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Greatsword

One of the gigantic straight greatswords.

Very few have what it takes to wield this incredibly heavy, damage-dealing monster.

A favorite of the Knights Berenike, known for their heavy armor, and Black Iron Tarkus.

Availability


Sold by the Crestfallen Merchant in Sen's Fortress for 8,000 Souls

Drop from any Heavy Knight (2% drop rate, 0.67% drop rate in Undead Parish)

Treasure from a corpse in Anor Londo along with the Black Iron Set and Black Iron Greatshield. The corpse is located to the left of the giant painting that leads to the Painted World of Ariamis, guarded by a Painting Guardian.

General Information


Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Greatsword 130/0/0/0

(Regular/Thrust)
200 12.0 281/10/0/0

C/D/-/-
70/10/50/50 44 50

Move Set


1 Handed
R1 — R1 Right-to-left swing into left-to-right swing.  
R2 — R2 Vertical chop into vertical overhead chop.  
Roll — R1 Sweeping ground attack.  
Backstep or Run — R1 Forward overhead chop.  
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 (left hand) Guard.  
L2 (left hand) Left-to-right swing.  


2 Handed
R1 — R1 Right-to-left swing into left-to-right swing.  
R2 — R2 Forward overhead Chop into ground stab.  
Roll — R1 Ground stab.  
Backstep or Run — R1 Forward overhead chop.  
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 or L2 Guard.  
  • One-handed and two-handed strong attack is replaced by a thrust attack.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite

60% STR, 26% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Greatsword +0 130/0/0/0 C/D/-/-         800
Greatsword +1 143/0/0/0 C/D/-/- 1       800
Greatsword +2 156/0/0/0 C/D/-/- 1       800
Greatsword +3 169/0/0/0 C/D/-/- 2       800
Greatsword +4 182/0/0/0 C/D/-/- 2       800
Greatsword +5 195/0/0/0 C/D/-/- 3       800
Greatsword +6 208/0/0/0 C/D/-/-   1     800
Greatsword +7 221/0/0/0 C/D/-/-   1     800
Greatsword +8 234/0/0/0 C/D/-/-   2     800
Greatsword +9 247/0/0/0 C/D/-/-   2     800
Greatsword +10 260/0/0/0 C/D/-/-   3     800
Greatsword +11 273/0/0/0 C/D/-/-     1   800
Greatsword +12 286/0/0/0 C/D/-/-     1   800
Greatsword +13 299/0/0/0 C/D/-/-     2   800
Greatsword +14 312/0/0/0 C/D/-/-     3   800
Greatsword +15 325/0/0/0 C/D/-/-       1 800

Crystal


Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Greatsword +10
  • Titanite

60% STR, 26% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Greatsword +0 286/0/0/0 C/D/-/- 1   800
Crystal Greatsword +1 299/0/0/0 C/D/-/- 1   800
Crystal Greatsword +2 312/0/0/0 C/D/-/- 1   800
Crystal Greatsword +3 325/0/0/0 C/D/-/- 2   800
Crystal Greatsword +4 338/0/0/0 C/D/-/- 3   800
Crystal Greatsword +5 351/0/0/0 C/D/-/-   1 800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Greatsword +10
  • Titanite
Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Greatsword +0 234/0/0/234 -/-/-/- 70/10/50/50 1   800
Lightning Greatsword +1 252/0/0/252 -/-/-/- 70/10/50/54 1   800
Lightning Greatsword +2 270/0/0/270 -/-/-/- 70/10/50/58 1   800
Lightning Greatsword +3 288/0/0/288 -/-/-/- 70/10/50/62 2   800
Lightning Greatsword +4 306/0/0/306 -/-/-/- 70/10/50/66 3   800
Lightning Greatsword +5 325/0/0/325 -/-/-/- 70/10/50/70   1 800

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Greatsword +5
  • Titanite

45% STR, 19% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Greatsword +0 225/0/0/0 D/E/-/- 1 800
Raw Greatsword +1 240/0/0/0 D/E/-/- 1 800
Raw Greatsword +2 255/0/0/0 D/E/-/- 1 800
Raw Greatsword +3 270/0/0/0 D/E/-/- 2 800
Raw Greatsword +4 285/0/0/0 D/E/-/- 2 800
Raw Greatsword +5 300/0/0/0 D/E/-/- 3 800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Greatsword +5
  • Green Titanite
  • Blue Titanite

