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Iaito

Katana forged in an Eastern land.

The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.

Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.

In Game Description


Katana forged in an Eastern land.
The Katana is drawn from the scabbard at
lightning speed, using an Iaijutsu technique.

Iaijutsu allows the wielder to charge
forward to swiftly cut down distant foes.

Availability


Blighttown treasure:
From the entrance located in the Depths, stay left. Perform a running jump to retrieve it.

General Information


Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Iaito Sword 88/0/0/0

(Slash)
100 80 5.0 141/20/0/0

-/B/-/-
45/10/30/30 30 300/0/-/- 50

Move Set


One Handed
Swinging attack

R2: Quickdraw (iaijutsu) attack

Two Handed
Wide swing

Stepback +R1: Step back, dash forward and thrust

R2: Charged Quickdraw (iaijutsu) attack

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

85% DEX scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Iaito +0 88/0/0/0 -/B/-/- 300/0/-/-    
Iaito +1 96/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Shard 200
Iaito +2 105/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Shard 200
Iaito +3 114/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Shards 200
Iaito +4 123/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Shards 200
Iaito +5 132/0/0/0 -/B/-/- 300/0/-/- x3 Titanite Shards 200
Iaito +6 140/0/0/0 -/B/-/- 300/0/-/- x1 Large Titanite Shard 200
Iaito +7 149/0/0/0 -/B/-/- 300/0/-/- x1 Large Titanite Shard 200
Iaito +8 158/0/0/0 -/B/-/- 300/0/-/- x2 Large Titanite Shards 200
Iaito +9 167/0/0/0 -/B/-/- 300/0/-/- x2 Large Titanite Shards 200
Iaito +10 176/0/0/0 -/B/-/- 300/0/-/- x3 Large Titanite Shards 200
Iaito +11 184/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Iaito +12 193/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Iaito +13 202/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Chunks 200
Iaito +14 211/0/0/0 -/A/-/- 300/0/-/- x3 Titanite Chunks 200
Iaito +15 220/0/0/0 -/A/-/- 300/0/-/- x1 Titanite Slab 200

Crystal


Base damage increased. Durability decreased. Cannot repair.
Requires

  • Iaito +10
  • Titanite

85% DEX scaling.

Name Damage Durability Stat Bonuses Aux Effects Upgrade Requirements Souls
Crystal Iaito +0 193/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Crystal Iaito +1 202/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Crystal Iaito +2 211/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Crystal Iaito +3 220/0/0/0 8 -/B/-/- 300/0/-/- x2 Titanite Chunks 200
Crystal Iaito +4 228/0/0/0 8 -/A/-/- 300/0/-/- x3 Titanite Chunks 200
Crystal Iaito +5 237/0/0/0 8 -/A/-/- 300/0/-/- x1 Titanite Slab 200

Lightning


Lightning damage added. All stat bonuses removed.
Requires

  • Iaito +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements Souls
Lightning Iaito +0 158/0/0/158 -/-/-/- 45/10/30/30 300/0/-/- x1 Titanite Chunk 200
Lightning Iaito +1 170/0/0/170 -/-/-/- 45/10/30/32.4 300/0/-/- x1 Titanite Chunk 200
Lightning Iaito +2 183/0/0/183 -/-/-/- 45/10/30/34.8 300/0/-/- x1 Titanite Chunk 200
Lightning Iaito +3 195/0/0/195 -/-/-/- 45/10/30/37.2 300/0/-/- x2 Titanite Chunks 200
Lightning Iaito +4 207/0/0/207 -/-/-/- 45/10/30/39.6 300/0/-/- x3 Titanite Chunks 200
Lightning Iaito +5 220/0/0/220 -/-/-/- 45/10/30/42 300/0/-/- x1 Titanite Slab 200

Raw


Base damage increased. Low strength bonus added, Dex bonus reduced to low.
Requires

  • Iaito +5
  • Titanite

64% DEX scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Raw Iaito +0 151/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard 200
Raw Iaito +1 161/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard 200
Raw Iaito +2 171/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard 200
Raw Iaito +3 181/0/0/0 -/C/-/- 300/0/-/- x2 Large Titanite Shards 200
Raw Iaito +4 191/0/0/0 -/C/-/- 300/0/-/- x2 Large Titanite Shards 200
Raw Iaito +5 202/0/0/0 -/C/-/- 300/0/-/- x3 Large Titanite Shards 200

Magic


Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires

  • Iaito +5
  • Green Titanite
  • Blue Titanite (for +6 to +10)

23% DEX, 61% INT scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Magic Iaito +0 99/108/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard 200
Magic Iaito +1 105/115/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard 200
Magic Iaito +2 112/122/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard 200
Magic Iaito +3 118/129/0/0 -/D/C/- 300/0/-/- x2 Green Titanite Shards 200
Magic Iaito +4 125/136/0/0 -/D/C/- 300/0/-/- x2 Green Titanite Shards 200
Magic Iaito +5 132/144/0/0 -/D/C/- 300/0/-/- x3 Green Titanite Shards 200
Magic Iaito +6 138/151/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Chunk 200
Magic Iaito +7 145/158/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Chunk 200
Magic Iaito +8 151/165/0/0 -/D/C/- 300/0/-/- x2 Blue Titanite Chunks 200
Magic Iaito +9 158/172/0/0 -/D/C/- 300/0/-/- x3 Blue Titanite Chunks 200
Magic Iaito +10 165/180/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Slab 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Iaito +5
  • Blue Titanite

