Claw
A weapon formed by three sharp claws.
Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land.
Availability
Sold by Shiva of the East for 5,000 Souls
Bleed build-up is 30 per strike.
Image |
Name |
Damage |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effects |
Frampt Souls |
|
Claw |
72/0/0/0
(Slash) |
150 |
1.0 |
61/14/0/0
E/B/-/- |
0/0/0/0 |
0 |
300/0/-/- |
50 |
|
Move Set
+ Show Move Set
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R1 — R1 |
Right hook punch into backhand blow. |
|
R2 — R2 |
Right-to-left slash into left-to-right slash. |
|
Roll — R1 |
Rolling thrust. |
|
Backstep or Run — R1 |
Running backhand blow. |
|
Forward + R1 |
Knee kick. |
Same effect as a regular kick. |
L1 (left hand) |
Left-to-right slash. |
|
L2 (left hand) |
Parry. |
|
- Rolling R1 attack is replaced by a second roll into a thrust attack.
- R2 attacks are replaced by alternative wide horizontal slash attacks.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Claw +0 |
72/0/0/0 |
E/B/-/- |
|
|
|
|
|
Claw +1 |
79/0/0/0 |
E/B/-/- |
1 |
|
|
|
100 |
Claw +2 |
86/0/0/0 |
E/B/-/- |
1 |
|
|
|
100 |
Claw +3 |
93/0/0/0 |
E/B/-/- |
2 |
|
|
|
100 |
Claw +4 |
100/0/0/0 |
E/B/-/- |
2 |
|
|
|
100 |
Claw +5 |
108/0/0/0 |
E/B/-/- |
3 |
|
|
|
100 |
Claw +6 |
115/0/0/0 |
E/B/-/- |
|
1 |
|
|
100 |
Claw +7 |
122/0/0/0 |
E/B/-/- |
|
1 |
|
|
100 |
Claw +8 |
129/0/0/0 |
E/B/-/- |
|
2 |
|
|
100 |
Claw +9 |
136/0/0/0 |
E/B/-/- |
|
2 |
|
|
100 |
Claw +10 |
144/0/0/0 |
E/B/-/- |
|
3 |
|
|
100 |
Claw +11 |
151/0/0/0 |
E/B/-/- |
|
|
1 |
|
100 |
Claw +12 |
158/0/0/0 |
E/B/-/- |
|
|
1 |
|
100 |
Claw +13 |
165/0/0/0 |
E/B/-/- |
|
|
2 |
|
100 |
Claw +14 |
172/0/0/0 |
E/A/-/- |
|
|
3 |
|
100 |
Claw +15 |
180/0/0/0 |
E/A/-/- |
|
|
|
1 |
100 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Claw +0 |
124/0/0/0 |
E/C/-/- |
1 |
100 |
Raw Claw +1 |
132/0/0/0 |
E/C/-/- |
1 |
100 |
Raw Claw +2 |
141/0/0/0 |
E/C/-/- |
1 |
100 |
Raw Claw +3 |
149/0/0/0 |
E/C/-/- |
2 |
100 |
Raw Claw +4 |
157/0/0/0 |
E/C/-/- |
2 |
100 |
Raw Claw +5 |
166/0/0/0 |
E/C/-/- |
3 |
100 |
|
Crystal
Claw durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Crystal Claw +0 |
158/0/0/0 |
E/B/-/- |
1 |
|
100 |
Crystal Claw +1 |
165/0/0/0 |
E/B/-/- |
1 |
|
100 |
Crystal Claw +2 |
172/0/0/0 |
E/B/-/- |
1 |
|
100 |
Crystal Claw +3 |
180/0/0/0 |
E/B/-/- |
2 |
|
100 |
Crystal Claw +4 |
187/0/0/0 |
E/A/-/- |
3 |
|
100 |
Crystal Claw +5 |
194/0/0/0 |
E/A/-/- |
|
1 |
100 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Ascended by the Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Lightning Claw +0 |
129/0/0/129 |
-/-/-/- |
1 |
|
100 |
Lightning Claw +1 |
139/0/0/139 |
-/-/-/- |
1 |
|
100 |
Lightning Claw +2 |
149/0/0/149 |
-/-/-/- |
1 |
|
100 |
Lightning Claw +3 |
159/0/0/159 |
-/-/-/- |
2 |
|
100 |
Lightning Claw +4 |
169/0/0/169 |
-/-/-/- |
3 |
|
100 |
Lightning Claw +5 |
180/0/0/180 |
-/-/-/- |
|
1 |
100 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Claw+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Claw +0 |
81/87/0/0 |
E/D/C/- |
1 |
|
|
100 |
Magic Claw +1 |
86/92/0/0 |
E/D/C/- |
1 |
|
|
100 |
Magic Claw +2 |
91/98/0/0 |
E/D/C/- |
1 |
|
|
100 |
Magic Claw +3 |
97/104/0/0 |
E/D/C/- |
2 |
|
|
100 |
Magic Claw +4 |
102/110/0/0 |
E/D/C/- |
2 |
|
|
100 |
Magic Claw +5 |
108/116/0/0 |
E/D/C/- |
3 |
|
|
100 |
Magic Claw +6 |
113/121/0/0 |
E/D/B/- |
|
1 |
|
100 |
