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Halberd

Long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity. The Halberd has two elementary attacks: spear-like thrusting and large sweeping swings. However, one false swing and the wielder is left wide open.

Availability


Treasure from a corpse in Undead Parish. The corpse is near the gate lever in front of the church

A Crystal Halberd is dropped by a Mimic in Anor Londo. Turn left when exiting the first bonfire and through the archway. The chest on the right, behind the Sentinel, is the Mimic

General Information


Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Using the running attack of the halberd while running in water will result in the start of the attack getting cancelled and the active frames of the attack will be preformed immediately. This means that the running attack of the halberd has no start up lag while in water. The startup of the halberd running attack is also not displayed for other players online, leading to incorrect lineup of animation, hit and position.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Halberd 110/0/0/0

(Regular/Thrust)
100 200 6.0 161/12/0/0

D/D/-/-
40/10/30/30 26 50

Move Set


+ Show move-set - Hide move-set
1 Handed
R1 — R1 Overhead chop into left-to-right horizontal swing.
R2 — R2 Heavy left-to-right horizontal swing into right-to-left horizontal swing.
Roll — R1 Fast left-to-right horizontal swing.
Backstep or Run — R1 Overhead chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping left-to-right horizontal slash.
L1 (left hand) Guard.
L2 (left hand) Overhead chop.

2 Handed
R1 — R1 Overhead chop into left-to-right horizontal swing.
R2 720 degree clockwise spin attack. Hits twice.
Roll — R1 Fast left-to-right horizontal swing.
Backstep or Run — R1 Overhead chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping left-to-right horizontal slash.
L1 or L2 Guard.

One-handed and two-handed weak attacks are replaced by a quick thrust attack

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Halberd +0 110/0/0/0 D/D/-/- - - - - -
Halberd +1 121/0/0/0 D/C/-/- 1 - - - 200
Halberd +2 132/0/0/0 D/C/-/- 1 - - - 200
Halberd +3 143/0/0/0 D/C/-/- 2 - - - 200
Halberd +4 154/0/0/0 D/C/-/- 3 - - - 200
Halberd +5 165/0/0/0 D/C/-/- 3 - - - 200
Halberd +6 176/0/0/0 D/C/-/- - 1 - - 200
Halberd +7 187/0/0/0 D/C/-/- - 1 - - 200
Halberd +8 198/0/0/0 D/C/-/- - 2 - - 200
Halberd +9 209/0/0/0 D/C/-/- - 2 - - 200
Halberd +10 220/0/0/0 D/C/-/- - 3 - - 200
Halberd +11 231/0/0/0 D/C/-/- - - 1 - 200
Halberd +12 242/0/0/0 D/C/-/- - - 1 - 200
Halberd +13 253/0/0/0 D/C/-/- - - 2 - 200
Halberd +14 264/0/0/0 D/C/-/- - - 3 - 200
Halberd +15 275/0/0/0 D/C/-/- - - - 1 200

Crystal


Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Halberd+10
  • Titanite

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Halberd +0 242/0/0/0 D/D/-/- 1 200
Crystal Halberd +1 253/0/0/0 D/C/-/- 1 200
Crystal Halberd +2 264/0/0/0 D/C/-/- 1 200
Crystal Halberd +3 275/0/0/0 D/C/-/- 2 200
Crystal Halberd +4 286/0/0/0 D/C/-/- 3 200
Crystal Halberd +5 297/0/0/0 D/C/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Halberd+10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Halberd +0 198/0/0/198 -/-/-/- 40/10/30/30 1 200
Lightning Halberd +1 213/0/0/213 -/-/-/- 40/10/30/32.4 1 200
Lightning Halberd +2 228/0/0/228 -/-/-/- 40/10/30/34.8 1 200
Lightning Halberd +3 244/0/0/244 -/-/-/- 40/10/30/37.2 2 200
Lightning Halberd +4 259/0/0/259 -/-/-/- 40/10/30/39.6 3 200
Lightning Halberd +5 275/0/0/275 -/-/-/- 40/10/30/42 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Halberd +5
  • Titanite

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Halberd +0 190/0/0/0 D/D/-/- 1 200
Raw Halberd +1 203/0/0/0 D/D/-/- 1 200
Raw Halberd +2 215/0/0/0 D/D/-/- 1 200
Raw Halberd +3 228/0/0/0 D/D/-/- 2 200
Raw Halberd +4 241/0/0/0 D/D/-/- 2 200
Raw Halberd +5 254/0/0/0 D/D/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Halberd+5
  • Green Titanite
  • Blue Titanite

