/142/0/0 -/D/C/- 2 200
Magic Notched Whip +9 136/148/0/0 -/D/C/- 3 200
Magic Notched Whip +10 142/155/0/0 -/D/C/- 1 200

Enchanted


Enchanted damage added. All stat bonuses removed.
Requires

  • Magic Notched Whip +5
  • Blue Titanite

16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Notched Whip +0 114/122/0/0 -/E/C/- 1 200
Enchanted Notched Whip +1 118/125/0/0 -/E/C/- 1 200
Enchanted Notched Whip +2 123/129/0/0 -/E/B/- 1 200
Enchanted Notched Whip +3 127/132/0/0 -/E/B/- 2 200
Enchanted Notched Whip +4 132/136/0/0 -/E/B/- 3 200
Enchanted Notched Whip +5 136/141/0/0 -/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Notched Whip +5
  • Green Titanite
  • White Titanite

32% DEX, 61% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Notched Whip +0 76/94/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +1 81/100/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +2 86/107/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +3 91/113/0/0 -/D/-/C 300/0/110/- 2 200
Divine Notched Whip +4 96/119/0/0 -/D/-/C 300/0/110/- 2 200
Divine Notched Whip +5 102/126/0/0 -/D/-/C 300/0/110/- 3 200
Divine Notched Whip +6 107/132/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +7 112/138/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +8 117/144/0/0 -/D/-/C 300/0/110/- 2 200
Divine Notched Whip +9 122/151/0/0 -/D/-/C 300/0/110/- 3 200
Divine Notched Whip +10 127/157/0/0 -/D/-/C 300/0/110/- 1 200

Occult


Occult damage added. All stat bonuses removed.
Requires

  • Divine Notched Whip +5
  • White Titanite

30% DEX, 71% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Notched Whip +0 104/114/0/0 -/D/-/B 300/0/-/110 1 200
Occult Notched Whip +1 110/119/0/0 -/D/-/B 300/0/-/110 1 200
Occult Notched Whip +2 116/125/0/0 -/D/-/B 300/0/-/110 1 200
Occult Notched Whip +3 122/131/0/0 -/D/-/B 300/0/-/110 2 200
Occult Notched Whip +4 128/136/0/0 -/D/-/B 300/0/-/110 3 200
Occult Notched Whip +5 135/142/0/0 -/D/-/B 300/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Notched Whip +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Notched Whip +0 98/0/98/0 -/-/-/- 30/10/20/20 1 200
Fire Notched Whip +1 106/0/106/0 -/-/-/- 30/10/20.2/20 1 200
Fire Notched Whip +2 114/0/114/0 -/-/-/- 30/10/20.4/20 1 200
Fire Notched Whip +3 121/0/121/0 -/-/-/- 30/10/20.6/20 2 200
Fire Notched Whip +4 129/0/129/0 -/-/-/- 30/10/20.8/20 2 200
Fire Notched Whip +5 136/0/136/0 -/-/-/- 30/10/21/20 3 200
Fire Notched Whip +6 145/0/145/0 -/-/-/- 30/10/21.2/20 1 200
Fire Notched Whip +7 155/0/155/0 -/-/-/- 30/10/21.4/20 1 200
Fire Notched Whip +8 164/0/164/0 -/-/-/- 30/10/21.6/20 2 200
Fire Notched Whip +9 173/0/173/0 -/-/-/- 30/10/21.8/20 3 200
Fire Notched Whip +10 182/0/182/0 -/-/-/- 30/10/22/20 1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Notched Whip +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Notched Whip +0 118/0/136/0 -/-/-/- 30/10/20/20 1 200
Chaos Notched Whip +1 125/0/144/0 -/-/-/- 30/10/20.4/20 1 200
Chaos Notched Whip +2 132/0/152/0 -/-/-/- 30/10/20.8/20 1 200
Chaos Notched Whip +3 138/0/159/0 -/-/-/- 30/10/21.2/20 2 200
Chaos Notched Whip +4 145/0/167/0 -/-/-/- 30/10/21.6/20 3 200
Chaos Notched Whip +5 151/0/174/0 -/-/-/- 30/10/22/20 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, only 6 Strength is required