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Demon's Greataxe

Carved from the bones of fellow demons.

Wielded by the lesser Taurus demons.

This axe is imbued with no special power,

but can merrily beat foes to a pulp,

providing you have the strength to wield it.

Availability


Drop by Taurus Demon enemies (5% drop rate)

Sold by Shiva of the East for 10,000 Souls (in Blighttown when in Forest Hunter Covenant)

General Information


Strongest weapon in the game in physical damage, it has 654 AR at 46 STR in normal upgrade path+15.

Its high durability and availability make it an excellent crystal weapon: with 46 STR, a crystal Demon's Greataxe +5 has over 700 AR.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Demon's Greataxe 114/0/0/0

(Normal)
100 600 22.0 461/0/0/0

A/-/-/-
55/10/40/40 38 50

Move Set


1 Handed
R1 Overhead smash.
R2 — R2 Right-to-left swing into diagonal swing.
Roll — R1 360 degree horizontal spin attack.
Backstep or Run — R1 Running horizontal smash.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Leaping overhead smash.
L1 (left hand) Guard.
L2 (left hand) Overhead smash.

2 Handed
R1 Overhead smash.
R2 Slow vertical smash.
Roll — R1 360 degree horizontal spin attack.
Backstep or Run — R1 Running horizontal smash.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Leaping overhead smash.
L1 or L2 Guard.
  • Strong attacks (1-handed) are replaced with a large radius horizontal swing followed by a diagonal swing.
  • Strong attack (2-handed) is replaced replaced with a slow vertical smash.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

125% STR scaling. Highest STR scaling in the game.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Demon's Greataxe +0 114/0/0/0 A/-/-/-
Demon's Greataxe +1 125/0/0/0 A/-/-/- 1 800
Demon's Greataxe +2 136/0/0/0 A/-/-/- 1 800
Demon's Greataxe +3 148/0/0/0 A/-/-/- 2 800
Demon's Greataxe +4 159/0/0/0 A/-/-/- 2 800
Demon's Greataxe +5 171/0/0/0 A/-/-/- 3 800
Demon's Greataxe +6 182/0/0/0 A/-/-/- 1 800
Demon's Greataxe +7 193/0/0/0 A/-/-/- 1 800
Demon's Greataxe +8 205/0/0/0 A/-/-/- 2 800
Demon's Greataxe +9 216/0/0/0 A/-/-/- 2 800
Demon's Greataxe +10 228/0/0/0 A/-/-/- 3 800
Demon's Greataxe +11 239/0/0/0 S/-/-/- 1 800
Demon's Greataxe +12 250/0/0/0 S/-/-/- 1 800
Demon's Greataxe +13 262/0/0/0 S/-/-/- 2 800
Demon's Greataxe +14 273/0/0/0 S/-/-/- 3 800
Demon's Greataxe +15 285/0/0/0 S/-/-/- 1 800

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Demon's Greataxe +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

94% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Demon's Greataxe +0 196/0/0/0 A/-/-/- 1 800
Raw Demon's Greataxe +1 209/0/0/0 A/-/-/- 1 800
Raw Demon's Greataxe +2 222/0/0/0 A/-/-/- 1 800
Raw Demon's Greataxe +3 235/0/0/0 A/-/-/- 2 800
Raw Demon's Greataxe +4 248/0/0/0 A/-/-/- 2 800
Raw Demon's Greataxe +5 262/0/0/0 A/-/-/- 3 800

Crystal


Demon's Greataxe durability reduced to 60. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Demon's Greataxe +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

125% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Demon's Greataxe +0 250/0/0/0 S/-/-/- 1 800
Crystal Demon's Greataxe +1 262/0/0/0 S/-/-/- 1 800
Crystal Demon's Greataxe +2 273/0/0/0 S/-/-/- 1 800
Crystal Demon's Greataxe +3 285/0/0/0 S/-/-/- 2 800
Crystal Demon's Greataxe +4 296/0/0/0 S/-/-/- 3 800
Crystal Demon's Greataxe +5 307/0/0/0 S/-/-/- 1 800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Demon's Greataxe +10
  • Titanite

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Demon's Greataxe +0 205/0/0/205 -/-/-/- 55/10/40/40 1 800
Lightning Demon's Greataxe +1 221/0/0/221 -/-/-/- 55/10/40/43.2 1 800
Lightning Demon's Greataxe +2 237/0/0/237 -/-/-/- 55/10/40/46.4 1 800
Lightning Demon's Greataxe +3 253/0/0/253 -/-/-/- 55/10/40/49.6 2 800
Lightning Demon's Greataxe +4 269/0/0/269 -/-/-/- 55/10/40/52.8 3 800
Lightning Demon's Greataxe +5 285/0/0/285 -/-/-/- 55/10/40/56 1 800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Demon's Greataxe +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

