Demon's Greataxe
Carved from the bones of fellow demons.
Wielded by the lesser Taurus demons.
This axe is imbued with no special power,
but can merrily beat foes to a pulp,
providing you have the strength to wield it.
Availability
Drop by Taurus Demon enemies (5% drop rate)
Sold by Shiva of the East for 10,000 Souls (in Blighttown when in Forest Hunter Covenant)
Strongest weapon in the game in physical damage, it has 654 AR at 46 STR in normal upgrade path+15.
Its high durability and availability make it an excellent crystal weapon: with 46 STR, a crystal Demon's Greataxe +5 has over 700 AR.
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
|
Demon's Greataxe |
114/0/0/0
(Normal) |
100 |
600 |
22.0 |
461/0/0/0
A/-/-/- |
55/10/40/40 |
38 |
50 |
|
Move Set
1 Handed |
|
R1 |
Overhead smash. |
|
R2 — R2 |
Right-to-left swing into diagonal swing. |
|
Roll — R1 |
360 degree horizontal spin attack. |
|
Backstep or Run — R1 |
Running horizontal smash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Leaping overhead smash. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Overhead smash. |
|
2 Handed |
|
R1 |
Overhead smash. |
|
R2 |
Slow vertical smash. |
|
Roll — R1 |
360 degree horizontal spin attack. |
|
Backstep or Run — R1 |
Running horizontal smash. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Leaping overhead smash. |
|
L1 or L2 |
Guard. |
|
- Strong attacks (1-handed) are replaced with a large radius horizontal swing followed by a diagonal swing.
- Strong attack (2-handed) is replaced replaced with a slow vertical smash.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
125% STR scaling. Highest STR scaling in the game.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Demon's Greataxe +0 |
114/0/0/0 |
A/-/-/- |
|
|
|
|
|
Demon's Greataxe +1 |
125/0/0/0 |
A/-/-/- |
1 |
|
|
|
800 |
Demon's Greataxe +2 |
136/0/0/0 |
A/-/-/- |
1 |
|
|
|
800 |
Demon's Greataxe +3 |
148/0/0/0 |
A/-/-/- |
2 |
|
|
|
800 |
Demon's Greataxe +4 |
159/0/0/0 |
A/-/-/- |
2 |
|
|
|
800 |
Demon's Greataxe +5 |
171/0/0/0 |
A/-/-/- |
3 |
|
|
|
800 |
Demon's Greataxe +6 |
182/0/0/0 |
A/-/-/- |
|
1 |
|
|
800 |
Demon's Greataxe +7 |
193/0/0/0 |
A/-/-/- |
|
1 |
|
|
800 |
Demon's Greataxe +8 |
205/0/0/0 |
A/-/-/- |
|
2 |
|
|
800 |
Demon's Greataxe +9 |
216/0/0/0 |
A/-/-/- |
|
2 |
|
|
800 |
Demon's Greataxe +10 |
228/0/0/0 |
A/-/-/- |
|
3 |
|
|
800 |
Demon's Greataxe +11 |
239/0/0/0 |
S/-/-/- |
|
|
1 |
|
800 |
Demon's Greataxe +12 |
250/0/0/0 |
S/-/-/- |
|
|
1 |
|
800 |
Demon's Greataxe +13 |
262/0/0/0 |
S/-/-/- |
|
|
2 |
|
800 |
Demon's Greataxe +14 |
273/0/0/0 |
S/-/-/- |
|
|
3 |
|
800 |
Demon's Greataxe +15 |
285/0/0/0 |
S/-/-/- |
|
|
|
1 |
800 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Demon's Greataxe +5
- Titanite
Ascended by Andre of Astora with Large Ember.
94% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Demon's Greataxe +0 |
196/0/0/0 |
A/-/-/- |
1 |
800 |
Raw Demon's Greataxe +1 |
209/0/0/0 |
A/-/-/- |
1 |
800 |
Raw Demon's Greataxe +2 |
222/0/0/0 |
A/-/-/- |
1 |
800 |
Raw Demon's Greataxe +3 |
235/0/0/0 |
A/-/-/- |
2 |
800 |
Raw Demon's Greataxe +4 |
248/0/0/0 |
A/-/-/- |
2 |
800 |
Raw Demon's Greataxe +5 |
262/0/0/0 |
A/-/-/- |
3 |
800 |
|
Crystal
Demon's Greataxe durability reduced to 60. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Demon's Greataxe +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
125% STR scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Crystal Demon's Greataxe +0 |
250/0/0/0 |
S/-/-/- |
1 |
|
800 |
Crystal Demon's Greataxe +1 |
262/0/0/0 |
S/-/-/- |
1 |
|
800 |
Crystal Demon's Greataxe +2 |
273/0/0/0 |
S/-/-/- |
1 |
|
800 |
Crystal Demon's Greataxe +3 |
285/0/0/0 |
S/-/-/- |
2 |
|
800 |
Crystal Demon's Greataxe +4 |
296/0/0/0 |
S/-/-/- |
3 |
|
800 |
Crystal Demon's Greataxe +5 |
307/0/0/0 |
S/-/-/- |
|
1 |
800 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Demon's Greataxe +10
- Titanite
Ascended by the Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning Demon's Greataxe +0 |
205/0/0/205 |
-/-/-/- |
55/10/40/40 |
1 |
|
800 |
Lightning Demon's Greataxe +1 |
221/0/0/221 |
-/-/-/- |
55/10/40/43.2 |
1 |
|
800 |
Lightning Demon's Greataxe +2 |
237/0/0/237 |
-/-/-/- |
55/10/40/46.4 |
1 |
|
800 |
Lightning Demon's Greataxe +3 |
253/0/0/253 |
-/-/-/- |
55/10/40/49.6 |
2 |
|
800 |
Lightning Demon's Greataxe +4 |
269/0/0/269 |
-/-/-/- |
55/10/40/52.8 |
3 |
|
800 |
Lightning Demon's Greataxe +5 |
285/0/0/285 |
-/-/-/- |
55/10/40/56 |
|
1 |
800 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Demon's Greataxe +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
35% STR, 90% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Demon's Greataxe +0 |
129/139/0/0 |
D/-/B/- |
1 |
|
|
800 |
Magic Demon's Greataxe +1 |
137/148/0/0 |
D/-/B/- |
1 |
|
|
800 |
Magic Demon's Greataxe +2 |
146/158/0/0 |
D/-/B/- |
1 |
|
|
800 |
Magic Demon's Greataxe +3 |
154/167/0/0 |
D/-/B/- |
2 |
|
|
800 |
Magic Demon's Greataxe +4 |
163/176/0/0 |
D/-/B/- |
2 |
|
|
800 |
Magic Demon's Greataxe +5 |
172/186/0/0 |
D/-/B/- |
3 |
|
|
800 |
Magic Demon's Greataxe +6 |
180/195/0/0 |
D/-/A/- |
|
1 |
|
800 |
Magic Demon's Greataxe +7 |
189/204/0/0 |
D/-/A/- |
|
1 |
|
800 |
Magic Demon's Greataxe +8 |
197/213/0/0 |
D/-/A/- |
|
2 |
|
800 |
Magic Demon's Greataxe +9 |
206/223/0/0 |
D/-/A/- |
|
3 |
|
800 |
Magic Demon's Greataxe +10 |
215/232/0/0 |
D/-/A/- |
|
|
1 |
800 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Demon's Greataxe +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
24% STR, 88% INT scaling. Unknown additonal amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Demon's Greataxe +0 |
172/182/0/0 |
D/-/A/- |
1 |
|
800 |
Enchanted Demon's Greataxe +1 |
178/187/0/0 |
D/-/A/- |
1 |
|
800 |
Enchanted Demon's Greataxe +2 |
185/192/0/0 |
D/-/A/- |
1 |
|
800 |
Enchanted Demon's Greataxe +3 |
192/198/0/0 |
D/-/A/- |
2 |
|
800 |
Enchanted Demon's Greataxe +4 |
199/203/0/0 |
D/-/S/- |
3 |
|
800 |
Enchanted Demon's Greataxe +5 |
206/211/0/0 |
D/-/S/- |
|
1 |
800 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Demon's Greataxe +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