17% STR, 7% DEX, 62% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Greatsword +0 147/159/0/0 E/E/C/- 1     800
Magic Greatsword +1 156/169/0/0 E/E/C/- 1     800
Magic Greatsword +2 166/180/0/0 E/E/C/- 1     800
Magic Greatsword +3 176/190/0/0 E/E/C/- 2     800
Magic Greatsword +4 186/201/0/0 E/E/C/- 2     800
Magic Greatsword +5 196/212/0/0 E/E/C/- 3     800
Magic Greatsword +6 205/222/0/0 E/E/C/-   1   800
Magic Greatsword +7 215/233/0/0 E/E/C/-   1   800
Magic Greatsword +8 225/243/0/0 E/E/C/-   2   800
Magic Greatsword +9 235/254/0/0 E/E/C/-   3   800
Magic Greatsword +10 245/265/0/0 E/E/C/-     1 800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Greatsword +5
  • Blue Titanite

13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Greatsword +0 196/208/0/0 E/E/C/- 1   800
Enchanted Greatsword +1 203/214/0/0 E/E/C/- 1   800
Enchanted Greatsword +2 211/220/0/0 E/E/B/- 1   800
Enchanted Greatsword +3 219/226/0/0 E/E/B/- 2   800
Enchanted Greatsword +4 227/232/0/0 E/E/B/- 3   800
Enchanted Greatsword +5 235/241/0/0 E/E/A/-   1 800

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Greatsword +5
  • Green Titanite
  • White Titanite

23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Greatsword +0 132/160/0/0 D/E/-/C 0/0/110/- 1     800
Divine Greatsword +1 140/171/0/0 D/E/-/C 0/0/110/- 1     800
Divine Greatsword +2 149/181/0/0 D/E/-/C 0/0/110/- 1     800
Divine Greatsword +3 158/192/0/0 D/E/-/C 0/0/110/- 2     800
Divine Greatsword +4 167/203/0/0 D/E/-/C 0/0/110/- 2     800
Divine Greatsword +5 176/214/0/0 D/E/-/C 0/0/110/- 3     800
Divine Greatsword +6 184/224/0/0 D/E/-/C 0/0/110/-   1   800
Divine Greatsword +7 193/235/0/0 D/E/-/C 0/0/110/-   1   800
Divine Greatsword +8 202/246/0/0 D/E/-/C 0/0/110/-   2   800
Divine Greatsword +9 211/256/0/0 D/E/-/C 0/0/110/-   3   800
Divine Greatsword +10 220/267/0/0 D/E/-/C 0/0/110/-     1 800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Greatsword +5
  • White Titanite

22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Greatsword +0 178/196/0/0 D/E/-/B 0/0/-/110 1   800
Occult Greatsword +1 188/205/0/0 D/E/-/B 0/0/-/110 1   800
Occult Greatsword +2 199/215/0/0 D/E/-/B 0/0/-/110 1   800
Occult Greatsword +3 210/225/0/0 D/E/-/B 0/0/-/110 2   800
Occult Greatsword +4 220/235/0/0 D/E/-/B 0/0/-/110 3   800
Occult Greatsword +5 231/245/0/0 D/E/-/B 0/0/-/110   1 800

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Greatsword +5
  • Green Titanite
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Greatsword +0 169/0/169/0 -/-/-/- 70/10/50/50 1     800
Fire Greatsword +1 182/0/182/0 -/-/-/- 70/10/50.5/50 1     800
Fire Greatsword +2 195/0/195/0 -/-/-/- 70/10/51/50 1     800
Fire Greatsword +3 208/0/208/0 -/-/-/- 70/10/51.5/50 2     800
Fire Greatsword +4 221/0/221/0 -/-/-/- 70/10/52/50 2     800
Fire Greatsword +5 234/0/234/0 -/-/-/- 70/10/52.5/50 3     800
Fire Greatsword +6 249/0/249/0 -/-/-/- 70/10/53/50   1   800
Fire Greatsword +7 265/0/265/0 -/-/-/- 70/10/53.5/50   1   800
Fire Greatsword +8 280/0/280/0 -/-/-/- 70/10/54/50   2   800
Fire Greatsword +9 296/0/296/0 -/-/-/- 70/10/54.5/50   3   800
Fire Greatsword +10 312/0/312/0 -/-/-/- 70/10/55/50     1 800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Greatsword +5
  • Red Titanite
Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Greatsword +0 203/0/235/0 -/-/-/- 70/10/50/50 1   800
Chaos Greatsword +1 214/0/248/0 -/-/-/- 70/10/51/50 1   800
Chaos Greatsword +2 226/0/262/0 -/-/-/- 70/10/52/50 1   800
Chaos Greatsword +3 237/0/275/0 -/-/-/- 70/10/53/50 2   800
Chaos Greatsword +4 248/0/288/0 -/-/-/- 70/10/54/50 3   800
Chaos Greatsword +5 259/0/301/0 -/-/-/- 70/10/55/50   1 800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 19 Strength is required