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Claw

A weapon formed by three sharp claws.

Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land.

Availability


Sold by Shiva of the East for 5,000 Souls

General Information


Bleed build-up is 30 per strike.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt Souls
Claw 72/0/0/0

(Slash)
150 1.0 61/14/0/0

E/B/-/-
0/0/0/0 0 300/0/-/- 50

Move Set


+ Show Move Set - Hide Move Set
R1 — R1 Right hook punch into backhand blow.
R2 — R2 Right-to-left slash into left-to-right slash.
Roll — R1 Rolling thrust.
Backstep or Run — R1 Running backhand blow.
Forward + R1 Knee kick. Same effect as a regular kick.
L1 (left hand) Left-to-right slash.
L2 (left hand) Parry.
  • Rolling R1 attack is replaced by a second roll into a thrust attack.
  • R2 attacks are replaced by alternative wide horizontal slash attacks.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

13% STR, 85% DEX scaling

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Claw +0 72/0/0/0 E/B/-/-
Claw +1 79/0/0/0 E/B/-/- 1 100
Claw +2 86/0/0/0 E/B/-/- 1 100
Claw +3 93/0/0/0 E/B/-/- 2 100
Claw +4 100/0/0/0 E/B/-/- 2 100
Claw +5 108/0/0/0 E/B/-/- 3 100
Claw +6 115/0/0/0 E/B/-/- 1 100
Claw +7 122/0/0/0 E/B/-/- 1 100
Claw +8 129/0/0/0 E/B/-/- 2 100
Claw +9 136/0/0/0 E/B/-/- 2 100
Claw +10 144/0/0/0 E/B/-/- 3 100
Claw +11 151/0/0/0 E/B/-/- 1 100
Claw +12 158/0/0/0 E/B/-/- 1 100
Claw +13 165/0/0/0 E/B/-/- 2 100
Claw +14 172/0/0/0 E/A/-/- 3 100
Claw +15 180/0/0/0 E/A/-/- 1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Claw+5
  • Titanite

Ascended by Andre of Astora with Large Ember.

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Claw +0 124/0/0/0 E/C/-/- 1 100
Raw Claw +1 132/0/0/0 E/C/-/- 1 100
Raw Claw +2 141/0/0/0 E/C/-/- 1 100
Raw Claw +3 149/0/0/0 E/C/-/- 2 100
Raw Claw +4 157/0/0/0 E/C/-/- 2 100
Raw Claw +5 166/0/0/0 E/C/-/- 3 100

Crystal


Claw durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Claw +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Claw +0 158/0/0/0 E/B/-/- 1 100
Crystal Claw +1 165/0/0/0 E/B/-/- 1 100
Crystal Claw +2 172/0/0/0 E/B/-/- 1 100
Crystal Claw +3 180/0/0/0 E/B/-/- 2 100
Crystal Claw +4 187/0/0/0 E/A/-/- 3 100
Crystal Claw +5 194/0/0/0 E/A/-/- 1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Claw+10
  • Titanite

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Chunk Slab Souls
Lightning Claw +0 129/0/0/129 -/-/-/- 1 100
Lightning Claw +1 139/0/0/139 -/-/-/- 1 100
Lightning Claw +2 149/0/0/149 -/-/-/- 1 100
Lightning Claw +3 159/0/0/159 -/-/-/- 2 100
Lightning Claw +4 169/0/0/169 -/-/-/- 3 100
Lightning Claw +5 180/0/0/180 -/-/-/- 1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Claw+5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Claw +0 81/87/0/0 E/D/C/- 1 100
Magic Claw +1 86/92/0/0 E/D/C/- 1 100
Magic Claw +2 91/98/0/0 E/D/C/- 1 100
Magic Claw +3 97/104/0/0 E/D/C/- 2 100
Magic Claw +4 102/110/0/0 E/D/C/- 2 100
Magic Claw +5 108/116/0/0 E/D/C/- 3 100
Magic Claw +6 113/121/0/0 E/D/B/- 1 100
Magic Claw +7 118/127/0/0 E/D/B/- 1 100
Magic Claw +8 124/133/0/0 E/D/B/- 2 100
Magic Claw +9 129/139/0/0 E/D/B/- 3 100
Magic Claw +10 135/145/0/0 E/D/B/- 1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Claw +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

