# Longsword > *Widely-used standard straight sword, only matched in ubiquity by the shortsword.* > > *An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.* ### Availability --- - Warrior starting weapon - Sold by Andre of Astora for 1,000 souls - Drop from Undead Soldier (sword) (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/longsword.webp)![]()Longsword80/0/0/0 (Normal)1002003.0101/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Longsword +080/0/0/0C/C/-/-
Longsword +188/0/0/0C/C/-/-1
Longsword +296/0/0/0C/C/-/-1
Longsword +3104/0/0/0C/C/-/-2
Longsword +4112/0/0/0C/C/-/-2
Longsword +5120/0/0/0C/C/-/-3
Longsword +6128/0/0/0C/C/-/- 1
Longsword +7136/0/0/0C/C/-/- 1
Longsword +8144/0/0/0C/C/-/- 2
Longsword +9152/0/0/0C/C/-/- 2
Longsword +10160/0/0/0C/C/-/- 3
Longsword +11168/0/0/0C/C/-/- 1
Longsword +12176/0/0/0C/C/-/- 1
Longsword +13184/0/0/0C/C/-/- 2
Longsword +14192/0/0/0C/C/-/- 3
Longsword +15200/0/0/0C/C/-/- 1
#### Crystal --- Weapon durability reduced to **20**. Base damage increased Requires - Longsword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite Slab
Crystal Longsword +0176/0/0/0C/C/-/-1
Crystal Longsword +1184/0/0/0C/C/-/-1
Crystal Longsword +2192/0/0/0C/C/-/-1
Crystal Longsword +3200/0/0/0C/C/-/-2
Crystal Longsword +4208/0/0/0C/C/-/-3
Crystal Longsword +5216/0/0/0C/C/-/- 1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Longsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite Slab
Lightning Longsword +0144/0/0/144-/-/-/-50/10/35/351
Lightning Longsword +1155/0/0/155-/-/-/-50/10/35/37.81
Lightning Longsword +2166/0/0/166-/-/-/-50/10/35/40.61
Lightning Longsword +3177/0/0/177-/-/-/-50/10/35/43.42
Lightning Longsword +4188/0/0/188-/-/-/-50/10/35/46.23
Lightning Longsword +5200/0/0/200-/-/-/-50/10/35/49 1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Longsword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Weapon +0138/0/0/0D/D/-/-1
Raw Weapon +1147/0/0/0D/D/-/-1
Raw Weapon +2156/0/0/0D/D/-/-1
Raw Weapon +3165/0/0/0D/D/-/-2
Raw Weapon +4174/0/0/0D/D/-/-2
Raw Weapon +5184/0/0/0D/D/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Longsword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Longsword +090/97/0/0E/E/C/-1
Magic Longsword +196/104/0/0E/E/C/-1
Magic Longsword +2102/110/0/0E/E/C/-1
Magic Longsword +3108/117/0/0E/E/C/-2
Magic Longsword +4114/123/0/0E/E/C/-2
Magic Longsword +5120/130/0/0E/E/C/-3
Magic Longsword +6125/136/0/0E/E/B/- 1
Magic Longsword +7132/143/0/0E/E/B/- 2
Magic Longsword +8138/149/0/0E/E/B/- 2
Magic Longsword +9144/156/0/0E/E/B/- 3
Magic Longsword +10150/162/0/0E/E/B/- 1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Longsword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Longsword +0120/128/0/0E/E/B/-1
Enchanted Longsword +1124/131/0/0E/E/B/-1
Enchanted Longsword +2129/135/0/0E/E/A/-1
Enchanted Longsword +3134/139/0/0E/E/A/-2
Enchanted Longsword +4139/143/0/0E/E/A/-3
Enchanted Longsword +5144/148/0/0E/E/A/- 1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Longsword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Longsword +081/99/0/0D/E/-/C0/0/110/-1
Divine Longsword +186/105/0/0D/E/-/C0/0/110/-1
Divine Longsword +291/112/0/0D/E/-/C0/0/110/-1
Divine Longsword +397/118/0/0D/E/-/C0/0/110/-2
Divine Longsword +4102/125/0/0D/E/-/C0/0/110/-2
Divine Longsword +5108/132/0/0D/E/-/C0/0/110/-3
Divine Longsword +6113/138/0/0D/D/-/B0/0/110/- 1
Divine Longsword +7118/145/0/0D/D/-/B0/0/110/- 1
Divine Longsword +8124/151/0/0D/D/-/B0/0/110/- 2
Divine Longsword +9129/158/0/0D/D/-/B0/0/110/- 3
Divine Longsword +10135/165/0/0D/D/-/B0/0/110/- 1
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Longsword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Longsword +0110/120/0/0E/E/-/B0/0/-/1101
Occult Longsword +1116/125/0/0E/E/-/B0/0/-/1101
Occult Longsword +2123/132/0/0E/E/-/B0/0/-/1101
Occult Longsword +3129/138/0/0E/E/-/B0/0/-/1102
Occult Longsword +4136/144/0/0D/D/-/A0/0/-/1103
Occult Longsword +5143/150/0/0D/D/-/A0/0/-/110 1
#### Fire --- Fire damage added. All stat bonuses removed Requires - Longsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Longsword +0104/0/104/0-/-/-/-50/10/35/351
Fire Longsword +1112/0/112/0-/-/-/-50/10/35.4/351
Fire Longsword +2120/0/120/0-/-/-/-50/10/35.7/351
Fire Longsword +3128/0/128/0-/-/-/-50/10/36/352
Fire Longsword +4136/0/136/0-/-/-/-50/10/36.4/352
Fire Longsword +5144/0/144/0-/-/-/-50/10/36.7/353
Fire Longsword +6153/0/153/0-/-/-/-50/10/37.1/35 1
Fire Longsword +7163/0/163/0-/-/-/-50/10/37.5/35 1
Fire Longsword +8172/0/172/0-/-/-/-50/10/37.8/35 2
Fire Longsword +9182/0/182/0-/-/-/-50/10/38.2/35 3
Fire Longsword +10192/0/192/0-/-/-/-50/10/38.5/35 1
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Longsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Longsword +0126/0/144/0-/-/-/-50/10/35/351
Chaos Longsword +1133/0/152/0-/-/-/-50/10/35.7/351
Chaos Longsword +2140/0/160/0-/-/-/-50/10/36.4/351
Chaos Longsword +3147/0/168/0-/-/-/-50/10/37.1/352
Chaos Longsword +4154/0/176/0-/-/-/-50/10/37.8/353
Chaos Longsword +5161/0/184/0-/-/-/-50/10/38.5/35 1
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required.