16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Enchanted Iaito +0 132/140/0/0 -/E/C/- 300/0/-/- x1 Blue Titanite Chunk 200
Enchanted Iaito +1 137/144/0/0 -/E/C/- 300/0/-/- x1 Blue Titanite Chunk 200
Enchanted Iaito +2 142/148/0/0 -/E/B/- 300/0/-/- x1 Blue Titanite Chunk 200
Enchanted Iaito +3 147/152/0/0 -/E/B/- 300/0/-/- x2 Blue Titanite Chunks 200
Enchanted Iaito +4 153/156/0/0 -/E/B/- 300/0/-/- x3 Blue Titanite Chunks 200
Enchanted Iaito +5 158/162/0/0 -/E/A/- 300/0/-/- x1 Blue Titanite Slab 200

Divine


Base damage reduced, dexterity bonus reduced to low, magic damage added with moderate faith bonus, holy damage added.
Requires

  • Iaito +5
  • Green Titanite
  • White Titanite (for +6 to +10)

32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Divine Iaito +0 88/109/0/0 D/E/-/C 300/0/100/- x1 Green Titanite Shard 200
Divine Iaito +1 94/116/0/0 D/E/-/C 300/0/100/- x1 Green Titanite Shard 200
Divine Iaito +2 100/124/0/0 D/E/-/C 300/0/100/- x1 Green Titanite Shard 200
Divine Iaito +3 106/131/0/0 D/E/-/C 300/0/100/- x2 Green Titanite Shards 200
Divine Iaito +4 112/138/0/0 D/E/-/C 300/0/100/- x2 Green Titanite Shards 200
Divine Iaito +5 118/146/0/0 D/E/-/C 300/0/100/- x3 Green Titanite Shards 200
Divine Iaito +6 123/153/0/0 D/E/-/C 300/0/100/- x1 White Titanite Chunk 200
Divine Iaito +7 129/160/0/0 D/E/-/C 300/0/100/- x1 White Titanite Chunk 200
Divine Iaito +8 135/167/0/0 D/E/-/C 300/0/100/- x2 White Titanite Chunks 200
Divine Iaito +9 141/175/0/0 D/E/-/C 300/0/100/- x3 White Titanite Chunks 200
Divine Iaito +10 147/182/0/0 D/E/-/C 300/0/100/- x1 White Titanite Slab 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Iaito +5
  • White Titanite

30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Occult Iaito +0 120/132/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk 200
Occult Iaito +1 127/138/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk 200
Occult Iaito +2 134/145/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk 200
Occult Iaito +3 141/151/0/0 -/D/-/B 300/0/-/110 x2 White Titanite Chunks 200
Occult Iaito +4 148/158/0/0 -/D/-/B 300/0/-/110 x3 White Titanite Chunks 200
Occult Iaito +5 156/165/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Slab 200

Fire


Fire damage added. All stat bonuses removed
Requires

  • Iaito +5
  • Green Titanite
  • Red Titanite (for +6 to +10)
Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements Souls
Fire Iaito +0 114/0/114/0 -/-/-/- 45/10/30/30 300/0/-/- x1 Green Titanite Shard 200
Fire Iaito +1 123/0/123/0 -/-/-/- 45/10/30/30 300/0/-/- x1 Green Titanite Shard 200
Fire Iaito +2 132/0/132/0 -/-/-/- 45/10/30.6/30 300/0/-/- x1 Green Titanite Shard 200
Fire Iaito +3 140/0/140/0 -/-/-/- 45/10/30.9/30 300/0/-/- x2 Green Titanite Shards 200
Fire Iaito +4 149/0/149/0 -/-/-/- 45/10/31.2/30 300/0/-/- x2 Green Titanite Shards 200
Fire Iaito +5 158/0/158/0 -/-/-/- 45/10/31.5/30 300/0/-/- x3 Green Titanite Shards 200
Fire Iaito +6 168/0/168/0 -/-/-/- 45/10/31.8/30 300/0/-/- x1 Red Titanite Chunk 200
Fire Iaito +7 179/0/179/0 -/-/-/- 45/10/32.1/30 300/0/-/- x1 Red Titanite Chunk 200
Fire Iaito +8 190/0/190/0 -/-/-/- 45/10/32.4/30 300/0/-/- x2 Red Titanite Chunks 200
Fire Iaito +9 200/0/200/0 -/-/-/- 45/10/32.7/30 300/0/-/- x3 Red Titanite Chunks 200
Fire Iaito +10 211/0/211/0 -/-/-/- 45/10/33/30 300/0/-/- x1 Red Titanite Slab 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Iaito +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements Souls
Chaos Iaito +0 138/0/160/0 -/-/-/- 45/10/30/30 300/0/-/- x1 Red Titanite Chunk 200
Chaos Iaito +1 146/0/169/0 -/-/-/- 45/10/30.6/30 300/0/-/- x1 Red Titanite Chunk 200
Chaos Iaito +2 154/0/178/0 -/-/-/- 45/10/31.2/30 300/0/-/- x1 Red Titanite Chunk 200
Chaos Iaito +3 161/0/186/0 -/-/-/- 45/10/31.8/30 300/0/-/- x2 Red Titanite Chunks 200
Chaos Iaito +4 169/0/195/0 -/-/-/- 45/10/32.4/30 300/0/-/- x3 Red Titanite Chunks 200
Chaos Iaito +5 177/0/204/0 -/-/-/- 45/10/33/30 300/0/-/- x1 Red Titanite Slab 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required