Halberd
Long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity. The Halberd has two elementary attacks: spear-like thrusting and large sweeping swings. However, one false swing and the wielder is left wide open.
Availability
Treasure from a corpse in Undead Parish. The corpse is near the gate lever in front of the church
A Crystal Halberd is dropped by a Mimic in Anor Londo. Turn left when exiting the first bonfire and through the archway. The chest on the right, behind the Sentinel, is the Mimic
General Information
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Using the running attack of the halberd while running in water will result in the start of the attack getting cancelled and the active frames of the attack will be preformed immediately. This means that the running attack of the halberd has no start up lag while in water. The startup of the halberd running attack is also not displayed for other players online, leading to incorrect lineup of animation, hit and position.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Halberd | 110/0/0/0 (Regular/Thrust) |
100 | 200 | 6.0 | 161/12/0/0 D/D/-/- |
40/10/30/30 | 26 | 50 |
Move Set
+ Show move-set - Hide move-set
1 Handed | ||
---|---|---|
R1 — R1 | Overhead chop into left-to-right horizontal swing. | |
R2 — R2 | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
Roll — R1 | Fast left-to-right horizontal swing. | |
Backstep or Run — R1 | Overhead chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Overhead chop. |
2 Handed | ||
---|---|---|
R1 — R1 | Overhead chop into left-to-right horizontal swing. | |
R2 | 720 degree clockwise spin attack. | Hits twice. |
Roll — R1 | Fast left-to-right horizontal swing. | |
Backstep or Run — R1 | Overhead chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
One-handed and two-handed weak attacks are replaced by a quick thrust attack
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
38% STR, 50% DEX scaling.
|
Crystal
Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Halberd+10
- Titanite
38% STR, 50% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Halberd+10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Halberd +5
- Titanite
29% STR, 38% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Halberd+5
- Green Titanite
- Blue Titanite
11% STR, 14% DEX, 63% INT scaling.
|
Enchanted
Enchanted damage added. Large damage bonus from intelligence.
Requires
- Magic Halberd +5
- Blue Titanite
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Halberd+5
- Green Titanite
- White Titanite
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Occult damage added. All stat bonuses removed.
Requires
- Divine Halberd +5
- White Titanite
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Halberd +5
- Green Titanite
- Red Titanite
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Halberd +5
- Red Titanite
|
Soul of Priscilla
Requires
- halberd+10
- Soul of Priscilla
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two handing this weapon, only 11 Strength is required
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