# Darksword > *The sword of the knights of the Four Kings of New Londo. Its blade is wide and thick, and it is wielded in an unusual manner.* > > *When the Four Kings were seduced by evil, their knights became Darkwraiths, servants of the Dark who wielded these darkswords.* ### Availability --- Reach +2 rank in the Darkwraith Covenant ### General Information --- Like any other items given by a covenant, only one Darksword can be acquired on a character, although ones dropped by other another player can be picked up. The Darksword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/darksword.webp)![]()Darksword82/0/0/0 (Normal)1002006.0161/16/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo - Rolling two-handed attack is a thrust similar to a thrusting sword's ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Darksword +082/0/0/0C/C/-/- 200
Darksword +190/0/0/0C/C/-/-1 200
Darksword +298/0/0/0C/C/-/-1 200
Darksword +3106/0/0/0C/C/-/-2 200
Darksword +4114/0/0/0C/C/-/-2 200
Darksword +5123/0/0/0C/C/-/-3 200
Darksword +6131/0/0/0C/C/-/- 1 200
Darksword +7139/0/0/0C/C/-/- 1 200
Darksword +8147/0/0/0C/C/-/- 2 200
Darksword +9155/0/0/0C/C/-/- 2 200
Darksword +10164/0/0/0C/C/-/- 3 200
Darksword +11172/0/0/0C/C/-/- 1 200
Darksword +12180/0/0/0C/C/-/- 1 200
Darksword +13188/0/0/0C/C/-/- 2 200
Darksword +14196/0/0/0C/C/-/- 3 200
Darksword +15205/0/0/0C/C/-/- 1200
#### Crystal --- Darksword durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Darksword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Darksword +0180/0/0/0C/C/-/-1 200
Crystal Darksword +1188/0/0/0C/C/-/-1 200
Crystal Darksword +2196/0/0/0C/C/-/-1 200
Crystal Darksword +3205/0/0/0C/C/-/-2 200
Crystal Darksword +4213/0/0/0C/C/-/-3 200
Crystal Darksword +5221/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Darksword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Darksword +0147/0/0/147-/-/-/-50/10/35/351 200
Lightning Darksword +1159/0/0/159-/-/-/-50/10/35/37.81 200
Lightning Darksword +2170/0/0/170-/-/-/-50/10/35/40.61 200
Lightning Darksword +3182/0/0/182-/-/-/-50/10/35/43.42 200
Lightning Darksword +4193/0/0/193-/-/-/-50/10/35/46.23 200
Lightning Darksword +5205/0/0/205-/-/-/-50/10/35/49 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Darksword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Darksword +0141/0/0/0D/D/-/-1200
Raw Darksword +1150/0/0/0D/D/-/-1200
Raw Darksword +2159/0/0/0D/D/-/-1200
Raw Darksword +3169/0/0/0D/D/-/-2200
Raw Darksword +4178/0/0/0D/D/-/-2200
Raw Darksword +5188/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Darksword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Darksword +093/100/0/0E/E/C/-1 200
Magic Darksword +199/107/0/0E/E/C/-1 200
Magic Darksword +2105/113/0/0E/E/C/-1 200
Magic Darksword +3111/120/0/0E/E/C/-2 200
Magic Darksword +4117/127/0/0E/E/C/-2 200
Magic Darksword +5124/134/0/0E/E/C/-3 200
Magic Darksword +6130/140/0/0E/E/B/- 1 200
Magic Darksword +7136/147/0/0E/E/B/- 1 200
Magic Darksword +8142/154/0/0E/E/B/- 2 200
Magic Darksword +9148/160/0/0E/E/B/- 3 200
Magic Darksword +10155/167/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence. Requires - Magic Darksword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Darksword +0124/132/0/0E/E/B/-1 200
Enchanted Darksword +1128/135/0/0E/E/B/-1 200
Enchanted Darksword +2133/139/0/0E/E/A/-1 200
Enchanted Darksword +3138/143/0/0E/E/A/-2 200
Enchanted Darksword +4143/147/0/0E/E/A/-3 200
Enchanted Darksword +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Darksword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Darksword +082/102/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +188/108/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +293/115/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +399/122/0/0D/D/-/C0/0/110/-2 200
Divine Darksword +4104/129/0/0D/D/-/C0/0/110/-2 200
Divine Darksword +5110/136/0/0D/D/-/C0/0/110/-3 200
Divine Darksword +6115/142/0/0D/D/-/B0/0/110/- 1 200
Divine Darksword +7121/149/0/0D/D/-/B0/0/110/- 1 200
Divine Darksword +8126/156/0/0D/D/-/B0/0/110/- 2 200
Divine Darksword +9132/163/0/0D/D/-/B0/0/110/- 3 200
Divine Darksword +10137/170/0/0D/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Requires - Divine Darksword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Darksword +0112/124/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +1118/130/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +2125/136/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +3132/142/0/0E/E/-/B0/0/-/1102 200
Occult Darksword +4138/148/0/0D/D/-/A0/0/-/1103 200
Occult Darksword +5145/155/0/0D/D/-/A0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Darksword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Darksword +0106/0/106/0-/-/-/-50/10/35/351 200
Fire Darksword +1114/0/114/0-/-/-/-50/10/35.4/351 200
Fire Darksword +2123/0/123/0-/-/-/-50/10/35.7/351 200
Fire Darksword +3131/0/131/0-/-/-/-50/10/36/352 200
Fire Darksword +4139/0/139/0-/-/-/-50/10/36.4/352 200
Fire Darksword +5147/0/147/0-/-/-/-50/10/36.7/353 200
Fire Darksword +6157/0/157/0-/-/-/-50/10/37.1/35 1 200
Fire Darksword +7167/0/167/0-/-/-/-50/10/37.5/35 1 200
Fire Darksword +8177/0/177/0-/-/-/-50/10/37.8/35 2 200
Fire Darksword +9186/0/186/0-/-/-/-50/10/38.2/35 3 200
Fire Darksword +10196/0/196/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from Fire upgrade path. Damage bonus from humanity. Requires - Fire Darksword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Darksword +0129/0/147/0-/-/-/-50/10/35/351 200
Chaos Darksword +1136/0/155/0-/-/-/-50/10/35.7/351 200
Chaos Darksword +2144/0/164/0-/-/-/-50/10/36.4/351 200
Chaos Darksword +3151/0/172/0-/-/-/-50/10/37.1/352 200
Chaos Darksword +4158/0/180/0-/-/-/-50/10/37.8/353 200
Chaos Darksword +5165/0/188/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required