Greatsword
One of the gigantic straight greatswords.
Very few have what it takes to wield this incredibly heavy, damage-dealing monster.
A favorite of the Knights Berenike, known for their heavy armor, and Black Iron Tarkus.
Availability
Sold by the Crestfallen Merchant in Sen's Fortress for 8,000 Souls
Drop from any Heavy Knight (2% drop rate, 0.67% drop rate in Undead Parish)
Treasure from a corpse in Anor Londo along with the Black Iron Set and Black Iron Greatshield. The corpse is located to the left of the giant painting that leads to the Painted World of Ariamis, guarded by a Painting Guardian.
Image |
Name |
Damage |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Frampt Souls |
|
Greatsword |
130/0/0/0
(Regular/Thrust) |
200 |
12.0 |
281/10/0/0
C/D/-/- |
70/10/50/50 |
44 |
50 |
|
Move Set
1 Handed |
R1 — R1 |
Right-to-left swing into left-to-right swing. |
|
R2 — R2 |
Vertical chop into vertical overhead chop. |
|
Roll — R1 |
Sweeping ground attack. |
|
Backstep or Run — R1 |
Forward overhead chop. |
|
Forward + R1 |
Kick |
Useful for breaking guard. |
Forward + R2 |
Jump attack (overhead smash). |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right swing. |
|
2 Handed |
R1 — R1 |
Right-to-left swing into left-to-right swing. |
|
R2 — R2 |
Forward overhead Chop into ground stab. |
|
Roll — R1 |
Ground stab. |
|
Backstep or Run — R1 |
Forward overhead chop. |
|
Forward + R1 |
Kick |
Useful for breaking guard. |
Forward + R2 |
Jump attack (overhead smash). |
|
L1 or L2 |
Guard. |
|
- One-handed and two-handed strong attack is replaced by a thrust attack.
Upgrades
Basic
Standard upgrade path.
Requires
60% STR, 26% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Greatsword +0 |
130/0/0/0 |
C/D/-/- |
|
|
|
|
800 |
Greatsword +1 |
143/0/0/0 |
C/D/-/- |
1 |
|
|
|
800 |
Greatsword +2 |
156/0/0/0 |
C/D/-/- |
1 |
|
|
|
800 |
Greatsword +3 |
169/0/0/0 |
C/D/-/- |
2 |
|
|
|
800 |
Greatsword +4 |
182/0/0/0 |
C/D/-/- |
2 |
|
|
|
800 |
Greatsword +5 |
195/0/0/0 |
C/D/-/- |
3 |
|
|
|
800 |
Greatsword +6 |
208/0/0/0 |
C/D/-/- |
|
1 |
|
|
800 |
Greatsword +7 |
221/0/0/0 |
C/D/-/- |
|
1 |
|
|
800 |
Greatsword +8 |
234/0/0/0 |
C/D/-/- |
|
2 |
|
|
800 |
Greatsword +9 |
247/0/0/0 |
C/D/-/- |
|
2 |
|
|
800 |
Greatsword +10 |
260/0/0/0 |
C/D/-/- |
|
3 |
|
|
800 |
Greatsword +11 |
273/0/0/0 |
C/D/-/- |
|
|
1 |
|
800 |
Greatsword +12 |
286/0/0/0 |
C/D/-/- |
|
|
1 |
|
800 |
Greatsword +13 |
299/0/0/0 |
C/D/-/- |
|
|
2 |
|
800 |
Greatsword +14 |
312/0/0/0 |
C/D/-/- |
|
|
3 |
|
800 |
Greatsword +15 |
325/0/0/0 |
C/D/-/- |
|
|
|
1 |
800 |
|
Crystal
Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
60% STR, 26% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Greatsword +0 |
286/0/0/0 |
C/D/-/- |
1 |
|
800 |
Crystal Greatsword +1 |
299/0/0/0 |
C/D/-/- |
1 |
|
800 |
Crystal Greatsword +2 |
