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Silver Knight Straight Sword

The silver knights of Anor Londo guard the city using this beautifully slender weapon.

Its chain attacks, in which the wielder takes great advancing steps and makes use of his bodyweight, are deadly even in single hits.

Availability


Drop from Silver Knight (Sword) (2% drop rate)

General Information


Enchantable despite being upgraded with Twinkling Titanite.

Longest range of any Straight Sword.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Silver Knight Straight Sword 175/0/0/0

(Normal)
100 300 6.0 161/22/0/0

E/C/-/-
50/10/35/35 32 100

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  
  • One Handed R2 is a strong overhead slash followed by a near 360 horizontal slash
  • Two Handed R2 is a strong lunging diagonal slash followed by a second one from the opposite side.
  • Strong attacks drain more Poise than others, specifically 26 1-handed and 36 2-handed


Attacks slightly slower than most other Straight Swords

Upgrades


Requires Twinkling Titanite

8% STR, 52% DEX scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Silver Knight Straight Sword +0 175/0/0/0 E/C/-/-    
Silver Knight Straight Sword +1 192/0/0/0 E/C/-/- 1 2,000
Silver Knight Straight Sword +2 210/0/0/0 E/C/-/- 1 2,000
Silver Knight Straight Sword +3 227/0/0/0 E/C/-/- 2 2,000
Silver Knight Straight Sword +4 245/0/0/0 E/C/-/- 2 2,000
Silver Knight Straight Sword +5 262/0/0/0 E/C/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required