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Claymore

This larger type of greatsword is normally wielded with two hands due to its weight.

This highly flexible greatsword can be used to attack in swings or thrusts.

Availability


Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies.

General Information


The Claymore is an excellent weapon for STR/DEX builds, as it has reasonably low requirements for both stats. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Claymore 103/0/0/0

(Regular/Thrust)
200 6.0 161/10/0/0

C/C/-/-
60/10/40/40 38 50

Move Set


One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower).

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Claymore +0 103/0/0/0 C/C/-/-
Claymore +1 113/0/0/0 C/C/-/- 1 400
Claymore +2 123/0/0/0 C/C/-/- 1 400
Claymore +3 133/0/0/0 C/C/-/- 2 400
Claymore +4 144/0/0/0 C/C/-/- 2 400
Claymore +5 154/0/0/0 C/C/-/- 3 400
Claymore +6 164/0/0/0 C/C/-/- 1 400
Claymore +7 175/0/0/0 C/C/-/- 1 400
Claymore +8 185/0/0/0 C/C/-/- 2 400
Claymore +9 195/0/0/0 C/C/-/- 2 400
Claymore +10 206/0/0/0 C/C/-/- 3 400
Claymore +11 216/0/0/0 C/C/-/- 1 400
Claymore +12 226/0/0/0 C/C/-/- 1 400
Claymore +13 236/0/0/0 C/C/-/- 2 400
Claymore +14 247/0/0/0 C/C/-/- 3 400
Claymore +15 257/0/0/0 C/C/-/- 1 400

Crystal


Claymore durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Claymore +10
  • Titanite

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Claymore +0 226/0/0/0 C/C/-/- 1 400
Crystal Claymore +1 236/0/0/0 C/C/-/- 1 400
Crystal Claymore +2 247/0/0/0 C/C/-/- 1 400
Crystal Claymore +3 257/0/0/0 C/C/-/- 2 400
Crystal Claymore +4 267/0/0/0 C/C/-/- 3 400
Crystal Claymore +5 278/0/0/0 C/C/-/- 1 400

Lightning


Adds lightning damage. All stat bonuses removed.
Requires:

  • Claymore+10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Claymore +0 185/0/0/185 -/-/-/- 60/10/40/40 1 400
Lightning Claymore +1 199/0/0/199 -/-/-/- 60/10/40/43.2 1 400
Lightning Claymore +2 214/0/0/214 -/-/-/- 60/10/40/46.4 1 400
Lightning Claymore +3 228/0/0/228 -/-/-/- 60/10/40/49.6 2 400
Lightning Claymore +4 243/0/0/243 -/-/-/- 60/10/40/52.8 3 400
Lightning Claymore +5 257/0/0/257 -/-/-/- 60/10/40/56.0 1 400

Raw


Base damage increased. Stat bonuses reduced.
Requires:

  • Claymore +5
  • Titanite

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Claymore +0 177/0/0/0 D/D/-/- 1 400
Raw Claymore +1 188/0/0/0 D/D/-/- 1 400
Raw Claymore +2 200/0/0/0 D/D/-/- 1 400
Raw Claymore +3 212/0/0/0 D/D/-/- 2 400
Raw Claymore +4 224/0/0/0 D/D/-/- 2 400
Raw Claymore +5 236/0/0/0 D/D/-/- 3 400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Claymore +5
  • Green Titanite
  • Blue Titanite

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Claymore +0 115/126/0/0 E/E/C/- 1 400
Magic Claymore +1 123/134/0/0 E/E/C/- 1 400
Magic Claymore +2 130/142/0/0 E/E/C/- 1 400
Magic Claymore +3 138/151/0/0 E/E/C/- 2 400
Magic Claymore +4 146/159/0/0 E/E/C/- 2 400
Magic Claymore +5 154/168/0/0 E/E/C/- 3 400
Magic Claymore +6 161/176/0/0 E/E/B/- 1 400
Magic Claymore +7 169/184/0/0 E/E/B/- 1 400
Magic Claymore +8 177/193/0/0 E/E/B/- 2 400
Magic Claymore +9 184/201/0/0 E/E/B/- 3 400
Magic Claymore +10 192/210/0/0 E/E/B/- 1 400