312/0/0/0 |
C/D/-/- |
1 |
|
800 |
Crystal Greatsword +3 |
325/0/0/0 |
C/D/-/- |
2 |
|
800 |
Crystal Greatsword +4 |
338/0/0/0 |
C/D/-/- |
3 |
|
800 |
Crystal Greatsword +5 |
351/0/0/0 |
C/D/-/- |
|
1 |
800 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Greatsword +0 |
234/0/0/234 |
-/-/-/- |
70/10/50/50 |
1 |
|
800 |
Lightning Greatsword +1 |
252/0/0/252 |
-/-/-/- |
70/10/50/54 |
1 |
|
800 |
Lightning Greatsword +2 |
270/0/0/270 |
-/-/-/- |
70/10/50/58 |
1 |
|
800 |
Lightning Greatsword +3 |
288/0/0/288 |
-/-/-/- |
70/10/50/62 |
2 |
|
800 |
Lightning Greatsword +4 |
306/0/0/306 |
-/-/-/- |
70/10/50/66 |
3 |
|
800 |
Lightning Greatsword +5 |
325/0/0/325 |
-/-/-/- |
70/10/50/70 |
|
1 |
800 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
45% STR, 19% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Greatsword +0 |
225/0/0/0 |
D/E/-/- |
1 |
800 |
Raw Greatsword +1 |
240/0/0/0 |
D/E/-/- |
1 |
800 |
Raw Greatsword +2 |
255/0/0/0 |
D/E/-/- |
1 |
800 |
Raw Greatsword +3 |
270/0/0/0 |
D/E/-/- |
2 |
800 |
Raw Greatsword +4 |
285/0/0/0 |
D/E/-/- |
2 |
800 |
Raw Greatsword +5 |
300/0/0/0 |
D/E/-/- |
3 |
800 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Greatsword +5
- Green Titanite
- Blue Titanite
17% STR, 7% DEX, 62% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Greatsword +0 |
147/159/0/0 |
E/E/C/- |
1 |
|
|
800 |
Magic Greatsword +1 |
156/169/0/0 |
E/E/C/- |
1 |
|
|
800 |
Magic Greatsword +2 |
166/180/0/0 |
E/E/C/- |
1 |
|
|
800 |
Magic Greatsword +3 |
176/190/0/0 |
E/E/C/- |
2 |
|
|
800 |
Magic Greatsword +4 |
186/201/0/0 |
E/E/C/- |
2 |
|
|
800 |
Magic Greatsword +5 |
196/212/0/0 |
E/E/C/- |
3 |
|
|
800 |
Magic Greatsword +6 |
205/222/0/0 |
E/E/C/- |
|
1 |
|
800 |
Magic Greatsword +7 |
215/233/0/0 |
E/E/C/- |
|
1 |
|
800 |
Magic Greatsword +8 |
225/243/0/0 |
E/E/C/- |
|
2 |
|
800 |
Magic Greatsword +9 |
235/254/0/0 |
E/E/C/- |
|
3 |
|
800 |
Magic Greatsword +10 |
245/265/0/0 |
E/E/C/- |
|
|
1 |
800 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Greatsword +5
- Blue Titanite
13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Greatsword +0 |
196/208/0/0 |
E/E/C/- |
1 |
|
800 |
Enchanted Greatsword +1 |
203/214/0/0 |
E/E/C/- |
1 |
|
800 |
Enchanted Greatsword +2 |
211/220/0/0 |
E/E/B/- |
1 |
|
800 |
Enchanted Greatsword +3 |
219/226/0/0 |
E/E/B/- |
2 |
|
800 |
Enchanted Greatsword +4 |
227/232/0/0 |
E/E/B/- |
3 |
|
800 |
Enchanted Greatsword +5 |
235/241/0/0 |
E/E/A/- |
|
1 |
800 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Greatsword +5
- Green Titanite
- White Titanite
23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Greatsword +0 |
132/160/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
800 |
Divine Greatsword +1 |
140/171/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
800 |
Divine Greatsword +2 |
