Whip
Leather whip.
Not intended for battle.
Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin.
Availability
Blighttown treasure:
In the vertical shaft that the player must climb down to get from the top areas to the swamp area. This area is encountered after an Infested Barbarian (Club) and Infested Ghouls in a short tunnel, by the Parasitic Wall Hugger. It can be found on a platform the player must drop onto, in between the top and bottom platforms. — Video Guide
Can parry, but cannot be parried
Deals damage against shielded opponents
Has a range about as long as a standard spear thrust
General differences between whips and other weapons:
- Cannot be parried
- Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
- When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
|
Whip |
80/0/0/0
(Normal) |
100 |
200 |
1.5 |
71/14/0/0
-/B/-/- |
30/10/20/20 |
16 |
50 |
|
Move Set
R1 |
Forward lash |
R2 - R2 |
Overhead right-to-left lash -> horizontal left-to-right lash |
Backstep/Run - R1 |
Running forward lash |
Forward + R1 |
Kick |
Forward + R2 |
Leaping left-to-right lash |
Roll - R1 |
Forward lash |
L1 (left hand) |
Forward lash |
L2 (left hand) |
Parry |
R1 |
Left-to-right lash |
R2 |
Delayed downward lash |
Backstep/Run - R1 |
Running forward lash |
Forward + R1 |
Kick |
Forward + R2 |
Leaping left-to-right lash |
Roll - R1 |
Forward lash |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Whip +0 |
80/0/0/0 |
-/B/-/- |
|
|
|
|
Whip +1 |
88/0/0/0 |
-/B/-/- |
1 |
|
|
|
Whip +2 |
96/0/0/0 |
-/B/-/- |
1 |
|
|
|
Whip +3 |
104/0/0/0 |
-/B/-/- |
2 |
|
|
|
Whip +4 |
112/0/0/0 |
-/B/-/- |
2 |
|
|
|
Whip +5 |
120/0/0/0 |
-/B/-/- |
3 |
|
|
|
Whip +6 |
128/0/0/0 |
-/B/-/- |
|
1 |
|
|
Whip +7 |
136/0/0/0 |
-/B/-/- |
|
1 |
|
|
Whip +8 |
144/0/0/0 |
-/B/-/- |
|
2 |
|
|
Whip +9 |
152/0/0/0 |
-/B/-/- |
|
2 |
|
|
Whip +10 |
160/0/0/0 |
-/B/-/- |
|
3 |
|
|
Whip +11 |
168/0/0/0 |
-/B/-/- |
|
|
1 |
|
Whip +12 |
176/0/0/0 |
-/B/-/- |
|
|
1 |
|
Whip +13 |
184/0/0/0 |
-/B/-/- |
|
|
2 |
|
Whip +14 |
192/0/0/0 |
-/A/-/- |
|
|
3 |
|
Whip +15 |
200/0/0/0 |
-/A/-/- |
|
|
|
1 |
|
Crystal
Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Crystal Whip +0 |
176/0/0/0 |
-/B/-/- |
1 |
|
200 |
Crystal Whip +1 |
184/0/0/0 |
-/B/-/- |
1 |
|
200 |
Crystal Whip +2 |
192/0/0/0 |
-/B/-/- |
1 |
|
200 |
Crystal Whip +3 |
200/0/0/0 |
-/B/-/- |
2 |
|
200 |
Crystal Whip +4 |
208/0/0/0 |
-/A/-/- |
3 |
|
200 |
Crystal Whip +5 |
216/0/0/0 |
-/A/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning Whip +0 |
144/0/0/144 |
-/-/-/- |
30/10/20/20 |
1 |
|
200 |
Lightning Whip +1 |
155/0/0/155 |
-/-/-/- |
30/10/20/21.6 |
1 |
|
200 |
Lightning Whip +2 |
166/0/0/166 |
-/-/-/- |
30/10/20/23.2 |
1 |
|
200 |
Lightning Whip +3 |
177/0/0/177 |
-/-/-/- |
30/10/20/24.8 |
2 |
|
200 |
Lightning Whip +4 |
188/0/0/188 |
-/-/-/- |
30/10/20/26.4 |
3 |
|
200 |
Lightning Whip +5 |
200/0/0/200 |
-/-/-/- |
30/10/20/28 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
64% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Raw Whip +0 |
138/0/0/0 |
-/C/-/- |
1 |
Raw Whip +1 |
147/0/0/0 |
-/C/-/- |
1 |
Raw Whip +2 |
156/0/0/0 |
-/C/-/- |
1 |
Raw Whip +3 |
165/0/0/0 |
-/C/-/- |
2 |
Raw Whip +4 |
174/0/0/0 |
-/C/-/- |
2 |
Raw Whip +5 |
184/0/0/0 |
-/C/-/- |
3 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Whip +5
- Green Titanite
- Blue Titanite
23% DEX, 61% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Whip +0 |
90/97/0/0 |
-/D/C/- |
1 |
|
|
200 |
Magic Whip +1 |
96/104/0/0 |
-/D/C/- |
1 |
|
|
200 |
Magic Whip +2 |
102/110/0/0 |
-/D/C/- |
1 |
|
|
200 |
Magic Whip +3 |
108/117/0/0 |
-/D/C/- |
2 |
|
|
200 |
Magic Whip +4 |
114/123/0/0 |
