# Broadsword > *The wide blade of this straight sword emphasizes slicing and has no thrust attack.* > > *The horizontal sweeping motion makes this sword effective against multiple enemies.* ### Availability --- Starting weapon of the Knight class Sold by Andre of Astora for 1000 souls ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/broadsword.webp)![]()Broadsword82/0/0/0 (Normal)1002003.0101/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Swipe.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing. - Rolling attack (2-handed) is replaced by a left-to-right swipe. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Broadsword +082/0/0/0C/C/-/-
Broadsword +190/0/0/0C/C/-/-1 200
Broadsword +298/0/0/0C/C/-/-1 200
Broadsword +3106/0/0/0C/C/-/-2 200
Broadsword +4114/0/0/0C/C/-/-2 200
Broadsword +5123/0/0/0C/C/-/-3 200
Broadsword +6131/0/0/0C/C/-/- 1 200
Broadsword +7139/0/0/0C/C/-/- 1 200
Broadsword +8147/0/0/0C/C/-/- 2 200
Broadsword +9155/0/0/0C/C/-/- 2 200
Broadsword +10164/0/0/0C/C/-/- 3 200
Broadsword +11172/0/0/0C/C/-/- 1 200
Broadsword +12180/0/0/0C/C/-/- 1 200
Broadsword +13188/0/0/0C/C/-/- 2 200
Broadsword +14196/0/0/0C/C/-/- 3 200
Broadsword +15205/0/0/0C/C/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Broadsword +5 - Titanite Ascended by Andre of Astora with Large Ember. 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Broadsword +0141/0/0/0D/D/-/-1200
Raw Broadsword +1150/0/0/0D/D/-/-1200
Raw Broadsword +2159/0/0/0D/D/-/-1200
Raw Broadsword +3169/0/0/0D/D/-/-2200
Raw Broadsword +4178/0/0/0D/D/-/-2200
Raw Broadsword +5188/0/0/0D/D/-/-3200
#### Crystal --- Broadsword durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Broadsword +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 51% STR, 51% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Broadsword +0180/0/0/0C/C/-/-1 200
Crystal Broadsword +1188/0/0/0C/C/-/-1 200
Crystal Broadsword +2196/0/0/0C/C/-/-1 200
Crystal Broadsword +3205/0/0/0C/C/-/-2 200
Crystal Broadsword +4213/0/0/0C/C/-/-3 200
Crystal Broadsword +5221/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Broadsword +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Broadsword +0147/0/0/147-/-/-/-50/10/35/351 200
Lightning Broadsword +1159/0/0/159-/-/-/-50/10/35/37.81 200
Lightning Broadsword +2170/0/0/170-/-/-/-50/10/35/40.61 200
Lightning Broadsword +3182/0/0/182-/-/-/-50/10/35/43.42 200
Lightning Broadsword +4193/0/0/193-/-/-/-50/10/35/46.23 200
Lightning Broadsword +5205/0/0/205-/-/-/-50/10/35/49 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Broadsword +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Broadsword +093/100/0/0E/E/C/-1 200
Magic Broadsword +199/107/0/0E/E/C/-1 200
Magic Broadsword +2105/113/0/0E/E/C/-1 200
Magic Broadsword +3111/120/0/0E/E/C/-2 200
Magic Broadsword +4117/127/0/0E/E/C/-2 200
Magic Broadsword +5124/134/0/0E/E/C/-3 200
Magic Broadsword +6130/140/0/0E/E/B/- 1 200
Magic Broadsword +7136/147/0/0E/E/B/- 1 200
Magic Broadsword +8142/154/0/0E/E/B/- 2 200
Magic Broadsword +9148/160/0/0E/E/B/- 3 200
Magic Broadsword +10155/167/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Broadsword +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Broadsword +0124/132/0/0E/E/B/-1 200
Enchanted Broadsword +1128/135/0/0E/E/B/-1 200
Enchanted Broadsword +2133/139/0/0E/E/A/-1 200
Enchanted Broadsword +3138/143/0/0E/E/A/-2 200
Enchanted Broadsword +4143/147/0/0E/E/A/-3 200
Enchanted Broadsword +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Broadsword +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Broadsword +082/102/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +188/108/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +293/115/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +399/122/0/0D/D/-/C0/0/110/-2 200
Divine Broadsword +4104/129/0/0D/D/-/C0/0/110/-2 200
Divine Broadsword +5110/136/0/0D/D/-/C0/0/110/-3 200
Divine Broadsword +6115/142/0/0D/D/-/B0/0/110/- 1 200
Divine Broadsword +7121/149/0/0D/D/-/B0/0/110/- 1 200
Divine Broadsword +8126/156/0/0D/D/-/B0/0/110/- 2 200
Divine Broadsword +9132/163/0/0D/D/-/B0/0/110/- 3 200
Divine Broadsword +10137/170/0/0D/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Broadsword +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Broadsword +0112/124/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +1118/130/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +2125/136/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +3132/142/0/0E/E/-/B0/0/-/1102 200
Occult Broadsword +4138/148/0/0D/D/-/A0/0/-/1103 200
Occult Broadsword +5145/155/0/0D/D/-/A0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Broadsword +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Broadsword +0106/0/106/0-/-/-/-50/10/35/351 200
Fire Broadsword +1114/0/114/0-/-/-/-50/10/35.4/351 200
Fire Broadsword +2123/0/123/0-/-/-/-50/10/35.7/351 200
Fire Broadsword +3131/0/131/0-/-/-/-50/10/36.0/352 200
Fire Broadsword +4139/0/139/0-/-/-/-50/10/36.4/352 200
Fire Broadsword +5147/0/147/0-/-/-/-50/10/36.7/353 200
Fire Broadsword +6157/0/157/0-/-/-/-50/10/37.1/35 1 200
Fire Broadsword +7167/0/167/0-/-/-/-50/10/37.5/35 1 200
Fire Broadsword +8177/0/177/0-/-/-/-50/10/37.8/35 2 200
Fire Broadsword +9186/0/186/0-/-/-/-50/10/38.2/35 3 200
Fire Broadsword +10196/0/196/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Broadsword +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Broadsword +0129/0/147/0-/-/-/-50/10/35/351 200
Chaos Broadsword +1136/0/155/0-/-/-/-50/10/35.7/351 200
Chaos Broadsword +2144/0/164/0-/-/-/-50/10/36.4/351 200
Chaos Broadsword +3151/0/172/0-/-/-/-50/10/37.1/352 200
Chaos Broadsword +4158/0/180/0-/-/-/-50/10/37.8/353 200
Chaos Broadsword +5165/0/188/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required.