149/181/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
800 |
Divine Greatsword +3 |
158/192/0/0 |
D/E/-/C |
0/0/110/- |
2 |
|
|
800 |
Divine Greatsword +4 |
167/203/0/0 |
D/E/-/C |
0/0/110/- |
2 |
|
|
800 |
Divine Greatsword +5 |
176/214/0/0 |
D/E/-/C |
0/0/110/- |
3 |
|
|
800 |
Divine Greatsword +6 |
184/224/0/0 |
D/E/-/C |
0/0/110/- |
|
1 |
|
800 |
Divine Greatsword +7 |
193/235/0/0 |
D/E/-/C |
0/0/110/- |
|
1 |
|
800 |
Divine Greatsword +8 |
202/246/0/0 |
D/E/-/C |
0/0/110/- |
|
2 |
|
800 |
Divine Greatsword +9 |
211/256/0/0 |
D/E/-/C |
0/0/110/- |
|
3 |
|
800 |
Divine Greatsword +10 |
220/267/0/0 |
D/E/-/C |
0/0/110/- |
|
|
1 |
800 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Greatsword +5
- White Titanite
22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Greatsword +0 |
178/196/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
800 |
Occult Greatsword +1 |
188/205/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
800 |
Occult Greatsword +2 |
199/215/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
800 |
Occult Greatsword +3 |
210/225/0/0 |
D/E/-/B |
0/0/-/110 |
2 |
|
800 |
Occult Greatsword +4 |
220/235/0/0 |
D/E/-/B |
0/0/-/110 |
3 |
|
800 |
Occult Greatsword +5 |
231/245/0/0 |
D/E/-/B |
0/0/-/110 |
|
1 |
800 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Greatsword +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Greatsword +0 |
169/0/169/0 |
-/-/-/- |
70/10/50/50 |
1 |
|
|
800 |
Fire Greatsword +1 |
182/0/182/0 |
-/-/-/- |
70/10/50.5/50 |
1 |
|
|
800 |
Fire Greatsword +2 |
195/0/195/0 |
-/-/-/- |
70/10/51/50 |
1 |
|
|
800 |
Fire Greatsword +3 |
208/0/208/0 |
-/-/-/- |
70/10/51.5/50 |
2 |
|
|
800 |
Fire Greatsword +4 |
221/0/221/0 |
-/-/-/- |
70/10/52/50 |
2 |
|
|
800 |
Fire Greatsword +5 |
234/0/234/0 |
-/-/-/- |
70/10/52.5/50 |
3 |
|
|
800 |
Fire Greatsword +6 |
249/0/249/0 |
-/-/-/- |
70/10/53/50 |
|
1 |
|
800 |
Fire Greatsword +7 |
265/0/265/0 |
-/-/-/- |
70/10/53.5/50 |
|
1 |
|
800 |
Fire Greatsword +8 |
280/0/280/0 |
-/-/-/- |
70/10/54/50 |
|
2 |
|
800 |
Fire Greatsword +9 |
296/0/296/0 |
-/-/-/- |
70/10/54.5/50 |
|
3 |
|
800 |
Fire Greatsword +10 |
312/0/312/0 |
-/-/-/- |
70/10/55/50 |
|
|
1 |
800 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Greatsword +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Greatsword +0 |
203/0/235/0 |
-/-/-/- |
70/10/50/50 |
1 |
|
800 |
Chaos Greatsword +1 |
214/0/248/0 |
-/-/-/- |
70/10/51/50 |
1 |
|
800 |
Chaos Greatsword +2 |
226/0/262/0 |
-/-/-/- |
70/10/52/50 |
1 |
|
800 |
Chaos Greatsword +3 |
237/0/275/0 |
-/-/-/- |
70/10/53/50 |
2 |
|
800 |
Chaos Greatsword +4 |
248/0/288/0 |
-/-/-/- |
70/10/54/50 |
3 |
|
800 |
Chaos Greatsword +5 |
259/0/301/0 |
-/-/-/- |
70/10/55/50 |
|
1 |
800 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 19 Strength is required
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