Broadsword
The wide blade of this straight sword emphasizes slicing and has no thrust attack.
The horizontal sweeping motion makes this sword effective against multiple enemies.
Availability
Starting weapon of the Knight class
Sold by Andre of Astora for 1000 souls
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Frampt Souls |
|
Broadsword |
82/0/0/0
(Normal) |
100 |
200 |
3.0 |
101/10/0/0
C/C/-/- |
50/10/35/35 |
32 |
50 |
|
Move Set
1 Handed |
R1 — R1 |
Right-to-left swipe into left-to-right swipe. |
|
R2 — R2 |
Lunging right-to-left swing into left-to-right swing. |
|
Roll — R1 |
Uppercut. |
|
Backstep or Run — R1 |
Fast running horizontal slash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping stab attack. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Heavy horizontal swipe. |
|
2 Handed |
|
R1 — R1 |
Alternating vertical swipes. |
|
R2 — R2 |
Lunging right-to-left swing into left-to-right swing. |
|
Roll — R1 |
Swipe. |
|
Backstep or Run — R1 |
Heavy running overhead vertical chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping stab attack. |
|
L1 or L2 |
Guard. |
|
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing.
- Rolling attack (2-handed) is replaced by a left-to-right swipe.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Broadsword +0 |
82/0/0/0 |
C/C/-/- |
|
|
|
|
|
Broadsword +1 |
90/0/0/0 |
C/C/-/- |
1 |
|
|
|
200 |
Broadsword +2 |
98/0/0/0 |
C/C/-/- |
1 |
|
|
|
200 |
Broadsword +3 |
106/0/0/0 |
C/C/-/- |
2 |
|
|
|
200 |
Broadsword +4 |
114/0/0/0 |
C/C/-/- |
2 |
|
|
|
200 |
Broadsword +5 |
123/0/0/0 |
C/C/-/- |
3 |
|
|
|
200 |
Broadsword +6 |
131/0/0/0 |
C/C/-/- |
|
1 |
|
|
200 |
Broadsword +7 |
139/0/0/0 |
C/C/-/- |
|
1 |
|
|
200 |
Broadsword +8 |
147/0/0/0 |
C/C/-/- |
|
2 |
|
|
200 |
Broadsword +9 |
155/0/0/0 |
C/C/-/- |
|
2 |
|
|
200 |
Broadsword +10 |
164/0/0/0 |
C/C/-/- |
|
3 |
|
|
200 |
Broadsword +11 |
172/0/0/0 |
C/C/-/- |
|
|
1 |
|
200 |
Broadsword +12 |
180/0/0/0 |
C/C/-/- |
|
|
1 |
|
200 |
Broadsword +13 |
188/0/0/0 |
C/C/-/- |
|
|
2 |
|
200 |
Broadsword +14 |
196/0/0/0 |
C/C/-/- |
|
|
3 |
|
200 |
Broadsword +15 |
205/0/0/0 |
C/C/-/- |
|
|
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
Ascended by Andre of Astora with Large Ember.
38% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Broadsword +0 |
141/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Broadsword +1 |
150/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Broadsword +2 |
159/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Broadsword +3 |
169/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Broadsword +4 |
178/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Broadsword +5 |
188/0/0/0 |
D/D/-/- |
3 |
200 |
|
Crystal
Broadsword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
Ascended by the Giant Blacksmith with Crystal Ember.