35% STR, 90% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Demon's Greataxe +0 129/139/0/0 D/-/B/- 1 800
Magic Demon's Greataxe +1 137/148/0/0 D/-/B/- 1 800
Magic Demon's Greataxe +2 146/158/0/0 D/-/B/- 1 800
Magic Demon's Greataxe +3 154/167/0/0 D/-/B/- 2 800
Magic Demon's Greataxe +4 163/176/0/0 D/-/B/- 2 800
Magic Demon's Greataxe +5 172/186/0/0 D/-/B/- 3 800
Magic Demon's Greataxe +6 180/195/0/0 D/-/A/- 1 800
Magic Demon's Greataxe +7 189/204/0/0 D/-/A/- 1 800
Magic Demon's Greataxe +8 197/213/0/0 D/-/A/- 2 800
Magic Demon's Greataxe +9 206/223/0/0 D/-/A/- 3 800
Magic Demon's Greataxe +10 215/232/0/0 D/-/A/- 1 800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Demon's Greataxe +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

24% STR, 88% INT scaling. Unknown additonal amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Demon's Greataxe +0 172/182/0/0 D/-/A/- 1 800
Enchanted Demon's Greataxe +1 178/187/0/0 D/-/A/- 1 800
Enchanted Demon's Greataxe +2 185/192/0/0 D/-/A/- 1 800
Enchanted Demon's Greataxe +3 192/198/0/0 D/-/A/- 2 800
Enchanted Demon's Greataxe +4 199/203/0/0 D/-/S/- 3 800
Enchanted Demon's Greataxe +5 206/211/0/0 D/-/S/- 1 800

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Demon's Greataxe +5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

48% STR, 89% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Demon's Greataxe +0 115/141/0/0 C/-/-/B 0/0/110/- 1 800
Divine Demon's Greataxe +1 123/150/0/0 C/-/-/B 0/0/110/- 1 800
Divine Demon's Greataxe +2 130/159/0/0 C/-/-/B 0/0/110/- 1 800
Divine Demon's Greataxe +3 138/169/0/0 C/-/-/B 0/0/110/- 2 800
Divine Demon's Greataxe +4 146/178/0/0 C/-/-/B 0/0/110/- 2 800
Divine Demon's Greataxe +5 154/188/0/0 C/-/-/B 0/0/110/- 3 800
Divine Demon's Greataxe +6 161/197/0/0 C/-/-/A 0/0/110/- 1 800
Divine Demon's Greataxe +7 169/206/0/0 C/-/-/A 0/0/110/- 1 800
Divine Demon's Greataxe +8 177/216/0/0 C/-/-/A 0/0/110/- 2 800
Divine Demon's Greataxe +9 184/225/0/0 C/-/-/A 0/0/110/- 3 800
Divine Demon's Greataxe +10 192/235/0/0 C/-/-/A 0/0/110/- 1 800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Demon's Greataxe +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

45% STR, 105% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Demon's Greataxe +0 156/172/0/0 C/-/-/A 0/0/-/110 1 800
Occult Demon's Greataxe +1 165/180/0/0 C/-/-/A 0/0/-/110 1 800
Occult Demon's Greataxe +2 174/189/0/0 C/-/-/A 0/0/-/110 1 800
Occult Demon's Greataxe +3 184/197/0/0 C/-/-/A 0/0/-/110 2 800
Occult Demon's Greataxe +4 193/206/0/0 C/-/-/A 0/0/-/110 3 800
Occult Demon's Greataxe +5 202/215/0/0 C/-/-/A 0/0/-/110 1 800

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Demon's Greataxe +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Demon's Greataxe +0 148/0/148/0 -/-/-/- 55/10/40/40 1 800
Fire Demon's Greataxe +1 159/0/159/0 -/-/-/- 55/10/40.4/40 1 800
Fire Demon's Greataxe +2 171/0/171/0 -/-/-/- 55/10/40.8/40 1 800
Fire Demon's Greataxe +3 182/0/182/0 -/-/-/- 55/10/41.2/40 2 800
Fire Demon's Greataxe +4 193/0/193/0 -/-/-/- 55/10/41.6/40 2 800
Fire Demon's Greataxe +5 205/0/205/0 -/-/-/- 55/10/42/40 3 800
Fire Demon's Greataxe +6 218/0/218/0 -/-/-/- 55/10/42.4/40 1 800
Fire Demon's Greataxe +7 232/0/232/0 -/-/-/- 55/10/42.8/40 1 800
Fire Demon's Greataxe +8 246/0/246/0 -/-/-/- 55/10/43.2/40 2 800
Fire Demon's Greataxe +9 259/0/259/0 -/-/-/- 55/10/43.6/40 3 800
Fire Demon's Greataxe +10 273/0/273/0 -/-/-/- 55/10/44/40 1 800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Demon's Greataxe +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Demon's Greataxe +0 180/0/205/0 -/-/-/- 55/10/40/40 1 800
Chaos Demon's Greataxe +1 190/0/216/0 -/-/-/- 55/10/40.8/40 1 800
Chaos Demon's Greataxe +2 200/0/228/0 -/-/-/- 55/10/41.6/40 1 800
Chaos Demon's Greataxe +3 209/0/239/0 -/-/-/- 55/10/42.4/40 2 800
Chaos Demon's Greataxe +4 220/0/250/0 -/-/-/- 55/10/43.2/40 3 800
Chaos Demon's Greataxe +5 230/0/262/0 -/-/-/- 55/10/44/40 1 800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 31 Strength is required.