3% STR, 17% DEX, 69% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Claw +0 108/114/0/0 E/E/C/- 1 100
Enchanted Claw +1 112/117/0/0 E/E/B/- 1 100
Enchanted Claw +2 116/120/0/0 E/E/B/- 1 100
Enchanted Claw +3 120/124/0/0 E/E/A/- 2 100
Enchanted Claw +4 125/127/0/0 E/E/A/- 3 100
Enchanted Claw +5 129/132/0/0 E/E/A/- 1 100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Claw +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

5% STR, 33% DEX, 70% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Claw +0 72/88/0/0 E/D/-/C 300/0/110/- 1 100
Divine Claw +1 76/94/0/0 E/D/-/C 300/0/110/- 1 100
Divine Claw +2 81/100/0/0 E/D/-/C 300/0/110/- 1 100
Divine Claw +3 86/106/0/0 E/D/-/C 300/0/110/- 2 100
Divine Claw +4 91/112/0/0 E/D/-/C 300/0/110/- 2 100
Divine Claw +5 96/118/0/0 E/D/-/C 300/0/110/- 3 100
Divine Claw +6 100/123/0/0 E/D/-/C 300/0/110/- 1 100
Divine Claw +7 105/129/0/0 E/D/-/C 300/0/110/- 1 100
Divine Claw +8 110/135/0/0 E/D/-/C 300/0/110/- 2 100
Divine Claw +9 115/141/0/0 E/D/-/B 300/0/110/- 3 100
Divine Claw +10 120/147/0/0 E/D/-/B 300/0/110/- 1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Claw +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

5% STR, 31% DEX, 82% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Claw +0 100/108/0/0 E/D/-/B 300/0/-/110 1 100
Occult Claw +1 105/113/0/0 E/D/-/B 300/0/-/110 1 100
Occult Claw +2 112/118/0/0 E/D/-/B 300/0/-/110 1 100
Occult Claw +3 117/124/0/0 E/D/-/B 300/0/-/110 2 100
Occult Claw +4 124/129/0/0 E/D/-/B 300/0/-/110 3 100
Occult Claw +5 130/135/0/0 E/D/-/B 300/0/-/110 1 100

Fire


Fire damage added. All stat bonuses removed
Requires

  • Claw +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Claw +0 93/0/93/0 -/-/-/- 1 100
Fire Claw +1 100/0/100/0 -/-/-/- 1 100
Fire Claw +2 108/0/108/0 -/-/-/- 1 100
Fire Claw +3 115/0/115/0 -/-/-/- 2 100
Fire Claw +4 122/0/122/0 -/-/-/- 2 100
Fire Claw +5 129/0/129/0 -/-/-/- 3 100
Fire Claw +6 138/0/138/0 -/-/-/- 1 100
Fire Claw +7 146/0/146/0 -/-/-/- 1 100
Fire Claw +8 155/0/155/0 -/-/-/- 2 100
Fire Claw +9 164/0/164/0 -/-/-/- 3 100
Fire Claw +10 172/0/172/0 -/-/-/- 1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Claw +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Red Titanite Chunk Red Titanite Slab Souls
Chaos Claw +0 113/0/129/0 -/-/-/- 1 100
Chaos Claw +1 119/0/136/0 -/-/-/- 1 100
Chaos Claw +2 126/0/144/0 -/-/-/- 2 100
Chaos Claw +3 132/0/151/0 -/-/-/- 2 100
Chaos Claw +4 138/0/158/0 -/-/-/- 3 100
Chaos Claw +5 144/0/165/0 -/-/-/- 1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. This weapon cannot be two-handed.