Magic Claw +7 |
118/127/0/0 |
E/D/B/- |
|
1 |
|
100 |
Magic Claw +8 |
124/133/0/0 |
E/D/B/- |
|
2 |
|
100 |
Magic Claw +9 |
129/139/0/0 |
E/D/B/- |
|
3 |
|
100 |
Magic Claw +10 |
135/145/0/0 |
E/D/B/- |
|
|
1 |
100 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Claw +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Claw +0 |
108/114/0/0 |
E/E/C/- |
1 |
|
100 |
Enchanted Claw +1 |
112/117/0/0 |
E/E/B/- |
1 |
|
100 |
Enchanted Claw +2 |
116/120/0/0 |
E/E/B/- |
1 |
|
100 |
Enchanted Claw +3 |
120/124/0/0 |
E/E/A/- |
2 |
|
100 |
Enchanted Claw +4 |
125/127/0/0 |
E/E/A/- |
3 |
|
100 |
Enchanted Claw +5 |
129/132/0/0 |
E/E/A/- |
|
1 |
100 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Claw +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Claw +0 |
72/88/0/0 |
E/D/-/C |
300/0/110/- |
1 |
|
|
100 |
Divine Claw +1 |
76/94/0/0 |
E/D/-/C |
300/0/110/- |
1 |
|
|
100 |
Divine Claw +2 |
81/100/0/0 |
E/D/-/C |
300/0/110/- |
1 |
|
|
100 |
Divine Claw +3 |
86/106/0/0 |
E/D/-/C |
300/0/110/- |
2 |
|
|
100 |
Divine Claw +4 |
91/112/0/0 |
E/D/-/C |
300/0/110/- |
2 |
|
|
100 |
Divine Claw +5 |
96/118/0/0 |
E/D/-/C |
300/0/110/- |
3 |
|
|
100 |
Divine Claw +6 |
100/123/0/0 |
E/D/-/C |
300/0/110/- |
|
1 |
|
100 |
Divine Claw +7 |
105/129/0/0 |
E/D/-/C |
300/0/110/- |
|
1 |
|
100 |
Divine Claw +8 |
110/135/0/0 |
E/D/-/C |
300/0/110/- |
|
2 |
|
100 |
Divine Claw +9 |
115/141/0/0 |
E/D/-/B |
300/0/110/- |
|
3 |
|
100 |
Divine Claw +10 |
120/147/0/0 |
E/D/-/B |
300/0/110/- |
|
|
1 |
100 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Claw +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Claw +0 |
100/108/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
100 |
Occult Claw +1 |
105/113/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
100 |
Occult Claw +2 |
112/118/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
100 |
Occult Claw +3 |
117/124/0/0 |
E/D/-/B |
300/0/-/110 |
2 |
|
100 |
Occult Claw +4 |
124/129/0/0 |
E/D/-/B |
300/0/-/110 |
3 |
|
100 |
Occult Claw +5 |
130/135/0/0 |
E/D/-/B |
300/0/-/110 |
|
1 |
100 |
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Claw +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Claw +0 |
93/0/93/0 |
-/-/-/- |
1 |
|
|
100 |
Fire Claw +1 |
100/0/100/0 |
-/-/-/- |
1 |
|
|
100 |
Fire Claw +2 |
108/0/108/0 |
-/-/-/- |
1 |
|
|
100 |
Fire Claw +3 |
115/0/115/0 |
-/-/-/- |
2 |
|
|
100 |
Fire Claw +4 |
122/0/122/0 |
-/-/-/- |
2 |
|
|
100 |
Fire Claw +5 |
129/0/129/0 |
-/-/-/- |
3 |
|
|
100 |
Fire Claw +6 |
138/0/138/0 |
-/-/-/- |
|
1 |
|
100 |
Fire Claw +7 |
146/0/146/0 |
-/-/-/- |
|
1 |
|
100 |
Fire Claw +8 |
155/0/155/0 |
-/-/-/- |
|
2 |
|
100 |
Fire Claw +9 |
164/0/164/0 |
-/-/-/- |
|
3 |
|
100 |
Fire Claw +10 |
172/0/172/0 |
-/-/-/- |
|
|
1 |
100 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Claw +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name |
Damage |
Stat Bonuses |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Claw +0 |
113/0/129/0 |
-/-/-/- |
1 |
|
100 |
Chaos Claw +1 |
119/0/136/0 |
-/-/-/- |
1 |
|
100 |
Chaos Claw +2 |
126/0/144/0 |
-/-/-/- |
2 |
|
100 |
Chaos Claw +3 |
132/0/151/0 |
-/-/-/- |
2 |
|
100 |
Chaos Claw +4 |
138/0/158/0 |
-/-/-/- |
3 |
|
100 |
Chaos Claw +5 |
144/0/165/0 |
-/-/-/- |
|
1 |
100 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- This weapon cannot be two-handed.
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