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Longsword

Widely-used standard straight sword, only matched in ubiquity by the shortsword.

An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.

Availability


  • Warrior starting weapon
  • Sold by Andre of Astora for 1,000 souls
  • Drop from Undead Soldier (sword) (2% drop rate)

General Information


Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Longsword 80/0/0/0

(Normal)
100 200 3.0 101/10/0/0

C/C/-/-
50/10/35/35 32 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  
  • This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's.

Upgrades


Basic


Standard upgrade path.
Requires Titanite

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Longsword +0 80/0/0/0 C/C/-/-        
Longsword +1 88/0/0/0 C/C/-/- 1      
Longsword +2 96/0/0/0 C/C/-/- 1      
Longsword +3 104/0/0/0 C/C/-/- 2      
Longsword +4 112/0/0/0 C/C/-/- 2      
Longsword +5 120/0/0/0 C/C/-/- 3      
Longsword +6 128/0/0/0 C/C/-/-   1    
Longsword +7 136/0/0/0 C/C/-/-   1    
Longsword +8 144/0/0/0 C/C/-/-   2    
Longsword +9 152/0/0/0 C/C/-/-   2    
Longsword +10 160/0/0/0 C/C/-/-   3    
Longsword +11 168/0/0/0 C/C/-/-     1  
Longsword +12 176/0/0/0 C/C/-/-     1  
Longsword +13 184/0/0/0 C/C/-/-     2  
Longsword +14 192/0/0/0 C/C/-/-     3  
Longsword +15 200/0/0/0 C/C/-/-       1

Crystal


Weapon durability reduced to 20. Base damage increased
Requires

  • Longsword +10
  • Titanite

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab
Crystal Longsword +0 176/0/0/0 C/C/-/- 1  
Crystal Longsword +1 184/0/0/0 C/C/-/- 1  
Crystal Longsword +2 192/0/0/0 C/C/-/- 1  
Crystal Longsword +3 200/0/0/0 C/C/-/- 2  
Crystal Longsword +4 208/0/0/0 C/C/-/- 3  
Crystal Longsword +5 216/0/0/0 C/C/-/-   1

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Longsword +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab
Lightning Longsword +0 144/0/0/144 -/-/-/- 50/10/35/35 1  
Lightning Longsword +1 155/0/0/155 -/-/-/- 50/10/35/37.8 1  
Lightning Longsword +2 166/0/0/166 -/-/-/- 50/10/35/40.6 1  
Lightning Longsword +3 177/0/0/177 -/-/-/- 50/10/35/43.4 2  
Lightning Longsword +4 188/0/0/188 -/-/-/- 50/10/35/46.2 3  
Lightning Longsword +5 200/0/0/200 -/-/-/- 50/10/35/49   1

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Longsword +5
  • Titanite

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard
Raw Weapon +0 138/0/0/0 D/D/-/- 1
Raw Weapon +1 147/0/0/0 D/D/-/- 1
Raw Weapon +2 156/0/0/0 D/D/-/- 1
Raw Weapon +3 165/0/0/0 D/D/-/- 2
Raw Weapon +4 174/0/0/0 D/D/-/- 2
Raw Weapon +5 184/0/0/0 D/D/-/- 3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Longsword +5
  • Green Titanite
  • Blue Titanite

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Longsword +0 90/97/0/0 E/E/C/- 1    
Magic Longsword +1 96/104/0/0 E/E/C/- 1    
Magic Longsword +2 102/110/0/0 E/E/C/- 1    
Magic Longsword +3 108/117/0/0 E/E/C/- 2    
Magic Longsword +4 114/123/0/0 E/E/C/- 2    
Magic Longsword +5 120/130/0/0 E/E/C/- 3    
Magic Longsword +6 125/136/0/0 E/E/B/-   1  
Magic Longsword +7 132/143/0/0 E/E/B/-   2  
Magic Longsword +8 138/149/0/0 E/E/B/-   2  
Magic Longsword +9 144/156/0/0 E/E/B/-   3  
Magic Longsword +10 150/162/0/0 E/E/B/-     1