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Crystal Broadsword +0 |
180/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Broadsword +1 |
188/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Broadsword +2 |
196/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Broadsword +3 |
205/0/0/0 |
C/C/-/- |
2 |
|
200 |
Crystal Broadsword +4 |
213/0/0/0 |
C/C/-/- |
3 |
|
200 |
Crystal Broadsword +5 |
221/0/0/0 |
C/C/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Ascended by the Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning Broadsword +0 |
147/0/0/147 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Lightning Broadsword +1 |
159/0/0/159 |
-/-/-/- |
50/10/35/37.8 |
1 |
|
200 |
Lightning Broadsword +2 |
170/0/0/170 |
-/-/-/- |
50/10/35/40.6 |
1 |
|
200 |
Lightning Broadsword +3 |
182/0/0/182 |
-/-/-/- |
50/10/35/43.4 |
2 |
|
200 |
Lightning Broadsword +4 |
193/0/0/193 |
-/-/-/- |
50/10/35/46.2 |
3 |
|
200 |
Lightning Broadsword +5 |
205/0/0/205 |
-/-/-/- |
50/10/35/49 |
|
1 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Broadsword +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
14% STR, 14% DEX, 73% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Broadsword +0 |
93/100/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Broadsword +1 |
99/107/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Broadsword +2 |
105/113/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Broadsword +3 |
111/120/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Broadsword +4 |
117/127/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Broadsword +5 |
124/134/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Broadsword +6 |
130/140/0/0 |
E/E/B/- |
|
1 |
|
200 |
Magic Broadsword +7 |
136/147/0/0 |
E/E/B/- |
|
1 |
|
200 |
Magic Broadsword +8 |
142/154/0/0 |
E/E/B/- |
|
2 |
|
200 |
Magic Broadsword +9 |
148/160/0/0 |
E/E/B/- |
|
3 |
|
200 |
Magic Broadsword +10 |
155/167/0/0 |
E/E/B/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Broadsword +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Broadsword +0 |
124/132/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Broadsword +1 |
128/135/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Broadsword +2 |
133/139/0/0 |
E/E/A/- |
1 |
|
200 |
Enchanted Broadsword +3 |
138/143/0/0 |
E/E/A/- |
2 |
|
200 |
Enchanted Broadsword +4 |
143/147/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Broadsword +5 |
148/153/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Broadsword +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Broadsword +0 |
82/102/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Broadsword +1 |
88/108/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Broadsword +2 |
93/115/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Broadsword +3 |
99/122/0/0 |
D/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Broadsword +4 |
104/129/0/0 |
D/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Broadsword +5 |
110/136/0/0 |
D/D/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Broadsword +6 |
115/142/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
200 |
Divine Broadsword +7 |
121/149/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
200 |
Divine Broadsword +8 |
126/156/0/0 |
D/D/-/B |
0/0/110/- |
|
2 |
|
200 |
Divine Broadsword +9 |
132/163/0/0 |
D/D/-/B |
0/0/110/- |
|
3 |
|
200 |
Divine Broadsword +10 |
137/170/0/0 |
D/D/-/B |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Broadsword +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Broadsword +0 |
112/124/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Broadsword +1 |
118/130/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Broadsword +2 |
125/136/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Broadsword +3 |
132/142/0/0 |
E/E/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Broadsword +4 |
138/148/0/0 |
D/D/-/A |
0/0/-/110 |
3 |
|
200 |
Occult Broadsword +5 |
145/155/0/0 |
D/D/-/A |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Broadsword +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Broadsword +0 |
106/0/106/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
|
200 |
Fire Broadsword +1 |
114/0/114/0 |
-/-/-/- |
50/10/35.4/35 |
1 |
|
|
200 |
Fire Broadsword +2 |
123/0/123/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
|
200 |
Fire Broadsword +3 |
131/0/131/0 |
-/-/-/- |
50/10/36.0/35 |
2 |
|
|
200 |
Fire Broadsword +4 |
139/0/139/0 |
-/-/-/- |
50/10/36.4/35 |
2 |
|
|
200 |
Fire Broadsword +5 |
147/0/147/0 |
-/-/-/- |
50/10/36.7/35 |
3 |
|
|
200 |
Fire Broadsword +6 |
157/0/157/0 |
-/-/-/- |
50/10/37.1/35 |
|
1 |
|
200 |
Fire Broadsword +7 |
167/0/167/0 |
-/-/-/- |
50/10/37.5/35 |
|
1 |
|
200 |
Fire Broadsword +8 |
177/0/177/0 |
-/-/-/- |
50/10/37.8/35 |
|
2 |
|
200 |
Fire Broadsword +9 |
186/0/186/0 |
-/-/-/- |
50/10/38.2/35 |
|
3 |
|
200 |
Fire Broadsword +10 |
196/0/196/0 |
-/-/-/- |
50/10/38.5/35 |
|
|
1 |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Broadsword +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Broadsword +0 |
129/0/147/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Chaos Broadsword +1 |
136/0/155/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
200 |
Chaos Broadsword +2 |
144/0/164/0 |
-/-/-/- |
50/10/36.4/35 |
1 |
|
200 |
Chaos Broadsword +3 |
151/0/172/0 |
-/-/-/- |
50/10/37.1/35 |
2 |
|
200 |
Chaos Broadsword +4 |
158/0/180/0 |
-/-/-/- |
50/10/37.8/35 |
3 |
|
200 |
Chaos Broadsword +5 |
165/0/188/0 |
-/-/-/- |
50/10/38.5/35 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 7 Strength is required.
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