48% STR, 89% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Demon's Greataxe +0 |
115/141/0/0 |
C/-/-/B |
0/0/110/- |
1 |
|
|
800 |
Divine Demon's Greataxe +1 |
123/150/0/0 |
C/-/-/B |
0/0/110/- |
1 |
|
|
800 |
Divine Demon's Greataxe +2 |
130/159/0/0 |
C/-/-/B |
0/0/110/- |
1 |
|
|
800 |
Divine Demon's Greataxe +3 |
138/169/0/0 |
C/-/-/B |
0/0/110/- |
2 |
|
|
800 |
Divine Demon's Greataxe +4 |
146/178/0/0 |
C/-/-/B |
0/0/110/- |
2 |
|
|
800 |
Divine Demon's Greataxe +5 |
154/188/0/0 |
C/-/-/B |
0/0/110/- |
3 |
|
|
800 |
Divine Demon's Greataxe +6 |
161/197/0/0 |
C/-/-/A |
0/0/110/- |
|
1 |
|
800 |
Divine Demon's Greataxe +7 |
169/206/0/0 |
C/-/-/A |
0/0/110/- |
|
1 |
|
800 |
Divine Demon's Greataxe +8 |
177/216/0/0 |
C/-/-/A |
0/0/110/- |
|
2 |
|
800 |
Divine Demon's Greataxe +9 |
184/225/0/0 |
C/-/-/A |
0/0/110/- |
|
3 |
|
800 |
Divine Demon's Greataxe +10 |
192/235/0/0 |
C/-/-/A |
0/0/110/- |
|
|
1 |
800 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Demon's Greataxe +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
45% STR, 105% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Demon's Greataxe +0 |
156/172/0/0 |
C/-/-/A |
0/0/-/110 |
1 |
|
800 |
Occult Demon's Greataxe +1 |
165/180/0/0 |
C/-/-/A |
0/0/-/110 |
1 |
|
800 |
Occult Demon's Greataxe +2 |
174/189/0/0 |
C/-/-/A |
0/0/-/110 |
1 |
|
800 |
Occult Demon's Greataxe +3 |
184/197/0/0 |
C/-/-/A |
0/0/-/110 |
2 |
|
800 |
Occult Demon's Greataxe +4 |
193/206/0/0 |
C/-/-/A |
0/0/-/110 |
3 |
|
800 |
Occult Demon's Greataxe +5 |
202/215/0/0 |
C/-/-/A |
0/0/-/110 |
|
1 |
800 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Demon's Greataxe +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Demon's Greataxe +0 |
148/0/148/0 |
-/-/-/- |
55/10/40/40 |
1 |
|
|
800 |
Fire Demon's Greataxe +1 |
159/0/159/0 |
-/-/-/- |
55/10/40.4/40 |
1 |
|
|
800 |
Fire Demon's Greataxe +2 |
171/0/171/0 |
-/-/-/- |
55/10/40.8/40 |
1 |
|
|
800 |
Fire Demon's Greataxe +3 |
182/0/182/0 |
-/-/-/- |
55/10/41.2/40 |
2 |
|
|
800 |
Fire Demon's Greataxe +4 |
193/0/193/0 |
-/-/-/- |
55/10/41.6/40 |
2 |
|
|
800 |
Fire Demon's Greataxe +5 |
205/0/205/0 |
-/-/-/- |
55/10/42/40 |
3 |
|
|
800 |
Fire Demon's Greataxe +6 |
218/0/218/0 |
-/-/-/- |
55/10/42.4/40 |
|
1 |
|
800 |
Fire Demon's Greataxe +7 |
232/0/232/0 |
-/-/-/- |
55/10/42.8/40 |
|
1 |
|
800 |
Fire Demon's Greataxe +8 |
246/0/246/0 |
-/-/-/- |
55/10/43.2/40 |
|
2 |
|
800 |
Fire Demon's Greataxe +9 |
259/0/259/0 |
-/-/-/- |
55/10/43.6/40 |
|
3 |
|
800 |
Fire Demon's Greataxe +10 |
273/0/273/0 |
-/-/-/- |
55/10/44/40 |
|
|
1 |
800 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Demon's Greataxe +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Demon's Greataxe +0 |
180/0/205/0 |
-/-/-/- |
55/10/40/40 |
1 |
|
800 |
Chaos Demon's Greataxe +1 |
190/0/216/0 |
-/-/-/- |
55/10/40.8/40 |
1 |
|
800 |
Chaos Demon's Greataxe +2 |
200/0/228/0 |
-/-/-/- |
55/10/41.6/40 |
1 |
|
800 |
Chaos Demon's Greataxe +3 |
209/0/239/0 |
-/-/-/- |
55/10/42.4/40 |
2 |
|
800 |
Chaos Demon's Greataxe +4 |
220/0/250/0 |
-/-/-/- |
55/10/43.2/40 |
3 |
|
800 |
Chaos Demon's Greataxe +5 |
230/0/262/0 |
-/-/-/- |
55/10/44/40 |
|
1 |
800 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 31 Strength is required.
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