Iaito
Katana forged in an Eastern land.
The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.
Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.
In Game Description
Katana forged in an Eastern land.
The Katana is drawn from the scabbard at
lightning speed, using an Iaijutsu technique.
Iaijutsu allows the wielder to charge
forward to swiftly cut down distant foes.
Availability
Blighttown treasure:
From the entrance located in the Depths, stay left. Perform a running jump to retrieve it.
Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Aux Effects |
Frampt Souls |
|
Iaito Sword |
88/0/0/0
(Slash) |
100 |
80 |
5.0 |
141/20/0/0
-/B/-/- |
45/10/30/30 |
30 |
300/0/-/- |
50 |
|
Move Set
One Handed
Swinging attack
R2: Quickdraw (iaijutsu) attack
Two Handed
Wide swing
Stepback +R1: Step back, dash forward and thrust
R2: Charged Quickdraw (iaijutsu) attack
Upgrades
Basic
Standard upgrade path.
Requires
85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Souls |
Iaito +0 |
88/0/0/0 |
-/B/-/- |
300/0/-/- |
|
|
Iaito +1 |
96/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Shard |
200 |
Iaito +2 |
105/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Shard |
200 |
Iaito +3 |
114/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Shards |
200 |
Iaito +4 |
123/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Shards |
200 |
Iaito +5 |
132/0/0/0 |
-/B/-/- |
300/0/-/- |
x3 Titanite Shards |
200 |
Iaito +6 |
140/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Iaito +7 |
149/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Iaito +8 |
158/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Large Titanite Shards |
200 |
Iaito +9 |
167/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Large Titanite Shards |
200 |
Iaito +10 |
176/0/0/0 |
-/B/-/- |
300/0/-/- |
x3 Large Titanite Shards |
200 |
Iaito +11 |
184/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Iaito +12 |
193/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Iaito +13 |
202/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Chunks |
200 |
Iaito +14 |
211/0/0/0 |
-/A/-/- |
300/0/-/- |
x3 Titanite Chunks |
200 |
Iaito +15 |
220/0/0/0 |
-/A/-/- |
300/0/-/- |
x1 Titanite Slab |
200 |
|
Crystal
Base damage increased. Durability decreased. Cannot repair.
Requires
85% DEX scaling.
Name |
Damage |
Durability |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Souls |
Crystal Iaito +0 |
193/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Crystal Iaito +1 |
202/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Crystal Iaito +2 |
211/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Crystal Iaito +3 |
220/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x2 Titanite Chunks |
200 |
Crystal Iaito +4 |
228/0/0/0 |
8 |
-/A/-/- |
300/0/-/- |
x3 Titanite Chunks |
200 |
Crystal Iaito +5 |
237/0/0/0 |
8 |
-/A/-/- |
300/0/-/- |
x1 Titanite Slab |
200 |
|
Lightning
Lightning damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Souls |
Lightning Iaito +0 |
158/0/0/158 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Titanite Chunk |
200 |
Lightning Iaito +1 |
170/0/0/170 |
-/-/-/- |
45/10/30/32.4 |
300/0/-/- |
x1 Titanite Chunk |
200 |
Lightning Iaito +2 |
183/0/0/183 |
-/-/-/- |
45/10/30/34.8 |
300/0/-/- |
x1 Titanite Chunk |
200 |
Lightning Iaito +3 |
195/0/0/195 |
-/-/-/- |
45/10/30/37.2 |
300/0/-/- |
x2 Titanite Chunks |
200 |
Lightning Iaito +4 |
207/0/0/207 |
-/-/-/- |
45/10/30/39.6 |
300/0/-/- |
x3 Titanite Chunks |
200 |
Lightning Iaito +5 |
220/0/0/220 |
-/-/-/- |
45/10/30/42 |
300/0/-/- |
x1 Titanite Slab |
200 |
|
Raw
Base damage increased. Low strength bonus added, Dex bonus reduced to low.
Requires
64% DEX scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Raw Iaito +0 |
151/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Raw Iaito +1 |
161/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Raw Iaito +2 |
171/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Raw Iaito +3 |
181/0/0/0 |
-/C/-/- |
300/0/-/- |
x2 Large Titanite Shards |
200 |
Raw Iaito +4 |
191/0/0/0 |
-/C/-/- |
300/0/-/- |
x2 Large Titanite Shards |
200 |
Raw Iaito +5 |
202/0/0/0 |
-/C/-/- |
300/0/-/- |
x3 Large Titanite Shards |
200 |
|
Magic
Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires
- Iaito +5
- Green Titanite
- Blue Titanite (for +6 to +10)
23% DEX, 61% INT scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Magic Iaito +0 |
99/108/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Magic Iaito +1 |
105/115/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Magic Iaito +2 |
112/122/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Magic Iaito +3 |
118/129/0/0 |
-/D/C/- |
300/0/-/- |
x2 Green Titanite Shards |
200 |
Magic Iaito +4 |
125/136/0/0 |
-/D/C/- |
300/0/-/- |
x2 Green Titanite Shards |
200 |
Magic Iaito +5 |
132/144/0/0 |
-/D/C/- |
300/0/-/- |
x3 Green Titanite Shards |
200 |
Magic Iaito +6 |
138/151/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Magic Iaito +7 |
145/158/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Magic Iaito +8 |
151/165/0/0 |
-/D/C/- |
300/0/-/- |
x2 Blue Titanite Chunks |
200 |
Magic Iaito +9 |
158/172/0/0 |
-/D/C/- |
300/0/-/- |
x3 Blue Titanite Chunks |
200 |
Magic Iaito +10 |
165/180/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Slab |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Iaito +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Enchanted Iaito +0 |
132/140/0/0 |
-/E/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Iaito +1 |
137/144/0/0 |
-/E/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Iaito +2 |
142/148/0/0 |
-/E/B/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Iaito +3 |
147/152/0/0 |
-/E/B/- |
300/0/-/- |
x2 Blue Titanite Chunks |
200 |
Enchanted Iaito +4 |
153/156/0/0 |
-/E/B/- |
300/0/-/- |
x3 Blue Titanite Chunks |
200 |
Enchanted Iaito +5 |
158/162/0/0 |
-/E/A/- |
300/0/-/- |
x1 Blue Titanite Slab |
200 |
|
Divine
Base damage reduced, dexterity bonus reduced to low, magic damage added with moderate faith bonus, holy damage added.
