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Large Club

Large wooden club.

The giant Undead of Blighttown wield these clubs, which became poisonous from the influence of their surroundings.

Availability


Drop from the Infested Barbarians in Blighttown (2% drop rate).

General Information


When this weapon is buffed with Rotten Pine Resin, its poison build-up per hit is increased.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Large Club 120/0/0/0

(Strike)
100 250 11.0 261/0/0/0

A/-/-/-
55/10/40/40 32 0/180/-/- 50

Move Set


1 Handed
R1 — R1 Right-to-left horizontal smashes.
R2 — R2 Dashing horizontal swings.
Roll — R1 360 degree horizontal spin attack.
Backstep or Run — R1 Running overhead smash.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Leaping overhead smash.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal smash.

2 Handed
R1 — R1 Right-to-left horizontal smashes.
R2 Slow overhead smash.
Roll — R1 Fast ground slam.
Backstep or Run — R1 Running overhead smash.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Leaping overhead smash.
L1 or L2 Guard.
  • Strong attack (1-handed) is replaced by dashing horizontal swings.
  • Strong attack (2-handed) is replaced by a slow overhead smash.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

103% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Large Club +0 120/0/0/0 A/-/-/-
Large Club +1 132/0/0/0 A/-/-/- 1
Large Club +2 144/0/0/0 A/-/-/- 1
Large Club +3 156/0/0/0 A/-/-/- 2
Large Club +4 168/0/0/0 A/-/-/- 2
Large Club +5 180/0/0/0 A/-/-/- 3
Large Club +6 192/0/0/0 A/-/-/- 1
Large Club +7 204/0/0/0 A/-/-/- 1
Large Club +8 216/0/0/0 A/-/-/- 2
Large Club +9 228/0/0/0 A/-/-/- 2
Large Club +10 240/0/0/0 A/-/-/- 3
Large Club +11 251/0/0/0 A/-/-/- 1
Large Club +12 264/0/0/0 A/-/-/- 1
Large Club +13 276/0/0/0 A/-/-/- 2
Large Club +14 288/0/0/0 A/-/-/- 3
Large Club +15 300/0/0/0 A/-/-/- 1

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Large Club +5
  • Titanite.

Ascended by Andre of Astora with Large Ember.

78% STR scaling.

Name Damage Stat Bonuses L. Shard
Raw Large Club +0 207/0/0/0 B/-/-/- 1
Raw Large Club +1 220/0/0/0 B/-/-/- 1
Raw Large Club +2 234/0/0/0 B/-/-/- 1
Raw Large Club +3 248/0/0/0 B/-/-/- 2
Raw Large Club +4 262/0/0/0 B/-/-/- 2
Raw Large Club +5 276/0/0/0 B/-/-/- 3

Crystal


Large Club durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Large Club +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

103% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Large Club +0 264/0/0/0 A/-/-/- 1 800
Crystal Large Club +1 276/0/0/0 A/-/-/- 1 800
Crystal Large Club +2 288/0/0/0 A/-/-/- 1 800
Crystal Large Club +3 300/0/0/0 A/-/-/- 2 800
Crystal Large Club +4 312/0/0/0 A/-/-/- 3 800
Crystal Large Club +5 324/0/0/0 A/-/-/- 1 800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Large Club +10
  • Titanite

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Large Club +0 216/0/0/216 -/-/-/- 55/10/40/40 1 800
Lightning Large Club +1 232/0/0/232 -/-/-/- 55/10/40/43.2 1 800
Lightning Large Club +2 249/0/0/249 -/-/-/- 55/10/40/46.4 1 800
Lightning Large Club +3 266/0/0/266 -/-/-/- 55/10/40/49.6 2 800
Lightning Large Club +4 283/0/0/283 -/-/-/- 55/10/40/52.8 3 800
Lightning Large Club +5 300/0/0/300 -/-/-/- 55/10/40/56 1 800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Large Club +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

29% STR, 74% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Large Club +0 135/147/0/0 D/-/B/- 1 800
Magic Large Club +1 144/156/0/0 D/-/B/- 1 800
Magic Large Club +2 153/166/0/0 D/-/B/- 1 800
Magic Large Club +3 162/176/0/0 D/-/B/- 2 800
Magic Large Club +4 171/186/0/0 D/-/B/- 2 800
Magic Large Club +5 180/196/0/0 D/-/B/- 3 800
Magic Large Club +6 188/205/0/0 D/-/B/- 1 800
Magic Large Club +7 198/215/0/0 D/-/B/- 1 800
Magic Large Club +8 207/225/0/0 D/-/B/- 2 800
Magic Large Club +9 216/235/0/0 D/-/B/- 3 800
Magic Large Club +10 225/245/0/0 D/-/B/- 1 800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Large Club +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