11% STR, 14% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Halberd +0 124/133/0/0 E/E/C/- 1 200
Magic Halberd +1 132/142/0/0 E/E/C/- 1 200
Magic Halberd +2 141/151/0/0 E/E/C/- 1 200
Magic Halberd +3 149/160/0/0 E/E/C/- 2 200
Magic Halberd +4 157/169/0/0 E/E/C/- 2 200
Magic Halberd +5 166/178/0/0 E/E/C/- 3 200
Magic Halberd +6 174/186/0/0 E/E/C/- 1 200
Magic Halberd +7 182/195/0/0 E/E/C/- 1 200
Magic Halberd +8 190/204/0/0 E/E/C/- 2 200
Magic Halberd +9 199/213/0/0 E/E/C/- 3 200
Magic Halberd +10 207/222/0/0 E/E/C/- 1 200

Enchanted


Enchanted damage added. Large damage bonus from intelligence.
Requires

  • Magic Halberd +5
  • Blue Titanite

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Halberd +0 166/176/0/0 E/E/C/- 1 200
Enchanted Halberd +1 172/181/0/0 E/E/C/- 1 200
Enchanted Halberd +2 179/186/0/0 E/E/B/- 1 200
Enchanted Halberd +3 185/191/0/0 E/E/B/- 2 200
Enchanted Halberd+4 192/197/0/0 E/E/A/- 3 200
Enchanted Halberd+5 199/204/0/0 E/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Halberd+5
  • Green Titanite
  • White Titanite

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Halberd +0 111/136/0/0 E/E/-/C 1 - - 200
Divine Halberd +1 118/145/0/0 E/E/-/C 1 - - 200
Divine Halberd +2 125/154/0/0 E/E/-/C 1 - - 200
Divine Halberd +3 133/163/0/0 E/E/-/C 2 - - 200
Divine Halberd +4 140/172/0/0 E/E/-/C 2 - - 200
Divine Halberd +5 148/182/0/0 E/E/-/C 3 - - 200
Divine Halberd +6 155/191/0/0 E/D/-/C - 1 - 200
Divine Halberd +7 162/200/0/0 E/D/-/C - 1 - 200
Divine Halberd +8 170/209/0/0 E/D/-/C - 2 - 200
Divine Halberd +9 177/218/0/0 E/D/-/C - 3 - 200
Divine Halberd +10 185/227/0/0 E/D/-/C - - 1 200

Occult


Occult damage added. All stat bonuses removed.
Requires

  • Divine Halberd +5
  • White Titanite

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Halberd +0 152/166/0/0 E/E/-/B 0/0/-/110 1 200
Occult Halberd +1 161/174/0/0 E/E/-/B 0/0/-/110 1 200
Occult Halberd +2 170/182/0/0 E/E/-/B 0/0/-/110 1 200
Occult Halberd +3 179/190/0/0 E/E/-/B 0/0/-/110 2 200
Occult Halberd +4 188/199/0/0 E/D/-/B 0/0/-/110 3 200
Occult Halberd +5 197/207/0/0 E/D/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Halberd +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Halberd +0 143/0/143/0 -/-/-/- 40/10/30/30 1 200
Fire Halberd +1 154/0/154/0 -/-/-/- 40/10/30.3/30 1 200
Fire Halberd +2 165/0/165/0 -/-/-/- 40/10/30.6/30 1 200
Fire Halberd +3 176/0/176/0 -/-/-/- 40/10/30.9/30 2 200
Fire Halberd +4 187/0/187/0 -/-/-/- 40/10/31.2/30 2 200
Fire Halberd +5 198/0/198/0 -/-/-/- 40/10/31.5/30 3 200
Fire Halberd +6 211/0/211/0 -/-/-/- 40/10/31.8/30 1 200
Fire Halberd +7 224/0/224/0 -/-/-/- 40/10/32.1/30 1 200
Fire Halberd +8 237/0/237/0 -/-/-/- 40/10/32.4/30 2 200
Fire Halberd +9 250/0/250/0 -/-/-/- 40/10/32.7/30 3 200
Fire Halberd +10 264/0/264/0 -/-/-/- 40/10/33/30 1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

  • Fire Halberd +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Halberd +0 172/0/198/0 -/-/-/- 40/10/30/30 1 200
Chaos Halberd +1 182/0/209/0 -/-/-/- 40/10/30.6/30 1 200
Chaos Halberd +2 192/0/220/0 -/-/-/- 40/10/31.2/30 1 200
Chaos Halberd +3 201/0/230/0 -/-/-/- 40/10/31.8/30 2 200
Chaos Halberd +4 211/0/242/0 -/-/-/- 40/10/32.4/30 3 200
Chaos Halberd +5 220/0/253/0 -/-/-/- 40/10/33/30 1 200

Soul of Priscilla


Requires

  • halberd+10
  • Soul of Priscilla
Name Damage Stat Bonuses Soul Required Souls
Lifehunt Scythe 165/0/0/0 E/B/-/- Soul of Priscilla 5,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, only 11 Strength is required