-/D/C/- |
2 |
|
|
200 |
Magic Whip +5 |
120/130/0/0 |
-/D/C/- |
3 |
|
|
200 |
Magic Whip +6 |
125/136/0/0 |
-/D/C/- |
|
1 |
|
200 |
Magic Whip +7 |
132/143/0/0 |
-/D/C/- |
|
1 |
|
200 |
Magic Whip +8 |
138/149/0/0 |
-/D/C/- |
|
2 |
|
200 |
Magic Whip +9 |
144/156/0/0 |
-/D/C/- |
|
3 |
|
200 |
Magic Whip +10 |
150/162/0/0 |
-/D/C/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Whip +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Whip +0 |
120/128/0/0 |
-/E/C/- |
1 |
|
200 |
Enchanted Whip +1 |
124/131/0/0 |
-/E/C/- |
1 |
|
200 |
Enchanted Whip +2 |
129/135/0/0 |
-/E/B/- |
1 |
|
200 |
Enchanted Whip +3 |
134/139/0/0 |
-/E/B/- |
2 |
|
200 |
Enchanted Whip +4 |
139/143/0/0 |
-/E/B/- |
3 |
|
200 |
Enchanted Whip +5 |
144/148/0/0 |
-/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Whip +5
- Green Titanite
- White Titanite
32% DEX, 61% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Whip +0 |
81/99/0/0 |
-/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Whip +1 |
86/105/0/0 |
-/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Whip +2 |
91/112/0/0 |
-/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Whip +3 |
97/118/0/0 |
-/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Whip +4 |
102/125/0/0 |
-/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Whip +5 |
108/132/0/0 |
-/D/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Whip +6 |
113/138/0/0 |
-/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Whip +7 |
118/145/0/0 |
-/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Whip +8 |
124/151/0/0 |
-/D/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Whip +9 |
129/158/0/0 |
-/D/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Whip +10 |
135/165/0/0 |
-/D/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Whip +5
- White Titanite
30% DEX, 71% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Whip +0 |
110/120/0/0 |
-/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Whip +1 |
116/125/0/0 |
-/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Whip +2 |
123/132/0/0 |
-/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Whip +3 |
129/138/0/0 |
-/D/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Whip +4 |
136/144/0/0 |
-/D/-/B |
0/0/-/110 |
3 |
|
200 |
Occult Whip +5 |
143/150/0/0 |
-/D/-/B |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Whip +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Fire Whip +0 |
104/0/104/0 |
-/-/-/- |
30/10/20/20 |
1 |
|
|
Fire Whip +1 |
112/0/112/0 |
-/-/-/- |
30/10/20.2/20 |
1 |
|
|
Fire Whip +2 |
120/0/120/0 |
-/-/-/- |
30/10/20.4/20 |
1 |
|
|
Fire Whip +3 |
128/0/128/0 |
-/-/-/- |
30/10/20.6/20 |
2 |
|
|
Fire Whip +4 |
136/0/136/0 |
-/-/-/- |
30/10/20.8/20 |
2 |
|
|
Fire Whip +5 |
144/0/144/0 |
-/-/-/- |
30/10/21/20 |
3 |
|
|
Fire Whip +6 |
153/0/153/0 |
-/-/-/- |
30/10/21.2/20 |
|
1 |
|
Fire Whip +7 |
163/0/163/0 |
-/-/-/- |
30/10/21.4/20 |
|
1 |
|
Fire Whip +8 |
172/0/172/0 |
-/-/-/- |
30/10/21.6/20 |
|
2 |
|
Fire Whip +9 |
182/0/182/0 |
-/-/-/- |
30/10/21.8/20 |
|
3 |
|
Fire Whip +10 |
192/0/192/0 |
-/-/-/- |
30/10/22/20 |
|
|
1 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Whip +0 |
126/0/144/0 |
-/-/-/- |
30/10/20/20 |
1 |
|
200 |
Chaos Whip +1 |
133/0/152/0 |
-/-/-/- |
30/10/20.4/20 |
1 |
|
200 |
Chaos Whip +2 |
140/0/160/0 |
-/-/-/- |
30/10/20.8/20 |
1 |
|
200 |
Chaos Whip +3 |
147/0/168/0 |
-/-/-/- |
30/10/21.2/20 |
2 |
|
200 |
Chaos Whip +4 |
154/0/176/0 |
-/-/-/- |
30/10/21.6/20 |
3 |
|
200 |
Chaos Whip +5 |
161/0/184/0 |
-/-/-/- |
30/10/22/20 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 5 Strength is required
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