Longsword
Widely-used standard straight sword, only matched in ubiquity by the shortsword.
An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.
Availability
- Warrior starting weapon
- Sold by Andre of Astora for 1,000 souls
- Drop from Undead Soldier (sword) (2% drop rate)
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's.
Upgrades
Basic
Standard upgrade path.
Requires Titanite
51% STR, 51% DEX scaling.
|
Crystal
Weapon durability reduced to 20. Base damage increased
Requires
- Longsword +10
- Titanite
51% STR, 51% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Longsword +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Longsword +5
- Titanite
38% STR, 38% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Longsword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Longsword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab |
---|---|---|---|---|
Enchanted Longsword +0 | 120/128/0/0 | E/E/B/- | 1 | |
Enchanted Longsword +1 | 124/131/0/0 | E/E/B/- | 1 | |
Enchanted Longsword +2 | 129/135/0/0 | E/E/A/- | 1 | |
Enchanted Longsword +3 | 134/139/0/0 | E/E/A/- | 2 | |
Enchanted Longsword +4 | 139/143/0/0 | E/E/A/- | 3 | |
Enchanted Longsword +5 | 144/148/0/0 | E/E/A/- | 1 |
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Longsword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Longsword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Longsword +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Longsword +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 7 Strength is required.
No Comments