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Longsword +5
  • Blue Titanite

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Longsword +0 120/128/0/0 E/E/B/- 1  
Enchanted Longsword +1 124/131/0/0 E/E/B/- 1  
Enchanted Longsword +2 129/135/0/0 E/E/A/- 1  
Enchanted Longsword +3 134/139/0/0 E/E/A/- 2  
Enchanted Longsword +4 139/143/0/0 E/E/A/- 3  
Enchanted Longsword +5 144/148/0/0 E/E/A/-   1

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Longsword +5
  • Green Titanite
  • White Titanite

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Longsword +0 81/99/0/0 D/E/-/C 0/0/110/- 1    
Divine Longsword +1 86/105/0/0 D/E/-/C 0/0/110/- 1    
Divine Longsword +2 91/112/0/0 D/E/-/C 0/0/110/- 1    
Divine Longsword +3 97/118/0/0 D/E/-/C 0/0/110/- 2    
Divine Longsword +4 102/125/0/0 D/E/-/C 0/0/110/- 2    
Divine Longsword +5 108/132/0/0 D/E/-/C 0/0/110/- 3    
Divine Longsword +6 113/138/0/0 D/D/-/B 0/0/110/-   1  
Divine Longsword +7 118/145/0/0 D/D/-/B 0/0/110/-   1  
Divine Longsword +8 124/151/0/0 D/D/-/B 0/0/110/-   2  
Divine Longsword +9 129/158/0/0 D/D/-/B 0/0/110/-   3  
Divine Longsword +10 135/165/0/0 D/D/-/B 0/0/110/-     1

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Longsword +5
  • White Titanite

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Longsword +0 110/120/0/0 E/E/-/B 0/0/-/110 1  
Occult Longsword +1 116/125/0/0 E/E/-/B 0/0/-/110 1  
Occult Longsword +2 123/132/0/0 E/E/-/B 0/0/-/110 1  
Occult Longsword +3 129/138/0/0 E/E/-/B 0/0/-/110 2  
Occult Longsword +4 136/144/0/0 D/D/-/A 0/0/-/110 3  
Occult Longsword +5 143/150/0/0 D/D/-/A 0/0/-/110   1

Fire


Fire damage added. All stat bonuses removed
Requires

  • Longsword +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Longsword +0 104/0/104/0 -/-/-/- 50/10/35/35 1    
Fire Longsword +1 112/0/112/0 -/-/-/- 50/10/35.4/35 1    
Fire Longsword +2 120/0/120/0 -/-/-/- 50/10/35.7/35 1    
Fire Longsword +3 128/0/128/0 -/-/-/- 50/10/36/35 2    
Fire Longsword +4 136/0/136/0 -/-/-/- 50/10/36.4/35 2    
Fire Longsword +5 144/0/144/0 -/-/-/- 50/10/36.7/35 3    
Fire Longsword +6 153/0/153/0 -/-/-/- 50/10/37.1/35   1  
Fire Longsword +7 163/0/163/0 -/-/-/- 50/10/37.5/35   1  
Fire Longsword +8 172/0/172/0 -/-/-/- 50/10/37.8/35   2  
Fire Longsword +9 182/0/182/0 -/-/-/- 50/10/38.2/35   3  
Fire Longsword +10 192/0/192/0 -/-/-/- 50/10/38.5/35     1

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Longsword +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Longsword +0 126/0/144/0 -/-/-/- 50/10/35/35 1  
Chaos Longsword +1 133/0/152/0 -/-/-/- 50/10/35.7/35 1  
Chaos Longsword +2 140/0/160/0 -/-/-/- 50/10/36.4/35 1  
Chaos Longsword +3 147/0/168/0 -/-/-/- 50/10/37.1/35 2  
Chaos Longsword +4 154/0/176/0 -/-/-/- 50/10/37.8/35 3  
Chaos Longsword +5 161/0/184/0 -/-/-/- 50/10/38.5/35   1

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 7 Strength is required.