# Claw > *A weapon formed by three sharp claws.* > > *Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land.* ### Availability --- Sold by Shiva of the East for 5,000 Souls ### General Information --- Bleed build-up is 30 per strike.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/claw.webp)![]()Claw72/0/0/0 (Slash)1501.061/14/0/0 E/B/-/-0/0/0/00300/0/-/-50
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll — R1**Rolling thrust.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Left-to-right slash.
**L2** (left hand)Parry.
- Rolling R1 attack is replaced by a second roll into a thrust attack. - R2 attacks are replaced by alternative wide horizontal slash attacks. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Claw +072/0/0/0E/B/-/-
Claw +179/0/0/0E/B/-/-1100
Claw +286/0/0/0E/B/-/-1100
Claw +393/0/0/0E/B/-/-2100
Claw +4100/0/0/0E/B/-/-2100
Claw +5108/0/0/0E/B/-/-3100
Claw +6115/0/0/0E/B/-/-1100
Claw +7122/0/0/0E/B/-/-1100
Claw +8129/0/0/0E/B/-/-2100
Claw +9136/0/0/0E/B/-/-2100
Claw +10144/0/0/0E/B/-/-3100
Claw +11151/0/0/0E/B/-/-1100
Claw +12158/0/0/0E/B/-/-1100
Claw +13165/0/0/0E/B/-/-2100
Claw +14172/0/0/0E/A/-/-3100
Claw +15180/0/0/0E/A/-/-1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Claw+5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Claw +0124/0/0/0E/C/-/-1100
Raw Claw +1132/0/0/0E/C/-/-1100
Raw Claw +2141/0/0/0E/C/-/-1100
Raw Claw +3149/0/0/0E/C/-/-2100
Raw Claw +4157/0/0/0E/C/-/-2100
Raw Claw +5166/0/0/0E/C/-/-3100
#### Crystal --- Claw durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Claw +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Claw +0158/0/0/0E/B/-/-1100
Crystal Claw +1165/0/0/0E/B/-/-1100
Crystal Claw +2172/0/0/0E/B/-/-1100
Crystal Claw +3180/0/0/0E/B/-/-2100
Crystal Claw +4187/0/0/0E/A/-/-3100
Crystal Claw +5194/0/0/0E/A/-/-1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Claw+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesChunkSlabSouls
Lightning Claw +0129/0/0/129-/-/-/-1100
Lightning Claw +1139/0/0/139-/-/-/-1100
Lightning Claw +2149/0/0/149-/-/-/-1100
Lightning Claw +3159/0/0/159-/-/-/-2100
Lightning Claw +4169/0/0/169-/-/-/-3100
Lightning Claw +5180/0/0/180-/-/-/-1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Claw+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Claw +081/87/0/0E/D/C/-1100
Magic Claw +186/92/0/0E/D/C/-1100
Magic Claw +291/98/0/0E/D/C/-1100
Magic Claw +397/104/0/0E/D/C/-2100
Magic Claw +4102/110/0/0E/D/C/-2100
Magic Claw +5108/116/0/0E/D/C/-3100
Magic Claw +6113/121/0/0E/D/B/-1100
Magic Claw +7118/127/0/0E/D/B/-1100
Magic Claw +8124/133/0/0E/D/B/-2100
Magic Claw +9129/139/0/0E/D/B/-3100
Magic Claw +10135/145/0/0E/D/B/-1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Claw +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Claw +0108/114/0/0E/E/C/-1100
Enchanted Claw +1112/117/0/0E/E/B/-1100
Enchanted Claw +2116/120/0/0E/E/B/-1100
Enchanted Claw +3120/124/0/0E/E/A/-2100
Enchanted Claw +4125/127/0/0E/E/A/-3100
Enchanted Claw +5129/132/0/0E/E/A/-1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Claw +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Claw +072/88/0/0E/D/-/C300/0/110/-1100
Divine Claw +176/94/0/0E/D/-/C300/0/110/-1100
Divine Claw +281/100/0/0E/D/-/C300/0/110/-1100
Divine Claw +386/106/0/0E/D/-/C300/0/110/-2100
Divine Claw +491/112/0/0E/D/-/C300/0/110/-2100
Divine Claw +596/118/0/0E/D/-/C300/0/110/-3100
Divine Claw +6100/123/0/0E/D/-/C300/0/110/-1100
Divine Claw +7105/129/0/0E/D/-/C300/0/110/-1100
Divine Claw +8110/135/0/0E/D/-/C300/0/110/-2100
Divine Claw +9115/141/0/0E/D/-/B300/0/110/-3100
Divine Claw +10120/147/0/0E/D/-/B300/0/110/-1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Claw +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Claw +0100/108/0/0E/D/-/B300/0/-/1101100
Occult Claw +1105/113/0/0E/D/-/B300/0/-/1101100
Occult Claw +2112/118/0/0E/D/-/B300/0/-/1101100
Occult Claw +3117/124/0/0E/D/-/B300/0/-/1102100
Occult Claw +4124/129/0/0E/D/-/B300/0/-/1103100
Occult Claw +5130/135/0/0E/D/-/B300/0/-/1101100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Claw +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Claw +093/0/93/0-/-/-/-1100
Fire Claw +1100/0/100/0-/-/-/-1100
Fire Claw +2108/0/108/0-/-/-/-1100
Fire Claw +3115/0/115/0-/-/-/-2100
Fire Claw +4122/0/122/0-/-/-/-2100
Fire Claw +5129/0/129/0-/-/-/-3100
Fire Claw +6138/0/138/0-/-/-/-1100
Fire Claw +7146/0/146/0-/-/-/-1100
Fire Claw +8155/0/155/0-/-/-/-2100
Fire Claw +9164/0/164/0-/-/-/-3100
Fire Claw +10172/0/172/0-/-/-/-1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Claw +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Claw +0113/0/129/0-/-/-/-1100
Chaos Claw +1119/0/136/0-/-/-/-1100
Chaos Claw +2126/0/144/0-/-/-/-2100
Chaos Claw +3132/0/151/0-/-/-/-2100
Chaos Claw +4138/0/158/0-/-/-/-3100
Chaos Claw +5144/0/165/0-/-/-/-1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed.