Velka's Rapier
A symbolic, powerful thrusting sword used by the Pardoner serving Velka,
Goddess of Sin.
It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique.
Availability
Painted World of Ariamis treasure:
After accessing the Annex using the Annex Key, continue upstairs.
In the next section there is a set of wooden planks on the right.
Breaking them gives access to a corpse with the rapier on it
General Information
A good thrusting weapon for a high-INT build.
Quite effective for killing Giant Mosquitoes because of the vertical slash motion of its one-handed strong attack.
The "V"-shaped strong attack could stand for the initial letter in "Velka."
Image | Name | Damage | Critical Bonus |
Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Velka's Rapier | 62/104/0/0 Dark 110 (Regular/Thrust) |
100 | 130 | 2 | 81/16/16/0 E/C/B/- |
45/10/30/30 | 22 | 5,000 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | Can be done with shield raised. |
R2 — R2 | Two v-slashes into thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Piercing thrust. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | |
R2 — R2 | Two v-slashes into thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- Strong attacks (1-handed) are replaced by a quick, two hit reverse V-shaped swipe that does slash damage followed by a delayed thrust.
- Strong attacks (2-handed) are replaced by a quick, two hit V-shaped swipe that does slash damage followed by a delayed thrust.
Upgrades
Requires
- Twinkling Titanite
5% STR, 53% DEX, 97% INT scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 6 Strength is required.
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