Requires
- Iaito +5
- Green Titanite
- White Titanite (for +6 to +10)
32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Divine Iaito +0 |
88/109/0/0 |
D/E/-/C |
300/0/100/- |
x1 Green Titanite Shard |
200 |
Divine Iaito +1 |
94/116/0/0 |
D/E/-/C |
300/0/100/- |
x1 Green Titanite Shard |
200 |
Divine Iaito +2 |
100/124/0/0 |
D/E/-/C |
300/0/100/- |
x1 Green Titanite Shard |
200 |
Divine Iaito +3 |
106/131/0/0 |
D/E/-/C |
300/0/100/- |
x2 Green Titanite Shards |
200 |
Divine Iaito +4 |
112/138/0/0 |
D/E/-/C |
300/0/100/- |
x2 Green Titanite Shards |
200 |
Divine Iaito +5 |
118/146/0/0 |
D/E/-/C |
300/0/100/- |
x3 Green Titanite Shards |
200 |
Divine Iaito +6 |
123/153/0/0 |
D/E/-/C |
300/0/100/- |
x1 White Titanite Chunk |
200 |
Divine Iaito +7 |
129/160/0/0 |
D/E/-/C |
300/0/100/- |
x1 White Titanite Chunk |
200 |
Divine Iaito +8 |
135/167/0/0 |
D/E/-/C |
300/0/100/- |
x2 White Titanite Chunks |
200 |
Divine Iaito +9 |
141/175/0/0 |
D/E/-/C |
300/0/100/- |
x3 White Titanite Chunks |
200 |
Divine Iaito +10 |
147/182/0/0 |
D/E/-/C |
300/0/100/- |
x1 White Titanite Slab |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Iaito +5
- White Titanite
30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Occult Iaito +0 |
120/132/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
200 |
Occult Iaito +1 |
127/138/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
200 |
Occult Iaito +2 |
134/145/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
200 |
Occult Iaito +3 |
141/151/0/0 |
-/D/-/B |
300/0/-/110 |
x2 White Titanite Chunks |
200 |
Occult Iaito +4 |
148/158/0/0 |
-/D/-/B |
300/0/-/110 |
x3 White Titanite Chunks |
200 |
Occult Iaito +5 |
156/165/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Slab |
200 |
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Iaito +5
- Green Titanite
- Red Titanite (for +6 to +10)
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Souls |
Fire Iaito +0 |
114/0/114/0 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Fire Iaito +1 |
123/0/123/0 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Fire Iaito +2 |
132/0/132/0 |
-/-/-/- |
45/10/30.6/30 |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Fire Iaito +3 |
140/0/140/0 |
-/-/-/- |
45/10/30.9/30 |
300/0/-/- |
x2 Green Titanite Shards |
200 |
Fire Iaito +4 |
149/0/149/0 |
-/-/-/- |
45/10/31.2/30 |
300/0/-/- |
x2 Green Titanite Shards |
200 |
Fire Iaito +5 |
158/0/158/0 |
-/-/-/- |
45/10/31.5/30 |
300/0/-/- |
x3 Green Titanite Shards |
200 |
Fire Iaito +6 |
168/0/168/0 |
-/-/-/- |
45/10/31.8/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Fire Iaito +7 |
179/0/179/0 |
-/-/-/- |
45/10/32.1/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Fire Iaito +8 |
190/0/190/0 |
-/-/-/- |
45/10/32.4/30 |
300/0/-/- |
x2 Red Titanite Chunks |
200 |
Fire Iaito +9 |
200/0/200/0 |
-/-/-/- |
45/10/32.7/30 |
300/0/-/- |
x3 Red Titanite Chunks |
200 |
Fire Iaito +10 |
211/0/211/0 |
-/-/-/- |
45/10/33/30 |
300/0/-/- |
x1 Red Titanite Slab |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Iaito +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Souls |
Chaos Iaito +0 |
138/0/160/0 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Chaos Iaito +1 |
146/0/169/0 |
-/-/-/- |
45/10/30.6/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Chaos Iaito +2 |
154/0/178/0 |
-/-/-/- |
45/10/31.2/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Chaos Iaito +3 |
161/0/186/0 |
-/-/-/- |
45/10/31.8/30 |
300/0/-/- |
x2 Red Titanite Chunks |
200 |
Chaos Iaito +4 |
169/0/195/0 |
-/-/-/- |
45/10/32.4/30 |
300/0/-/- |
x3 Red Titanite Chunks |
200 |
Chaos Iaito +5 |
177/0/204/0 |
-/-/-/- |
45/10/33/30 |
300/0/-/- |
x1 Red Titanite Slab |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 11 Strength is required
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