# Large Club > *Large wooden club.* > > *The giant Undead of Blighttown wield these clubs, which became poisonous from the influence of their surroundings.* ### Availability --- Drop from the Infested Barbarians in Blighttown (2% drop rate). ### General Information --- When this weapon is buffed with Rotten Pine Resin, its poison build-up per hit is increased.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/large-club.webp)![]()Large Club120/0/0/0 (Strike)10025011.0261/0/0/0 A/-/-/-55/10/40/40320/180/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2 — R2**Dashing horizontal swings.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by dashing horizontal swings. - Strong attack (2-handed) is replaced by a slow overhead smash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 103% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Large Club +0120/0/0/0A/-/-/-
Large Club +1132/0/0/0A/-/-/-1
Large Club +2144/0/0/0A/-/-/-1
Large Club +3156/0/0/0A/-/-/-2
Large Club +4168/0/0/0A/-/-/-2
Large Club +5180/0/0/0A/-/-/-3
Large Club +6192/0/0/0A/-/-/-1
Large Club +7204/0/0/0A/-/-/-1
Large Club +8216/0/0/0A/-/-/-2
Large Club +9228/0/0/0A/-/-/-2
Large Club +10240/0/0/0A/-/-/-3
Large Club +11251/0/0/0A/-/-/-1
Large Club +12264/0/0/0A/-/-/-1
Large Club +13276/0/0/0A/-/-/-2
Large Club +14288/0/0/0A/-/-/-3
Large Club +15300/0/0/0A/-/-/-1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Large Club +5 - Titanite. Ascended by Andre of Astora with Large Ember. 78% STR scaling.
NameDamageStat BonusesL. Shard
Raw Large Club +0207/0/0/0B/-/-/-1
Raw Large Club +1220/0/0/0B/-/-/-1
Raw Large Club +2234/0/0/0B/-/-/-1
Raw Large Club +3248/0/0/0B/-/-/-2
Raw Large Club +4262/0/0/0B/-/-/-2
Raw Large Club +5276/0/0/0B/-/-/-3
#### Crystal --- Large Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Large Club +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 103% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Large Club +0264/0/0/0A/-/-/-1800
Crystal Large Club +1276/0/0/0A/-/-/-1800
Crystal Large Club +2288/0/0/0A/-/-/-1800
Crystal Large Club +3300/0/0/0A/-/-/-2800
Crystal Large Club +4312/0/0/0A/-/-/-3800
Crystal Large Club +5324/0/0/0A/-/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Large Club +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Large Club +0216/0/0/216-/-/-/-55/10/40/401800
Lightning Large Club +1232/0/0/232-/-/-/-55/10/40/43.21800
Lightning Large Club +2249/0/0/249-/-/-/-55/10/40/46.41800
Lightning Large Club +3266/0/0/266-/-/-/-55/10/40/49.62800
Lightning Large Club +4283/0/0/283-/-/-/-55/10/40/52.83800
Lightning Large Club +5300/0/0/300-/-/-/-55/10/40/561800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Large Club +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 29% STR, 74% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Large Club +0135/147/0/0D/-/B/-1800
Magic Large Club +1144/156/0/0D/-/B/-1800
Magic Large Club +2153/166/0/0D/-/B/-1800
Magic Large Club +3162/176/0/0D/-/B/-2800
Magic Large Club +4171/186/0/0D/-/B/-2800
Magic Large Club +5180/196/0/0D/-/B/-3800
Magic Large Club +6188/205/0/0D/-/B/-1800
Magic Large Club +7198/215/0/0D/-/B/-1800
Magic Large Club +8207/225/0/0D/-/B/-2800
Magic Large Club +9216/235/0/0D/-/B/-3800
Magic Large Club +10225/245/0/0D/-/B/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Large Club +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 20% STR, 72% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Large Club +0180/192/0/0D/-/B/-1800
Enchanted Large Club +1187/197/0/0D/-/B/-1800
Enchanted Large Club +2194/203/0/0D/-/A/-1800
Enchanted Large Club +3201/209/0/0D/-/A/-2800
Enchanted Large Club +4208/215/0/0D/-/A/-3800
Enchanted Large Club +5216/222/0/0D/-/A/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Large Club +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 39% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Large Club +0121/148/0/0D/-/-/B0/180/110/-1800
Divine Large Club +1129/158/0/0D/-/-/B0/180/110/-1800
Divine Large Club +2137/168/0/0D/-/-/B0/180/110/-1800
Divine Large Club +3145/178/0/0D/-/-/B0/180/110/-2800
Divine Large Club +4153/188/0/0D/-/-/B0/180/110/-2800
Divine Large Club +5162/198/0/0D/-/-/B0/180/110/-3800
Divine Large Club +6170/207/0/0D/-/-/B0/180/110/-1800
Divine Large Club +7178/217/0/0D/-/-/B0/180/110/-1800
Divine Large Club +8186/227/0/0D/-/-/B0/180/110/-2800
Divine Large Club +9194/237/0/0D/-/-/B0/180/110/-3800
Divine Large Club +10202/247/0/0D/-/-/B0/180/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Large Club +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 37% STR, 87% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Large Club +0164/180/0/0D/-/-/B0/180/-/1101800
Occult Large Club +1173/188/0/0D/-/-/B0/180/-/1101800
Occult Large Club +2183/198/0/0D/-/-/B0/180/-/1101800
Occult Large Club +3193/207/0/0D/-/-/B0/180/-/1102800
Occult Large Club +4203/216/0/0D/-/-/A0/180/-/1103800
Occult Large Club +5213/225/0/0D/-/-/A0/180/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Large Club +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Large Club +0156/0/156/0-/-/-/-55/10/40/401800
Fire Large Club +1168/0/168/0-/-/-/-55/10/40.4/401800
Fire Large Club +2180/0/180/0-/-/-/-55/10/40.8/401800
Fire Large Club +3192/0/192/0-/-/-/-55/10/41.2/402800
Fire Large Club +4204/0/204/0-/-/-/-55/10/41.6/402800
Fire Large Club +5216/0/216/0-/-/-/-55/10/42/403800
Fire Large Club +6230/0/230/0-/-/-/-55/10/42.4/401800
Fire Large Club +7244/0/244/0-/-/-/-55/10/42.8/401800
Fire Large Club +8259/0/259/0-/-/-/-55/10/43.2/402800
Fire Large Club +9273/0/273/0-/-/-/-55/10/43.6/403800
Fire Large Club +10288/0/288/0-/-/-/-55/10/44/401800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Large Club +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Large Club +0189/0/217/0-/-/-/-55/10/40/401800
Chaos Large Club +1199/0/229/0-/-/-/-55/10/40.8/401800
Chaos Large Club +2210/0/242/0-/-/-/-55/10/41.6/401800
Chaos Large Club +3220/0/254/0-/-/-/-55/10/42.4/402800
Chaos Large Club +4231/0/266/0-/-/-/-55/10/43.2/403800
Chaos Large Club +5241/0/278/0-/-/-/-55/10/44/401800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 18 Strength is required.