# Halberd
> *Long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity. The Halberd has two elementary attacks: spear-like thrusting and large sweeping swings. However, one false swing and the wielder is left wide open.*
### Availability
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Treasure from a corpse in Undead Parish. The corpse is near the gate lever in front of the church
A Crystal Halberd is dropped by a Mimic in Anor Londo. Turn left when exiting the first bonfire and through the archway. The chest on the right, behind the Sentinel, is the Mimic
### General Information
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Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Using the running attack of the halberd while running in water will result in the start of the attack getting cancelled and the active frames of the attack will be preformed immediately. This means that the running attack of the halberd has no start up lag while in water. The startup of the halberd running attack is also not displayed for other players online, leading to incorrect lineup of animation, hit and position.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
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![]() | Halberd | 110/0/0/0
(Regular/Thrust) | 100 | 200 | 6.0 | 161/12/0/0
D/D/-/- | 40/10/30/30 | 26 | 50 |
### Move Set
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+ Show move-set - Hide move-set **1 Handed** |
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**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2 — R2** | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead chop. | |
**2 Handed** |
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**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2** | 720 degree clockwise spin attack. | Hits twice. |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
One-handed and two-handed weak attacks are replaced by a quick thrust attack ### Upgrades
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#### Basic
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Standard upgrade path.
Requires
- Titanite
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
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Halberd +0 | 110/0/0/0 | D/D/-/- | - | - | - | - | - | Halberd +1 | 121/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Halberd +2 | 132/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Halberd +3 | 143/0/0/0 | D/C/-/- | 2 | - | - | - | 200 | Halberd +4 | 154/0/0/0 | D/C/-/- | 3 | - | - | - | 200 | Halberd +5 | 165/0/0/0 | D/C/-/- | 3 | - | - | - | 200 | Halberd +6 | 176/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Halberd +7 | 187/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Halberd +8 | 198/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Halberd +9 | 209/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Halberd +10 | 220/0/0/0 | D/C/-/- | - | 3 | - | - | 200 | Halberd +11 | 231/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Halberd +12 | 242/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Halberd +13 | 253/0/0/0 | D/C/-/- | - | - | 2 | - | 200 | Halberd +14 | 264/0/0/0 | D/C/-/- | - | - | 3 | - | 200 | Halberd +15 | 275/0/0/0 | D/C/-/- | - | - | - | 1 | 200 |
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#### Crystal
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Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Halberd+10
- Titanite
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
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Crystal Halberd +0 | 242/0/0/0 | D/D/-/- | 1 | | 200 | Crystal Halberd +1 | 253/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Halberd +2 | 264/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Halberd +3 | 275/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Halberd +4 | 286/0/0/0 | D/C/-/- | 3 | | 200 | Crystal Halberd +5 | 297/0/0/0 | D/C/-/- | | 1 | 200 |
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#### Lightning
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Adds lightning damage. All stat bonuses removed.
Requires
- Halberd+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
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Lightning Halberd +0 | 198/0/0/198 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Lightning Halberd +1 | 213/0/0/213 | -/-/-/- | 40/10/30/32.4 | 1 | | 200 | Lightning Halberd +2 | 228/0/0/228 | -/-/-/- | 40/10/30/34.8 | 1 | | 200 | Lightning Halberd +3 | 244/0/0/244 | -/-/-/- | 40/10/30/37.2 | 2 | | 200 | Lightning Halberd +4 | 259/0/0/259 | -/-/-/- | 40/10/30/39.6 | 3 | | 200 | Lightning Halberd +5 | 275/0/0/275 | -/-/-/- | 40/10/30/42 | | 1 | 200 |
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#### Raw
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Base damage increased. Stat bonuses reduced.
Requires
- Halberd +5
- Titanite
29% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
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Raw Halberd +0 | 190/0/0/0 | D/D/-/- | 1 | 200 | Raw Halberd +1 | 203/0/0/0 | D/D/-/- | 1 | 200 | Raw Halberd +2 | 215/0/0/0 | D/D/-/- | 1 | 200 | Raw Halberd +3 | 228/0/0/0 | D/D/-/- | 2 | 200 | Raw Halberd +4 | 241/0/0/0 | D/D/-/- | 2 | 200 | Raw Halberd +5 | 254/0/0/0 | D/D/-/- | 3 | 200 |
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#### Magic
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Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Halberd+5
- Green Titanite
- Blue Titanite
11% STR, 14% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
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Magic Halberd +0 | 124/133/0/0 | E/E/C/- | 1 | | | 200 | Magic Halberd +1 | 132/142/0/0 | E/E/C/- | 1 | | | 200 | Magic Halberd +2 | 141/151/0/0 | E/E/C/- | 1 | | | 200 | Magic Halberd +3 | 149/160/0/0 | E/E/C/- | 2 | | | 200 | Magic Halberd +4 | 157/169/0/0 | E/E/C/- | 2 | | | 200 | Magic Halberd +5 | 166/178/0/0 | E/E/C/- | 3 | | | 200 | Magic Halberd +6 | 174/186/0/0 | E/E/C/- | | 1 | | 200 | Magic Halberd +7 | 182/195/0/0 | E/E/C/- | | 1 | | 200 | Magic Halberd +8 | 190/204/0/0 | E/E/C/- | | 2 | | 200 | Magic Halberd +9 | 199/213/0/0 | E/E/C/- | | 3 | | 200 | Magic Halberd +10 | 207/222/0/0 | E/E/C/- | | | 1 | 200 |
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#### Enchanted
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Enchanted damage added. Large damage bonus from intelligence.