Enchanted


Enchanted damage added.
Requires

  • Magic Claymore +5
  • Blue Titanite

10% STR, 10% DEX, 72% INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Claymore +0 154/164/0/0 E/E/B/- 1 400
Enchanted Claymore +1 160/168/0/0 E/E/B/- 1 400
Enchanted Claymore +2 166/173/0/0 E/E/A/- 1 400
Enchanted Claymore +3 172/178/0/0 E/E/A/- 2 400
Enchanted Claymore +4 178/183/0/0 E/E/A/- 3 400
Enchanted Claymore +5 184/190/0/0 E/E/A/- 1 400

Divine


Divine upgrade path.
Requires

  • Claymore +5
  • Green Titanite
  • White Titanite

20% STR, 20% DEX, 73% FAI scaling.

Name Damage Stat Bonuses Aux effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Claymore +0 105/127/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +1 112/136/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +2 119/144/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +3 126/153/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +4 133/161/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +5 140/170/0/0 D/E/-/C 0/0/110/- 3 400
Divine Claymore +6 147/178/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +7 154/187/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +8 161/195/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +9 168/204/0/0 D/E/-/C 0/0/110/- 3 400
Divine Claymore +10 175/212/0/0 D/E/-/B 0/0/110/- 1 400

Occult


Occult damage added.
Requires

  • Divine Claymore +5
  • White Titanite

18% STR, 18% DEX, 86% FAI scaling.

Name Damage Stat Bonuses Aux effects White Titanite Chunk White Titanite Slab Souls
Occult Claymore +0 142/154/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +1 150/161/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +2 159/169/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +3 167/177/0/0 D/E/-/B 0/0/-/110 2 400
Occult Claymore +4 176/184/0/0 D/D/-/A 0/0/-/110 3 400
Occult Claymore +5 184/192/0/0 D/D/-/A 0/0/-/110 1 400

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Claymore +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Claymore +0 133/0/133/0 -/-/-/- 60/10/40/40 1 400
Fire Claymore +1 144/0/144/0 -/-/-/- 60/10/40.4/40 1 400
Fire Claymore +2 154/0/154/0 -/-/-/- 60/10/40.8/40 1 400
Fire Claymore +3 164/0/164/0 -/-/-/- 60/10/41.2/40 2 400
Fire Claymore +4 175/0/175/0 -/-/-/- 60/10/41.6/40 2 400
Fire Claymore +5 185/0/185/0 -/-/-/- 60/10/42.0/40 3 400
Fire Claymore +6 197/0/197/0 -/-/-/- 60/10/42.4/40 1 400
Fire Claymore +7 210/0/210/0 -/-/-/- 60/10/42.8/40 1 400
Fire Claymore +8 222/0/222/0 -/-/-/- 60/10/43.2/40 2 400
Fire Claymore +9 234/0/234/0 -/-/-/- 60/10/43.6/40 3 400
Fire Claymore +10 247/0/247/0 -/-/-/- 60/10/44.0/40 1 400

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Claymore +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Claymore +0 162/0/187/0 -/-/-/- 60/10/40/40 1 400
Chaos Claymore +1 171/0/197/0 -/-/-/- 60/10/40.8/40 1 400
Chaos Claymore +2 180/0/208/0 -/-/-/- 60/10/41.6/40 1 400
Chaos Claymore +3 188/0/218/0 -/-/-/- 60/10/42.4/40 2 400
Chaos Claymore +4 198/0/228/0 -/-/-/- 60/10/43.2/40 3 400
Chaos Claymore +5 207/0/239/0 -/-/-/- 60/10/44.0/40 1 400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, only 11 Strength is required.