# Velka's Rapier > *A symbolic, powerful thrusting sword used by the Pardoner serving Velka,* > > *Goddess of Sin.* > > *It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique.* ### Availability --- Painted World of Ariamis treasure: After accessing the Annex using the Annex Key, continue upstairs. In the next section there is a set of wooden planks on the right. Breaking them gives access to a corpse with the rapier on it ### General Information --- A good thrusting weapon for a high-INT build. Quite effective for killing Giant Mosquitoes because of the vertical slash motion of its one-handed strong attack. The "V"-shaped strong attack could stand for the initial letter in "Velka."
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/velkas-rapier.webp)![]()Velka's Rapier62/104/0/0 Dark 110 (Regular/Thrust)100130281/16/16/0 E/C/B/-45/10/30/30225,000
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Two v-slashes into thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2 — R2**Two v-slashes into thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed) are replaced by a quick, two hit reverse V-shaped swipe that does slash damage followed by a delayed thrust. - Strong attacks (2-handed) are replaced by a quick, two hit V-shaped swipe that does slash damage followed by a delayed thrust. ### Upgrades --- Requires - Twinkling Titanite 5% STR, 53% DEX, 97% INT scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Velka's Rapier +062/104/0/0E/C/B/-
Velka's Rapier +168/114/0/0E/C/B/-12,000
Velka's Rapier +274/124/0/0E/C/B/-12,000
Velka's Rapier +380/135/0/0E/C/B/-22,000
Velka's Rapier +486/145/0/0E/C/B/-22,000
Velka's Rapier +593/156/0/0E/C/B/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required.