Requires
- Magic Halberd +5
- Blue Titanite
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
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Enchanted Halberd +0 | 166/176/0/0 | E/E/C/- | 1 | | 200 | Enchanted Halberd +1 | 172/181/0/0 | E/E/C/- | 1 | | 200 | Enchanted Halberd +2 | 179/186/0/0 | E/E/B/- | 1 | | 200 | Enchanted Halberd +3 | 185/191/0/0 | E/E/B/- | 2 | | 200 | Enchanted Halberd+4 | 192/197/0/0 | E/E/A/- | 3 | | 200 | Enchanted Halberd+5 | 199/204/0/0 | E/E/A/- | | 1 | 200 |
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#### Divine
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Adds magic damage. Moderate damage bonus from faith.
Requires
- Halberd+5
- Green Titanite
- White Titanite
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
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Divine Halberd +0 | 111/136/0/0 | E/E/-/C | 1 | - | - | 200 | Divine Halberd +1 | 118/145/0/0 | E/E/-/C | 1 | - | - | 200 | Divine Halberd +2 | 125/154/0/0 | E/E/-/C | 1 | - | - | 200 | Divine Halberd +3 | 133/163/0/0 | E/E/-/C | 2 | - | - | 200 | Divine Halberd +4 | 140/172/0/0 | E/E/-/C | 2 | - | - | 200 | Divine Halberd +5 | 148/182/0/0 | E/E/-/C | 3 | - | - | 200 | Divine Halberd +6 | 155/191/0/0 | E/D/-/C | - | 1 | - | 200 | Divine Halberd +7 | 162/200/0/0 | E/D/-/C | - | 1 | - | 200 | Divine Halberd +8 | 170/209/0/0 | E/D/-/C | - | 2 | - | 200 | Divine Halberd +9 | 177/218/0/0 | E/D/-/C | - | 3 | - | 200 | Divine Halberd +10 | 185/227/0/0 | E/D/-/C | - | - | 1 | 200 |
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#### Occult
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Occult damage added. All stat bonuses removed.
Requires
- Divine Halberd +5
- White Titanite
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
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Occult Halberd +0 | 152/166/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Halberd +1 | 161/174/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Halberd +2 | 170/182/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Halberd +3 | 179/190/0/0 | E/E/-/B | 0/0/-/110 | 2 | | 200 | Occult Halberd +4 | 188/199/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Halberd +5 | 197/207/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
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#### Fire
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Fire damage added. All stat bonuses removed.
Requires
- Halberd +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
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Fire Halberd +0 | 143/0/143/0 | -/-/-/- | 40/10/30/30 | 1 | | | 200 | Fire Halberd +1 | 154/0/154/0 | -/-/-/- | 40/10/30.3/30 | 1 | | | 200 | Fire Halberd +2 | 165/0/165/0 | -/-/-/- | 40/10/30.6/30 | 1 | | | 200 | Fire Halberd +3 | 176/0/176/0 | -/-/-/- | 40/10/30.9/30 | 2 | | | 200 | Fire Halberd +4 | 187/0/187/0 | -/-/-/- | 40/10/31.2/30 | 2 | | | 200 | Fire Halberd +5 | 198/0/198/0 | -/-/-/- | 40/10/31.5/30 | 3 | | | 200 | Fire Halberd +6 | 211/0/211/0 | -/-/-/- | 40/10/31.8/30 | | 1 | | 200 | Fire Halberd +7 | 224/0/224/0 | -/-/-/- | 40/10/32.1/30 | | 1 | | 200 | Fire Halberd +8 | 237/0/237/0 | -/-/-/- | 40/10/32.4/30 | | 2 | | 200 | Fire Halberd +9 | 250/0/250/0 | -/-/-/- | 40/10/32.7/30 | | 3 | | 200 | Fire Halberd +10 | 264/0/264/0 | -/-/-/- | 40/10/33/30 | | | 1 | 200 |
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#### Chaos
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Chaos damage added. All stat bonuses removed.
Requires
- Fire Halberd +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
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Chaos Halberd +0 | 172/0/198/0 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Chaos Halberd +1 | 182/0/209/0 | -/-/-/- | 40/10/30.6/30 | 1 | | 200 | Chaos Halberd +2 | 192/0/220/0 | -/-/-/- | 40/10/31.2/30 | 1 | | 200 | Chaos Halberd +3 | 201/0/230/0 | -/-/-/- | 40/10/31.8/30 | 2 | | 200 | Chaos Halberd +4 | 211/0/242/0 | -/-/-/- | 40/10/32.4/30 | 3 | | 200 | Chaos Halberd +5 | 220/0/253/0 | -/-/-/- | 40/10/33/30 | | 1 | 200 |
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#### Soul of Priscilla
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Requires
- halberd+10
- Soul of Priscilla
Name | Damage | Stat Bonuses | Soul Required | Souls |
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Lifehunt Scythe | 165/0/0/0 | E/B/-/- | Soul of Priscilla | 5,000 |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
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**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
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**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
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**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 11 Strength is required