Darksword
The sword of the knights of the Four Kings of New Londo. Its blade is wide and thick, and it is wielded in an unusual manner.
When the Four Kings were seduced by evil, their knights became Darkwraiths, servants of the Dark who wielded these darkswords.
Availability
Reach +2 rank in the Darkwraith Covenant
General Information
Like any other items given by a covenant, only one Darksword can be acquired on a character, although ones dropped by other another player can be picked up.
The Darksword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Darksword | 82/0/0/0 (Normal) |
100 | 200 | 6.0 | 161/16/0/0 C/C/-/- |
50/10/35/35 | 32 | 50 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo
- Rolling two-handed attack is a thrust similar to a thrusting sword's
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
51% STR, 51% DEX scaling.
|
Crystal
Darksword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Darksword +10
- Titanite
51% STR, 51% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Darksword +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Darksword +5
- Titanite
38% STR, 38% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Darksword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
|
Enchanted
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
- Magic Darksword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Darksword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
- Divine Darksword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Darksword +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires
- Fire Darksword +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 11 Strength is required
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