20% STR, 72% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Large Club +0 180/192/0/0 D/-/B/- 1 800
Enchanted Large Club +1 187/197/0/0 D/-/B/- 1 800
Enchanted Large Club +2 194/203/0/0 D/-/A/- 1 800
Enchanted Large Club +3 201/209/0/0 D/-/A/- 2 800
Enchanted Large Club +4 208/215/0/0 D/-/A/- 3 800
Enchanted Large Club +5 216/222/0/0 D/-/A/- 1 800

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Large Club +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

39% STR, 74% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Large Club +0 121/148/0/0 D/-/-/B 0/180/110/- 1 800
Divine Large Club +1 129/158/0/0 D/-/-/B 0/180/110/- 1 800
Divine Large Club +2 137/168/0/0 D/-/-/B 0/180/110/- 1 800
Divine Large Club +3 145/178/0/0 D/-/-/B 0/180/110/- 2 800
Divine Large Club +4 153/188/0/0 D/-/-/B 0/180/110/- 2 800
Divine Large Club +5 162/198/0/0 D/-/-/B 0/180/110/- 3 800
Divine Large Club +6 170/207/0/0 D/-/-/B 0/180/110/- 1 800
Divine Large Club +7 178/217/0/0 D/-/-/B 0/180/110/- 1 800
Divine Large Club +8 186/227/0/0 D/-/-/B 0/180/110/- 2 800
Divine Large Club +9 194/237/0/0 D/-/-/B 0/180/110/- 3 800
Divine Large Club +10 202/247/0/0 D/-/-/B 0/180/110/- 1 800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Large Club +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

37% STR, 87% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Large Club +0 164/180/0/0 D/-/-/B 0/180/-/110 1 800
Occult Large Club +1 173/188/0/0 D/-/-/B 0/180/-/110 1 800
Occult Large Club +2 183/198/0/0 D/-/-/B 0/180/-/110 1 800
Occult Large Club +3 193/207/0/0 D/-/-/B 0/180/-/110 2 800
Occult Large Club +4 203/216/0/0 D/-/-/A 0/180/-/110 3 800
Occult Large Club +5 213/225/0/0 D/-/-/A 0/180/-/110 1 800

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Large Club +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Large Club +0 156/0/156/0 -/-/-/- 55/10/40/40 1 800
Fire Large Club +1 168/0/168/0 -/-/-/- 55/10/40.4/40 1 800
Fire Large Club +2 180/0/180/0 -/-/-/- 55/10/40.8/40 1 800
Fire Large Club +3 192/0/192/0 -/-/-/- 55/10/41.2/40 2 800
Fire Large Club +4 204/0/204/0 -/-/-/- 55/10/41.6/40 2 800
Fire Large Club +5 216/0/216/0 -/-/-/- 55/10/42/40 3 800
Fire Large Club +6 230/0/230/0 -/-/-/- 55/10/42.4/40 1 800
Fire Large Club +7 244/0/244/0 -/-/-/- 55/10/42.8/40 1 800
Fire Large Club +8 259/0/259/0 -/-/-/- 55/10/43.2/40 2 800
Fire Large Club +9 273/0/273/0 -/-/-/- 55/10/43.6/40 3 800
Fire Large Club +10 288/0/288/0 -/-/-/- 55/10/44/40 1 800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Large Club +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Large Club +0 189/0/217/0 -/-/-/- 55/10/40/40 1 800
Chaos Large Club +1 199/0/229/0 -/-/-/- 55/10/40.8/40 1 800
Chaos Large Club +2 210/0/242/0 -/-/-/- 55/10/41.6/40 1 800
Chaos Large Club +3 220/0/254/0 -/-/-/- 55/10/42.4/40 2 800
Chaos Large Club +4 231/0/266/0 -/-/-/- 55/10/43.2/40 3 800
Chaos Large Club +5 241/0/278/0 -/-/-/- 55/10/44/40 1 800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 18 Strength is required.