Claymore
This larger type of greatsword is normally wielded with two hands due to its weight.
This highly flexible greatsword can be used to attack in swings or thrusts.
Availability
Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies.
The Claymore is an excellent weapon for STR/DEX builds, as it has reasonably low requirements for both stats. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.
Image |
Name |
Damage |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt Souls |
|
Claymore |
103/0/0/0
(Regular/Thrust) |
200 |
6.0 |
161/10/0/0
C/C/-/- |
60/10/40/40 |
38 |
50 |
Move Set
One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower).
Upgrades
Basic
Standard upgrade path.
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Claymore +0 |
103/0/0/0 |
C/C/-/- |
|
|
|
|
|
Claymore +1 |
113/0/0/0 |
C/C/-/- |
1 |
|
|
|
400 |
Claymore +2 |
123/0/0/0 |
C/C/-/- |
1 |
|
|
|
400 |
Claymore +3 |
133/0/0/0 |
C/C/-/- |
2 |
|
|
|
400 |
Claymore +4 |
144/0/0/0 |
C/C/-/- |
2 |
|
|
|
400 |
Claymore +5 |
154/0/0/0 |
C/C/-/- |
3 |
|
|
|
400 |
Claymore +6 |
164/0/0/0 |
C/C/-/- |
|
1 |
|
|
400 |
Claymore +7 |
175/0/0/0 |
C/C/-/- |
|
1 |
|
|
400 |
Claymore +8 |
185/0/0/0 |
C/C/-/- |
|
2 |
|
|
400 |
Claymore +9 |
195/0/0/0 |
C/C/-/- |
|
2 |
|
|
400 |
Claymore +10 |
206/0/0/0 |
C/C/-/- |
|
3 |
|
|
400 |
Claymore +11 |
216/0/0/0 |
C/C/-/- |
|
|
1 |
|
400 |
Claymore +12 |
226/0/0/0 |
C/C/-/- |
|
|
1 |
|
400 |
Claymore +13 |
236/0/0/0 |
C/C/-/- |
|
|
2 |
|
400 |
Claymore +14 |
247/0/0/0 |
C/C/-/- |
|
|
3 |
|
400 |
Claymore +15 |
257/0/0/0 |
C/C/-/- |
|
|
|
1 |
400 |
|
Crystal
Claymore durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Claymore +0 |
226/0/0/0 |
C/C/-/- |
1 |
|
400 |
Crystal Claymore +1 |
236/0/0/0 |
C/C/-/- |
1 |
|
400 |
Crystal Claymore +2 |
247/0/0/0 |
C/C/-/- |
1 |
|
400 |
Crystal Claymore +3 |
257/0/0/0 |
C/C/-/- |
2 |
|
400 |
Crystal Claymore +4 |
267/0/0/0 |
C/C/-/- |
3 |
|
400 |
Crystal Claymore +5 |
278/0/0/0 |
C/C/-/- |
|
1 |
400 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires:
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Claymore +0 |
185/0/0/185 |
-/-/-/- |
60/10/40/40 |
1 |
|
400 |
Lightning Claymore +1 |
199/0/0/199 |
-/-/-/- |
60/10/40/43.2 |
1 |
|
400 |
Lightning Claymore +2 |
214/0/0/214 |
-/-/-/- |
60/10/40/46.4 |
1 |
|
400 |
Lightning Claymore +3 |
228/0/0/228 |
-/-/-/- |
60/10/40/49.6 |
2 |
|
400 |
Lightning Claymore +4 |
243/0/0/243 |
-/-/-/- |
60/10/40/52.8 |
3 |
|
400 |
Lightning Claymore +5 |
257/0/0/257 |
-/-/-/- |
60/10/40/56.0 |
|
1 |
400 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires:
38% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Claymore +0 |
177/0/0/0 |
D/D/-/- |
1 |
400 |
Raw Claymore +1 |
188/0/0/0 |
D/D/-/- |
1 |
400 |
Raw Claymore +2 |
200/0/0/0 |
D/D/-/- |
1 |
400 |
Raw Claymore +3 |
212/0/0/0 |
D/D/-/- |
2 |
400 |
Raw Claymore +4 |
224/0/0/0 |
D/D/-/- |
2 |
400 |
Raw Claymore +5 |
236/0/0/0 |
D/D/-/- |
3 |
400 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Claymore +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Claymore +0 |
115/126/0/0 |
E/E/C/- |
1 |
|
|
400 |
Magic Claymore +1 |
123/134/0/0 |
E/E/C/- |
1 |
|
|
400 |
Magic Claymore +2 |
130/142/0/0 |
E/E/C/- |
1 |
|
|
400 |
Magic Claymore +3 |
138/151/0/0 |
E/E/C/- |
2 |
|
|
400 |
Magic Claymore +4 |
146/159/0/0 |
E/E/C/- |
2 |
|
|
400 |
Magic Claymore +5 |
154/168/0/0 |
E/E/C/- |
3 |
|
|
400 |
Magic Claymore +6 |
161/176/0/0 |
E/E/B/- |
|
1 |
|
400 |
Magic Claymore +7 |
169/184/0/0 |
E/E/B/- |
|
1 |
|
400 |
Magic Claymore +8 |
177/193/0/0 |
E/E/B/- |
|
2 |
|
400 |
Magic Claymore +9 |
184/201/0/0 |
E/E/B/- |
|
3 |
|
400 |
Magic Claymore +10 |
192/210/0/0 |
E/E/B/- |
|
|
1 |
400 |
|
Enchanted
Enchanted damage added.
Requires
- Magic Claymore +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Claymore +0 |
154/164/0/0 |
E/E/B/- |
1 |
|
400 |
Enchanted Claymore +1 |
160/168/0/0 |
E/E/B/- |
1 |
|
400 |
Enchanted Claymore +2 |
166/173/0/0 |
E/E/A/- |
1 |
|
400 |
Enchanted Claymore +3 |
172/178/0/0 |
E/E/A/- |
2 |
|
400 |
Enchanted Claymore +4 |
178/183/0/0 |
E/E/A/- |
3 |
|
400 |
Enchanted Claymore +5 |
184/190/0/0 |
E/E/A/- |
|
1 |
400 |
|
Divine
Divine upgrade path.
Requires
- Claymore +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Claymore +0 |
105/127/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
400 |
Divine Claymore +1 |
112/136/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
400 |
Divine Claymore +2 |
119/144/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
400 |
Divine Claymore +3 |
126/153/0/0 |
D/E/-/C |
0/0/110/- |
2 |
|
|
400 |
Divine Claymore +4 |
133/161/0/0 |
D/E/-/C |
0/0/110/- |
2 |
|
|
400 |
Divine Claymore +5 |
140/170/0/0 |
D/E/-/C |
0/0/110/- |
3 |
|
|
400 |
Divine Claymore +6 |
147/178/0/0 |
D/E/-/C |
0/0/110/- |
|
1 |
|
400 |
Divine Claymore +7 |
154/187/0/0 |
D/E/-/C |
0/0/110/- |
|
1 |
|
400 |
Divine Claymore +8 |
161/195/0/0 |
D/E/-/C |
0/0/110/- |
|
2 |
|
400 |
Divine Claymore +9 |
168/204/0/0 |
D/E/-/C |
0/0/110/- |
|
3 |
|
400 |
Divine Claymore +10 |
175/212/0/0 |
D/E/-/B |
0/0/110/- |
|
|
1 |
400 |
|
Occult
Occult damage added.
Requires
- Divine Claymore +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Claymore +0 |
142/154/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
400 |
Occult Claymore +1 |
150/161/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
400 |
Occult Claymore +2 |
159/169/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
400 |
Occult Claymore +3 |
167/177/0/0 |
D/E/-/B |
0/0/-/110 |
2 |
|
400 |
Occult Claymore +4 |
176/184/0/0 |
D/D/-/A |
0/0/-/110 |
3 |
|
400 |
Occult Claymore +5 |
184/192/0/0 |
D/D/-/A |
0/0/-/110 |
|
1 |
400 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Claymore +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Claymore +0 |
133/0/133/0 |
-/-/-/- |
60/10/40/40 |
1 |
|
|
400 |
Fire Claymore +1 |
144/0/144/0 |
-/-/-/- |
60/10/40.4/40 |
1 |
|
|
400 |
Fire Claymore +2 |
154/0/154/0 |
-/-/-/- |
60/10/40.8/40 |
1 |
|
|
400 |
Fire Claymore +3 |
164/0/164/0 |
-/-/-/- |
60/10/41.2/40 |
2 |
|
|
400 |
Fire Claymore +4 |
175/0/175/0 |
-/-/-/- |
60/10/41.6/40 |
2 |
|
|
400 |
Fire Claymore +5 |
185/0/185/0 |
-/-/-/- |
60/10/42.0/40 |
3 |
|
|
400 |
Fire Claymore +6 |
197/0/197/0 |
-/-/-/- |
60/10/42.4/40 |
|
1 |
|
400 |
Fire Claymore +7 |
210/0/210/0 |
-/-/-/- |
60/10/42.8/40 |
|
1 |
|
400 |
Fire Claymore +8 |
222/0/222/0 |
-/-/-/- |
60/10/43.2/40 |
|
2 |
|
400 |
Fire Claymore +9 |
234/0/234/0 |
-/-/-/- |
60/10/43.6/40 |
|
3 |
|
400 |
Fire Claymore +10 |
247/0/247/0 |
-/-/-/- |
60/10/44.0/40 |
|
|
1 |
400 |
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Claymore +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Claymore +0 |
162/0/187/0 |
-/-/-/- |
60/10/40/40 |
1 |
|
400 |
Chaos Claymore +1 |
171/0/197/0 |
-/-/-/- |
60/10/40.8/40 |
1 |
|
400 |
Chaos Claymore +2 |
180/0/208/0 |
-/-/-/- |
60/10/41.6/40 |
1 |
|
400 |
Chaos Claymore +3 |
188/0/218/0 |
-/-/-/- |
60/10/42.4/40 |
2 |
|
400 |
Chaos Claymore +4 |
198/0/228/0 |
-/-/-/- |
60/10/43.2/40 |
3 |
|
400 |
Chaos Claymore +5 |
207/0/239/0 |
-/-/-/- |
60/10/44.0/40 |
|
1 |
400 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two handing this weapon, only 11 Strength is required.
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